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updates
Darkly77 (talk | contribs)
updates - 0.11.0
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These items are for version: '''0.11.0'''. This version hasn't been released yet.
These items are for version: '''0.11.0'''. This version hasn't been released yet.


Current items total: 127 <small>({{Color|tier1|13}}, {{Color|tier2|49}}, {{Color|tier3|54}}, {{Color|tier4|11}})</small>
Current items total: 148 <small>({{Color|tier1|15}}, {{Color|tier2|52}}, {{Color|tier3|65}}, {{Color|tier4|16}})</small>




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| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_earring" class="statscard-grid__item">
{{StatsCard
| name  = Earring
| type  = item
| cat    = Item
| image  = Space_Gladiators-assassinmod_earring_icon.png
| rarity = 1
| tags  = stat_crit_chance
| stat1  = {{Color|green|+8}} % Crit Chance
| stat2  = {{Color|red|-3}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 37}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
}}
</div>
</div>
Line 113: Line 127:
| stat1  = {{Color|green|+1}} Ranged Damage
| stat1  = {{Color|green|+1}} Ranged Damage
| stat2  = {{Color|green|+30}} Range
| stat2  = {{Color|green|+30}} Range
| stat3  = {{Color|red|-2}} % Damage
| stat3  = {{Color|red|-5}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_range}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_range}}</small></span>
Line 186: Line 200:
| stat1  = {{Color|green|+1}} Melee Damage
| stat1  = {{Color|green|+1}} Melee Damage
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|red|-1}} % Speed
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span>
Line 202: Line 216:
| stat2  = {{Color|green|+2}} % Speed
| stat2  = {{Color|green|+2}} % Speed
| stat3  = {{Color|red|-3}} % Damage
| stat3  = {{Color|red|-3}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
}}
</div>
<div id="item_wasp" class="statscard-grid__item">
{{StatsCard
| name  = Wasp
| type  = item
| cat    = Item
| image  = Space_Gladiators-assassinmod_wasp_icon.png
| rarity = 1
| tags  = stat_ranged_damage stat_melee_damage
| stat1  = {{Color|green|+2}} Melee Damage
| stat2  = {{Color|green|+1}} Ranged Damage
| stat3  = {{Color|red|-7}} Harvesting
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_melee_damage}}</small></span>
}}
</div>
<div id="item_adult" class="statscard-grid__item">
{{StatsCard
| name  = Adult
| type  = item
| cat    = Item
| image  = Space_Gladiators-assassinmod_adult_icon.png
| rarity = 2
| tags  = xp_gain
| stat1  = {{Color|green|+2}} {{Color|green|% Damage}} for every permanent {{Color|green|5}} {{Color|green|% XP Gain}} you have
| stat2  = {{Color|red|-6}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>xp_gain}}</small></span>
}}
}}
</div>
</div>
Line 340: Line 383:
| name  = Bully Helmet
| name  = Bully Helmet
| type  = item
| type  = item
| cat    = Limited (10)
| cat    = Limited (3)
| image  = Space_Gladiators-bully_helmet.png
| image  = Space_Gladiators-bully_helmet.png
| rarity = 2
| rarity = 2
Line 346: Line 389:
| stat1  = {{Color|green|+3}} Ranged Damage
| stat1  = {{Color|green|+3}} Ranged Damage
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat3  = +3% Enemies
| stat3  = +4% Enemies
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>less_enemy_speed<br>more_enemies}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>less_enemy_speed<br>more_enemies}}</small></span>
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| stat1  = {{Color|green|+6}} Max HP
| stat1  = {{Color|green|+6}} Max HP
| stat2  = {{Color|red|-5}} % Speed
| stat2  = {{Color|red|-5}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
}}
</div>
<div id="item_creepy_smile" class="statscard-grid__item">
{{StatsCard
| name  = Creepy Smile
| type  = item
| cat    = Item
| image  = Space_Gladiators-assassinmod_creepy_smile_icon.png
| rarity = 2
| tags  = stat_attack_speed stat_lifesteal
| stat1  = {{Color|green|+12}} % Attack Speed
| stat2  = {{Color|green|+3}} % Life Steal
| stat3  = {{Color|red|-6}} Max HP
| stat4  = {{Color|red|-5}} % Dodge
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_lifesteal}}</small></span>
}}
}}
</div>
</div>
Line 558: Line 617:
| tags  = stat_engineering
| tags  = stat_engineering
| stat1  = Turrets gain {{Color|green|+20%}} Crit Chance
| stat1  = Turrets gain {{Color|green|+20%}} Crit Chance
| stat2  = {{Color|red|-5}} % Crit Chance
| stat2  = {{Color|green|+4}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
Line 779: Line 838:
| tags  =  
| tags  =  
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat2  = Gain {{Color|red|-20}} % less materials from recycling items
| stat2  = {{Color|red|+15}} % Items Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
Line 884: Line 943:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_stationary_thorn" class="statscard-grid__item">
{{StatsCard
| name  = Stationary Thorn
| type  = item
| cat    = Item
| image  = Space_Gladiators-assassinmod_stationary_thorn_icon.png
| rarity = 2
| tags  = stat_crit_chance
| stat1  = {{Color|green|+12}} {{Color|green|% Crit Chance}} while standing still
| stat2  = {{Color|red|-4}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
}}
</div>
</div>
Line 925: Line 998:
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed
| tags  = stat_attack_speed
| stat1  = {{Color|green|+20}} % Attack Speed
| stat1  = {{Color|green|+15}} % Attack Speed
| stat2  = {{Color|red|-3}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave
| stat2  = {{Color|red|-3}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
Line 939: Line 1,012:
| rarity = 3
| rarity = 3
| tags  = stat_speed
| tags  = stat_speed
| stat1  = {{Color|green|+20}} % Speed
| stat1  = {{Color|green|+15}} % Speed
| stat2  = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave
| stat2  = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
Line 1,087: Line 1,160:
}}
}}
</div>
</div>
<div id="item_broken_vase" class="statscard-grid__item">
<div id="item_blood_stain" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Broken Vase
| name  = Blood Stain
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-broken_vase.png
| image  = Space_Gladiators-assassinmod_blood_stain_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_luck
| tags  = stat_lifesteal
| stat1  = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat1  = {{Color|green|+6}} % Life Steal
| stat2 = {{Color|green|+5}} Luck
| stat2  = {{Color|green|+5}} Max HP
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3 = {{Color|red|-4}} Armor
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
}}
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
</div>
</div>
<div id="item_chipset_overcharge" class="statscard-grid__item">
<div id="item_blood_thirsty" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Chipset Overcharge
| name  = Blood Thirsty
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-chipset_overcharge.png
| image  = Space_Gladiators-assassinmod_blood_thirsty_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering stat_attack_speed
| tags  = stat_speed
| stat1  = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have
| stat1  = {{Color|green|+15}} {{Color|green|Damage}} with {{Color|green|Assassin}} weapons
| stat2 = {{Color|green|+2}} Engineering
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 78}}</small></span>
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_attack_speed}}</small></span>
}}
}}
</div>
</div>
<div id="item_coral" class="statscard-grid__item">
<div id="item_broken_glasses" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Coral
| name  = Broken Glasses
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-coral.png
| image  = Space_Gladiators-assassinmod_broken_glasses_icon.png
| rarity = 3
| rarity = 3
| tags  =  
| tags  = item_cursed_letter
| stat1  = Reduce a random negative stat to half its negative value (no effect if no stats are negative) <br><br>Affected stat: ??? <br>Increase: ???
| stat1  = {{Color|green|+12}} % Crit Chance
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat2  = {{Color|grey|Here they are! Oh, they broke...}}
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>item_cursed_letter}}</small></span>
}}
}}
</div>
</div>
<div id="item_curse_ranged" class="statscard-grid__item">
<div id="item_broken_nose" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Curse of the Ranger
| name  = Broken Nose
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-curse_ranged.png
| image  = Space_Gladiators-assassinmod_broken_nose_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage
| tags  = stat_max_hp
| stat1  = Shops no longer sell melee weapons
| stat1  = {{Color|green|+12}} Max HP
| stat2  = {{Color|red|+15%}} Weapons Price
| stat2  = {{Color|red|-15}} Luck
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
}}
}}
</div>
</div>
<div id="item_curse_melee" class="statscard-grid__item">
<div id="item_broken_vase" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Curse of the Warrior
| name  = Broken Vase
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-curse_melee.png
| image  = Space_Gladiators-broken_vase.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage
| tags  = stat_luck
| stat1  = Shops no longer sell ranged weapons
| stat1  = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat2  = {{Color|red|+15%}} Weapons Price
| stat2  = {{Color|green|+5}} Luck
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_outfit_devil_armor" class="statscard-grid__item">
<div id="item_chipset_overcharge" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Devil Armor
| name  = Chipset Overcharge
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-outfit_devil_armor.png
| image  = Space_Gladiators-chipset_overcharge.png
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed
| tags  = stat_engineering stat_attack_speed
| stat1  = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|red|-1}} {{Color|red|Armor}} you have  
| stat1  = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have  
| stat2  = {{Color|red|-2}} Armor
| stat2  = {{Color|green|+2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_attack_speed}}</small></span>
}}
}}
</div>
</div>
<div id="item_dumbbell" class="statscard-grid__item">
<div id="item_coral" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Dumbbell
| name  = Coral
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-dumbbell.png
| image  = Space_Gladiators-coral.png
| rarity = 3
| rarity = 3
| tags  = stat_percent_damage stat_speed
| tags  =  
| stat1  = {{Color|green|+20}} % Damage
| stat1  = Reduce a random negative stat to half its negative value. {{Color|grey|No effect if no stats are negative}} <br><br>Affected stat: ??? <br>Increase: ???
| stat2 = {{Color|green|+6}} % Speed
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat3  = {{Color|red|-8}} Max HP
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_speed}}</small></span>
}}
}}
</div>
</div>
<div id="item_outfit_energy_armor" class="statscard-grid__item">
<div id="item_curse_ranged" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Energy Armor
| name  = Curse of the Ranger
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-outfit_energy_armor.png
| image  = Space_Gladiators-curse_ranged.png
| rarity = 3
| rarity = 3
| tags  = stat_armor
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| stat1  = Shops no longer sell melee weapons
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|red|+15%}} Weapons Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_explosive_vest" class="statscard-grid__item">
<div id="item_curse_melee" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Explosive Vest
| name  = Curse of the Warrior
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-explosive_vest.png
| image  = Space_Gladiators-curse_melee.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering explosive
| tags  = stat_melee_damage
| stat1  = {{Color|green|10}}% chance to explode for {{Color|green|90}} ({{Color|green|{{Color|grey|500%}}{{StatIcon|Engineering}}}}) damage when you take damage. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat1  = Shops no longer sell ranged weapons
| stat2  = {{Color|green|+2}} Engineering
| stat2  = {{Color|red|+15%}} Weapons Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_eyes" class="statscard-grid__item">
<div id="item_cursed_letter" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Eyes
| name  = Cursed Letter
| type  = item
| type  = item
| cat    = Limited (2)
| cat    = Item
| image  = Space_Gladiators-eyes.png
| image  = Space_Gladiators-assassinmod_cursed_letter_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed stat_crit_chance
| tags  = item_broken_glasses
| stat1  = {{Color|green|+20}} % Attack Speed
| stat1  = {{Color|grey|Day 50: I'm scared... I don't know what to do anymore... I've been hiding too much time, but, knowing what happened to Well-Rounded, I don't feel safe anymore... I'm starting to loose my sanity, I don't know to what point I have to get for having my heart disappearing between mourning and blood. I think that trying to survive from aliens without killing them is not an option anymore, I'll have to break my promise, and KILL.}}
| stat2  = {{Color|green|+20}} Range
| stat2  = {{Color|green|+10}} Harvesting
| stat3 = {{Color|red|-10}} Luck
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>item_broken_glasses}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span>
}}
}}
</div>
</div>
<div id="item_fox" class="statscard-grid__item">
<div id="item_outfit_devil_armor" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Fox
| name  = Devil Armor
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-fox.png
| image  = Space_Gladiators-outfit_devil_armor.png
| rarity = 3
| rarity = 3
| tags  = exploration
| tags  = stat_attack_speed
| stat1  = {{Color|green|+150%}} materials dropped from trees
| stat1  = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|red|-1}} {{Color|red|Armor}} you have
| stat2  = More trees spawn
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>exploration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
}}
}}
</div>
</div>
<div id="item_fruit_bag" class="statscard-grid__item">
<div id="item_dumbbell" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Fruit Bag
| name  = Dumbbell
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-fruit_bag.png
| image  = Space_Gladiators-dumbbell.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp
| tags  = stat_percent_damage stat_speed
| stat1  = {{Color|green|+8}} Max HP
| stat1  = {{Color|green|+20}} % Damage
| stat2  = {{Color|green|+5}} HP recovered from consumables
| stat2  = {{Color|green|+6}} % Speed
| stat3  = {{Color|red|-5}} % Life Steal
| stat3  = {{Color|red|-8}} Max HP
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_speed}}</small></span>
}}
}}
</div>
</div>
<div id="item_outfit_gold_armor" class="statscard-grid__item">
<div id="item_outfit_energy_armor" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Gold Armor
| name  = Energy Armor
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-outfit_gold_armor.png
| image  = Space_Gladiators-outfit_energy_armor.png
| rarity = 3
| rarity = 3
| tags  = stat_armor stat_harvesting
| tags  = stat_armor
| stat1  = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Armor}} you have  
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have  
| stat2  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+1}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
}}
}}
</div>
</div>
<div id="item_golden_veins" class="statscard-grid__item">
<div id="item_explosive_vest" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Golden Veins
| name  = Explosive Vest
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-golden_veins.png
| image  = Space_Gladiators-explosive_vest.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage stat_harvesting
| tags  = stat_engineering explosive
| stat1  = {{Color|green|+5}} Melee Damage
| stat1  = {{Color|green|10}}% chance to explode for {{Color|green|90}} ({{Color|green|{{Color|grey|500%}}{{StatIcon|Engineering}}}}) damage when you take damage. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|green|+20}} Harvesting
| stat2 = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-6}} % Damage
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4 = {{Color|red|-3}} Ranged Damage
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>
<div id="item_heart" class="statscard-grid__item">
<div id="item_eyes" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Heart
| name  = Eyes
| type  = item
| type  = item
| cat    = Unique
| cat    = Limited (2)
| image  = Space_Gladiators-heart.png
| image  = Space_Gladiators-eyes.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration stat_speed
| tags  = stat_attack_speed stat_crit_chance
| stat1  = {{Color|green|+8}} Max HP
| stat1  = {{Color|green|+20}} % Attack Speed
| stat2  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|+20}} Range
| stat3 = {{Color|green|+6}} % Speed
| stat3  = {{Color|red|-15}} Luck
| stat4 = {{Color|red|-4}} % Life Steal
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_speed}}</small></span>
}}
}}
</div>
