- Spawns a companion that flies around you and shoots enemies for 4 () damage
- Cost: 15
- Tags:
stat_engineering
|
- Spawns a companion that flies around you and shoots enemies for 3 () damage
- Cost: 15
- Tags:
stat_engineering
|
- Random stat
- Random stat
- Cost: 65
- Tags:
stat_random_stat
|
- +2 Max HP
- +7 % Dodge
- -5 % Speed
- Cost: 65
- Tags:
stat_dodge
|
- -3 Armor
- +15 % Attack Speed
- Cost: 40
- Tags:
stat_armor stat_dodge
|
- +12 % Attack Speed
- -6 % Crit Chance
- Cost: 31
- Tags:
stat_attack_speed
|
- +15 Harvesting
- +5 Luck
- -5 Elemental Damage
- Cost: 65
- Tags:
stat_harvesting
|
- +20 % XP Gain
- -3 Max HP
- -3 % Speed
- Cost: 65
- Tags:
xp_gain
|
- Harvesting increases by an additional 2% at the end of a wave
- +2 Elemental Damage
- -7 % Damage
- Cost: 50
- Tags:
stat_harvesting
|
- +5 % Dodge
- -2% Enemies
- -3 % Speed
- Cost: 50
- Tags:
stat_dodge
|
- -3 % Crit Chance
- +1 % Dodge
- +1 % Speed
- +1 % Life Steal
- +1 Harvesting
- +1 Max HP
- +1 Armor
- +1 % Attack Speed
- +1 % Attack Speed
- +1 HP Regeneration
- +1 % Damage
- +1 Luck
- Cost: 65
- Tags:
stat_crit_chance
|
- +7 % Dodge
- +5% Enemies
- Cost: 40
- Tags:
stat_harvesting less_enemies
|
- +6 % Damage
- -3 % Speed
- Cost: 40
- Tags:
stat_armor stat_dodge
|
- +5 % Life Steal
- -5 HP Regeneration
- Cost: 40
- Tags:
stat_armor stat_dodge
|
- Summons a walking companion that fires projectiles that deal 9 () damage
- Cost: 30
- Tags:
stat_engineering
|
- +10 % Explosion Damage
- +10 % Explosion Size
- -5 Luck
- -5 Max HP
- Cost: 31
- Tags:
explosive
|
- Spawns a turret that shoots bullets dealing 25 () damage
- Cost: 35
- Tags:
stat_engineering
|
- +6 % Dodge
- +2 Armor
- -10 % Damage
- Cost: 40
- Tags:
stat_armor stat_dodge
|
- -25 Max HP
- +10 Armor
- +12 % Damage
- +5 % Speed
- Cost: 61
- Tags:
stat_dodge
|
- +1 Luck for every 30 Materials you have [+1]
- -5 % Attack Speed
- Cost: 50
- Tags:
saving
|
- +4 free reroll in the shop
- -25 Luck
- -25 Harvesting
- Cost: 70
- Tags:
economy
|
- Spawns a turret that shoots bullets dealing 15 () damage
- Cost: 60
- Tags:
stat_engineering
|
- +10 % Life Steal
- Start waves with -40% HP
- +10 % Damage
- Cost: 50
- Tags:
stat_hp_regeneration
|
- +10 % Life Steal
- +8 Elemental Damage
- -20 % Damage
- Cost: 65
- Tags:
stat_lifesteal
|
- +30 Harvesting
- +40 % XP Gain
- -10 Max HP
- Cost: 65
- Tags:
stat_dodge
|
- Spawns a turret that shoots bullets dealing 1 () damage
- Cost: 40
- Tags:
stat_engineering
|
- +1 Harvesting for every 20 Materials you have [+1]
- -10 % Damage
- Cost: 80
- Tags:
saving
|
- +20 Harvesting
- +25 % Damage
- -5 % Speed when you take damage until the end of the wave
- Cost: 50
- Tags:
stat_harvesting
|
- +1 % Damage for every 2 Luck you have [+0]
- -7 Engineering
- Cost: 70
- Tags:
stat_luck
|
