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(Add all new characters: v1.1.0.0 and DLC) |
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|unlocktype= Weapon | |unlocktype= Weapon | ||
|wantedtags=''None'' | |wantedtags=''None'' | ||
|#default=- | |||
}} | |||
|baby= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+12}} Harvesting<br>{{Color|green|-20}} % Items Price<br>You gain a weapon slot when you level up instead of a stat upgrade (max: {{Color|green|24}})<br>You start with one weapon slot<br>Shops always sell at least one weapon<br>{{Color|red|+130%}} XP required to level up | |||
|unlockedby=Reach level 10 before wave 6 | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=xp_gain | |||
|startingwpns=Fist, Scissors, Screwdriver, Pruner, Sharp Tooth, Quarterstaff, Knife, Stick, Plank, Rock, Wrench, Shuriken, Taser, Wand, Icicle, Slingshot, Pistol, Hiking Pole, Spoon, Flute | |||
|#default=- | |||
}} | |||
|vagabond= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=Equipped weapons always contribute to the class bonuses of other equipped weapons<br>You can't equip two of the same weapon at the same time<br>{{Color|red|-5}} Armor<br>{{Color|red|-5}} % Dodge<br>{{Color|red|Luck}} modifications are reduced by {{Color|red|50%}}<br>{{Color|red|Harvesting}} modifications are reduced by {{Color|red|50%}} | |||
|unlockedby=Have 6 different weapons at once | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=''None'' | |||
|startingwpns=Cacti Club, Chopper, Thief Dagger, Spear, Sharp Tooth, Hand, Claw, Quarterstaff, Hatchet, Plank, Ghost Flint, Spiky Shield, Lightning Shiv, Torch, Shuriken, Crossbow, Revolver, Laser Gun, Lute | |||
|#default=- | |||
}} | |||
|technomage= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=You start with {{Color|green|2}} {{Color|green|Turret}}<br>{{Color|green|+5}} {{Color|green|% Structure attack speed}} for every permanent {{Color|green|1}} {{Color|green|Elemental Damage}} you have <br>{{Color|green|+2}} {{Color|green|Elemental Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have <br>{{Color|red|+75%}} XP required to level up<br>{{Color|red|Melee Damage}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Ranged Damage}} modifications are reduced by {{Color|red|100%}} | |||
|unlockedby=Reach 10 Elemental Damage and get 3 structures at the same time | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=stat_elemental_damage stat_engineering structure | |||
|startingwpns=Wrench, Screwdriver, Plank, Torch, Lightning Shiv, Pruner, Taser, Wand, Icicle | |||
|#default=- | |||
}} | |||
|vampire= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1%}} of missing health <br>{{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|green|3%}} of missing health <br>{{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|5%}} of missing health <br>{{Color|red|Max HP}} modifications are reduced by {{Color|red|25%}}<br>{{Color|red|-60}} % Damage<br>{{Color|red|-100}} HP Regeneration<br>{{Color|red|-100}} HP recovered from consumables | |||
|unlockedby=Reach +40 % Life Steal | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=stat_lifesteal | |||
|startingwpns=Fist, Claw, Sharp Tooth, Ghost Flint, Hatchet, Knife, Thief Dagger, Lightning Shiv, Scissors, Spiky Shield, Stick, Torch, Screwdriver, Wrench, Shuriken, Pistol, SMG, Double Barrel Shotgun, Medical Gun, Revolver, Shredder, Crossbow, Sickle | |||
|#default=- | |||
}} | |||