</div>
<div id="item_integrated_chipset" class="statscard-grid__item">
<div id="item_fox" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Integrated Chipset
| name  = Fox
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-integrated_chipset.png
| image  = Space_Gladiators-fox.png
| rarity = 3
| rarity = 3
| tags  = exploration
| tags  = exploration
| stat1  = {{Color|green|20%}} Invulnerability Time
| stat1  = {{Color|green|+100%}} materials dropped from trees
| stat2  = {{Color|red|-5}} % Life Steal
| stat2  = More trees spawn
| stat3 = {{Color|red|-5}} HP Regeneration
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>exploration}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>exploration}}</small></span>
}}
}}
</div>
</div>
<div id="item_jumbee" class="statscard-grid__item">
<div id="item_friendly_photo" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Jumbee
| name  = Friendly Photo
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-jumbee.png
| image  = Space_Gladiators-assassinmod_friendly_photo_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage
| tags  =  
| stat1  = {{Color|green|+30%}} Piercing Damage. Can't go above base damage
| stat1  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|+}}{{Color|green|25}}{{Color|green|%}} Bounce Damage. Can't go above base damage
| stat2  = {{Color|green|+3}} Max HP
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = {{Color|green|+3}} Melee Damage
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat4  = {{Color|red|-5}} % Damage
| stat5  = {{Color|red|-5}} % Crit Chance
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
<div id="item_knowledge" class="statscard-grid__item">
<div id="item_fruit_bag" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Knowledge
| name  = Fruit Bag
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-knowledge.png
| image  = Space_Gladiators-fruit_bag.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering stat_elemental_damage xp_gain
| tags  = stat_max_hp
| stat1  = {{Color|green|+3}} Engineering
| stat1  = {{Color|green|+8}} Max HP
| stat2  = {{Color|green|+3}} Elemental Damage
| stat2  = {{Color|green|+5}} HP recovered from consumables
| stat3  = {{Color|green|+10}} % XP Gain
| stat3  = {{Color|red|-5}} % Life Steal
| stat4 = {{Color|red|-15}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
}}
}}
</div>
</div>
<div id="item_lost_potato" class="statscard-grid__item">
<div id="item_outfit_gold_armor" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Lost Potato
| name  = Gold Armor
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-lost_potato.png
| image  = Space_Gladiators-outfit_gold_armor.png
| rarity = 3
| rarity = 3
| tags  = knockback
| tags  = stat_armor stat_harvesting
| stat1  = {{Color|green|+30}} Knockback
| stat1  = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| stat2  = {{Color|red|-15}} % Damage
| stat2  = {{Color|green|+2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>knockback}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>
<div id="item_maggot_soup" class="statscard-grid__item">
<div id="item_golden_veins" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Maggot Soup
| name  = Golden Veins
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-maggot_soup.png
| image  = Space_Gladiators-golden_veins.png
| rarity = 3
| rarity = 3
| tags  = stat_harvesting
| tags  = stat_melee_damage stat_harvesting
| stat1  = {{Color|green|+25}} Harvesting
| stat1  = {{Color|green|+5}} Melee Damage
| stat2 = {{Color|red|-15}} Max HP
| stat2  = {{Color|green|+20}} Harvesting
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = {{Color|red|-6}} % Damage
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
| stat4 = {{Color|red|-3}} Ranged Damage
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>
<div id="item_marksman_hat" class="statscard-grid__item">
<div id="item_heart" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Marksman Hat
| name  = Heart
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-marksman_hat.png
| image  = Space_Gladiators-heart.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage stat_crit_chance stat_range stat_luck
| tags  = stat_max_hp stat_hp_regeneration stat_speed
| stat1  = {{Color|green|+6}} Ranged Damage
| stat1  = {{Color|green|+8}} Max HP
| stat2  = {{Color|green|+5}} % Crit Chance
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|green|+40}} Range
| stat3  = {{Color|green|+6}} % Speed
| stat4 = {{Color|green|+5}} Luck
| stat4  = {{Color|red|-4}} % Life Steal
| stat5 = {{Color|red|-12}} % Dodge
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_speed}}</small></span>
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_crit_chance<br>stat_range<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_metal_boots" class="statscard-grid__item">
<div id="item_diff_d77_heaven_hell_d2" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Metal Boots
| name  = Heaven or Hell
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-metal_boots.png
| image  = Space_Gladiators-mod_customdifficultymodes_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_armor stat_speed
| tags  =  
| stat1  = {{Color|green|+2}} Armor
| stat1  = {{Color|red|-9999}} Max HP
| stat2  = {{Color|green|+8}} % Speed
| stat2  = {{Color|green|Damage}} modifications are increased by {{Color|green|100%}}
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3 = {{Color|grey|''Damage modifications'' refers to all forms of damage (%Damage, Ranged, Melee, Elemental, Explosion, Piercing, Bounce), and also applies to Engineering}}
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 2}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
<div id="item_metal_scrapper" class="statscard-grid__item">
<div id="item_hockey_mask" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Metal Scrapper
| name  = Hockey Mask
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-metal_scrapper.png
| image  = Space_Gladiators-assassinmod_hockey_mask_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_armor stat_engineering
| tags  =  
| stat1  = {{Color|green|+1}} {{Color|green|Armor}} at the end of a wave
| stat1 = {{Color|green|-3}} % Enemy Speed
| stat2 = {{Color|red|-2}} Engineering
| stat2 = {{Color|green|+5}} % Life Steal
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = {{Color|green|+10}} % Dodge
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
| stat4  = {{Color|red|-50}} Range
| stat5 = {{Color|red|-4}} HP recovered from consumables
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 62}}</small></span>
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
<div id="item_gift" class="statscard-grid__item">
<div id="item_integrated_chipset" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Mystery Gift
| name  = Integrated Chipset
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-gift.png
| image  = Space_Gladiators-integrated_chipset.png
| rarity = 3
| rarity = 3
| tags  =  
| tags  = exploration
| stat1  = Gain {{Color|green|+2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}}
| stat1  = {{Color|green|20%}} Invulnerability Time
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat2  = {{Color|red|-5}} % Life Steal
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat3  = {{Color|red|-5}} HP Regeneration
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>exploration}}</small></span>
}}
}}
</div>
</div>
<div id="item_nanobug" class="statscard-grid__item">
<div id="item_jumbee" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Nanobug
| name  = Jumbee
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-nanobug.png
| image  = Space_Gladiators-jumbee.png
| rarity = 3
| rarity = 3
| tags  = explosive
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have
| stat1  = {{Color|green|+30%}} Piercing Damage. Can't go above base damage
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat2  = {{Color|green|+}}{{Color|green|25}}{{Color|green|%}} Bounce Damage. Can't go above base damage
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_natural_scent" class="statscard-grid__item">
<div id="item_knowledge" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Natural Scent
| name  = Knowledge
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-natural_scent.png
| image  = Space_Gladiators-knowledge.png
| rarity = 3
| rarity = 3
| tags  = stat_crit_chance number_of_enemies
| tags  = stat_engineering stat_elemental_damage xp_gain
| stat1  = {{Color|green|+5}} % Crit Chance
| stat1  = {{Color|green|+3}} Engineering
| stat2  = {{Color|green|+75}} {{Color|green|% Crit Chance}} during the next wave
