From Brotato Wiki
Luck
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. If it is negative you lose x materials and XP at the end of a wave. Does not further scale downwards.
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | 25% chance to deal 1 (25%![]() |
22 | |||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with ![]() |
||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 2 | 25% chance to deal 1 (25%![]() |
30 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with ![]() |
||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with ![]() |
||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with ![]() |
||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with ![]() |
||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with ![]() |
||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 1 | +4 % Speed -5 Luck |
15 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |