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Revision as of 11:53, 23 February 2023 by Darkly77 (talk | contribs) (updates - 0.11.0)

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These items are for version: 0.11.0. This version hasn't been released yet.

Current items total: 148 (15, 52, 65, 16)


❌ ✔️

I II III IV

📦 👁️ 🏷️

Batteries
Item
  • +1 Engineering
  • +2 % Speed
  • -2 Harvesting

Bell
Limited (40)
  • -1 % Enemy health
  • -1 Max HP

Blood Drop
Item
  • +2 % Life Steal
  • -2 Max HP

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Brick
Item
  • +3 Max HP
  • -2 % Speed

Cactus
Item
  • +2 Melee Damage
  • +2 HP Regeneration
  • -3 Luck
  • +8 % Crit Chance
  • -3 Max HP

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -5 % Damage

Horn
Item
  • +2 Melee Damage
  • -5 Range

Horse Shoe
Item
  • +3 % Dodge
  • -1 % Life Steal

Necklace
Item
  • +1 Elemental Damage
  • +5 Luck
  • -2 % Attack Speed

Stitched Bag
Item
  • +2 Max HP
  • +5 Harvesting
  • -2 % Attack Speed

Turtle
Item
  • +1 Melee Damage
  • +1 Armor
  • -2 % Speed

Waffle
Item
  • +3 Max HP
  • +2 % Speed
  • -3 % Damage
  • +2 Melee Damage
  • +1 Ranged Damage
  • -7 Harvesting
  • +2 % Damage for every permanent 5 % XP Gain you have
  • -6 % Crit Chance

Aggressive Critter
Unique
  • +3 % Attack Speed at the end of a wave
  • -5 Harvesting

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Beard
Item
  • +3 Elemental Damage
  • +1 Armor
  • -5 % Crit Chance

Belt
Item
  • +5 Max HP
  • +4 % Speed
  • -2 Ranged Damage

Blobfish
Item
  • +10 % Damage
  • +5 % Items Price

Bloody Shield
Unique
  • 1 Melee Damage when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Bloody Tooth
Limited (32)
  • +3 Melee Damage
  • -3 Max HP

Blueprint
Item
  • +2 Engineering
  • +8 Luck
  • -2 % Speed

Brain
Item
  • +2 Engineering
  • +5 % Crit Chance
  • -2 HP Regeneration

Bully Helmet
Limited (3)
  • +3 Ranged Damage
  • +3 % Enemy Speed
  • +4% Enemies

Chocolate
Item
  • +6 Max HP
  • -5 % Speed
  • +12 % Attack Speed
  • +3 % Life Steal
  • -6 Max HP
  • -5 % Dodge

Cross
Item
  • +4 HP Regeneration
  • +8 Luck
  • -10 Harvesting

Crutch
Item
  • +18 Harvesting
  • -2 Max HP
  • -4 % Speed

Cursed Octopus
Unique
  • +30 Range for every different weapon you have
  • -4 Max HP

Dead Fish
Item
  • +4 Melee Damage
  • +3 % Enemy Speed

Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have

Disgusting
Unique
  • +3 % Damage for every -1 Harvesting you have
  • -5 Harvesting

Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -5 Harvesting

Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

Energy Shield
Unique
  • 1 Engineering when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Enhanced Fruits
Limited (3)
  • +3 materials when you pick up a fruit

Enhanced Waffle
Item
  • +5 Max HP
  • +2 Engineering
  • -2 Armor

Explosive Barrel
Unique
  • Crates explode for 150 (300%) when you collect them

Explosive Critter
Unique
  • +3 % Explosion Size at the end of a wave
  • -5 Harvesting

Family Heirloom
Unique
  • Turrets gain +20% Crit Chance
  • +4 % Crit Chance

Fly Head
Item
  • +30 Range
  • +4 % Speed
  • +3 % Dodge
  • -4 Max HP

Full Moon
Item
  • +6 % Damage
  • +2 HP Regeneration
  • -20 Range

Hairy Foot
Limited (2)
  • +2 % Life Steal
  • +2 HP Regeneration
  • +3 % Items Price

Improvised Armor
Item
  • +5 Armor
  • -10 % Speed

Jacob's Pride
Item
  • +5 % Crit Chance
  • -2 Ranged Damage

Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

Lava Balls
Item
  • +3 Elemental Damage
  • -1 Ranged Damage

Little Rocks
Item
  • +3 Ranged Damage
  • -4 % Dodge
  • -3 % Speed

Lotus
Item
  • +2 Ranged Damage
  • +1 Elemental Damage
  • -15 Range

Lucky Shield
Unique
  • 2 Luck when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Maggot Bag
Item
  • +12 Harvesting
  • +3 HP Regeneration
  • -15 Luck

