- Welcome to Invasion!
You're playing on version: 1.2.0-alpha
- Cost: 0
- Tags:
modinfo
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- +1 Knockback when you take damage until the end of the wave
- Cost: 25
- Tags:
knockback
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- +1 Luck at the end of a wave
- Cost: 20
- Tags:
stat_luck
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- +3 % Dodge
- -1 % Crit Chance
- Cost: 20
- Tags:
stat_dodge
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- +1 Engineering
- +3 % Speed
- -2 Harvesting
- Cost: 18
- Tags:
stat_engineering stat_speed
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- +3 % Dodge
- -1 Harvesting
- Cost: 15
- Tags:
stat_dodge
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- +3 % Life Steal
- -1 Max HP
- Cost: 15
- Tags:
stat_lifesteal
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- +1 Ranged Damage
- +3 % Crit Chance
- -2 % Life Steal
- Cost: 15
- Tags:
stat_ranged_damage stat_crit_chance
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- +3 Max HP
- -2 % Speed
- Cost: 20
- Tags:
stat_max_hp
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- +2 Max HP
- +2 HP Regeneration
- -1 Luck
- Cost: 15
- Tags:
stat_max_hp stat_hp_regeneration
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- +3 Melee Damage
- +2% Enemy speed
- Cost: 15
- Tags:
stat_ranged_damage
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- +1 Ranged Damage
- +30 Range
- -2 % Damage
- Cost: 25
- Tags:
stat_ranged_damage stat_range
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- +2 Melee Damage
- -10 Range
- Cost: 15
- Tags:
stat_melee_damage
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- +3 % Speed
- +2 % Dodge
- -2 % Life Steal
- Cost: 10
- Tags:
stat_speed stat_dodge
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- +2 Elemental Damage
- -15 Range
- Cost: 15
- Tags:
stat_elemental_damage
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- +1 Armor
- +1 Engineering
- -2 % Speed
- Cost: 25
- Tags:
stat_armor stat_engineering
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- +1 Harvesting
- +1 Luck
- -2 % Damage
- Cost: 15
- Tags:
stat_harvesting stat_luck
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- +1 Ranged Damage
- +1 Elemental Damage
- +1 Luck
- -3 % Attack Speed
- Cost: 15
- Tags:
stat_ranged_damage stat_elemental_damage stat_luck
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- +2 Max HP
- +3 Harvesting
- -2 % Attack Speed
- Cost: 30
- Tags:
stat_harvesting stat_max_hp
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- +1 HP Regeneration
- +1 Engineering
- Cost: 20
- Tags:
stat_hp_regeneration stat_engineering
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- +1 Ranged Damage
- +1 Armor
- -2 % Speed
- Cost: 30
- Tags:
stat_ranged_damage stat_armor
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- +1 Max HP
- +2 % Speed
- -2 % Damage
- Cost: 30
- Tags:
stat_max_hp stat_speed
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Alien Artifact Alpha
Unique
- +20 % Attack Speed
- -2 % Attack Speed when you take damage until the end of the wave
- Cost: 45
- Tags:
stat_speed
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Alien Artifact Omega
Unique
- +20 % Dodge
- +1 Knockback when you take damage until the end of the wave
- Cost: 45
- Tags:
stat_dodge
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- +3 HP Regeneration
- +3 Harvesting
- Cost: 50
- Tags:
stat_hp_regeneration stat_harvesting
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- +8 % Dodge
- -2 Max HP
- Cost: 45
- Tags:
stat_dodge
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- +3 Engineering
- +5 % Attack Speed
- Cost: 50
- Tags:
