From Brotato Wiki

Line 36: Line 36:
| rarity = 0
| rarity = 0
| tags =  
| tags =  
| stat1 = {{StatIcon|Empty}}You start with {{Color|green|1 Village Special Sword}}
| stat1 = You start with {{Color|green|1 Village Special Sword}}
| stat2 = {{StatIcon|Empty}}{{Color|green|+3 % Damage}} when you level up
| stat2 = {{Color|green|+3 % Damage}} when you level up
| stat3 = {{StatIcon|Empty}}{{Color|green|+3 % Attack Speed}} when you level up
| stat3 = {{Color|green|+3 % Attack Speed}} when you level up
| stat4 = {{StatIcon|Harvesting}}{{Color|red|Harvesting}} modifications are reduced by {{Color|red|80%}}
| stat4 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|80%}}
| stat5 = {{StatIcon|Empty}}{{Color|red|-1 % Damage}} for every {{Color|curse|1 Curse}} you have
| stat5 = {{Color|red|-1 % Damage}} for every {{Color|curse|1 Curse}} you have
}}
}}
|{{StatsCard
|{{StatsCard
Line 49: Line 49:
| rarity = 0
| rarity = 0
| tags =  
| tags =  
| stat1 = {{StatIcon|Damage}}{{Color|green|+1 % Damage}} every 1 second until the end of the wave
| stat1 = {{Color|green|+1 % Damage}} every 1 second until the end of the wave
| stat2 = {{StatIcon|Attack Speed}}{{Color|green|+1 % Attack Speed}} every 1 second until the end of the wave
| stat2 = {{Color|green|+1 % Attack Speed}} every 1 second until the end of the wave
| stat3 = {{StatIcon|Empty}}{{Color|green|+10 % XP Gain}} at the end of a wave
| stat3 = {{Color|green|+10 % XP Gain}} at the end of a wave
| stat4 = {{StatIcon|Max Hp}}{{Color|red|-2 Max Hp}} at the end of a wave
| stat4 = {{Color|red|-2 Max Hp}} at the end of a wave
| stat5 = {{StatIcon|Speed}}{{Color|red|-5 % Speed}}
| stat5 = {{Color|red|-5 % Speed}}
}}
}}
|{{StatsCard
|{{StatsCard
Line 60: Line 60:
| image = Thief_icon.webp
| image = Thief_icon.webp
| rarity = 0
| rarity = 0
| stat1 = {{StatIcon|Empty}}You start with {{Color|green|1 Thief Dagger}}
| stat1 = You start with {{Color|green|1 Thief Dagger}}
| stat2 = {{StatIcon|Empty}}{{Color|green|+15%}} materials dropped from enemies
| stat2 = {{Color|green|+15%}} materials dropped from enemies
| stat3 = {{StatIcon|Empty}}Gain {{Color|red|-35%}} more materials from recycling items
| stat3 = Gain {{Color|red|-35%}} more materials from recycling items
| stat4 = {{StatIcon|Harvesting}}{{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
| stat4 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
| stat5 = {{StatIcon|Empty}}Lose {{Color|red|10}} materials when hit
| stat5 = Lose {{Color|red|10}} materials when hit
}}
}}
|{{StatsCard
|{{StatsCard
Line 71: Line 71:
| image = Ninja_icon.webp
| image = Ninja_icon.webp
| rarity = 0
| rarity = 0
| stat1 = {{StatIcon|Crit Chance}}{{Color|green|+1 % Crit Chance}} every 1 second until the end of the wave
| stat1 = {{Color|green|+1 % Crit Chance}} every 1 second until the end of the wave
| stat2 = {{StatIcon|Attack Speed}}For every {{Color|green|1}} excess %crit chance {{Color|green|+1 % Attack Speed}}
| stat2 = For every {{Color|green|1}} excess %crit chance {{Color|green|+1 % Attack Speed}}
| stat3 = {{StatIcon|Empty}}Dodge is capped at {{Color|green|75%}}
| stat3 = Dodge is capped at {{Color|green|75%}}
| stat4 = {{StatIcon|Damage}}{{Color|green|+5 % Damage}} until the end of the wave when you dodge an attack
| stat4 = {{Color|green|+5 % Damage}} until the end of the wave when you dodge an attack
| stat5 = {{StatIcon|Armor}}{{Color|red|-1 Armor}} for every weapon you have
| stat5 = {{Color|red|-1 Armor}} for every weapon you have
| stat6 = {{StatIcon|Max Hp}}{{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}}
| stat6 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}}
| stat7 = {{StatIcon|Harvesting}}{{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
| stat7 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
}}
}}
|{{StatsCard
|{{StatsCard
Line 84: Line 84:
| image = Princess_icon.webp
| image = Princess_icon.webp
| rarity = 0
| rarity = 0
| stat1 = {{StatIcon|Damage}}For every {{Color|green|1}} limited item(s) owned {{Color|green|+5% Damage}}
| stat1 = For every {{Color|green|1}} limited item(s) owned {{Color|green|+5% Damage}}
| stat2 = {{StatIcon|Attack Speed}}For every {{Color|green|1}} limited item(s) owned {{Color|green|+5% Attack Speed}}