| stat2  = {{Color|green|+3}} Elemental Damage
| stat3  = {{Color|red|+20}} {{Color|red|Enemies}} during the next wave
| stat3  = {{Color|green|+10}} % XP Gain
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = {{Color|red|-15}} Luck
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>number_of_enemies}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
}}
}}
</div>
</div>
<div id="item_pepper" class="statscard-grid__item">
<div id="item_lost_potato" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Pepper
| name  = Lost Potato
| type  = item
| type  = item
| cat    = Limited (3)
| cat    = Item
| image  = Space_Gladiators-pepper.png
| image  = Space_Gladiators-lost_potato.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage
| tags  = knockback
| stat1  = {{Color|green|+20%}} damage to enemies that are burning
| stat1  = {{Color|green|+30}} Knockback
| stat2  = {{Color|red|-15}} Range
| stat2  = {{Color|red|-15}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>knockback}}</small></span>
}}
}}
</div>
</div>
<div id="item_picture" class="statscard-grid__item">
<div id="item_maggot_soup" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Picture
| name  = Maggot Soup
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-picture.png
| image  = Space_Gladiators-maggot_soup.png
| rarity = 3
| rarity = 3
| tags  = economy
| tags  = stat_harvesting
| stat1  = {{Color|green|-40%}} Reroll Cost
| stat1  = {{Color|green|+35}} Harvesting
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat2  = {{Color|red|-15}} Max HP
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span>
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>
<div id="item_pocket_magician" class="statscard-grid__item">
<div id="item_marksman_hat" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Pocket Magician
| name  = Marksman Hat
| type  = item
| type  = item
| cat    = Limited (2)
| cat    = Unique
| image  = Space_Gladiators-pocket_magician.png
| image  = Space_Gladiators-marksman_hat.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage
| tags  = stat_ranged_damage stat_crit_chance stat_range stat_luck
| stat1  = {{Color|green|+5}} Elemental Damage
| stat1  = {{Color|green|+6}} Ranged Damage
| stat2  = Burning activates {{Color|green|30%}} faster
| stat2  = {{Color|green|+5}} % Crit Chance
| stat3 = {{Color|red|-2}} Armor
| stat3  = {{Color|green|+40}} Range
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = {{Color|green|+5}} Luck
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
| stat5 = {{Color|red|-12}} % Dodge
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_crit_chance<br>stat_range<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_poop" class="statscard-grid__item">
<div id="item_metal_boots" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Poop
| name  = Metal Boots
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-poop.png
| image  = Space_Gladiators-metal_boots.png
| rarity = 3
| rarity = 3
| tags  = stat_percent_damage
| tags  = stat_armor stat_speed
| stat1  = Doubles your current {{Color|green|% Damage}}  
| stat1  = {{Color|green|+2}} Armor
| stat2  = Halves your current {{Color|green|Max HP}}  
| stat2  = {{Color|green|+8}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3 = {{Color|red|-2}} Melee Damage
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span>
}}
}}
</div>
</div>
<div id="item_precious_stone" class="statscard-grid__item">
<div id="item_metal_scrapper" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Precious Stone
| name  = Metal Scrapper
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-precious_stone.png
| image  = Space_Gladiators-metal_scrapper.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage stat_luck
| tags  = stat_armor stat_engineering
| stat1  = {{Color|green|+8}} Elemental Damage
| stat1  = {{Color|green|+1}} {{Color|green|Armor}} at the end of a wave
| stat2  = {{Color|green|+8}} Luck
| stat2 = {{Color|red|-2}} Engineering
| stat3 = {{Color|red|-3}} Engineering
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = {{Color|red|-50}} Range
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_pretty" class="statscard-grid__item">
<div id="item_gift" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Pretty
| name  = Mystery Gift
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-pretty.png
| image  = Space_Gladiators-gift.png
| rarity = 3
| rarity = 3
| tags  = stat_luck
| tags  =  
| stat1  = {{Color|green|+5}} Luck
| stat1  = Gain {{Color|green|+2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}}
| stat2  = {{Color|green|+5}} {{Color|green|Luck}} at the end of a wave
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat3  = {{Color|red|+4}} % Enemy Speed
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_remote_detonator" class="statscard-grid__item">
<div id="item_nail_file" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Remote Detonator
| name  = Nail File
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-remote_detonator.png
| image  = Space_Gladiators-assassinmod_nail_file_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering explosive
| tags  = stat_crit_chance
| stat1  = Enemies have a {{Color|green|15%}} chance to explode for {{Color|green|30}} ({{Color|green|{{StatIcon|Engineering}}}}) damage when they die
| stat1  = {{Color|green|% Crit Chance}} modifications are increased by {{Color|green|25%}}
| stat2 = {{Color|green|+1}} Engineering
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
}}
}}
</div>
</div>
<div id="item_ring" class="statscard-grid__item">
<div id="item_nanobug" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Ring
| name  = Nanobug
| type  = item
| type  = item
| cat    = Limited (5)
| cat    = Unique
| image  = Space_Gladiators-ring.png
| image  = Space_Gladiators-nanobug.png
| rarity = 3
| rarity = 3
| tags  = economy stat_luck
| tags  = explosive
| stat1  = {{Color|green|+15%}} chance to double the value of picked up materials
| stat1  = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have
| stat2  = {{Color|green|+10}} Luck
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = {{Color|red|-4}} Melee Damage
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_seismic_device" class="statscard-grid__item">
<div id="item_natural_scent" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Seismic Device
| name  = Natural Scent
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-seismic_device.png
| image  = Space_Gladiators-natural_scent.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_crit_chance number_of_enemies
| stat1  = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Engineering}}}}) damage to a random enemy when you pick up a material
| stat1  = {{Color|green|+5}} % Crit Chance
| stat2 = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+75}} {{Color|green|% Crit Chance}} during the next wave
| stat3  = {{Color|red|-5}} % Speed
| stat3 = {{Color|red|+20}} {{Color|red|Enemies}} during the next wave
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>number_of_enemies}}</small></span>
}}
}}
</div>
</div>
<div id="item_skull" class="statscard-grid__item">
<div id="item_diff_d77_nohit_d2" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Skull
| name  = No-Hit (D2)
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-skull.png
| image  = Space_Gladiators-mod_customdifficultymodes_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage stat_harvesting
| tags  =  
| stat1 = {{Color|green|+4}} Ranged Damage
| stat1  = {{Color|red|-9999}} Max HP
| stat2  = {{Color|green|+15}} Harvesting
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 2}}</small></span>
| stat3 = {{Color|red|-8}} % Life Steal
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
}}
}}
</div>
</div>
<div id="item_surgical_bot" class="statscard-grid__item">
<div id="item_pepper" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Surgical Bot
| name  = Pepper
| type  = item
| type  = item
| cat    = Item
| cat    = Limited (3)
| image  = Space_Gladiators-surgical_bot.png
| image  = Space_Gladiators-pepper.png
| rarity = 3
| rarity = 3
| tags  = stat_hp_regeneration stat_engineering
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Engineering}} you have
| stat1  = {{Color|green|+20%}} damage to enemies that are burning
| stat2 = {{Color|green|+2}} Engineering
| stat2  = {{Color|red|-15}} Range
| stat3 = {{Color|red|-5}} % Crit Chance
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
<div id="item_precision" class="statscard-grid__item">
<div id="item_picture" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Target Reticle