stat_engineering
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Bloody Tooth
Limited (32)
- +5 Melee Damage
- -1 Max HP
- Cost: 45
- Tags:
stat_melee_damage
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- +2 Engineering
- +2 Ranged Damage
- -2 % Speed
- Cost: 50
- Tags:
stat_engineering stat_ranged_damage
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- +2 Engineering
- +3 % Crit Chance
- -2 HP Regeneration
- Cost: 55
- Tags:
stat_engineering stat_crit_chance
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- +10 % Damage
- -5% Enemy speed
- +6% Enemies
- Cost: 55
- Tags:
stat_percent_damage more_enemies less_enemy_speed
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- +6 Max HP
- -5 % Speed
- Cost: 60
- Tags:
stat_max_hp
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- +4 HP Regeneration
- +3 Luck
- -3 Harvesting
- Cost: 45
- Tags:
stat_hp_regeneration stat_luck
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- +15 Harvesting
- -2 Max HP
- -4 % Speed
- Cost: 65
- Tags:
stat_harvesting
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- +1 % Crit Chance for every 40 Materials you have [+0]
- Cost: 50
- Tags:
stat_max_hp
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- +3 Max HP
- +2 Engineering
- -1 Ranged Damage
- Cost: 65
- Tags:
stat_max_hp stat_engineering
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- +1 Engineering
- +2 HP recovered from consumables
- -1 Armor
- Cost: 45
- Tags:
stat_engineering pickup
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- +4 Max HP
- +1 Engineering
- +5 % Speed
- -4 % Damage
- Cost: 45
- Tags:
stat_max_hp stat_speed
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- +5 % Damage
- +4 HP Regeneration
- -30 Range
- Cost: 45
- Tags:
stat_percent_damage stat_hp_regeneration
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- +4 % Life Steal
- +3 HP Regeneration
- -20 Range
- Cost: 30
- Tags:
stat_lifesteal stat_hp_regeneration
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- +3 % Crit Chance
- +2 Harvesting
- Cost: 20
- Tags:
stat_max_hp stat_harvesting
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- +2 Max HP
- +1 Armor
- +2 % Dodge
- -2 HP Regeneration
- Cost: 40
- Tags:
stat_max_hp stat_armor stat_dodge
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- +4 Elemental Damage
- -3 Max HP
- Cost: 65
- Tags:
stat_elemental_damage
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- +3 Ranged Damage
- +2 Armor
- -4 % Dodge
- -3 % Speed
- Cost: 60
- Tags:
stat_ranged_damage stat_armor
|
- +6 Harvesting
- +3 HP Regeneration
- -1 Melee Damage
- -2 Luck
- Cost: 60
- Tags:
stat_harvesting stat_hp_regeneration
|
- +2 Armor
- +4 Harvesting
- -2 Engineering
- Cost: 60
- Tags:
stat_armor stat_harvesting
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- +5 Armor
- -10 % Speed
- Cost: 50
- Tags:
stat_armor
|
- +2 Elemental Damage
- +3 % Crit Chance
- +3% Enemy speed
- Cost: 45
- Tags:
stat_elemental_damage stat_crit_chance
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- +2 Armor
- +10 % Attack Speed
- -3 HP Regeneration
- Cost: 65
- Tags:
stat_armor stat_attack_speed
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- +15 % Attack Speed
- -1 Melee Damage
- Cost: 45
- Tags:
stat_attack_speed
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- +2 Melee Damage
- +3 % Life Steal
- +1 Armor
- -4 HP Regeneration
- Cost: 65
- Tags:
stat_melee_damage stat_lifesteal stat_armor
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- +2 Armor
- +6 % Life Steal
- -4 % Speed
- -2 % Dodge
- Cost: 30
- Tags:
stat_armor stat_lifesteal
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Tactician's Mustache
Item
- +2 Engineering
- +1 Armor
- Cost: 45
