From Brotato Wiki

Darkly77 (talk | contribs)
updates
Darkly77 (talk | contribs)
updates
Line 9: Line 9:
These items are for version: '''0.11.0'''. This version hasn't been released yet.
These items are for version: '''0.11.0'''. This version hasn't been released yet.


Current items total: 127 <small>({{Color|tier1|12}}, {{Color|tier2|50}}, {{Color|tier3|55}}, {{Color|tier4|10}})</small>
Current items total: 127 <small>({{Color|tier1|13}}, {{Color|tier2|49}}, {{Color|tier3|54}}, {{Color|tier4|11}})</small>




Line 29: Line 29:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_speed}}</small></span>
}}
</div>
<div id="item_bell" class="statscard-grid__item">
{{StatsCard
| name  = Bell
| type  = item
| cat    = Limited (40)
| image  = Space_Gladiators-bell.png
| rarity = 1
| tags  =
| stat1  = {{Color|red|-2}} % Enemy health
| stat2  = {{Color|red|-1}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
Line 201: Line 215:
| tags  = stat_attack_speed critter
| tags  = stat_attack_speed critter
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} at the end of a wave
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span>
Line 232: Line 246:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_armor}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_armor}}</small></span>
}}
</div>
<div id="item_bell" class="statscard-grid__item">
{{StatsCard
| name  = Bell
| type  = item
| cat    = Item
| image  = Space_Gladiators-bell.png
| rarity = 2
| tags  = stat_engineering
| stat1  = {{Color|green|+1}} Engineering
| stat2  = {{Color|green|+3}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 287: Line 287:
| stat1  = {{Color|green|1}} {{Color|green|Melee Damage}} when you dodge until the end of the wave
| stat1  = {{Color|green|1}} {{Color|green|Melee Damage}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3 = {{Color|red|-2}} % Speed
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_dodge}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 458: Line 459:
| tags  = stat_speed critter
| tags  = stat_speed critter
| stat1  = {{Color|green|+1}} {{Color|green|% Speed}} at the end of a wave
| stat1  = {{Color|green|+1}} {{Color|green|% Speed}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span>
Line 488: Line 489:
| stat1  = {{Color|green|1}} {{Color|green|Engineering}} when you dodge until the end of the wave
| stat1  = {{Color|green|1}} {{Color|green|Engineering}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3 = {{Color|red|-2}} % Speed
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_dodge}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 542: Line 544:
| tags  = explosive critter
| tags  = explosive critter
| stat1  = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave
| stat1  = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span>
Line 602: Line 604:
| stat1  = {{Color|green|+2}} % Life Steal
| stat1  = {{Color|green|+2}} % Life Steal
| stat2  = {{Color|green|+2}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|+2}} % Items Price
| stat3  = {{Color|red|+3}} % Items Price
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
Line 690: Line 692:
| stat1  = {{Color|green|+2}} Ranged Damage
| stat1  = {{Color|green|+2}} Ranged Damage
| stat2  = {{Color|green|+1}} Elemental Damage
| stat2  = {{Color|green|+1}} Elemental Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3 = {{Color|red|-15}} Range
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage}}</small></span>
}}
}}
</div>
</div>
Line 704: Line 707:
| stat1  = {{Color|green|2}} {{Color|green|Luck}} when you dodge until the end of the wave
| stat1  = {{Color|green|2}} {{Color|green|Luck}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3 = {{Color|red|-2}} % Speed
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_dodge}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 732: Line 736:
| tags  = pickup
| tags  = pickup
| stat1  = {{Color|green|+50%}} pickup range
| stat1  = {{Color|green|+50%}} pickup range
| stat2  = {{Color|red|+6}} % Enemy Speed
| stat2  = {{Color|red|+4}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
Line 775: Line 779:
| tags  =  
| tags  =  
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat2  = Gain {{Color|red|-20}} less materials from recycling items
| stat2  = Gain {{Color|red|-20}} % less materials from recycling items
