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Revision as of 23:47, 7 November 2024 by Darkly77 (talk | contribs) (Update to support both items and weapons, using 2 new templates: AutoStatsCard_Item, AutoStatsCard_Weapon)
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Creates a StatsCard with automatically populated data, using only a weapon or item name.

Uses one of two templates, depending on the type of the thing specified:

Examples

Code Result
{{AutoStatsCard|Acid}}

Acid.png

Acid
Item
  • +8 Max HP
    -2 % Dodge
    -2 Knockback
{{AutoStatsCard|Anvil}}

Anvil.png

Anvil
Unique
  • A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.
{{AutoStatsCard|Chopper}}

Chopper.png

Chopper
  • Damage: 6(50%Melee Damage.png15%Max HP.png)
  • Critical: x2 (10%)
  • Cooldown: 0.99s
  • Knockback: 2
  • Range: 135
  • +1/+1/+1/+2 health healed from consumables
{{AutoStatsCard|Flamethrower}}

Flamethrower.png

Flamethrower
  • Damage: 1(1%Elemental Damage.png)
  • Critical: x2 (0%)
  • Cooldown: 0.12s
  • Knockback: 0
  • Range: 250
  • Deals -/1x3/3x5/5x8(100%Elemental Damage.png) burning damage
    Pierces 99 enemies dealing 1 damage