From Brotato Wiki
| Line 36: | Line 36: | ||
| rarity = 0 | | rarity = 0 | ||
| tags = | | tags = | ||
| stat1 = | | stat1 = You start with {{Color|green|1 Village Special Sword}} | ||
| stat2 = | | stat2 = {{Color|green|+3 % Damage}} when you level up | ||
| stat3 = | | stat3 = {{Color|green|+3 % Attack Speed}} when you level up | ||
| stat4 = | | stat4 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|80%}} | ||
| stat5 = | | stat5 = {{Color|red|-1 % Damage}} for every {{Color|curse|1 Curse}} you have | ||
}} | }} | ||
|{{StatsCard | |{{StatsCard | ||
| Line 49: | Line 49: | ||
| rarity = 0 | | rarity = 0 | ||
| tags = | | tags = | ||
| stat1 = | | stat1 = {{Color|green|+1 % Damage}} every 1 second until the end of the wave | ||
| stat2 = | | stat2 = {{Color|green|+1 % Attack Speed}} every 1 second until the end of the wave | ||
| stat3 = | | stat3 = {{Color|green|+10 % XP Gain}} at the end of a wave | ||
| stat4 = | | stat4 = {{Color|red|-2 Max Hp}} at the end of a wave | ||
| stat5 = | | stat5 = {{Color|red|-5 % Speed}} | ||
}} | }} | ||
|{{StatsCard | |{{StatsCard | ||
| Line 60: | Line 60: | ||
| image = Thief_icon.webp | | image = Thief_icon.webp | ||
| rarity = 0 | | rarity = 0 | ||
| stat1 = | | stat1 = You start with {{Color|green|1 Thief Dagger}} | ||
| stat2 = | | stat2 = {{Color|green|+15%}} materials dropped from enemies | ||
| stat3 = | | stat3 = Gain {{Color|red|-35%}} more materials from recycling items | ||
| stat4 = | | stat4 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}} | ||
| stat5 = | | stat5 = Lose {{Color|red|10}} materials when hit | ||
}} | }} | ||
|{{StatsCard | |{{StatsCard | ||
| Line 71: | Line 71: | ||
| image = Ninja_icon.webp | | image = Ninja_icon.webp | ||
| rarity = 0 | | rarity = 0 | ||
| stat1 = | | stat1 = {{Color|green|+1 % Crit Chance}} every 1 second until the end of the wave | ||
| stat2 = | | stat2 = For every {{Color|green|1}} excess %crit chance {{Color|green|+1 % Attack Speed}} | ||
| stat3 = | | stat3 = Dodge is capped at {{Color|green|75%}} | ||
| stat4 = | | stat4 = {{Color|green|+5 % Damage}} until the end of the wave when you dodge an attack | ||
| stat5 = | | stat5 = {{Color|red|-1 Armor}} for every weapon you have | ||
| stat6 = | | stat6 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}} | ||
| stat7 = | | stat7 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}} | ||
}} | }} | ||
|{{StatsCard | |{{StatsCard | ||
| Line 84: | Line 84: | ||
| image = Princess_icon.webp | | image = Princess_icon.webp | ||
| rarity = 0 | | rarity = 0 | ||
| stat1 = | | stat1 = For every {{Color|green|1}} limited item(s) owned {{Color|green|+5% Damage}} | ||
| stat2 = | | stat2 = For every {{Color|green|1}} limited item(s) owned {{Color|green|+5% Attack Speed}} | ||
| stat3 = | | stat3 = {{Color|green|+5 Luck}} for every different weapon you have | ||
| stat4 = | | stat4 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}} | ||
| stat5 = | | stat5 = {{Color|red|Armor}} modifications are reduced by {{Color|red|33%}} | ||
}} | }} | ||
|- | |- | ||
| Line 96: | Line 96: | ||
| image = Priest_icon.webp | | image = Priest_icon.webp | ||
| rarity = 0 | | rarity = 0 | ||
| stat1 = | | stat1 = Every 3 seconds, deals 10(+100%{{StatIcon|Holy}}) damage to enemies within a range of 150(+50%{{StatIcon|Range}}).Damage frequency is affected by %attack speed | ||
| stat2 = | | stat2 = {{Color|green|+1 Holy}} when you level up | ||
| stat3 = | | stat3 = {{Color|green|+10}} Luck | ||
