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< User:Darkly77

Revision as of 01:44, 10 December 2022 by Darkly77 (talk | contribs) (better notes)

My sandbox, used for testing stuff. Not part of the wiki.

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Demo code for Mod:Assassin

Note: The itembox-table class on the tables makes item cards in a single row have a matching height. It doesn't work on the tabbed cards though. You can see the effect with how "Earing" and "Broken Nose" are the same height as "Creepy Smile".

Characters

Unstable icon.png

Unstable
{{{cat}}}
  • -100 Engineering
  • -5 Armor
  • Harvesting modifications are reduced by -50%
  • Dodge modifications are increased by +15%
  • -1 Max HP
  • HP modifications are reduced by -25%
  • +1 % Damage for every 1% Dodge you have
  • +1 % Crit Chance for every 1% Dodge you have

Outlaw iconoutlaw icon.png

Outlaw
{{{cat}}}
  • +40% Attack Speed
  • Attack Speed modifications are increased by +50%
  • Damage modifications are reduced by -40%
  • +20% Speed
  • Crit Chance modifications are reduced by -50%

Killer robot iconcyborg icon.png

Cyborg
{{{cat}}}
  • +1 Max HP for every 1 Engineering you have
  • +5 Engineering
  • Attack speed modifications are reduced by -50%
  • +10 Armor
  • -20% Attack Speed
  • -100 HP Regeneration
  • Engineering modifications are increased by +40%

Terrorist icon.png

Terrorist
{{{cat}}}
  • Projectiles have a 50% chance to explode on hit
  • 50% chance to explode on hit
  • +2% Explosion Damage for every 1% Crit Chance you have
  • Damage modifications are reduced by -40%
  • +20% Speed
  • Crit Chance modifications are reduced by -50%

Weapons

Chainsaw icon.png

Chainsaw
Heavy, Assassin
  • Damage: 2 (50% Melee Damage.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.77s
  • Range: 200 (Melee)

Chainsaw icon.png

Chainsaw II
Heavy, Assassin
  • Damage: 4 (50% Melee Damage.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.69s
  • Range: 200 (Melee)

Chainsaw icon.png

Chainsaw III
Heavy, Assassin
  • Damage: 7 (50% Melee Damage.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.66s
  • Range: 250 (Melee)

Chainsaw icon.png

Chainsaw IV
Heavy, Assassin
  • Damage: 10 (50% Melee Damage.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.58s
  • Range: 250 (Melee)
 I 
 II 
 III 
 IV 

Claws icon.png

Claws
Unarmed, Precise
  • Damage: 4 (75%Melee Damage.png 25%Crit Chance.png)
  • Critical: x2.5 (40% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)
  • Lifesteal: 20%

Claws icon.png

Claws II
Unarmed, Precise
  • Damage: 8 (75%Melee Damage.png 25%Crit Chance.png)
  • Critical: x2.5 (40% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)
  • Lifesteal: 20%

Claws icon.png

Claws III
Unarmed, Precise
  • Damage: 13 (75%Melee Damage.png 25%Crit Chance.png)
  • Critical: x2.5 (40% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)
  • Lifesteal: 20%

Claws icon.png

Claws IV
Unarmed, Precise
  • Damage: 18 (75%Melee Damage.png 25%Crit Chance.png)
  • Critical: x2.5 (40% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)
  • Lifesteal: 20%
 I 
 II 
 III 
 IV 

Small scythe icon.png

Small Scythe
Assasin, Light
  • Damage: 9 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.87s
  • Knockback: 20
  • Range: 175 (Melee)

Small scythe icon.png

Small Scythe II
Assasin, Light
  • Damage: 15 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.83s
  • Knockback: 20
  • Range: 175 (Melee)

Small scythe icon.png

Small Scythe III
Assasin, Light
  • Damage: 21 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.78s
  • Knockback: 20
  • Range: 175 (Melee)

Small scythe icon.png

Small Scythe IV
Assasin, Light
  • Damage: 33 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.74s
  • Knockback: 20
  • Range: 175 (Melee)
 I 
 II 
 III 
 IV 

Items

Earring icon.png

Earring
{{{cat}}}
  • +8% Crit Chance
  • -3 Max HP

Creepy smile icon.png

Creepy Smile
{{{cat}}}
  • +12% Attack Speed
  • +3% Life Steal
  • -6 Max HP
  • -5% Dodge

Broken nose icon.png

Broken Nose
{{{cat}}}
  • +12 Max HP
  • +15 Luck