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
Line 817: Line 821:
| tags  = pickup critter
| tags  = pickup critter
| stat1  = {{Color|green|+1}} {{Color|green|% Double Material Chance}} at the end of a wave
| stat1  = {{Color|green|+1}} {{Color|green|% Double Material Chance}} at the end of a wave
| stat2  = {{Color|red|-3}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span>
Line 832: Line 836:
| stat1  = {{Color|green|2}} {{Color|green|Max HP}} when you dodge until the end of the wave
| stat1  = {{Color|green|2}} {{Color|green|Max HP}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3 = {{Color|red|-2}} % Speed
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_dodge}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 891: Line 896:
| stat1  = {{Color|green|+2}} Engineering
| stat1  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+20}} % Explosion Damage
| stat2  = {{Color|green|+20}} % Explosion Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat3 = {{Color|red|-2}} Armor
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
}}
}}
</div>
</div>
Line 990: Line 996:
| rarity = 3
| rarity = 3
| tags  =  
| tags  =  
| stat1  = Shops always sell weapons at tier II or above
| stat1  = Shops always sell weapons at tier {{Color|green|II}} or above
| stat2  = {{Color|red|+20%}} Weapons Price
| stat2  = {{Color|red|+20%}} Weapons Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
Line 1,019: Line 1,025:
| tags  = stat_dodge
| tags  = stat_dodge
| stat1  = {{Color|green|+15}} % Dodge
| stat1  = {{Color|green|+15}} % Dodge
| stat2  = {{Color|red|-3}} {{Color|red|% Crit Chance}} when you take damage until the end of the wave
| stat2  = {{Color|red|-2}} {{Color|red|% Crit Chance}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
Line 1,075: Line 1,081:
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed
| tags  = stat_attack_speed
| stat1  = {{Color|green|+5}} {{Color|green|% Attack Speed}} when you take damage until the end of the wave
| stat1  = {{Color|green|5}} {{Color|green|% Attack Speed}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|red|-1}} {{Color|red|Armor}} when you take damage until the end of the wave
| stat2  = {{Color|red|-1}} {{Color|red|Armor}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
Line 1,351: Line 1,357:
| tags  = knockback
| tags  = knockback
| stat1  = {{Color|green|+30}} Knockback
| stat1  = {{Color|green|+30}} Knockback
| stat2  = {{Color|red|-20}} % Damage
| stat2  = {{Color|red|-15}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>knockback}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>knockback}}</small></span>
}}
</div>
<div id="item_lost_souls_cape" class="statscard-grid__item">
{{StatsCard
| name  = Lost Soul's Cape
| type  = item
| cat    = Item
| image  = Space_Gladiators-lost_souls_cape.png
| rarity = 3
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,465: Line 1,457:
| stat1  = {{Color|green|+5}} % Crit Chance
| stat1  = {{Color|green|+5}} % Crit Chance
| stat2  = {{Color|green|+75}} {{Color|green|% Crit Chance}} during the next wave
| stat2  = {{Color|green|+75}} {{Color|green|% Crit Chance}} during the next wave
| stat3  = {{Color|green|+20}} {{Color|red|Enemies}} during the next wave
| stat3  = {{Color|red|+20}} {{Color|red|Enemies}} during the next wave
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>number_of_enemies}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>number_of_enemies}}</small></span>
Line 1,626: Line 1,618:
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Engineering}} you have  
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Engineering}} you have  
| stat2  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3 = {{Color|red|-5}} % Crit Chance
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 1,806: Line 1,799:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
}}
</div>
<div id="item_lost_souls_cape" class="statscard-grid__item">
{{StatsCard
| name  = Lost Soul's Cape
| type  = item
| cat    = Unique
| image  = Space_Gladiators-lost_souls_cape.png
| rarity = 4
| tags  = stat_ranged_damage
| stat1  = {{Color|green|3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>

Revision as of 13:41, 17 February 2023

< Back to Mod:Invasion


This page content was automatically generated so may have issues.