- Tags:
stat_engineering stat_armor
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- +5 Melee Damage
- +3 Ranged Damage
- -5 % Items Price
- Cost: 45
- Tags:
stat_melee_damage stat_ranged_damage
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- +2 Max HP
- +3 Harvesting
- +1 HP recovered from consumables
- -5 % Crit Chance
- Cost: 45
- Tags:
stat_max_hp stat_harvesting luck
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- +25 % Life Steal
- -20 % Attack Speed
- Cost: 60
- Tags:
stat_lifesteal
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- +10 Max HP
- +3 HP Regeneration
- -5 % Speed
- Cost: 75
- Tags:
stat_max_hp stat_hp_regeneration
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- +10 Max HP
- +20 HP Regeneration
- Cost: 90
- Tags:
stat_max_hp stat_hp_regeneration
|
- +30 % Damage
- -25 % Speed
- Cost: 70
- Tags:
stat_melee_damage stat_crit_chance
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- +5 Elemental Damage
- +2 Armor
- -5 % Crit Chance
- Cost: 75
- Tags:
stat_elemental_damage stat_armor
|
- +6 Max HP
- +6 % Speed
- -3 Ranged Damage
- Cost: 80
- Tags:
stat_max_hp stat_speed
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- +1 Melee Damage when you take damage until the end of the wave
- +3 % Dodge
- Cost: 85
- Tags:
stat_melee_damage stat_dodge
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- +50% chance to deal 1 (20%) damage to a random enemy when an enemy dies
- +5 % Crit Chance
- Cost: 75
- Tags:
stat_crit_chance pickup
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Chipset Overcharge
Unique
- +2 Engineering for every -1 Armor you have
- -1 Armor
- Cost: 85
- Tags:
stat_engineering
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- +3 % Attack Speed for every -1 Armor you have
- -4 Armor
- Cost: 70
- Tags:
stat_attack_speed
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- +3 % Damage for every -1 Harvesting you have
- -5 Harvesting
- Cost: 95
- Tags:
stat_percent_damage
|
- +20 % Damage
- +6 % Speed
- -8 Max HP
- Cost: 85
- Tags:
stat_percent_damage stat_speed
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- +1 Engineering when you take damage until the end of the wave
- +3 % Dodge
- Cost: 85
- Tags:
stat_engineering stat_dodge
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- You explode for 20 (200%) damage when you take damage
- +2 Engineering
- -5 % Speed
- Cost: 85
- Tags:
stat_engineering explosive
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- +20 % Attack Speed
- +5 % Crit Chance
- -4 Luck
- Cost: 65
- Tags:
stat_attack_speed stat_crit_chance
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- +60 Range
- +5 % Speed
- +5 % Dodge
- -7 Max HP
- -3 Armor
- Cost: 45
- Tags:
stat_dodge stat_speed stat_range
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- +2 Harvesting for every 1 Armor you have [+0]
- +2 Armor
- Cost: 75
- Tags:
stat_armor stat_harvesting
|
- +3 Melee Damage
- +18 Harvesting
- -6 % Damage
- -3 Ranged Damage
- Cost: 60
- Tags:
stat_harvesting
|
- +8 Max HP
- +3 HP Regeneration
- +3 % Speed
- -4 % Life Steal
- Cost: 80
- Tags:
stat_max_hp stat_hp_regeneration stat_speed
|
- +20% Piercing Damage. Can't go above base damage
- +15% Bounce Damage. Can't go above base damage
- Cost: 60
- Tags:
stat_ranged_damage
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- +3 Engineering
- +2 Elemental Damage
- +3 % XP Gain
- -2 Luck
- Cost: 45
- Tags:
stat_engineering stat_elemental_damage xp_gain
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- +1 Ranged Damage when you take damage until the end of the wave
- -3 Armor
- Cost: 75
- Tags:
stat_ranged_damage
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- +1 Luck when you take damage until the end of the wave