| stat2 = For every {{Color|green|1}} limited item(s) owned {{Color|green|+5% Attack Speed}}
| stat3 = {{StatIcon|Luck}}{{Color|green|+5 Luck}} for every different weapon you have
| stat3 = {{Color|green|+5 Luck}} for every different weapon you have
| stat4 = {{StatIcon|Max Hp}}{{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}}
| stat4 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}}
| stat5 = {{StatIcon|Armor}}{{Color|red|Armor}} modifications are reduced by {{Color|red|33%}}
| stat5 = {{Color|red|Armor}} modifications are reduced by {{Color|red|33%}}
}}
}}
|-
|-
Line 96: Line 96:
| image = Priest_icon.webp
| image = Priest_icon.webp
| rarity = 0
| rarity = 0
| stat1 = {{StatIcon|Empty}}Every 3 seconds, deals 10(+100%{{StatIcon|Holy}}) damage to enemies within a range of 150(+50%{{StatIcon|Range}}).Damage frequency is affected by %attack speed
| stat1 = Every 3 seconds, deals 10(+100%{{StatIcon|Holy}}) damage to enemies within a range of 150(+50%{{StatIcon|Range}}).Damage frequency is affected by %attack speed
| stat2 = {{StatIcon|Holy}}{{Color|green|+1 Holy}} when you level up
| stat2 = {{Color|green|+1 Holy}} when you level up
| stat3 = {{StatIcon|Luck}}{{Color|green|+10}} Luck
| stat3 = {{Color|green|+10}} Luck
| stat4 = {{StatIcon|Harvesting}}{{Color|green|+10}} Harvesting
| stat4 = {{Color|green|+10}} Harvesting
| stat5 = {{StatIcon|Damage}}{{Color|red|% Damage}} modifications are reduced by {{Color|red|33%}}
| stat5 = {{Color|red|% Damage}} modifications are reduced by {{Color|red|33%}}
| stat6 = {{StatIcon|Attack Speed}}{{Color|red|-25}} % Attack Speed
| stat6 = {{Color|red|-25}} % Attack Speed
}}
}}
|{{StatsCard
| name = ELf
| cat = Character
| image = Elf_icon.webp
| rarity = 0
| stat1 = More trees spawn
| stat2 = Cannot damage trees, nor can trees damage you
| stat3 = When within tree range 200(+5%{{StatIcon|Range}}) {{Color|green|+12% Speed}}
| stat4 = When within tree range 200(+5%{{StatIcon|Range}}) {{Color|green|+24Range}}
| stat5 = {{Color|green|+1 Ranged Damage}} for every {{Color|green|6 % Speed}} you have
| stat6 = {{Color|green|+ 20 % Dodge}} while standing still
| stat7 = {{Color|green|+100 Range}} while standing still
| stat8 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|25%}}
| stat9 = {{Color|red|-100 Armor}} while moving
}}
|{{StatsCard
| name = Slave
| cat = Character
| image = Slave_icon.webp
| rarity = 0
| stat1 = You start with {{Color|green|1 Shackles}}
| stat2 = {{Color|red|% Speed}} modifications are reduced by {{Color|red|150%}}
| stat3 = {{Color|green|+1 Melee Damage}} for every {{Color|green|-1 % Speed}} you have
| stat4 = {{Color|green|+1 Ranged Damage}} for every {{Color|green|-2 % Speed}} you have
| stat5 = {{Color|green|+1 Max Hp}} for every {{Color|green|-1 % Speed}} you have
| stat6 = {{Color|green|+1 Hp Regeneration}} for every {{Color|green|-2 % Speed}} you have
| stat7 = {{Color|green|+1 Armor}} for every {{Color|green|-3 % Speed}} you have
}}
|{{StatsCard
| name = Goblin Slayer
| cat = Character
| image = Goblin_slayer_icon.webp
| rarity = 0
| stat1 = {{Color|green|+10}} Melee Damage
| stat2 = {{Color|green|+10}} % Attack Speed
| stat3 = Additional {{Color|green|2}}(+10%{{StatIcon|Max Hp}}) Goblin Javelin Thrower spawned per wave
| stat4 = {{Color|green|Goblin Javelin Thrower}} extra drop {{Color|green|+5}} materials
| stat5 = {{Color|red|-50}} Range
| stat6 = For every 1 kills of Goblin Javelin Thrower, all future Goblin Javelin Thrower +3 Max Hp
}}
|{{StatsCard
| name = Bard
| cat = Character
| image = Bard_icon.webp
| rarity = 0
| stat1 = {{Color|green|+200 % Attack Speed}} with {{Color|green|Musical}} weapons
| stat2 = After {{Color|green|4}} hits on an enemy, it dances for {{Color|green|3}} seconds ({{Color|green|1}} seconds for elites and bosses). While dancing, it moves away from you, and sways from side to side.
| stat3 = {{Color|green|+5 Harvesting}} for every {{Color|green|1}} weapons of type {{Color|green|Musical}} you have
| stat4 = {{Color|red|-100}} % Attack Speed
| stat5 = {{Color|red|-5 % Attack Speed}} every 5 seconds until the end of the wave
}}
|-
|
|
|
|
|