|sailor= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+200%}} damage with {{Color|green|Naval}} weapons against cursed enemies<br>{{Color|curse|+25}} Curse<br>{{Color|red|-30}} % Damage<br>You can only equip tier {{Color|red|II}} weapons or above<br>Crit chance is capped at {{Color|red|20%}}<br>Dodge is capped at {{Color|red|20%}}<br>{{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}} | |||
|unlockedby=Unlocked by default | |||
|unlocks= | |||
|unlocktype= | |||
|wantedtags=stat_curse | |||
|startingwpns=Anchor, Trident, Blunderbuss | |||
|#default=- | |||
}} | |||
|curious= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=You start with {{Color|green|1}} {{Color|green|Spyglass}}<br>{{Color|green|2}} additional loot aliens appear every wave<br>All future loot aliens become stronger when you kill a loot alien<br>{{Color|green|+2}} {{Color|green|% XP Gain}} for every different {{Color|green|Item}} you have <br>{{Color|red|-10}} {{Color|red|% Damage}} for every duplicate item or weapon you have <br>{{Color|red|+25}} % Enemy health | |||
|unlockedby=Unlocked by default | |||
|unlocks= | |||
|unlocktype= | |||
|wantedtags=stat_luck | |||
|startingwpns=Brick, Cacti Club, Ghost Axe, Hatchet, Knife, Plank, Rock, Torch, Lightning Shiv, Pistol, Double Barrel Shotgun, Icicle, Lute, Javelin, Slingshot | |||
|#default=- | |||
}} | |||
|builder= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=You start with {{Color|green|1}} {{Color|green|Builder's Turret}}<br><br>Every {{Color|green|5}} uncollected materials are converted into {{Color|green|1}} {{Color|green|% Structure attack speed}} and {{Color|green|1}} {{Color|green|Structure Range}} at the end of a wave<br>{{Color|green|Engineering}} modifications are increased by {{Color|green|50%}}<br>{{Color|green|+20}} Harvesting<br>You can't have structures<br>{{Color|red|-30%}} pickup range<br>{{Color|red|Damage}} modifications are reduced by {{Color|red|75%}} | |||
|unlockedby=Unlocked by default | |||
|unlocks= | |||
|unlocktype= | |||
|wantedtags=stat_engineering | |||
|startingwpns=Brick, Plank, Javelin, Double Barrel Shotgun, Laser Gun, Medical Gun, Revolver, Shredder, SMG, Slingshot, Ghost Scepter, Flute, Taser, Wand | |||
|#default=- | |||
}} | |||
|captain= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+50}} {{Color|green|% XP Gain}} for every free weapon slot you have [{{Color|green|+300}}]<br>{{Color|green|+100%}} stats gained from level upgrades<br>{{Color|red|+200%}} XP required to level up<br>{{Color|red|+2}} {{Color|red|% Enemy health}} at the end of a wave<br>{{Color|red|+2}} {{Color|red|% Enemy damage}} at the end of a wave | |||
|unlockedby=Unlocked by default | |||
|unlocks= | |||
|unlocktype= | |||
|wantedtags=xp_gain | |||
|startingwpns=Fist, Knife, Hatchet, Spear, Ghost Axe, Ghost Flint, Chopper, Quarterstaff, Torch, Plank, Lightning Shiv, Double Barrel Shotgun, SMG, Revolver, Slingshot, Shredder, Javelin | |||
|#default=- | |||
}} | |||
|creature= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=Weapon damage additionally scales with {{Color|curse|35%}} {{Color|curse|Curse}}<br>You start with {{Color|green|1}} cursed {{Color|green|Fish Hook}}<br>{{Color|curse|+1}} {{Color|curse|Curse}} when you level up<br>{{Color|red|-10}} {{Color|red|Range}} at the end of a wave<br>{{Color|red|-5}} {{Color|red|% XP Gain}} at the end of a wave | |||
|unlockedby=Unlocked by default | |||
|unlocks= | |||
|unlocktype= | |||
|wantedtags=stat_curse xp_gain | |||
|startingwpns=Fist, Claw, Cacti Club, Sharp Tooth, Sickle, Hatchet, Rock, Stick, Spiky Shield, Chopper, Torch, Plank, SMG, Shredder, Icicle, Ghost Scepter, Javelin | |||
|#default=- | |||
}} | |||