- +1 Melee Damage for every -2 Ranged Damage you have
- +1 Elemental Damage for every -2 Engineering you have
- +1 HP Regeneration for every -2 % Life Steal you have
- +1 Armor for every -4 % Dodge you have
- Cost: 70
- Tags:
stat_melee_damage stat_ranged_damage
|
- +1 % Damage for every 1 Max HP you have [+10]
- +5 Max HP
- -30 Luck
- Cost: 80
- Tags:
stat_max_hp
|
Modding Guide
Limited (3)
- +2 Engineering at the end of a wave
- -7 % Speed
- Cost: 50
- Tags:
stat_engineering
|
- +1 Harvesting for every 1 Max HP you have [+10]
- +2 Elemental Damage
- Cost: 50
- Tags:
stat_max_hp stat_harvesting
|
- +1 % Explosion Damage for every 1 Elemental Damage you have [+0]
- +1 % Explosion Size for every 25 Range you have [+0]
- -4 Armor
- Cost: 50
- Tags:
explosion_damage stat_elemental_damage
|
- Summons a walking companion that fires projectiles that deal 15 () damage
- Cost: 64
- Tags:
stat_engineering
|
- +3 % Damage for every 1 Structure you have [+0]
- -1 Max HP for every 1 Structure you have [+0]
- Cost: 70
- Tags:
stat_engineering
|
- One bullet dealing 1 () damage is fired from an enemy corpse when they die
- -6 HP Regeneration
- Cost: 100
- Tags:
stat_lifesteal
|
- You explode for 30 () damage when you take damage
- -30 Range
- -50 % Attack Speed
- +7 % Speed
- Cost: 65
- Tags:
stat_dodge
|
- +40% materials dropped
- +15% Enemy speed
- Cost: 50
- Tags:
stat_harvesting
|
- -15 % Items Price
- +15 Luck
- -10 Max HP
- -10 % Damage
- Cost: 70
- Tags:
items_price stat_luck
|
- +15 % Attack Speed
- +15 % Damage
- -10 Engineering
- -10 Elemental Damage
- Cost: 90
- Tags:
stat_attack_speed
|
- -15% Enemy speed
- +12 Elemental Damage
- +10% Enemies
- -10 % Dodge
- Cost: 50
- Tags:
enemy_speed
|
- +7 Armor
- +7 Knockback
- +3 % Speed when you take damage until the end of the wave
- -8 % Speed
- Cost: 50
- Tags:
stat_armor
|
- +4 % Dodge for every -1 Armor you have
- +4 Max HP
- -3 Armor
- Cost: 100
- Tags:
stat_harvesting stat_armor
|
- Attacks have a 90% chance to deal 1x5 () burning damage
- You take 1 damage per second (does not give invulnerability time)
- +1 Elemental Damage when you take damage until the end of the wave
- Cost: 160
- Tags:
stat_harvesting
|
- Projectiles pierce through 3 additional target
- +20 % Explosion Size
- -10 Armor
- -10 % Speed
- Cost: 140
- Tags:
stat_ranged_damage
|
- +1 HP Regeneration for every 5 Max HP you have [+2]
- +1 Armor for every 5 Max HP you have [+2]
- +1 % Life Steal for every 10 Max HP you have [+1]
- +8 Max HP
- -5 % Speed
- -20 % Damage
- Cost: 100
- Tags:
stat_attack_speed stat_hp_regeneration
|
- +100 % Attack Speed while standing still
- -1 Max HP for every 1 % Speed you have
- -30 % Attack Speed
- +1 HP Regeneration for every 10 % Attack Speed you have [+0]
- Cost: 100
- Tags:
stat_attack_speed stat_hp_regeneration
|
|
|