- +3 % Dodge
- Cost: 85
- Tags:
stat_luck stat_dodge
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- +6 Ranged Damage
- +5 % Crit Chance
- +40 Range
- +5 Luck
- -12 % Dodge
- Cost: 95
- Tags:
stat_ranged_damage stat_crit_chance stat_range stat_luck
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- +2 Armor
- +10 % Speed
- Cost: 70
- Tags:
stat_armor stat_speed
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- +3 free reroll in the shop
- +15 Luck
- +15 % Items Price
- Cost: 80
- Tags:
economy stat_harvesting
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- +3 Elemental Damage
- +2 Ranged Damage
- +3 HP Regeneration
- -3 Armor
- Cost: 85
- Tags:
stat_elemental_damage stat_ranged_damage stat_hp_regeneration
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- +20 % Crit Chance
- +4 HP Regeneration
- -11 % Dodge
- -9 % Life Steal
- Cost: 70
- Tags:
stat_crit_chance stat_hp_regeneration
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- +8 Elemental Damage
- +8 Luck
- -3 Engineering
- -50 Range
- Cost: 90
- Tags:
stat_elemental_damage stat_luck
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- +8 Max HP
- +7 Luck
- +4% Enemy speed
- Cost: 80
- Tags:
stat_max_hp stat_luck economy
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- +15% chance to double the value of picked up materials
- +3 Luck
- -4 Melee Damage
- Cost: 65
- Tags:
economy stat_luck
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- +100% chance to deal 1 (20%) damage to a random enemy when you pick up a material
- +2 Engineering
- -5 % Speed
- Cost: 85
- Tags:
stat_engineering
|
- +2 HP Regeneration when you take damage until the end of the wave
- +3 % Dodge
- Cost: 85
- Tags:
stat_hp_regeneration stat_dodge
|
- +8 Ranged Damage
- +15 Harvesting
- -4 % Life Steal
- -4 Luck
- Cost: 85
- Tags:
stat_ranged_damage stat_harvesting
|
- +8 % Life Steal
- -10 Harvesting
- Cost: 55
- Tags:
stat_lifesteal
|
- +1 Armor at the end of a wave
- +1 Armor
- Cost: 80
- Tags:
stat_armor
|
- +10 Elemental Damage
- +5 % Damage
- -10 % Speed
- Attacks have a 100% chance to deal 5x3 () burning damage
- Cost: 100
- Tags:
stat_elemental_damage stat_ranged_damage stat_percent_damage
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- +75 % Damage
- -20 Max HP
- Cost: 95
- Tags:
stat_percent_damage
|
- +40 % Attack Speed
- +15 % Speed
- -35 Harvesting
- Cost: 110
- Tags:
stat_attack_speed stat_speed
|
- +85 % Items Price
- Damage modifications are increased by 100%
- Cost: 90
- Tags:
stat_damage
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- +5 % Attack Speed when you take damage until the end of the wave
- -3 Armor
- Cost: 100
- Tags:
stat_attack_speed
|
Captured Energy
Limited (2)
- +8 Engineering
- +6 Elemental Damage
- +15 HP Regeneration
- +8 % XP Gain
- -50 Range
- -10 Max HP
- Cost: 85
- Tags:
stat_engineering stat_hp_regeneration
|
- -20 % Items Price
- +30 Luck
- -20 % Speed
- Cost: 100
- Tags:
economy stat_luck
|
- You can’t stop moving
- +100 % Attack Speed
- +15 % Speed
- Cost: 90
- Tags:
stat_attack_speed stat_speed
|
- +150 Harvesting
- -10 % Damage
- Cost: 1
- Tags:
stat_harvesting
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- +15 % Crit Chance
- +5 Ranged Damage
- +4 Engineering
- +4 Elemental Damage
- +80 Range
- -20 % Dodge
- Cost: 80
- Tags:
stat_crit_chance stat_ranged_damage stat_elemental_damage stat_engineering
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Sir Bronnie's Armor
Unique
- +2 % Dodge when you take damage until the end of the wave
- +2 % Speed when you take damage until the end of the wave
- +5 Armor
- Cost: 90
- Tags:
stat_armor
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