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Revision as of 11:06, 2 November 2022 by Ta1ha (talk | contribs) (Math Calculations of Lucks affect on shop)

Luck

Luck

You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. If it is negative you lose x materials and XP at the end of a wave. Does not further scale downwards.

Luck for rolling shop items

Min Wave Base Chance +Chance per Wave Max Chance
Tier 1 1 100% 0% 100%
Tier 2 1 0% 6% 60%
Tier 3 3 0% 2% 25%
Tier 4 7 0% 0.23% 8%

Calculation for chances are done by:

= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) 

Chance per wave starts adding chance after the Min Wave.

This value cannot exceed Max Chance.

Luck increases these chances by x%, but that still cannot exceed Max Chance.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100% 94% 88% 80%72%64%56%47.77%39.54%31.31%23.08%20.85%18.62%16.39%14.16%12.93%12.7%12.47%12.24%
Tier 2 0% 6% 12% 18%24%30%36%42%48%52%60%60%60%60%60%60%60%60%60%
Tier 3 0% 0% 0% 2%4%6%8%10%12%14%16%18%20%22%24%25%25%25%25%
Tier 4 0% 0% 0% 0%0%0%0%0.23%0.46%0.69%0.92%1.15%1.38%1.61%1.84%2.07%2.3%2.53%2.76%


For example:

  • In wave 10, chance for Tier 3 is 2*7 = 14%
  • If the player has 100 Luck it increases by 100%, 14*2 = 28%
  • However, Max Chance for Tier 3 is 25%
  • Therefore, Chance for Tier 3 ends up as 25%

Rarities with 50 Luck :

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100.0%91.0%82.0%70.0%58.0%46.0%34.0%24.66%21.31%17.96%14.62%13.28%12.93%12.59%12.24%11.89%11.55%11.21%10.86%
Tier 2 0.0%9.0%18.0%27.0%36.0%45.0%54.0%60%60%60%60%60%60%60%60%60%60%60%60%
Tier 3 0.0%0.0%0.0%3.0%6.0%9.0%12.0%15.0%18.0%21.0%24.0%25%25%25%25%25%25%25%25%
Tier 4 0.0%0.0%0.0%0.0%0.0%0.0%0.0%0.35%0.69%1.04%1.38%1.73%2.07%2.42%2.76%3.11%3.45%3.8%4.14%


Rarities with 100 Luck :

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%88%76%60%44%28%24%19.54%15.08%13.62%13.16%12.7%12.24%11.78%11.32%10.86%10.4%9.94%9.48%
Tier 2 0%12%24%36%48%60%60%60%60%60%60%60%60%60%60%60%60%60%60%
Tier 3 0%0%0%4%8%12%16%20%24%25%25%25%25%25%25%25%25%25%25%
Tier 4 0%0%0%0%0%0%0%0.46%0.92%1.38%1.84%2.3%2.76%3.22%3.68%4.14%4.6%5.06%5.52%


Items

The following Characters have a higher chance to find these items in the Shop: Lucky.png Lucky

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +25% chance to deal (25%Luck.png) damage to a random enemy when you pick up a material 22
Tier 2 +25% XP Gain
+3 Melee Damage
+3 Knockback
-5 Luck
50
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 3 +20 Luck
+6% Dodge
-2% Life Steal
65
Tier 2 +25% chance to deal (25%Luck.png) damage to a random enemy when an enemy dies 30
Tier 3 +10% Speed
+3% Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 1 +8 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 1 +10 Luck
-2% Damage
28
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 1 +4% Speed
-5 Luck
15
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90