From Brotato Wiki
Harvesting
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates at the end of the round. There is no limit to this. You lose x materials and XP at the end of a wave. Does not further scale downwards.
Items
Name | Rarity | Effects | Unique | Unlocked By |
---|---|---|---|---|
Common | +2% Life Steal -2 Harvesting |
Unlocked by default | ||
Epic | +40% Harvesting You take 1 damage per second (does not give invulnerability time) |
True | Unlocked by default | |
Rare | +2% Life Steal +2% HP Regeneration -6 Harvesting |
Unlocked by default | ||
Epic | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
Win a run with Entrepreneur | ||
Common | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
Unlocked by default | ||
Legendary | +10 Harvesting Harvesting increases by an additional 10% at the end of a wave | True | Unlocked by default | |
Common | +8 Harvesting -1 Melee Damage |
Unlocked by default | ||
Rare | +20% pickup range +10 Harvesting -5% Dodge |
Unlocked by default | ||
Epic | +5% Life Steal +10%Enemies -5 Harvesting |
Unlocked by default | ||
Common | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Epic | Enemies have a 10% chance to explode for 10(50% Melee Damage) damage when they die -12 Harvesting |
Win a run with Loud | ||
Legendary | +12% Damage +5% Attack Speed for every unique weapon you have -6% Dodge -8 Harvesting |
Win a run with Gladiator | ||
Legendary | +50 Harvesting -10% Damage |
Unlocked by default | ||
Epic | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
Win a run with Farmer | ||
Rare | +16 Harvesting -1 Armor |
Unlocked by default | ||
Rare | +5 Harvesting -5% Enemies |
True | Unlocked by default |