Magnet
Unique
  • +50% pickup range
  • +4 % Enemy Speed

Magnificent Egg
Item
  • +1 Armor
  • +10 Harvesting
  • -3 Engineering

Monk's Blessing
Item
  • +5 Armor
  • -1 Armor for every 300 Materials you have

Mystery Machine
Limited (4)
  • Gain +1 to 2 random stats when you level up
  • +15 % Items Price

Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

Pet Food
Item
  • +3 % Damage for every 1 Structure you have

Rich Critter
Unique
  • +1 % Double Material Chance at the end of a wave
  • -5 Harvesting

Siphoning Shield
Unique
  • 2 Max HP when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Small Hand
Item
  • +8 % Attack Speed
  • -1 Melee Damage

Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -3 HP Regeneration

Spiky Shell
Item
  • +1 Armor
  • +4 HP Regeneration
  • -5 % Dodge
  • +12 % Crit Chance while standing still
  • -4 % Speed

Tactician's Mustache
Item
  • +2 Engineering
  • +20 % Explosion Damage
  • -2 Armor

Water Bottle
Item
  • +3 Max HP
  • +5 Harvesting
  • +1 HP recovered from consumables
  • -2 Elemental Damage

Alien Artifact Alpha
Unique
  • +15 % Attack Speed
  • -3 % Attack Speed when you take damage until the end of the wave

Alien Artifact Omega
Unique
  • +15 % Speed
  • -3 % Speed when you take damage until the end of the wave

Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

Alien Hat
Unique
  • +4 % Attack Speed every 5 seconds until the end of the wave
  • -1 Armor every 5 seconds until the end of the wave

Alien Liver
Item
  • +2 Harvesting for every 1 HP Regeneration you have
  • -8 Max HP

Ammo Box
Item
  • Shops always sell weapons at tier II or above
  • +20% Weapons Price

Ankh
Item
  • +6 HP Regeneration
  • -5 % Damage

Baby Clothes
Unique
  • +15 % Dodge
  • -2 % Crit Chance when you take damage until the end of the wave

Backpack
Item
  • Increase your weapon slots by +1
  • -5 % Damage

Ball and Chain
Item
  • +35 % Damage
  • -20 % Speed

Barrel
Item
  • -20 % Enemy Speed
  • -15 % Crit Chance

Blood Fuel
Unique
  • 5 % Attack Speed when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
  • -1 Armor when you take damage until the end of the wave
  • +6 % Life Steal
  • +5 Max HP
  • -4 Armor
  • +15 Damage with Assassin weapons
  • +12 % Crit Chance
  • Here they are! Oh, they broke...
  • +12 Max HP
  • -15 Luck

Broken Vase
Unique
  • 100% chance to deal 1 (50%) damage to a random enemy when an enemy dies
  • +5 Luck

Chipset Overcharge
Unique
  • +2 % Attack Speed for every 1 Engineering you have
  • +2 Engineering

Coral
Unique
  • Reduce a random negative stat to half its negative value. No effect if no stats are negative

    Affected stat: ???
    Increase: ???

Curse of the Ranger
Unique
  • Shops no longer sell melee weapons
  • +15% Weapons Price

Curse of the Warrior
Unique
  • Shops no longer sell ranged weapons
  • +15% Weapons Price
  • Day 50: I'm scared... I don't know what to do anymore... I've been hiding too much time, but, knowing what happened to Well-Rounded, I don't feel safe anymore... I'm starting to loose my sanity, I don't know to what point I have to get for having my heart disappearing between mourning and blood. I think that trying to survive from aliens without killing them is not an option anymore, I'll have to break my promise, and KILL.
  • +10 Harvesting

Devil Armor
Unique
  • +8 % Attack Speed for every -1 Armor you have
  • -2 Armor

Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

Energy Armor
Unique
  • +3 % Attack Speed for every 1 Armor you have
  • +1 Armor

Explosive Vest
Unique
  • 10% chance to explode for 90 (500%) damage when you take damage. Doesn't trigger with items/traits that don't give invulnerability time
  • +2 Engineering

Eyes
Limited (2)
  • +20 % Attack Speed
  • +20 Range
  • -15 Luck

Fox
Unique
  • +100% materials dropped from trees
  • More trees spawn
  • +3 HP Regeneration
  • +3 Max HP
  • +3 Melee Damage
  • -5 % Damage
  • -5 % Crit Chance

Fruit Bag
Item
  • +8 Max HP
  • +5 HP recovered from consumables
  • -5 % Life Steal

Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +6 % Speed
  • -4 % Life Steal
  • -9999 Max HP
  • Damage modifications are increased by 100%
  • Damage modifications refers to all forms of damage (%Damage, Ranged, Melee, Elemental, Explosion, Piercing, Bounce), and also applies to Engineering
  • -3 % Enemy Speed
  • +5 % Life Steal
  • +10 % Dodge
  • -50 Range
  • -4 HP recovered from consumables

