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It is a very useful item to help single target ranged weapons keep up with large hordes of enemies.
It is a very useful item to help single target ranged weapons keep up with large hordes of enemies.


Projectiles have a default damage falloff of 50%, unless the weapon have piercing by default such as the [[Laser]]. The piercing from the bandana uses the same damage falloff as the innate piercing, and is also affected by [[Pumpkin]]
Projectiles have a default damage falloff of 50%, unless the weapon have piercing by default such as the [[Laser Gun]]. The piercing from the bandana uses the same damage falloff as the innate piercing, and is also affected by [[Pumpkin]]


Projectiles with both [[bounce]] and [[Piercing|pierce]] will only pierce after they're done bouncing.
Projectiles with both [[bounce]] and [[Piercing|pierce]] will only pierce after they're done bouncing.

Latest revision as of 19:33, 24 January 2023

Bandana.png
Bandana
Item
Tier 3
Stats
Projectiles pierce through 1 additional target
-10 % Damage
Price
75


Item

Bandana is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.

Bandana

The Bandana increases the amount of pierce for projectiles by 1. This includes ranged weapons and projectiles spawned by weapons such as Cacti Club.

It is a very useful item to help single target ranged weapons keep up with large hordes of enemies.

Projectiles have a default damage falloff of 50%, unless the weapon have piercing by default such as the Laser Gun. The piercing from the bandana uses the same damage falloff as the innate piercing, and is also affected by Pumpkin

Projectiles with both bounce and pierce will only pierce after they're done bouncing.