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These items are for version: 0.11.0. This version hasn't been released yet.
Current items total: 148 (15, 52, 65, 16)
- +1 Engineering
- +2 % Speed
- -2 Harvesting
- Cost: 18
- Tags:
stat_engineering
stat_speed
- -1 % Enemy health
- -1 Max HP
- Cost: 10
- Tags:
none
- +2 % Life Steal
- -2 Max HP
- Cost: 15
- Tags:
stat_lifesteal
- +1 Ranged Damage
- +3 % Crit Chance
- -2 % Life Steal
- Cost: 15
- Tags:
stat_ranged_damage
stat_crit_chance
- +3 Max HP
- -2 % Speed
- Cost: 20
- Tags:
stat_max_hp
- +2 Melee Damage
- +2 HP Regeneration
- -3 Luck
- Cost: 15
- Tags:
stat_max_hp
stat_hp_regeneration
- +8 % Crit Chance
- -3 Max HP
- Cost: 37
- Tags:
stat_crit_chance
- +1 Ranged Damage
- +30 Range
- -5 % Damage
- Cost: 25
- Tags:
stat_ranged_damage
stat_range
- +2 Melee Damage
- -5 Range
- Cost: 15
- Tags:
stat_melee_damage
- +3 % Dodge
- -1 % Life Steal
- Cost: 10
- Tags:
stat_dodge
- +1 Elemental Damage
- +5 Luck
- -2 % Attack Speed
- Cost: 15
- Tags:
stat_elemental_damage
stat_luck
- +2 Max HP
- +5 Harvesting
- -2 % Attack Speed
- Cost: 20
- Tags:
stat_max_hp
stat_harvesting
- +1 Melee Damage
- +1 Armor
- -2 % Speed
- Cost: 30
- Tags:
stat_melee_damage
stat_armor
- +3 Max HP
- +2 % Speed
- -3 % Damage
- Cost: 25
- Tags:
stat_max_hp
stat_speed
- +2 Melee Damage
- +1 Ranged Damage
- -7 Harvesting
- Cost: 35
- Tags:
stat_ranged_damage
stat_melee_damage
- +2 % Damage for every permanent 5 % XP Gain you have
- -6 % Crit Chance
- Cost: 60
- Tags:
xp_gain
Aggressive Critter
Unique
- +3 % Attack Speed at the end of a wave
- -5 Harvesting
- Cost: 55
- Tags:
stat_attack_speed
critter
- +1 % Dodge at the end of a wave
- Cost: 40
- Tags:
stat_dodge
- +3 Elemental Damage
- +1 Armor
- -5 % Crit Chance
- Cost: 55
- Tags:
stat_elemental_damage
stat_armor
- +5 Max HP
- +4 % Speed
- -2 Ranged Damage
- Cost: 50
- Tags:
stat_max_hp
stat_speed
- +10 % Damage
- +5 % Items Price
- Cost: 45
- Tags:
stat_percent_damage
- 1 Melee Damage when you dodge until the end of the wave
- +3 % Dodge
- -2 % Speed
- Cost: 60
- Tags:
stat_melee_damage
stat_dodge
Bloody Tooth
Limited (32)
- +3 Melee Damage
- -3 Max HP
- Cost: 60
- Tags:
stat_melee_damage
- +2 Engineering
- +8 Luck
- -2 % Speed
- Cost: 60
- Tags:
stat_engineering
stat_luck
- +2 Engineering
- +5 % Crit Chance
- -2 HP Regeneration
- Cost: 45
- Tags:
stat_engineering
stat_crit_chance
- +3 Ranged Damage
- +3 % Enemy Speed
- +4% Enemies
- Cost: 55
- Tags:
stat_ranged_damage
less_enemy_speed
more_enemies
- +6 Max HP
- -5 % Speed
- Cost: 40
- Tags:
stat_max_hp
- +12 % Attack Speed
- +3 % Life Steal
- -6 Max HP
- -5 % Dodge
- Cost: 40
- Tags:
stat_attack_speed
stat_lifesteal
- +4 HP Regeneration
- +8 Luck
- -10 Harvesting
- Cost: 45
- Tags:
stat_hp_regeneration
stat_luck
- +18 Harvesting
- -2 Max HP
- -4 % Speed
- Cost: 35
- Tags:
stat_harvesting
- +30 Range for every different weapon you have
- -4 Max HP
- Cost: 55
- Tags:
stat_range
- +4 Melee Damage
- +3 % Enemy Speed
- Cost: 50
- Tags:
stat_melee_damage
