From Brotato Wiki
Luck
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. If it is negative you lose x materials and XP at the end of a wave. Does not further scale downwards.
Items
Name | Rarity | Effects | Unique | Unlocked By |
---|---|---|---|---|
Epic | +8 Max HP +3 HP Regeneration -8 Luck |
Unlocked by default | ||
Common | +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material -1 Elemental Damage |
Unlocked by default | ||
Rare | +15% XP Gain +3 Melee Damage -8 Luck |
Unlocked by default | ||
Epic | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
Win a run with ![]() |
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Common | +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies | Unlocked by default | ||
Epic | +10% Speed +3% Life Steal -8 Luck |
Win a run with ![]() |
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Common | +10 Luck -1 Elemental Damage |
Unlocked by default | ||
Epic | +30 Luck -2 Melee Damage -1 Ranged Damage |
Win a run with ![]() |
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Legendary | +8% HP Regeneration -15 Luck |
Win a run with ![]() |
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Rare | +5% chance to double the value of picked up materials +6 Luck -4% Damage |
Unlocked by default | ||
Common | +2 HP Regeneration -3 Luck |
Unlocked by default | ||
Legendary | +20 Max HP +25 Luck -12% Damage |
Win a run with ![]() |
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Legendary | +3 Max HP +1% HP Regeneration +3% Damage +3% Speed +5 Luck |
Win a run with ![]() |
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Common | +10 Luck -2% Damage |
Unlocked by default | ||
Rare | +20 Luck -2% HP Regeneration |
Unlocked by default | ||
Common | +4% Speed -6 Luck |
Unlocked by default | ||
Legendary | +8 Elemental Damage +15 Luck -5 Engineering |
Unlocked by default |