|chef= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+35}} Luck<br>{{Color|green|+200%}} damage from non elemental sources against burning targets<br>Consumables explode for 5x{{Color|green|1}} ({{Color|green|+100%{{StatIcon|Elemental Damage}}}}) burning damage when picked up<br>You start with {{Color|green|1}} {{Color|green|Scared Sausage}}<br>{{Color|red|+100}} % Enemy health<br>{{Color|red|Elemental Damage}} modifications are reduced by {{Color|red|75%}} | |||
|unlockedby=Have at least 25 enemies burning at the same time | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=''None'' | |||
|startingwpns=Spoon, Chopper, Fist, Knife, Hatchet, Stick, Torch, Screwdriver, Wrench, Plank, Pruner, Cacti Club, Wand | |||
|#default=- | |||
}} | |||
|druid= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+5}} Max HP<br>{{Color|green|+15}} Luck<br>Enemies have a higher chance of dropping fruits<br>{{Color|green|33%}} chance to get {{Color|green|+1}} {{Color|green|Luck}} when you pick up a fruit<br>{{Color|red|33%}} of fruits are poisoned and hurt you (ignores Dodge and Armor)<br>{{Color|red|-100}} HP Regeneration<br>{{Color|red|-100}} % Life Steal<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|50%}} | |||
|unlockedby=Collect 250 consumables by the end of wave 20 | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=consumable stat_luck | |||
|startingwpns=Fist, Claw, Ghost Flint, Cacti Club, Rock, Chopper, Quarterstaff, Pruner, Sickle, Lute, Stick, Spear, Torch, Flute, Slingshot, Ghost Scepter, Icicle, Wand, Javelin | |||
|#default=- | |||
}} | |||
|dwarf= {{#switch:{{lc:{{{2|}}}}} | |||
|stats={{Color|green|+1}} {{Color|green|Engineering}} when killing at least {{Color|green|6}} enemies with a direct weapon hit<br>{{Color|green|+1}} {{Color|green|Melee Damage}} for every permanent {{Color|green|2}} {{Color|green|Engineering}} you have <br>You can't equip ranged weapons<br>{{Color|red|-20}} % Dodge<br>{{Color|red|-100}} % Attack Speed<br>{{Color|red|% Attack Speed}} modifications are reduced by {{Color|red|50%}} | |||
|unlockedby=Hit at least 25 enemies with a single melee attack | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=stat_engineering structure | |||
|startingwpns=Hammer, Wrench, Brick, Mace | |||
|#default=- | |||
}} | |||
|gangster= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=Can steal {{Color|green|1}} item per shop<br>Stealing from the shop can spawn an elite<br>All future elites and bosses become stronger when you kill an elite or a boss<br>{{Color|red|+20}} % Items Price<br>Can't lock items<br> | |||
|unlockedby=Reroll 10 times in a single shop | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=''None'' | |||
|startingwpns=Knife, Thief Dagger, Lightning Shiv, Pistol, Revolver, SMG, Double Barrel Shotgun | |||
|#default=- | |||
}} | |||
|diver= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=You start with {{Color|green|1}} {{Color|green|Harpoon Gun}}<br>{{Color|green|-100%}} {{Color|green|Harpoon Gun}} price<br>{{Color|green|+200}} {{Color|green|% Crit Damage}} with {{Color|green|Precise}} weapons<br>{{Color|green|% Crit Chance}} modifications are increased by {{Color|green|25%}}<br>{{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Melee Damage}} you have <br>Enemies take {{Color|green|300%}} more damage for {{Color|green|3}} seconds when hit by {{Color|green|Ranged Damage}}<br>{{Color|red|-100}} Ranged Damage<br>{{Color|red|+250}} % Enemy health | |||
|unlockedby=Kill 1000 enemies that are more than 700 range away from you | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=stat_crit_chance stat_melee_damage | |||