| name  = Picture
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-precision.png
| image  = Space_Gladiators-picture.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage
| tags  = economy
| stat1  = {{Color|green|+5}} Ranged Damage
| stat1  = {{Color|green|-40%}} Reroll Cost
| stat2 = {{Color|red|-15}} % Attack Speed
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_ugly_face" class="statscard-grid__item">
<div id="item_pocket_magician" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Ugly Face
| name  = Pocket Magician
| type  = item
| type  = item
| cat    = Item
| cat    = Limited (2)
| image  = Space_Gladiators-ugly_face.png
| image  = Space_Gladiators-pocket_magician.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+6}} Melee Damage
| stat1  = {{Color|green|+5}} Elemental Damage
| stat2  = {{Color|green|+6}} Ranged Damage
| stat2  = Burning activates {{Color|green|30%}} faster
| stat3  = {{Color|red|+8}} % Items Price
| stat3  = {{Color|red|-2}} Armor
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_vampirism" class="statscard-grid__item">
<div id="item_poop" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Vampirism
| name  = Poop
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-vampirism.png
| image  = Space_Gladiators-poop.png
| rarity = 3
| rarity = 3
| tags  = stat_lifesteal
| tags  = stat_percent_damage
| stat1  = {{Color|green|+10}} % Life Steal
| stat1  = Doubles your current {{Color|green|% Damage}}  
| stat2  = {{Color|red|-15}} Harvesting
| stat2  = Halves your current {{Color|green|Max HP}}  
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_voodoo_totem" class="statscard-grid__item">
<div id="item_precious_stone" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Voodoo Totem
| name  = Precious Stone
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-voodoo_totem.png
| image  = Space_Gladiators-precious_stone.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage
| tags  = stat_elemental_damage stat_luck
| stat1  = {{Color|green|+6}} {{Color|green|Ranged Damage}} while moving
| stat1  = {{Color|green|+8}} Elemental Damage
| stat2  = {{Color|green|+8}} {{Color|green|Melee Damage}} while standing still
| stat2  = {{Color|green|+8}} Luck
| stat3 = {{Color|red|-15%}} pickup range
| stat3  = {{Color|red|-3}} Engineering
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4 = {{Color|red|-50}} Range
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_outfit_white_armor" class="statscard-grid__item">
<div id="item_pretty" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = White Armor
| name  = Pretty
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-outfit_white_armor.png
| image  = Space_Gladiators-pretty.png
| rarity = 3
| rarity = 3
| tags  = stat_armor
| tags  = stat_luck
| stat1  = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| stat1  = {{Color|green|+5}} Luck
| stat2 = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+5}} {{Color|green|Luck}} at the end of a wave
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3 = {{Color|red|+4}} % Enemy Speed
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_abyssal_pact" class="statscard-grid__item">
<div id="item_reactive_crystal" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Abyssal Pact
| name  = Reactive Crystal
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-abyssal_pact.png
| image  = Space_Gladiators-assassinmod_reactive_crystal_icon.png
| rarity = 4
| rarity = 3
| tags  = stat_lifesteal
| tags  = stat_crit_chance
| stat1  = {{Color|green|+20}} % Life Steal
| stat1  = {{Color|red|-35}} % Damage
| stat2  = {{Color|red|-25}} % Attack Speed
| stat2  = {{Color|green|+8}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3 = Projectiles have {{Color|green|100%}} chance to explode on hit
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
}}
</div>
</div>
<div id="item_asteroid" class="statscard-grid__item">
<div id="item_remote_detonator" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Asteroid
| name  = Remote Detonator
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-asteroid.png
| image  = Space_Gladiators-remote_detonator.png
| rarity = 4
| rarity = 3
| tags  = stat_elemental_damage stat_percent_damage stat_percent_damage
| tags  = stat_engineering explosive
| stat1  = {{Color|green|+10}} Elemental Damage
| stat1  = Enemies have a {{Color|green|15%}} chance to explode for {{Color|green|30}} ({{Color|green|{{StatIcon|Engineering}}}}) damage when they die
| stat2  = {{Color|green|+10}} % Damage
| stat2  = {{Color|green|+1}} Engineering
| stat3  = {{Color|red|-10}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = Attacks have a {{Color|green|100%}} chance to deal {{Color|green|5}}x{{Color|green|10}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
}}
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span>
</div>
}}
<div id="item_ring" class="statscard-grid__item">
</div>
{{StatsCard
<div id="item_barbarian_curse" class="statscard-grid__item">
| name  = Ring
{{StatsCard
| type  = item
| name  = Barbarian's Curse
| cat    = Limited (5)
| image  = Space_Gladiators-ring.png
| rarity = 3
| tags  = economy stat_luck
| stat1  = {{Color|green|+15%}} chance to double the value of picked up materials
| stat2  = {{Color|green|+10}} Luck
| stat3  = {{Color|red|-4}} Melee Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
}}
</div>
<div id="item_seismic_device" class="statscard-grid__item">
{{StatsCard
| name  = Seismic Device
| type  = item
| cat    = Item
| image  = Space_Gladiators-seismic_device.png
| rarity = 3
| tags  = stat_engineering
| stat1  = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Engineering}}}}) damage to a random enemy when you pick up a material
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-5}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_skull" class="statscard-grid__item">
{{StatsCard
| name  = Skull
| type  = item
| cat    = Item
| image  = Space_Gladiators-skull.png
| rarity = 3
| tags  = stat_ranged_damage stat_harvesting
| stat1  = {{Color|green|+4}} Ranged Damage
| stat2  = {{Color|green|+15}} Harvesting
| stat3  = {{Color|red|-8}} % Life Steal
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_surgical_bot" class="statscard-grid__item">
{{StatsCard
| name  = Surgical Bot
| type  = item
| cat    = Item
| image  = Space_Gladiators-surgical_bot.png
| rarity = 3
| tags  = stat_hp_regeneration stat_engineering
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Engineering}} you have
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-5}} % Crit Chance
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_precision" class="statscard-grid__item">
{{StatsCard
| name  = Target Reticle
| type  = item
| cat    = Unique
| image  = Space_Gladiators-precision.png
| rarity = 3
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+5}} Ranged Damage
| stat2  = {{Color|red|-20}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_ugly_face" class="statscard-grid__item">
{{StatsCard
| name  = Ugly Face
| type  = item
| cat    = Item
| image  = Space_Gladiators-ugly_face.png
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage
| stat1  = {{Color|green|+6}} Melee Damage
| stat2  = {{Color|green|+6}} Ranged Damage
| stat3  = {{Color|red|+8}} % Items Price
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_vampirism" class="statscard-grid__item">
{{StatsCard
| name  = Vampirism
| type  = item
| cat    = Item
| image  = Space_Gladiators-vampirism.png
| rarity = 3
| tags  = stat_lifesteal
| stat1  = {{Color|green|+10}} % Life Steal
| stat2  = {{Color|red|-15}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
</div>
<div id="item_voodoo_totem" class="statscard-grid__item">
{{StatsCard
| name  = Voodoo Totem
| type  = item
| cat    = Item
| image  = Space_Gladiators-voodoo_totem.png
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage
| stat1  = {{Color|green|+6}} {{Color|green|Ranged Damage}} while moving
| stat2  = {{Color|green|+8}} {{Color|green|Melee Damage}} while standing still
| stat3  = {{Color|red|-15%}} pickup range
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_outfit_white_armor" class="statscard-grid__item">
{{StatsCard
| name  = White Armor
| type  = item
| cat    = Unique
| image  = Space_Gladiators-outfit_white_armor.png
| rarity = 3
| tags  = stat_armor
| stat1  = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| stat2  = {{Color|green|+1}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
}}
</div>
<div id="item_abyssal_pact" class="statscard-grid__item">
{{StatsCard
| name  = Abyssal Pact
| type  = item
| cat    = Item
| image  = Space_Gladiators-abyssal_pact.png