- +1 % Crit Chance for every 40 Materials you have
- Cost: 50
- Tags:
stat_crit_chance
- +3 % Damage for every -1 Harvesting you have
- -5 Harvesting
- Cost: 50
- Tags:
stat_percent_damage
- +1 % Speed at the end of a wave
- -5 Harvesting
- Cost: 40
- Tags:
stat_speed
critter
- +3 Max HP
- +2 Engineering
- -1 Ranged Damage
- Cost: 65
- Tags:
stat_max_hp
stat_engineering
- 1 Engineering when you dodge until the end of the wave
- +3 % Dodge
- -2 % Speed
- Cost: 60
- Tags:
stat_engineering
stat_dodge
Enhanced Fruits
Limited (3)
- +3 materials when you pick up a fruit
- Cost: 60
- Tags:
stat_luck
exploration
economy
- +5 Max HP
- +2 Engineering
- -2 Armor
- Cost: 45
- Tags:
stat_max_hp
stat_engineering
- Crates explode for 150 (300%) when you collect them
- Cost: 40
- Tags:
stat_engineering
explosive
- +3 % Explosion Size at the end of a wave
- -5 Harvesting
- Cost: 50
- Tags:
explosive
critter
- Turrets gain +20% Crit Chance
- +4 % Crit Chance
- Cost: 45
- Tags:
stat_engineering
- +30 Range
- +4 % Speed
- +3 % Dodge
- -4 Max HP
- Cost: 50
- Tags:
stat_dodge
stat_speed
stat_range
- +6 % Damage
- +2 HP Regeneration
- -20 Range
- Cost: 40
- Tags:
stat_percent_damage
stat_hp_regeneration
- +5 % Crit Chance
- -2 Ranged Damage
- Cost: 55
- Tags:
stat_crit_chance
- +2 Max HP
- +1 Armor
- +2 % Dodge
- -2 HP Regeneration
- Cost: 40
- Tags:
stat_max_hp
stat_armor
stat_dodge
- +3 Elemental Damage
- -1 Ranged Damage
- Cost: 45
- Tags:
stat_elemental_damage
- +3 Ranged Damage
- -4 % Dodge
- -3 % Speed
- Cost: 60
- Tags:
stat_ranged_damage
stat_armor
- +2 Ranged Damage
- +1 Elemental Damage
- -15 Range
- Cost: 40
- Tags:
stat_ranged_damage
stat_elemental_damage
- 2 Luck when you dodge until the end of the wave
- +3 % Dodge
- -2 % Speed
- Cost: 60
- Tags:
stat_luck
stat_dodge
- +12 Harvesting
- +3 HP Regeneration
- -15 Luck
- Cost: 60
- Tags:
stat_harvesting
stat_hp_regeneration
- +50% pickup range
- +4 % Enemy Speed
- Cost: 55
- Tags:
pickup
- +1 Armor
- +10 Harvesting
- -3 Engineering
- Cost: 60
- Tags:
stat_armor
stat_harvesting
- +5 Armor
- -1 Armor for every 300 Materials you have
- Cost: 55
- Tags:
stat_armor
Mystery Machine
Limited (4)
- Gain +1 to 2 random stats when you level up
- +15 % Items Price
- Cost: 55
- Tags:
none
- +2 Armor
- +10 % Attack Speed
- -3 HP Regeneration
- Cost: 65
- Tags:
stat_armor
stat_attack_speed
- +3 % Damage for every 1 Structure you have
- Cost: 40
- Tags:
stat_engineering
- +1 % Double Material Chance at the end of a wave
- -5 Harvesting
- Cost: 60
- Tags:
pickup
critter
- 2 Max HP when you dodge until the end of the wave
- +3 % Dodge
- -2 % Speed
- Cost: 60
- Tags:
stat_max_hp
stat_dodge
- +8 % Attack Speed
- -1 Melee Damage
- Cost: 45
- Tags:
stat_attack_speed
- +2 Melee Damage
- +3 % Life Steal
- +1 Armor
- -3 HP Regeneration
- Cost: 65
- Tags:
stat_melee_damage
stat_lifesteal
stat_armor
- +1 Armor
- +4 HP Regeneration
- -5 % Dodge
- Cost: 30
- Tags:
stat_armor
stat_hp_regeneration
- +12 % Crit Chance while standing still
- -4 % Speed