| stat4 = | | stat4 = {{Color|green|+10}} Harvesting | ||
| stat5 = | | stat5 = {{Color|red|% Damage}} modifications are reduced by {{Color|red|33%}} | ||
| stat6 = | | stat6 = {{Color|red|-25}} % Attack Speed | ||
}} | }} | ||
|{{StatsCard | |||
| name = ELf | |||
| cat = Character | |||
| image = Elf_icon.webp | |||
| rarity = 0 | |||
| stat1 = More trees spawn | |||
| stat2 = Cannot damage trees, nor can trees damage you | |||
| stat3 = When within tree range 200(+5%{{StatIcon|Range}}) {{Color|green|+12% Speed}} | |||
| stat4 = When within tree range 200(+5%{{StatIcon|Range}}) {{Color|green|+24Range}} | |||
| stat5 = {{Color|green|+1 Ranged Damage}} for every {{Color|green|6 % Speed}} you have | |||
| stat6 = {{Color|green|+ 20 % Dodge}} while standing still | |||
| stat7 = {{Color|green|+100 Range}} while standing still | |||
| stat8 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|25%}} | |||
| stat9 = {{Color|red|-100 Armor}} while moving | |||
}} | |||
|{{StatsCard | |||
| name = Slave | |||
| cat = Character | |||
| image = Slave_icon.webp | |||
| rarity = 0 | |||
| stat1 = You start with {{Color|green|1 Shackles}} | |||
| stat2 = {{Color|red|% Speed}} modifications are reduced by {{Color|red|150%}} | |||
| stat3 = {{Color|green|+1 Melee Damage}} for every {{Color|green|-1 % Speed}} you have | |||
| stat4 = {{Color|green|+1 Ranged Damage}} for every {{Color|green|-2 % Speed}} you have | |||
| stat5 = {{Color|green|+1 Max Hp}} for every {{Color|green|-1 % Speed}} you have | |||
| stat6 = {{Color|green|+1 Hp Regeneration}} for every {{Color|green|-2 % Speed}} you have | |||
| stat7 = {{Color|green|+1 Armor}} for every {{Color|green|-3 % Speed}} you have | |||
}} | |||
|{{StatsCard | |||
| name = Goblin Slayer | |||
| cat = Character | |||
| image = Goblin_slayer_icon.webp | |||
| rarity = 0 | |||
| stat1 = {{Color|green|+10}} Melee Damage | |||
| stat2 = {{Color|green|+10}} % Attack Speed | |||
| stat3 = Additional {{Color|green|2}}(+10%{{StatIcon|Max Hp}}) Goblin Javelin Thrower spawned per wave | |||
| stat4 = {{Color|green|Goblin Javelin Thrower}} extra drop {{Color|green|+5}} materials | |||
| stat5 = {{Color|red|-50}} Range | |||
| stat6 = For every 1 kills of Goblin Javelin Thrower, all future Goblin Javelin Thrower +3 Max Hp | |||
}} | |||
|{{StatsCard | |||
| name = Bard | |||
| cat = Character | |||
| image = Bard_icon.webp | |||
| rarity = 0 | |||
| stat1 = {{Color|green|+200 % Attack Speed}} with {{Color|green|Musical}} weapons | |||
| stat2 = After {{Color|green|4}} hits on an enemy, it dances for {{Color|green|3}} seconds ({{Color|green|1}} seconds for elites and bosses). While dancing, it moves away from you, and sways from side to side. | |||
| stat3 = {{Color|green|+5 Harvesting}} for every {{Color|green|1}} weapons of type {{Color|green|Musical}} you have | |||
| stat4 = {{Color|red|-100}} % Attack Speed | |||
| stat5 = {{Color|red|-5 % Attack Speed}} every 5 seconds until the end of the wave | |||
}} | |||
|- | |||
| | |||
| | | | ||
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Revision as of 13:52, 14 May 2026
Description
A DLC-sized major mod that introduces 15 new characters, 38 new weapons, 47 new items, 1 new zone, 2 new maps, 33 new enemies, 2 new weapon classes, 2 new consumables, and a job system featuring 36 distinct jobs.
Game Version
1.1.15.0
Last Updated
2026-05-13
Links
Overview
A major mod inspired by Japanese fantasy, introducing new characters, weapons, items, pets, and a brand-new mechanic: Jobs.
Characters