| rarity = 4
| tags  = stat_lifesteal
| stat1  = {{Color|green|+20}} % Life Steal
| stat2  = {{Color|red|-25}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
</div>
<div id="item_assassins_desire" class="statscard-grid__item">
{{StatsCard
| name  = Assassin's Desire
| type  = item
| cat    = Item
| image  = Space_Gladiators-assassinmod_assassins_desire_icon.png
| rarity = 4
| tags  = stat_dodge
| stat1  = {{Color|green|+2}} {{Color|green|% Crit Chance}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have
| stat2  = {{Color|red|-25}} Harvesting
| stat3  = {{Color|green|+7}} % Life Steal
| stat4  = {{Color|red|-6}} Armor
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 98}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_asteroid" class="statscard-grid__item">
{{StatsCard
| name  = Asteroid
| type  = item
| cat    = Unique
| image  = Space_Gladiators-asteroid.png
| rarity = 4
| tags  = stat_elemental_damage stat_percent_damage stat_percent_damage
| stat1  = {{Color|green|+10}} Elemental Damage
| stat2  = {{Color|green|+10}} % Damage
| stat3  = {{Color|red|-10}} % Speed
| stat4  = Attacks have a {{Color|green|100%}} chance to deal {{Color|green|5}}x{{Color|green|10}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span>
}}
</div>
<div id="item_barbarian_curse" class="statscard-grid__item">
{{StatsCard
| name  = Barbarian's Curse
| type  = item
| cat    = Item
| image  = Space_Gladiators-barbarian_curse.png
| rarity = 4
| tags  = stat_percent_damage
| stat1  = {{Color|green|+75}} % Damage
| stat2  = {{Color|red|-25}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
</div>
<div id="item_berserker_mask" class="statscard-grid__item">
{{StatsCard
| name  = Berserker's Mask
| type  = item
| cat    = Item
| image  = Space_Gladiators-berserker_mask.png
| rarity = 4
| tags  = stat_attack_speed stat_speed
| stat1  = {{Color|green|+50}} % Attack Speed
| stat2  = {{Color|green|+15}} % Speed
| stat3  = You take {{Color|green|2}} damage per second (does not give invulnerability time)
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
}}
</div>
<div id="item_big_belly" class="statscard-grid__item">
{{StatsCard
| name  = Big Belly
| type  = item
| cat    = Item
| image  = Space_Gladiators-assassinmod_big_belly_icon.png
| rarity = 4
| tags  = consumable_heal
| stat1  = {{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|1}} {{Color|green|Consumable Heal}} you have
| stat2  = {{Color|red|-15}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 120}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>consumable_heal}}</small></span>
}}
</div>
<div id="item_big_nose" class="statscard-grid__item">
{{StatsCard
| name  = Big Nose
| type  = item
| cat    = Unique
| image  = Space_Gladiators-big_nose.png
| rarity = 4
| tags  = stat_percent_damage
| stat1  = {{Color|red|+85}} % Items Price
| stat2  = {{Color|green|Damage}} modifications are increased by {{Color|green|100%}}
| stat3  = {{Color|grey|Applies to ALL damage modifications}}
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
</div>
<div id="item_captured_energy" class="statscard-grid__item">
{{StatsCard
| name  = Captured Energy
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-barbarian_curse.png
| image  = Space_Gladiators-captured_energy.png
| rarity = 4
| rarity = 4
| tags  = stat_percent_damage
| tags  = stat_engineering stat_elemental_damage xp_gain
| stat1  = {{Color|green|+75}} % Damage
| stat1  = {{Color|green|+8}} Engineering
| stat2 = {{Color|red|-20}} Max HP
| stat2  = {{Color|green|+8}} Elemental Damage
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat3  = {{Color|green|+8}} % XP Gain
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
| stat4  = {{Color|red|-50}} Range
| stat5 = {{Color|red|-10}} Max HP
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
}}
}}
</div>
</div>
<div id="item_berserker_mask" class="statscard-grid__item">
<div id="item_statuette" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Berserker's Mask
| name  = Golden Statue
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-berserker_mask.png
| image  = Space_Gladiators-statuette.png
| rarity = 4
| rarity = 4
| tags  = stat_attack_speed stat_speed
| tags  = economy stat_luck
| stat1  = {{Color|green|+50}} % Attack Speed
| stat1  = {{Color|green|-20}} % Items Price
| stat2  = {{Color|green|+15}} % Speed
| stat2  = {{Color|green|+40}} Luck
| stat3  = You take {{Color|green|3}} damage per second (does not give invulnerability time)
| stat3  = {{Color|red|-20}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_big_nose" class="statscard-grid__item">
<div id="item_lost_souls_cape" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Big Nose
| name  = Lost Soul's Cape
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Space_Gladiators-big_nose.png
| image  = Space_Gladiators-lost_souls_cape.png
| rarity = 4
| rarity = 4
| tags  = stat_percent_damage
| tags  = stat_ranged_damage
| stat1  = {{Color|red|+85}} % Items Price
| stat1  = {{Color|green|3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|green|Damage}} modifications are increased by {{Color|green|100%}}
| stat2 = {{Color|red|-2}} Armor
| stat3 = {{Color|grey|Applies to ALL damage modifications}}
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_captured_energy" class="statscard-grid__item">
<div id="item_old_journal" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Captured Energy
| name  = Old Journal
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Space_Gladiators-captured_energy.png
| image  = Space_Gladiators-assassinmod_old_journal_icon.png
| rarity = 4
| rarity = 4
| tags  = stat_engineering stat_elemental_damage xp_gain
| tags  =  
| stat1  = {{Color|green|+8}} Engineering
| stat1  = {{Color|grey|page 49 (all other pages seem to be ripped off) wow, the time passes so quickly... i mean, why did this all started? this was a normal society, we had each other like a family, we protected the most fragile members from the aliens, and we were happy, but suddenly all changed... for any reason, one-arm begun to behave quite weirdly, they were angrier, stronger, and its eyes looked like trying to find something... kill something... that's when homicide alarms ringed, and everyone was in fear, of when was the next attack having place... yesterday i got a message in a card, from one-arm, he says he wants to battle...}}
| stat2  = {{Color|green|+8}} Elemental Damage
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 79}}</small></span>
| stat3  = {{Color|green|+8}} % XP Gain
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4  = {{Color|red|-50}} Range
| stat5  = {{Color|red|-10}} Max HP
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
}}
}}
</div>
</div>
<div id="item_statuette" class="statscard-grid__item">
<div id="item_one_arms_corpse" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Golden Statue
| name  = One-arm's Corpse
| type  = item
| type  = item
| cat    = Unique
| cat    = Item
| image  = Space_Gladiators-statuette.png
| image  = Space_Gladiators-assassinmod_one_arms_corpse_icon.png
| rarity = 4
| rarity = 4
| tags  = economy stat_luck
| tags  = stat_luck
| stat1  = {{Color|green|-20}} % Items Price
| stat1  = {{Color|green|+25}} Luck
| stat2  = {{Color|green|+40}} Luck
| stat2  = {{Color|green|+8}} Knockback
| stat3  = {{Color|red|-20}} % Speed
| stat3  = {{Color|red|-20}} HP Regeneration
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = {{Color|grey|Finally, someone ended this nightmare}}
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
}}
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
</div>
<div id="item_lost_souls_cape" class="statscard-grid__item">
{{StatsCard
| name  = Lost Soul's Cape
| type  = item
| cat    = Unique
| image  = Space_Gladiators-lost_souls_cape.png
| rarity = 4
| tags  = stat_ranged_damage
| stat1  = {{Color|green|3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|red|-2}} Armor
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,828: Line 2,121:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
}}
</div>
<div id="item_psinas_little_locust" class="statscard-grid__item">
{{StatsCard
| name  = Psina's Little Locust
| type  = item
| cat    = Item
| image  = Space_Gladiators-assassinmod_psinas_little_locust_icon.png
| rarity = 4
| tags  = piercing
| stat1  = All projectiles gain homing
| stat2  = Projectiles pierce through {{Color|green|1}} additional target
| stat3  = {{Color|red|-100}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 200}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>piercing}}</small></span>
}}
}}
</div>
</div>