This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.


These items are for version: 0.11.0. This version hasn't been released yet.

Current items total: 127 (13, 49, 54, 11)


❌ ✔️

I II III IV

📦 👁️ 🏷️

Batteries
Item
  • +1 Engineering
  • +2 % Speed
  • -2 Harvesting

Bell
Limited (40)
  • -2 % Enemy health
  • -1 Max HP

Blood Drop
Item
  • +2 % Life Steal
  • -2 Max HP

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Brick
Item
  • +3 Max HP
  • -2 % Speed

Cactus
Item
  • +2 Melee Damage
  • +2 HP Regeneration
  • -3 Luck

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -2 % Damage

Horn
Item
  • +2 Melee Damage
  • -5 Range

Horse Shoe
Item
  • +3 % Dodge
  • -1 % Life Steal

Necklace
Item
  • +1 Elemental Damage
  • +5 Luck
  • -2 % Attack Speed

Stitched Bag
Item
  • +2 Max HP
  • +5 Harvesting
  • -2 % Attack Speed

Turtle
Item
  • +1 Melee Damage
  • +1 Armor
  • -1 % Speed

Waffle
Item
  • +3 Max HP
  • +2 % Speed
  • -3 % Damage

Aggressive Critter
Unique
  • +3 % Attack Speed at the end of a wave
  • -5 Harvesting

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Beard
Item
  • +3 Elemental Damage
  • +1 Armor
  • -5 % Crit Chance

Belt
Item
  • +5 Max HP
  • +4 % Speed
  • -2 Ranged Damage

Blobfish
Item
  • +10 % Damage
  • +5 % Items Price

Bloody Shield
Unique
  • 1 Melee Damage when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Bloody Tooth
Limited (32)
  • +3 Melee Damage
  • -3 Max HP

Blueprint
Item
  • +2 Engineering
  • +8 Luck
  • -2 % Speed

Brain
Item
  • +2 Engineering
  • +5 % Crit Chance
  • -2 HP Regeneration

Bully Helmet
Limited (10)
  • +3 Ranged Damage
  • +3 % Enemy Speed
  • +3% Enemies

Chocolate
Item
  • +6 Max HP
  • -5 % Speed

Cross
Item
  • +4 HP Regeneration
  • +8 Luck
  • -10 Harvesting

Crutch
Item
  • +18 Harvesting
  • -2 Max HP
  • -4 % Speed

Cursed Octopus
Unique
  • +30 Range for every different weapon you have
  • -4 Max HP

Dead Fish
Item
  • +4 Melee Damage
  • +3 % Enemy Speed

Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have

Disgusting
Unique
  • +3 % Damage for every -1 Harvesting you have
  • -5 Harvesting

Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -5 Harvesting

Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

Energy Shield
Unique
  • 1 Engineering when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Enhanced Fruits
Limited (3)
  • +3 materials when you pick up a fruit

Enhanced Waffle
Item
  • +5 Max HP
  • +2 Engineering
  • -2 Armor

Explosive Barrel
Unique
  • Crates explode for 150 (300%) when you collect them

Explosive Critter
Unique
  • +3 % Explosion Size at the end of a wave
  • -5 Harvesting

Family Heirloom
Unique
  • Turrets gain +20% Crit Chance
  • -5 % Crit Chance

Fly Head
Item
  • +30 Range
  • +4 % Speed
  • +3 % Dodge
  • -4 Max HP

Full Moon
Item
  • +6 % Damage
  • +2 HP Regeneration
  • -20 Range

Hairy Foot
Limited (2)
  • +2 % Life Steal
  • +2 HP Regeneration
  • +3 % Items Price