- Cost: 75
- Tags:
stat_crit_chance
Tactician's Mustache
Item
- +2 Engineering
- +20 % Explosion Damage
- -2 Armor
- Cost: 35
- Tags:
stat_engineering
explosive
- +3 Max HP
- +5 Harvesting
- +1 HP recovered from consumables
- -2 Elemental Damage
- Cost: 45
- Tags:
stat_max_hp
stat_harvesting
luck
Alien Artifact Alpha
Unique
- +15 % Attack Speed
- -3 % Attack Speed when you take damage until the end of the wave
- Cost: 60
- Tags:
stat_attack_speed
Alien Artifact Omega
Unique
- +15 % Speed
- -3 % Speed when you take damage until the end of the wave
- Cost: 60
- Tags:
stat_speed
- +10 Max HP
- +3 HP Regeneration
- -5 % Speed
- Cost: 75
- Tags:
stat_max_hp
stat_hp_regeneration
- +4 % Attack Speed every 5 seconds until the end of the wave
- -1 Armor every 5 seconds until the end of the wave
- Cost: 80
- Tags:
stat_attack_speed
- +2 Harvesting for every 1 HP Regeneration you have
- -8 Max HP
- Cost: 70
- Tags:
stat_hp_regeneration
stat_harvesting
- Shops always sell weapons at tier II or above
- +20% Weapons Price
- Cost: 80
- Tags:
none
- +6 HP Regeneration
- -5 % Damage
- Cost: 70
- Tags:
stat_max_hp
stat_hp_regeneration
- +15 % Dodge
- -2 % Crit Chance when you take damage until the end of the wave
- Cost: 65
- Tags:
stat_dodge
- Increase your weapon slots by +1
- -5 % Damage
- Cost: 80
- Tags:
none
- +35 % Damage
- -20 % Speed
- Cost: 70
- Tags:
stat_percent_damage
- -20 % Enemy Speed
- -15 % Crit Chance
- Cost: 60
- Tags:
less_enemy_speed
- 5 % Attack Speed when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
- -1 Armor when you take damage until the end of the wave
- Cost: 90
- Tags:
stat_attack_speed
- +6 % Life Steal
- +5 Max HP
- -4 Armor
- Cost: 70
- Tags:
stat_lifesteal
- +15 Damage with Assassin weapons
- Cost: 78
- Tags:
stat_speed
- +12 % Crit Chance
- Here they are! Oh, they broke...
- Cost: 70
- Tags:
item_cursed_letter
- +12 Max HP
- -15 Luck
- Cost: 60
- Tags:
stat_max_hp
- 100% chance to deal 1 (50%) damage to a random enemy when an enemy dies
- +5 Luck
- Cost: 65
- Tags:
stat_luck
Chipset Overcharge
Unique
- +2 % Attack Speed for every 1 Engineering you have
- +2 Engineering
- Cost: 85
- Tags:
stat_engineering
stat_attack_speed
- Reduce a random negative stat to half its negative value. No effect if no stats are negative
Affected stat: ???
Increase: ???
- Cost: 75
- Tags:
none
Curse of the Ranger
Unique
- Shops no longer sell melee weapons
- +15% Weapons Price
- Cost: 70
- Tags:
stat_ranged_damage
Curse of the Warrior
Unique
- Shops no longer sell ranged weapons
- +15% Weapons Price
- Cost: 70
- Tags:
stat_melee_damage
- Day 50: I'm scared... I don't know what to do anymore... I've been hiding too much time, but, knowing what happened to Well-Rounded, I don't feel safe anymore... I'm starting to loose my sanity, I don't know to what point I have to get for having my heart disappearing between mourning and blood. I think that trying to survive from aliens without killing them is not an option anymore, I'll have to break my promise, and KILL.