Integrated Chipset
Item
  • 20% Invulnerability Time
  • -5 % Life Steal
  • -5 HP Regeneration

Jumbee
Unique
  • +30% Piercing Damage. Can't go above base damage
  • +25% Bounce Damage. Can't go above base damage

Knowledge
Item
  • +3 Engineering
  • +3 Elemental Damage
  • +10 % XP Gain
  • -15 Luck

Lost Potato
Item
  • +30 Knockback
  • -15 % Damage

Maggot Soup
Item
  • +35 Harvesting
  • -15 Max HP

Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

Metal Boots
Item
  • +2 Armor
  • +8 % Speed
  • -2 Melee Damage

Metal Scrapper
Unique
  • +1 Armor at the end of a wave
  • -2 Engineering

Mystery Gift
Unique
  • Gain +2 random items at the end of the next wave. Items and tiers are random and unaffected by Luck
  • % Crit Chance modifications are increased by 25%

Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have

Natural Scent
Item
  • +5 % Crit Chance
  • +75 % Crit Chance during the next wave
  • +20 Enemies during the next wave
  • -9999 Max HP

Pepper
Limited (3)
  • +20% damage to enemies that are burning
  • -15 Range

Picture
Unique
  • -40% Reroll Cost

Pocket Magician
Limited (2)
  • +5 Elemental Damage
  • Burning activates 30% faster
  • -2 Armor

Poop
Unique
  • Doubles your current % Damage
  • Halves your current Max HP

Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

Pretty
Item
  • +5 Luck
  • +5 Luck at the end of a wave
  • +4 % Enemy Speed
  • -35 % Damage
  • +8 % Crit Chance
  • Projectiles have 100% chance to explode on hit

Remote Detonator
Unique
  • Enemies have a 15% chance to explode for 30 () damage when they die
  • +1 Engineering

Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +10 Luck
  • -4 Melee Damage

Seismic Device
Item
  • 50% chance to deal 1 () damage to a random enemy when you pick up a material
  • +2 Engineering
  • -5 % Speed

Skull
Item
  • +4 Ranged Damage
  • +15 Harvesting
  • -8 % Life Steal

Surgical Bot
Item
  • +1 HP Regeneration for every 2 Engineering you have
  • +2 Engineering
  • -5 % Crit Chance

Target Reticle
Unique
  • +5 Ranged Damage
  • -20 % Attack Speed

Ugly Face
Item
  • +6 Melee Damage
  • +6 Ranged Damage
  • +8 % Items Price

Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

Voodoo Totem
Item
  • +6 Ranged Damage while moving
  • +8 Melee Damage while standing still
  • -15% pickup range

White Armor
Unique
  • +2 % Dodge for every 1 Armor you have
  • +1 Armor

Abyssal Pact
Item
  • +20 % Life Steal
  • -25 % Attack Speed
  • +2 % Crit Chance for every 1 % Dodge you have
  • -25 Harvesting
  • +7 % Life Steal
  • -6 Armor

Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x10 () burning damage

Barbarian's Curse
Item
  • +75 % Damage
  • -25 Max HP

Berserker's Mask
Item
  • +50 % Attack Speed
  • +15 % Speed
  • You take 2 damage per second (does not give invulnerability time)
  • +1 Armor for every 1 Consumable Heal you have
  • -15 % Speed

Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%
  • Applies to ALL damage modifications

Captured Energy
Item
  • +8 Engineering
  • +8 Elemental Damage
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

Golden Statue
Unique
  • -20 % Items Price
  • +40 Luck
  • -20 % Speed

Lost Soul's Cape
Unique
  • 3 Ranged Damage when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
  • -2 Armor
  • page 49 (all other pages seem to be ripped off) wow, the time passes so quickly... i mean, why did this all started? this was a normal society, we had each other like a family, we protected the most fragile members from the aliens, and we were happy, but suddenly all changed... for any reason, one-arm begun to behave quite weirdly, they were angrier, stronger, and its eyes looked like trying to find something... kill something... that's when homicide alarms ringed, and everyone was in fear, of when was the next attack having place... yesterday i got a message in a card, from one-arm, he says he wants to battle...
  • +25 Luck
  • +8 Knockback
  • -20 HP Regeneration
  • Finally, someone ended this nightmare

Pants Ant
Unique
  • You can’t stop moving
  • +25 % Attack Speed
  • +15 % Speed
  • All projectiles gain homing
  • Projectiles pierce through 1 additional target
  • -100 % Damage

Red Laser
Item
  • +50 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +15 % Crit Chance

Sir Bronnie's Armor
Unique
  • +3 % Dodge when you take damage until the end of the wave
  • +3 % Speed when you take damage until the end of the wave
  • +5 Armor