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Revision as of 04:30, 25 October 2022 by Ta1ha (talk | contribs) (all stats use items database)

Harvesting

Harvesting

You earn x materials and XP at the end of a wave. Increased by 5% every time it activates at the end of the round. There is no limit to this. You lose x materials and XP at the end of a wave. Does not further scale downwards.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 % Life Steal
-2 Harvesting
20
Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 3 Harvesting increases by an additional 8% at the end of a wave 70 1
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45
Tier 3 +5 % Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator
Tier 3 +40 Harvesting
-8 % Damage
70
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 2 +16 Harvesting
-1 Armor
40
Tier 2 +5 Harvesting
-5% Enemies
40 1