Revision as of 11:53, 23 February 2023

< Back to Mod:Invasion


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These items are for version: 0.11.0. This version hasn't been released yet.

Current items total: 148 (15, 52, 65, 16)


❌ ✔️

I II III IV

📦 👁️ 🏷️

Batteries
Item
  • +1 Engineering
  • +2 % Speed
  • -2 Harvesting

Bell
Limited (40)
  • -1 % Enemy health
  • -1 Max HP

Blood Drop
Item
  • +2 % Life Steal
  • -2 Max HP

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Brick
Item
  • +3 Max HP
  • -2 % Speed

Cactus
Item
  • +2 Melee Damage
  • +2 HP Regeneration
  • -3 Luck
  • +8 % Crit Chance
  • -3 Max HP

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -5 % Damage

Horn
Item
  • +2 Melee Damage
  • -5 Range

Horse Shoe
Item
  • +3 % Dodge
  • -1 % Life Steal

Necklace
Item
  • +1 Elemental Damage
  • +5 Luck
  • -2 % Attack Speed

Stitched Bag
Item
  • +2 Max HP
  • +5 Harvesting
  • -2 % Attack Speed

Turtle
Item
  • +1 Melee Damage
  • +1 Armor
  • -2 % Speed

Waffle
Item
  • +3 Max HP
  • +2 % Speed
  • -3 % Damage
  • +2 Melee Damage
  • +1 Ranged Damage
  • -7 Harvesting
  • +2 % Damage for every permanent 5 % XP Gain you have
  • -6 % Crit Chance

Aggressive Critter
Unique
  • +3 % Attack Speed at the end of a wave
  • -5 Harvesting

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Beard
Item
  • +3 Elemental Damage
  • +1 Armor
  • -5 % Crit Chance

Belt
Item
  • +5 Max HP
  • +4 % Speed
  • -2 Ranged Damage

Blobfish
Item
  • +10 % Damage
  • +5 % Items Price

Bloody Shield
Unique
  • 1 Melee Damage when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Bloody Tooth
Limited (32)
  • +3 Melee Damage
  • -3 Max HP

Blueprint
Item
  • +2 Engineering
  • +8 Luck
  • -2 % Speed

Brain
Item
  • +2 Engineering
  • +5 % Crit Chance
  • -2 HP Regeneration

Bully Helmet
Limited (3)
  • +3 Ranged Damage
  • +3 % Enemy Speed
  • +4% Enemies

Chocolate
Item
  • +6 Max HP
  • -5 % Speed
  • +12 % Attack Speed
  • +3 % Life Steal
  • -6 Max HP
  • -5 % Dodge

Cross
Item
  • +4 HP Regeneration
  • +8 Luck
  • -10 Harvesting

Crutch
Item
  • +18 Harvesting
  • -2 Max HP
  • -4 % Speed

Cursed Octopus
Unique
  • +30 Range for every different weapon you have
  • -4 Max HP

Dead Fish
Item
  • +4 Melee Damage
  • +3 % Enemy Speed

Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have

Disgusting
Unique
  • +3 % Damage for every -1 Harvesting you have
  • -5 Harvesting

Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -5 Harvesting

Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

Energy Shield
Unique
  • 1 Engineering when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Enhanced Fruits
Limited (3)
  • +3 materials when you pick up a fruit

Enhanced Waffle
Item
  • +5 Max HP
  • +2 Engineering
  • -2 Armor

Explosive Barrel
Unique
  • Crates explode for 150 (300%) when you collect them

Explosive Critter
Unique
  • +3 % Explosion Size at the end of a wave
  • -5 Harvesting

Family Heirloom
Unique
  • Turrets gain +20% Crit Chance
  • +4 % Crit Chance

Fly Head
Item
  • +30 Range
  • +4 % Speed
  • +3 % Dodge
  • -4 Max HP

Full Moon
Item
  • +6 % Damage
  • +2 HP Regeneration
  • -20 Range

Hairy Foot
Limited (2)
  • +2 % Life Steal
  • +2 HP Regeneration
  • +3 % Items Price

Improvised Armor
Item
  • +5 Armor
  • -10 % Speed

Jacob's Pride
Item
  • +5 % Crit Chance
  • -2 Ranged Damage

Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

Lava Balls
Item
  • +3 Elemental Damage
  • -1 Ranged Damage

Little Rocks
Item
  • +3 Ranged Damage
  • -4 % Dodge
  • -3 % Speed

Lotus
Item
  • +2 Ranged Damage
  • +1 Elemental Damage
  • -15 Range

Lucky Shield
Unique
  • 2 Luck when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Maggot Bag
Item
  • +12 Harvesting
  • +3 HP Regeneration
  • -15 Luck

Magnet
Unique
  • +50% pickup range
  • +4 % Enemy Speed

Magnificent Egg
Item
  • +1 Armor
  • +10 Harvesting
  • -3 Engineering

Monk's Blessing
Item
  • +5 Armor
  • -1 Armor for every 300 Materials you have

Mystery Machine
Limited (4)
  • Gain +1 to 2 random stats when you level up
  • +15 % Items Price

Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

Pet Food
Item
  • +3 % Damage for every 1 Structure you have

Rich Critter
Unique
  • +1 % Double Material Chance at the end of a wave
  • -5 Harvesting

Siphoning Shield
Unique
  • 2 Max HP when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Small Hand
Item
  • +8 % Attack Speed
  • -1 Melee Damage

Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -3 HP Regeneration

Spiky Shell
Item
  • +1 Armor
  • +4 HP Regeneration
  • -5 % Dodge
  • +12 % Crit Chance while standing still
  • -4 % Speed

Tactician's Mustache
Item
  • +2 Engineering
  • +20 % Explosion Damage
  • -2 Armor

Water Bottle
Item
  • +3 Max HP
  • +5 Harvesting
  • +1 HP recovered from consumables
  • -2 Elemental Damage

Alien Artifact Alpha
Unique
  • +15 % Attack Speed
  • -3 % Attack Speed when you take damage until the end of the wave

Alien Artifact Omega
Unique
  • +15 % Speed
  • -3 % Speed when you take damage until the end of the wave

Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

Alien Hat
Unique
  • +4 % Attack Speed every 5 seconds until the end of the wave
  • -1 Armor every 5 seconds until the end of the wave

Alien Liver
Item
  • +2 Harvesting for every 1 HP Regeneration you have
  • -8 Max HP

Ammo Box
Item
  • Shops always sell weapons at tier II or above
  • +20% Weapons Price

Ankh
Item
  • +6 HP Regeneration
  • -5 % Damage

Baby Clothes
Unique
  • +15 % Dodge
  • -2 % Crit Chance when you take damage until the end of the wave

Backpack
Item
  • Increase your weapon slots by +1
  • -5 % Damage

Ball and Chain
Item
  • +35 % Damage
  • -20 % Speed

Barrel
Item
  • -20 % Enemy Speed
  • -15 % Crit Chance

Blood Fuel
Unique
  • 5 % Attack Speed when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
  • -1 Armor when you take damage until the end of the wave
  • +6 % Life Steal
  • +5 Max HP
  • -4 Armor
  • +15 Damage with Assassin weapons
  • +12 % Crit Chance
  • Here they are! Oh, they broke...
  • +12 Max HP
  • -15 Luck

Broken Vase
Unique
  • 100% chance to deal 1 (50%) damage to a random enemy when an enemy dies
  • +5 Luck

Chipset Overcharge
Unique
  • +2 % Attack Speed for every 1 Engineering you have
  • +2 Engineering

Coral
Unique
  • Reduce a random negative stat to half its negative value. No effect if no stats are negative

    Affected stat: ???
    Increase: ???