|startingwpns=Claw, Thief Dagger, Knife, Scissors, Sharp Tooth, Shuriken | |||
|#default=- | |||
}} | |||
|hiker= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=Earn {{Color|green|5}} materials for every {{Color|green|10}} steps you take during a wave<br>{{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|80}} steps you take during a wave<br>{{Color|green|% Speed}} modifications are increased by {{Color|green|10%}}<br>{{Color|red|-5}} % Speed<br>{{Color|red|-50%}} materials dropped | |||
|unlockedby=Walk a total of 20000 steps | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=stat_speed | |||
|startingwpns=Hiking Pole, Fist, Hand, Lute, Flute, Thief Dagger, Jousting Lance, Stick, Pistol, Taser | |||
|#default=- | |||
}} | |||
|buccaneer= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=Picked up materials have {{Color|green|+100%}} value<br>Picking up a material resets the cooldown of all your weapons<br>{{Color|red|-100}} % Attack Speed<br>{{Color|red|-50%}} materials dropped from enemies | |||
|unlockedby=Reach +100 % Pickup Range | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=pickup | |||
|startingwpns=Brick, Cacti Club, Rock, Spear, Torch, Double Barrel Shotgun, Laser Gun, Shredder, Icicle, Flute, Slingshot, Crossbow | |||
|#default=- | |||
}} | |||
|ogre= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=Enemies taking double their max health as damage explode for {{Color|green|15}} ({{Color|green|+50%{{StatIcon|Max HP}}{{Color|pastelred|-50%}}{{StatIcon|Attack Speed}}}}) damage<br>{{Color|green|+10}} Melee Damage<br>You can't equip ranged weapons<br>{{Color|red|-50}} % Attack Speed<br>{{Color|red|-10}} % Speed | |||
|unlockedby=Deal 1000 damage to an enemy in a single hit | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=stat_max_hp stat_melee_damage explosive | |||
|startingwpns=Fist, Brick, Rock, Plank, Cacti Club, Chopper, Spoon | |||
|#default=- | |||
}} | |||
|romantic= {{#switch:{{lc:{{{2|}}}}} | |||
|stats=Hitting an enemy that has less than {{Color|green|25%}} health has a {{Color|green|5%}} ({{Color|green|50%{{StatIcon|Max HP}}}}) chance to charm it for {{Color|green|8}} seconds<br>{{Color|green|+50}} {{Color|green|Range}} with melee weapons<br>{{Color|red|-3}} {{Color|red|% Damage}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have <br>{{Color|red|-1}} {{Color|red|Armor}} for every {{Color|curse|5}} {{Color|curse|Curse}} you have <br>{{Color|curse|+1}} {{Color|curse|Curse}} at the end of a wave | |||
|unlockedby=Finish a run with 0 Curse | |||
|unlocks= | |||
|unlocktype=CHARACTER | |||
|wantedtags=''None'' | |||
|startingwpns=Lute, Chopper, Fist, Spoon, Scissors, Sharp Tooth, Hatchet, Flute, Double Barrel Shotgun, Shuriken, Slingshot, Medical Gun, SMG, Taser, Cacti Club, Claw | |||
|#default=- | |#default=- | ||
}} | }} |
Revision as of 00:18, 4 November 2024
Usage
{{Character Data |any character name |select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags) }}
Examples
Name | Code | Preview |
---|---|---|
Stats | {{Character Data|Mutant|stats}} |
-66% XP required to level up +50% Items Price |
Unlocked By | {{Character Data|Mutant|unlockedby}} |
Kill 2000 enemies |
Unlocks | {{Character Data|Mutant|unlocks}} |
Octopus |
Unlock Type | {{Character Data|Mutant|unlocktype}} |
Item |
Wanted Tags (Item Tags) | {{Character Data|Mutant|wantedtags}} |
XP Gain |
Invalid: No options passed | {{Character_Data|Mutant}} |
- |
Error: Not a character | {{Character_Data|Knife}} |
Character name not found |