Improvised Armor
Item
  • +5 Armor
  • -10 % Speed

Jacob's Pride
Item
  • +5 % Crit Chance
  • -2 Ranged Damage

Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

Lava Balls
Item
  • +3 Elemental Damage
  • -1 Ranged Damage

Little Rocks
Item
  • +3 Ranged Damage
  • -4 % Dodge
  • -3 % Speed

Lotus
Item
  • +2 Ranged Damage
  • +1 Elemental Damage
  • -15 Range

Lucky Shield
Unique
  • 2 Luck when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Maggot Bag
Item
  • +12 Harvesting
  • +3 HP Regeneration
  • -15 Luck

Magnet
Unique
  • +50% pickup range
  • +4 % Enemy Speed

Magnificent Egg
Item
  • +1 Armor
  • +10 Harvesting
  • -3 Engineering

Monk's Blessing
Item
  • +5 Armor
  • -1 Armor for every 300 Materials you have

Mystery Machine
Limited (4)
  • Gain +1 to 2 random stats when you level up
  • Gain -20 % less materials from recycling items

Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

Pet Food
Item
  • +3 % Damage for every 1 Structure you have

Rich Critter
Unique
  • +1 % Double Material Chance at the end of a wave
  • -5 Harvesting

Siphoning Shield
Unique
  • 2 Max HP when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Small Hand
Item
  • +8 % Attack Speed
  • -1 Melee Damage

Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -3 HP Regeneration

Spiky Shell
Item
  • +1 Armor
  • +4 HP Regeneration
  • -5 % Dodge

Tactician's Mustache
Item
  • +2 Engineering
  • +20 % Explosion Damage
  • -2 Armor

Water Bottle
Item
  • +3 Max HP
  • +5 Harvesting
  • +1 HP recovered from consumables
  • -2 Elemental Damage

Alien Artifact Alpha
Unique
  • +20 % Attack Speed
  • -3 % Attack Speed when you take damage until the end of the wave

Alien Artifact Omega
Unique
  • +20 % Speed
  • -3 % Speed when you take damage until the end of the wave

Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

Alien Hat
Unique
  • +4 % Attack Speed every 5 seconds until the end of the wave
  • -1 Armor every 5 seconds until the end of the wave

Alien Liver
Item
  • +2 Harvesting for every 1 HP Regeneration you have
  • -8 Max HP

Ammo Box
Item
  • Shops always sell weapons at tier II or above
  • +20% Weapons Price

Ankh
Item
  • +6 HP Regeneration
  • -5 % Damage

Baby Clothes
Unique
  • +15 % Dodge
  • -2 % Crit Chance when you take damage until the end of the wave

Backpack
Item
  • Increase your weapon slots by +1
  • -5 % Damage

Ball and Chain
Item
  • +35 % Damage
  • -20 % Speed

Barrel
Item
  • -20 % Enemy Speed
  • -15 % Crit Chance

Blood Fuel
Unique
  • 5 % Attack Speed when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
  • -1 Armor when you take damage until the end of the wave

Broken Vase
Unique
  • 100% chance to deal 1 (50%) damage to a random enemy when an enemy dies
  • +5 Luck

Chipset Overcharge
Unique
  • +2 % Attack Speed for every 1 Engineering you have
  • +2 Engineering

Coral
Unique
  • Reduce a random negative stat to half its negative value (no effect if no stats are negative)

    Affected stat: ???
    Increase: ???

Curse of the Ranger
Unique
  • Shops no longer sell melee weapons
  • +15% Weapons Price

Curse of the Warrior
Unique
  • Shops no longer sell ranged weapons
  • +15% Weapons Price

Devil Armor
Unique
  • +8 % Attack Speed for every -1 Armor you have
  • -2 Armor

Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

Energy Armor
Unique
  • +3 % Attack Speed for every 1 Armor you have
  • +1 Armor

Explosive Vest
Unique
  • 10% chance to explode for 90 (500%) damage when you take damage. Doesn't trigger with items/traits that don't give invulnerability time
  • +2 Engineering

