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m (expand explosive text from "on every bounce" to "on every bounce and pierce.") |
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Certain [[Items]] make projectiles Bounce, and some [[Weapons]] have | Certain [[Items]] make projectiles Bounce, and some Ranged [[Weapons]] have innate Bounces. | ||
If a projectile has both Bounce and [[Piercing]], the Bounce occurs first. | When a weapon with bounces hits an enemy, the projectile continues in a new direction towards a random enemy. Bounces have unlimited range and can hit targets all over the map. Bouncing is a powerful way to both increase the damage output of your weapon, but also allowing the weapon to deal with larger numbers of enemies. | ||
If a projectile has both Bounce and [[Piercing]], the Bounce occurs first. Bounces always deal full damage on hit, unlike piercing, which sometimes have damage fall off. Bouncing projectiles can explode, crit, and life steal, on every bounce and pierce. | |||
== Items == | == Items == |
Revision as of 20:46, 18 January 2023
Certain Items make projectiles Bounce, and some Ranged Weapons have innate Bounces.
When a weapon with bounces hits an enemy, the projectile continues in a new direction towards a random enemy. Bounces have unlimited range and can hit targets all over the map. Bouncing is a powerful way to both increase the damage output of your weapon, but also allowing the weapon to deal with larger numbers of enemies.
If a projectile has both Bounce and Piercing, the Bounce occurs first. Bounces always deal full damage on hit, unlike piercing, which sometimes have damage fall off. Bouncing projectiles can explode, crit, and life steal, on every bounce and pierce.
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | Your projectiles gain +1 bounce -25 % Damage |
110 | Ranged Damage |
Weapons
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise, Elemental |
1.01s |
x2 (4%) |
150 |
0 |
0 |
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%) damage |
18 |
Default | |||
Precise |
0.87s |
x1.5 (35%) |
350 |
0 |
0 |
Critical hits bounces 1/2/3/4 times |
12 |
Default | |||
Primitive |
1.22s |
x2 (3%) |
300 |
5 |
0 |
Bounces 1/2/3/4 times |
15 |
Default |