Revision as of 13:52, 14 May 2026

Fantasy.png
Fantasy
Mod by Yoko
Description
A DLC-sized major mod​ that introduces 15 new characters, 38 new weapons, 47 new items, 1 new zone, 2 new maps, 33 new enemies, 2 new weapon classes, 2 new consumables, and a job system featuring 36 distinct jobs.
Game Version
1.1.15.0
Last Updated
2026-05-13
Links









Overview

A major mod inspired by Japanese fantasy, introducing new characters, weapons, items, pets, and a brand-new mechanic: Jobs.

Characters


Brave icon.webp

Brave
Character
  • You start with 1 Village Special Sword
  • +3 % Damage when you level up
  • +3 % Attack Speed when you level up
  • Harvesting modifications are reduced by 80%
  • -1 % Damage for every 1 Curse you have

Sage icon.webp

Sage
Character
  • +1 % Damage every 1 second until the end of the wave
  • +1 % Attack Speed every 1 second until the end of the wave
  • +10 % XP Gain at the end of a wave
  • -2 Max Hp at the end of a wave
  • -5 % Speed

Thief icon.webp

Thief
Character
  • You start with 1 Thief Dagger
  • +15% materials dropped from enemies
  • Gain -35% more materials from recycling items
  • Harvesting modifications are reduced by 100%
  • Lose 10 materials when hit

Ninja icon.webp

Ninja
Character
  • +1 % Crit Chance every 1 second until the end of the wave
  • For every 1 excess %crit chance +1 % Attack Speed
  • Dodge is capped at 75%
  • +5 % Damage until the end of the wave when you dodge an attack
  • -1 Armor for every weapon you have
  • Max Hp modifications are reduced by 33%
  • Harvesting modifications are reduced by 100%

Princess icon.webp

Princess
Character
  • For every 1 limited item(s) owned +5% Damage
  • For every 1 limited item(s) owned +5% Attack Speed
  • +5 Luck for every different weapon you have
  • Max Hp modifications are reduced by 33%
  • Armor modifications are reduced by 33%

Priest icon.webp

Priest
Character
  • Every 3 seconds, deals 10(+100%Holy does not exist as an icon) damage to enemies within a range of 150(+50%Range Stat.png).Damage frequency is affected by %attack speed
  • +1 Holy when you level up
  • +10 Luck
  • +10 Harvesting
  • % Damage modifications are reduced by 33%
  • -25 % Attack Speed

Elf icon.webp

ELf
Character
  • More trees spawn
  • Cannot damage trees, nor can trees damage you
  • When within tree range 200(+5%Range Stat.png) +12% Speed
  • When within tree range 200(+5%Range Stat.png) +24Range
  • +1 Ranged Damage for every 6 % Speed you have
  • + 20 % Dodge while standing still
  • +100 Range while standing still
  • Max Hp modifications are reduced by 25%
  • -100 Armor while moving

Slave icon.webp

Slave
Character
  • You start with 1 Shackles
  • % Speed modifications are reduced by 150%
  • +1 Melee Damage for every -1 % Speed you have
  • +1 Ranged Damage for every -2 % Speed you have
  • +1 Max Hp for every -1 % Speed you have
  • +1 Hp Regeneration for every -2 % Speed you have
  • +1 Armor for every -3 % Speed you have

Goblin slayer icon.webp

Goblin Slayer
Character
  • +10 Melee Damage
  • +10 % Attack Speed
  • Additional 2(+10%Max HP.png) Goblin Javelin Thrower spawned per wave
  • Goblin Javelin Thrower extra drop +5 materials
  • -50 Range
  • For every 1 kills of Goblin Javelin Thrower, all future Goblin Javelin Thrower +3 Max Hp

Bard icon.webp

Bard
Character
  • +200 % Attack Speed with Musical weapons
  • After 4 hits on an enemy, it dances for 3 seconds (1 seconds for elites and bosses). While dancing, it moves away from you, and sways from side to side.
  • +5 Harvesting for every 1 weapons of type Musical you have
  • -100 % Attack Speed
  • -5 % Attack Speed every 5 seconds until the end of the wave

Weapon Classes

Melee Weapons

Ranged Weapons

Items

Stats

Enemies

Pets

Consumables

Jobs

Change Logs

Links