Eyes
Limited (2)
  • +20 % Attack Speed
  • +20 Range
  • -10 Luck

Fox
Unique
  • +150% materials dropped from trees
  • More trees spawn

Fruit Bag
Item
  • +8 Max HP
  • +5 HP recovered from consumables
  • -5 % Life Steal

Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +6 % Speed
  • -4 % Life Steal

Integrated Chipset
Item
  • 20% Invulnerability Time
  • -5 % Life Steal
  • -5 HP Regeneration

Jumbee
Unique
  • +30% Piercing Damage. Can't go above base damage
  • +25% Bounce Damage. Can't go above base damage

Knowledge
Item
  • +3 Engineering
  • +3 Elemental Damage
  • +10 % XP Gain
  • -15 Luck

Lost Potato
Item
  • +30 Knockback
  • -15 % Damage

Maggot Soup
Unique
  • +25 Harvesting
  • -15 Max HP

Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

Metal Boots
Item
  • +2 Armor
  • +8 % Speed

Metal Scrapper
Unique
  • +1 Armor at the end of a wave
  • -2 Engineering

Mystery Gift
Unique
  • Gain +2 random items at the end of the next wave. Items and tiers are random and unaffected by Luck

Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have

Natural Scent
Item
  • +5 % Crit Chance
  • +75 % Crit Chance during the next wave
  • +20 Enemies during the next wave

Pepper
Limited (3)
  • +20% damage to enemies that are burning
  • -15 Range

Picture
Unique
  • -40% Reroll Cost

Pocket Magician
Limited (2)
  • +5 Elemental Damage
  • Burning activates 30% faster
  • -2 Armor

Poop
Unique
  • Doubles your current % Damage
  • Halves your current Max HP

Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

Pretty
Item
  • +5 Luck
  • +5 Luck at the end of a wave
  • +4 % Enemy Speed

Remote Detonator
Unique
  • Enemies have a 15% chance to explode for 30 () damage when they die
  • +1 Engineering

Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +10 Luck
  • -4 Melee Damage

Seismic Device
Item
  • 50% chance to deal 1 () damage to a random enemy when you pick up a material
  • +2 Engineering
  • -5 % Speed

Skull
Item
  • +4 Ranged Damage
  • +15 Harvesting
  • -8 % Life Steal

Surgical Bot
Item
  • +1 HP Regeneration for every 2 Engineering you have
  • +2 Engineering
  • -5 % Crit Chance

Target Reticle
Unique
  • +5 Ranged Damage
  • -15 % Attack Speed

Ugly Face
Item
  • +6 Melee Damage
  • +6 Ranged Damage
  • +8 % Items Price

Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

Voodoo Totem
Item
  • +6 Ranged Damage while moving
  • +8 Melee Damage while standing still
  • -15% pickup range

White Armor
Unique
  • +2 % Dodge for every 1 Armor you have
  • +1 Armor

Abyssal Pact
Item
  • +20 % Life Steal
  • -25 % Attack Speed

Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x10 () burning damage

Barbarian's Curse
Item
  • +75 % Damage
  • -20 Max HP

Berserker's Mask
Item
  • +50 % Attack Speed
  • +15 % Speed
  • You take 3 damage per second (does not give invulnerability time)

Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%
  • Applies to ALL damage modifications

Captured Energy
Item
  • +8 Engineering
  • +8 Elemental Damage
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

Golden Statue
Unique
  • -20 % Items Price
  • +40 Luck
  • -20 % Speed

Lost Soul's Cape
Unique
  • 3 Ranged Damage when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
  • -2 Armor

Pants Ant
Unique
  • You can’t stop moving
  • +25 % Attack Speed
  • +15 % Speed

Red Laser
Item
  • +50 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +15 % Crit Chance

Sir Bronnie's Armor
Unique
  • +3 % Dodge when you take damage until the end of the wave
  • +3 % Speed when you take damage until the end of the wave
  • +5 Armor