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This page covers all patches following Patch 1.1.0.0, which follow the name "1.1.*.*". They are listed in order from oldest to newest.

Release Dates

  • Patch 1.1.1.0 - 2024, October 27
  • Patch 1.1.2.0 - 2024, October 27
  • Patch 1.1.3.0 - 2024, October 28
  • Patch 1.1.4.0 - 2024, October 29
  • Patch 1.1.5.1 - 2024, November 1
  • Patch 1.1.6.0 - 2024, November 5
  • Patch 1.1.6.3 - 2024, November 7
  • Patch 1.1.7.0 - 2024, November 20

Patch 1.1.1.0

Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is here.

Enemies

All these changes make the enemies a bit easier to deal with.

  • Reduced the scaling of enemy HP with Curse (2.5*curse => 2*curse)
  • Stargazer: +20hp/wave => +15, +300% hp when getting angry => +150%
  • Iron Lungs: +6hp/wave => +4, 5 armor => 3
  • Walrus: +30hp/wave => +25
  • Waves 16/18: slightly less Stargazers appear

Weapons

  • Javelin.png Javelin cooldown: 60/55/45/40 => 60/55/50/45

Fixes

  • Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge
  • Fixed the Russian translation for "Diver"
  • Fixed the curse particles appearing too high for Landmines.png Landmines


Patch 1.1.2.0

Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after Patch 1.1.1.0. It contains balance changes. The Steam release post is here.

General

  • Narwhal: +10hp/wave => +8
  • Tweaked some waves
  • +20% materials from cursed enemies => +33%

Characters

  • Captain.png Captain: +50% xp gain for every free weapon slot => +60%
  • Sailor.png Sailor: -30% Damage => -25%, 20% Crit Chance cap => no cap
  • Gangster.png Gangster: +20%/10% Elite & Boss HP/damage on kill => +15%/7.5%
  • Ogre.png Ogre: now gets 2 guaranteed hordes in Danger 5

Weapons

  • Anchor.png Anchor: damage 40/60/100 => 45/70/110, range 150/175/200 => 175/200/225


Patch 1.1.3.0

  • Viperfish: 3+3hp/wave => 1+3
  • Lobster: 3+6hp/wave => 1+5
  • Blobfish: spawns 6/3 lampreys => 4/2, tweaked skin
  • Hermit (healer): 10+8hp/wave => 5+5
  • Goblin Shark: charging speed 725 => 700
  • Tweaked some waves
  • Fixed the Russian translation for Kraken's Eye

Patch 1.1.4.0

  • Rerolls are now cheaper
  • Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)
  • Captain's Sword: +15/30 damage for every free weapon slot => +25/50
  • Viperfish: 15% bonus damage on growing up => 10%
  • Dragonfish: 5 projectiles per shot => 4, 1 + 1.3 damage per wave => 1 + 1.15
  • Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys

Patch 1.1.5.1

  • Added new Gameplay option to disable movement input from controllers (only for Singleplayer)
  • Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around

Patch 1.1.6.0

This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1

  • Removed more unusable items from specific characters' pool
  • Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health
  • Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)
  • Fixed the Chinese localization of Chef's description
  • Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already
  • Fixed a bug where the gameplay options would go over the edges of the screen in certain languages
  • Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed
  • Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned
  • Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop
  • Landmines now get removed in priority when reaching the structure limit
  • Lobsters now also get removed in priority when reaching the enemy limit
  • Fixed a bug where curse particles would linger on for a bit after a structure disappeared
  • Fixed a bug where continuing a run from before version 1.1.0 could crash the game

Patch 1.1.6.3

This patch was rolled out 2 days after Patch 1.1.6.0 was rolled back. It was the fixed version of Patch 1.1.6.0 with three additional fixes.

Fixed issues with the Russian localization Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again. In single player only the first connected controller was able to give movement input. It's now fixed so that any connected controller can be used in single player.


Patch 1.1.7.1

  • Added a button in the pause menu to end the run
  • Dying or ending a run after the final wave's bosses are dead now counts as a win in endless mode
  • Reroll price slightly increased
  • Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)
  • Banned items can now appear again after wave 20 in endless mode
  • Ashes: added missing tags
  • Seashell: can't appear for characters who can't use ranged weapons anymore
  • Barnacle: now has the "XP Gain" tag, can't appear for Baby anymore
  • Lantern: added missing tags
  • Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.
  • Fixed Russian translation for the effect of ethereal weapons
  • Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.
  • Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game
  • Added a new feature for displaying announcements in the main menu
  • Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)
  • Added "Stats gained" tracking to the dwarf character