Creates a StatsCard with automatically populated data, using only a weapon or item name.
Uses one of two templates, depending on the type of the thing specified:
Examples
Code
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Result
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{{AutoStatsCard|Acid}}
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- +8 Max HP
-2 % Dodge -2 Knockback
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{{AutoStatsCard|Anvil}}
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- A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.
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{{AutoStatsCard|Chopper}}
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- Damage: 6(50%15%)
- Critical: x2 (10%)
- Cooldown: 0.99s
- Knockback: 2
- Range: 135
- +1/+1/+1/+2 health healed from consumables
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{{AutoStatsCard|Flamethrower}}
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- Damage: 1(1%)
- Critical: x2 (0%)
- Cooldown: 0.12s
- Knockback: 0
- Range: 250
- Deals -/1x3/3x5/5x8(100%) burning damage
Pierces 99 enemies dealing 1 damage
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