- +10 Harvesting
- Cost: 70
- Tags:
item_broken_glasses
- +8 % Attack Speed for every -1 Armor you have
- -2 Armor
- Cost: 70
- Tags:
stat_attack_speed
- +20 % Damage
- +6 % Speed
- -8 Max HP
- Cost: 85
- Tags:
stat_percent_damage
stat_speed
- +3 % Attack Speed for every 1 Armor you have
- +1 Armor
- Cost: 80
- Tags:
stat_armor
- 10% chance to explode for 90 (500%) damage when you take damage. Doesn't trigger with items/traits that don't give invulnerability time
- +2 Engineering
- Cost: 85
- Tags:
stat_engineering
explosive
- +20 % Attack Speed
- +20 Range
- -15 Luck
- Cost: 65
- Tags:
stat_attack_speed
stat_crit_chance
- +100% materials dropped from trees
- More trees spawn
- Cost: 65
- Tags:
exploration
- +3 HP Regeneration
- +3 Max HP
- +3 Melee Damage
- -5 % Damage
- -5 % Crit Chance
- Cost: 90
- Tags:
none
- +8 Max HP
- +5 HP recovered from consumables
- -5 % Life Steal
- Cost: 85
- Tags:
stat_max_hp
- +2 Harvesting for every 1 Armor you have
- +2 Armor
- Cost: 75
- Tags:
stat_armor
stat_harvesting
- +5 Melee Damage
- +20 Harvesting
- -6 % Damage
- -3 Ranged Damage
- Cost: 60
- Tags:
stat_melee_damage
stat_harvesting
- +8 Max HP
- +3 HP Regeneration
- +6 % Speed
- -4 % Life Steal
- Cost: 80
- Tags:
stat_max_hp
stat_hp_regeneration
stat_speed
- -9999 Max HP
- Damage modifications are increased by 100%
- Damage modifications refers to all forms of damage (%Damage, Ranged, Melee, Elemental, Explosion, Piercing, Bounce), and also applies to Engineering
- Cost: 2
- Tags:
none
- -3 % Enemy Speed
- +5 % Life Steal
- +10 % Dodge
- -50 Range
- -4 HP recovered from consumables
- Cost: 62
- Tags:
none
- 20% Invulnerability Time
- -5 % Life Steal
- -5 HP Regeneration
- Cost: 75
- Tags:
exploration
- +30% Piercing Damage. Can't go above base damage
- +25% Bounce Damage. Can't go above base damage
- Cost: 55
- Tags:
stat_ranged_damage
- +3 Engineering
- +3 Elemental Damage
- +10 % XP Gain
- -15 Luck
- Cost: 70
- Tags:
stat_engineering
stat_elemental_damage
xp_gain
- +30 Knockback
- -15 % Damage
- Cost: 65
- Tags:
knockback
- +35 Harvesting
- -15 Max HP
- Cost: 50
- Tags:
stat_harvesting
- +6 Ranged Damage
- +5 % Crit Chance
- +40 Range
- +5 Luck
- -12 % Dodge
- Cost: 95
- Tags:
stat_ranged_damage
stat_crit_chance
stat_range
stat_luck
- Gain +2 random items at the end of the next wave. Items and tiers are random and unaffected by Luck
- Cost: 90
- Tags:
none
- % Crit Chance modifications are increased by 25%
- Cost: 75
- Tags:
stat_crit_chance
- +1 % Explosion Size for every 1 Ranged Damage you have
- Cost: 65
- Tags:
explosive
- +5 % Crit Chance
- +75 % Crit Chance during the next wave
- +20 Enemies during the next wave
- Cost: 80
- Tags:
stat_crit_chance
number_of_enemies
- -9999 Max HP
- Cost: 2
- Tags:
none
- +20% damage to enemies that are burning
- -15 Range
- Cost: 65
- Tags:
stat_elemental_damage
- -40% Reroll Cost
- Cost: 55
- Tags:
economy
Pocket Magician
Limited (2)
- +5 Elemental Damage
- Burning activates 30% faster
- -2 Armor
- Cost: 85
- Tags:
stat_elemental_damage
- Doubles your current % Damage
- Halves your current Max HP
- Cost: 70
- Tags:
stat_percent_damage
- +8 Elemental Damage
- +8 Luck
- -3 Engineering
- -50 Range
- Cost: 90
- Tags:
stat_elemental_damage
stat_luck
- +5 Luck
- +5 Luck at the end of a wave
- +4 % Enemy Speed
- Cost: 80
- Tags:
stat_luck
- -35 % Damage
- +8 % Crit Chance
- Projectiles have 100% chance to explode on hit
- Cost: 75
- Tags:
stat_crit_chance
- Enemies have a 15% chance to explode for 30 () damage when they die
- +1 Engineering
- Cost: 85
- Tags:
stat_engineering
explosive