Curse of the Ranger
Unique
  • Shops no longer sell melee weapons
  • +15% Weapons Price

Curse of the Warrior
Unique
  • Shops no longer sell ranged weapons
  • +15% Weapons Price
  • Day 50: I'm scared... I don't know what to do anymore... I've been hiding too much time, but, knowing what happened to Well-Rounded, I don't feel safe anymore... I'm starting to loose my sanity, I don't know to what point I have to get for having my heart disappearing between mourning and blood. I think that trying to survive from aliens without killing them is not an option anymore, I'll have to break my promise, and KILL.
  • +10 Harvesting

Devil Armor
Unique
  • +8 % Attack Speed for every -1 Armor you have
  • -2 Armor

Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

Energy Armor
Unique
  • +3 % Attack Speed for every 1 Armor you have
  • +1 Armor

Explosive Vest
Unique
  • 10% chance to explode for 90 (500%) damage when you take damage. Doesn't trigger with items/traits that don't give invulnerability time
  • +2 Engineering

Eyes
Limited (2)
  • +20 % Attack Speed
  • +20 Range
  • -15 Luck

Fox
Unique
  • +100% materials dropped from trees
  • More trees spawn
  • +3 HP Regeneration
  • +3 Max HP
  • +3 Melee Damage
  • -5 % Damage
  • -5 % Crit Chance

Fruit Bag
Item
  • +8 Max HP
  • +5 HP recovered from consumables
  • -5 % Life Steal

Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +6 % Speed
  • -4 % Life Steal
  • -9999 Max HP
  • Damage modifications are increased by 100%
  • Damage modifications refers to all forms of damage (%Damage, Ranged, Melee, Elemental, Explosion, Piercing, Bounce), and also applies to Engineering
  • -3 % Enemy Speed
  • +5 % Life Steal
  • +10 % Dodge
  • -50 Range
  • -4 HP recovered from consumables

Integrated Chipset
Item
  • 20% Invulnerability Time
  • -5 % Life Steal
  • -5 HP Regeneration

Jumbee
Unique
  • +30% Piercing Damage. Can't go above base damage
  • +25% Bounce Damage. Can't go above base damage

Knowledge
Item
  • +3 Engineering
  • +3 Elemental Damage
  • +10 % XP Gain
  • -15 Luck

Lost Potato
Item
  • +30 Knockback
  • -15 % Damage

Maggot Soup
Item
  • +35 Harvesting
  • -15 Max HP

Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

Metal Boots
Item
  • +2 Armor
  • +8 % Speed
  • -2 Melee Damage

Metal Scrapper
Unique
  • +1 Armor at the end of a wave
  • -2 Engineering

Mystery Gift
Unique
  • Gain +2 random items at the end of the next wave. Items and tiers are random and unaffected by Luck
  • % Crit Chance modifications are increased by 25%

Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have

Natural Scent
Item
  • +5 % Crit Chance
  • +75 % Crit Chance during the next wave
  • +20 Enemies during the next wave
  • -9999 Max HP

Pepper
Limited (3)
  • +20% damage to enemies that are burning
  • -15 Range

Picture
Unique
  • -40% Reroll Cost

Pocket Magician
Limited (2)
  • +5 Elemental Damage
  • Burning activates 30% faster
  • -2 Armor

Poop
Unique
  • Doubles your current % Damage
  • Halves your current Max HP

Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

Pretty
Item
  • +5 Luck
  • +5 Luck at the end of a wave
  • +4 % Enemy Speed
  • -35 % Damage
  • +8 % Crit Chance
  • Projectiles have 100% chance to explode on hit

Remote Detonator
Unique
  • Enemies have a 15% chance to explode for 30 () damage when they die
  • +1 Engineering

Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +10 Luck
  • -4 Melee Damage

Seismic Device
Item
  • 50% chance to deal 1 () damage to a random enemy when you pick up a material
  • +2 Engineering
  • -5 % Speed

Skull
Item
  • +4 Ranged Damage
  • +15 Harvesting
  • -8 % Life Steal

Surgical Bot
Item
  • +1 HP Regeneration for every 2 Engineering you have
  • +2 Engineering
  • -5 % Crit Chance

Target Reticle
Unique
  • +5 Ranged Damage
  • -20 % Attack Speed

Ugly Face
Item
  • +6 Melee Damage
  • +6 Ranged Damage
  • +8 % Items Price

Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

Voodoo Totem
Item
  • +6 Ranged Damage while moving
  • +8 Melee Damage while standing still
  • -15% pickup range

White Armor
Unique
  • +2 % Dodge for every 1 Armor you have
  • +1 Armor

Abyssal Pact
Item
  • +20 % Life Steal
  • -25 % Attack Speed
  • +2 % Crit Chance for every 1 % Dodge you have
  • -25 Harvesting
  • +7 % Life Steal
  • -6 Armor

Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x10 () burning damage

Barbarian's Curse
Item
  • +75 % Damage
  • -25 Max HP

Berserker's Mask
Item
  • +50 % Attack Speed
  • +15 % Speed
  • You take 2 damage per second (does not give invulnerability time)
  • +1 Armor for every 1 Consumable Heal you have
  • -15 % Speed

Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%
  • Applies to ALL damage modifications

Captured Energy
Item
  • +8 Engineering
  • +8 Elemental Damage
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

Golden Statue
Unique
  • -20 % Items Price
  • +40 Luck
  • -20 % Speed

Lost Soul's Cape
Unique
  • 3 Ranged Damage when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
  • -2 Armor
  • page 49 (all other pages seem to be ripped off) wow, the time passes so quickly... i mean, why did this all started? this was a normal society, we had each other like a family, we protected the most fragile members from the aliens, and we were happy, but suddenly all changed... for any reason, one-arm begun to behave quite weirdly, they were angrier, stronger, and its eyes looked like trying to find something... kill something... that's when homicide alarms ringed, and everyone was in fear, of when was the next attack having place... yesterday i got a message in a card, from one-arm, he says he wants to battle...
  • +25 Luck
  • +8 Knockback
  • -20 HP Regeneration
  • Finally, someone ended this nightmare

Pants Ant
Unique
  • You can’t stop moving
  • +25 % Attack Speed
  • +15 % Speed
  • All projectiles gain homing
  • Projectiles pierce through 1 additional target
  • -100 % Damage

Red Laser
Item
  • +50 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +15 % Crit Chance

Sir Bronnie's Armor
Unique
  • +3 % Dodge when you take damage until the end of the wave
  • +3 % Speed when you take damage until the end of the wave
  • +5 Armor