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Revision as of 00:42, 7 November 2022 by Darkly77 (talk | contribs) (INITIAL \o/)
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Certain Items make projectiles Bounce, and some Weapons have an innate Bounce.

If a projectile has both Bounce and Piercing, the Bounce occurs first. Explosive projectiles explode on every bounce.

Items

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 Your projectiles gain +1 bounce
-25 % Damage
110 Ranged Damage

Weapons

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Elemental

3(80%Melee Damage.png)
6(80%Melee Damage.png)
9(80%Melee Damage.png)
15(80%Melee Damage.png)

1.01s
0.93s
0.86s
0.78s

3.0(79%Melee Damage.png)/s
6.5(86%Melee Damage.png)/s
10.5(93%Melee Damage.png)/s
19.2(102%Melee Damage.png)/s

x2 (4%)
x2 (6%)
x2 (8%)
x2 (10%)

150
150
150
150

0
0
0
0

0
0
0
0

Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%Elemental Damage.png) damage

18
36
66
142

Default
Precise

6(25%Melee Damage.png)
8(34%Melee Damage.png)
10(42%Melee Damage.png)
15(50%Melee Damage.png)

0.87s
0.83s
0.8s
0.7s

6.9(28%Melee Damage.png)/s
9.6(40%Melee Damage.png)/s
12.5(52%Melee Damage.png)/s
21.4(71%Melee Damage.png)/s

x1.5 (35%)
x1.5 (38%)
x1.5 (41%)
x1.5 (45%)

350
350
350
350

0
0
0
0

0
0
0
0

Critical hits bounces 1/2/3/4 times

12
26
52
105

Default
Primitive

10(80%Ranged Damage.png)
13(80%Ranged Damage.png)
16(80%Ranged Damage.png)
20(80%Ranged Damage.png)

1.22s
1.17s
1.13s
1.1s

8.2(65%Ranged Damage.png)/s
11.1(68.4%Ranged Damage.png)/s
14.2(70.8%Ranged Damage.png)/s
18.2(72.7%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

300
300
300
300

5
5
5
5

0
0
0
0

Bounces 1/2/3/4 times

15
31
61
122

Default