- +15% chance to double the value of picked up materials
- +10 Luck
- -4 Melee Damage
- Cost: 65
- Tags:
economy
stat_luck
- 50% chance to deal 1 () damage to a random enemy when you pick up a material
- +2 Engineering
- -5 % Speed
- Cost: 75
- Tags:
stat_engineering
- +4 Ranged Damage
- +15 Harvesting
- -8 % Life Steal
- Cost: 85
- Tags:
stat_ranged_damage
stat_harvesting
- +1 HP Regeneration for every 2 Engineering you have
- +2 Engineering
- -5 % Crit Chance
- Cost: 80
- Tags:
stat_hp_regeneration
stat_engineering
- +5 Ranged Damage
- -20 % Attack Speed
- Cost: 75
- Tags:
stat_ranged_damage
- +6 Melee Damage
- +6 Ranged Damage
- +8 % Items Price
- Cost: 70
- Tags:
stat_melee_damage
stat_ranged_damage
- +10 % Life Steal
- -15 Harvesting
- Cost: 70
- Tags:
stat_lifesteal
- +6 Ranged Damage while moving
- +8 Melee Damage while standing still
- -15% pickup range
- Cost: 70
- Tags:
stat_melee_damage
stat_ranged_damage
- +2 % Dodge for every 1 Armor you have
- +1 Armor
- Cost: 80
- Tags:
stat_armor
- +20 % Life Steal
- -25 % Attack Speed
- Cost: 60
- Tags:
stat_lifesteal
- +2 % Crit Chance for every 1 % Dodge you have
- -25 Harvesting
- +7 % Life Steal
- -6 Armor
- Cost: 98
- Tags:
stat_dodge
- +10 Elemental Damage
- +10 % Damage
- -10 % Speed
- Attacks have a 100% chance to deal 5x10 () burning damage
- Cost: 100
- Tags:
stat_elemental_damage
stat_percent_damage
stat_percent_damage
- +75 % Damage
- -25 Max HP
- Cost: 95
- Tags:
stat_percent_damage
- +50 % Attack Speed
- +15 % Speed
- You take 2 damage per second (does not give invulnerability time)
- Cost: 95
- Tags:
stat_attack_speed
stat_speed
- +1 Armor for every 1 Consumable Heal you have
- -15 % Speed
- Cost: 120
- Tags:
consumable_heal
- +85 % Items Price
- Damage modifications are increased by 100%
- Applies to ALL damage modifications
- Cost: 90
- Tags:
stat_percent_damage
- +8 Engineering
- +8 Elemental Damage
- +8 % XP Gain
- -50 Range
- -10 Max HP
- Cost: 85
- Tags:
stat_engineering
stat_elemental_damage
xp_gain
- -20 % Items Price
- +40 Luck
- -20 % Speed
- Cost: 100
- Tags:
economy
stat_luck
- 3 Ranged Damage when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
- -2 Armor
- Cost: 95
- Tags:
stat_ranged_damage
- page 49 (all other pages seem to be ripped off) wow, the time passes so quickly... i mean, why did this all started? this was a normal society, we had each other like a family, we protected the most fragile members from the aliens, and we were happy, but suddenly all changed... for any reason, one-arm begun to behave quite weirdly, they were angrier, stronger, and its eyes looked like trying to find something... kill something... that's when homicide alarms ringed, and everyone was in fear, of when was the next attack having place... yesterday i got a message in a card, from one-arm, he says he wants to battle...
- Cost: 79
- Tags:
none
- +25 Luck
- +8 Knockback
- -20 HP Regeneration
- Finally, someone ended this nightmare
- Cost: 100
- Tags:
stat_luck
- You can’t stop moving
- +25 % Attack Speed
- +15 % Speed
- Cost: 90
- Tags:
stat_attack_speed
stat_speed
Psina's Little Locust
Item
- All projectiles gain homing
- Projectiles pierce through 1 additional target
- -100 % Damage
- Cost: 200
- Tags:
piercing
- +50 Range
- +5 Ranged Damage
- +5 Engineering
- +15 % Crit Chance
- Cost: 80
- Tags:
stat_crit_chance
stat_ranged_damage
stat_elemental_damage
stat_engineering
stat_range
Sir Bronnie's Armor
Unique
- +3 % Dodge when you take damage until the end of the wave
- +3 % Speed when you take damage until the end of the wave
- +5 Armor
- Cost: 90
- Tags:
stat_armor
stat_dodge
stat_speed