From Brotato Wiki
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These items are for version: '''0. | These items are for version: '''0.6.0'''. This version hasn't been released yet. | ||
Current items total: | Current items total: 120 <small>({{Color|tier1|19}}, {{Color|tier2|45}}, {{Color|tier3|45}}, {{Color|tier4|11}})</small> | ||
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| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_harvesting}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_harvesting}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| stat1 = {{Color|green|+5}} Melee Damage | | stat1 = {{Color|green|+5}} Melee Damage | ||
| stat2 = {{Color|red|-1}} Max HP | | stat2 = {{Color|red|-1}} Max HP | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | ||
}} | }} | ||
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| stat1 = {{Color|green|+4}} % Crit Chance | | stat1 = {{Color|green|+4}} % Crit Chance | ||
| stat2 = {{Color|green|+10}} Harvesting | | stat2 = {{Color|green|+10}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_harvesting}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_harvesting}}</small></span> | ||
}} | }} | ||
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| stat2 = {{Color|green|+3}} % Life Steal | | stat2 = {{Color|green|+3}} % Life Steal | ||
| stat3 = {{Color|green|+1}} Armor | | stat3 = {{Color|green|+1}} Armor | ||
| stat4 = {{Color|red|- | | stat4 = {{Color|red|-3}} HP Regeneration | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_lifesteal<br>stat_armor}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_lifesteal<br>stat_armor}}</small></span> | ||
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| tags = stat_armor stat_lifesteal | | tags = stat_armor stat_lifesteal | ||
| stat1 = {{Color|green|+2}} Armor | | stat1 = {{Color|green|+2}} Armor | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+4}} HP Regeneration | ||
| stat3 = {{Color|red|-4}} % Dodge | | stat3 = {{Color|red|-4}} % Dodge | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
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}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_abyssal_pact" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Abyssal Pact | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators-abyssal_pact.png | |||
| rarity = 3 | |||
| tags = stat_lifesteal | |||
| stat1 = {{Color|green|+25}} % Life Steal | |||
| image = Space_Gladiators-abyssal_pact.png | |||
| rarity = 3 | |||
| tags = stat_lifesteal | |||
| stat1 = {{Color|green|+25}} % Life Steal | |||
| stat2 = {{Color|red|-25}} % Attack Speed | | stat2 = {{Color|red|-25}} % Attack Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
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| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_backpack" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Backpack | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-backpack.png | |||
| rarity = 3 | |||
| tags = | |||
| stat1 = Increase your weapon slots by {{Color|green|+1}} | |||
| stat2 = {{Color|red|-5}} Damage | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_luck | | tags = stat_luck | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies | ||
| stat2 = {{Color|green|+5}} Luck | | stat2 = {{Color|green|+5}} Luck | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
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| image = Space_Gladiators-coral.png | | image = Space_Gladiators-coral.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Reduce a random negative stat to half its negative value (no effect if no stats are negative) <br><br>Affected stat: {{Color|green|???}} <br>Increase: {{Color|green|???}} | | stat1 = Reduce a random negative stat to half its negative value (no effect if no stats are negative) <br><br>Affected stat: {{Color|green|???}} <br>Increase: {{Color|green|???}} | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| stat1 = You explode for {{Color|green|20}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Engineering}}}}) damage when you take damage | | stat1 = You explode for {{Color|green|20}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Engineering}}}}) damage when you take damage | ||
| stat2 = {{Color|green|+2}} Engineering | | stat2 = {{Color|green|+2}} Engineering | ||
| stat3 | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
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| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_gift" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Mystery Gift | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-gift.png | |||
| rarity = 3 | |||
| tags = | |||
| stat1 = Gain {{Color|green|2}} random items.<br> | |||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| image = Space_Gladiators-pretty.png | | image = Space_Gladiators-pretty.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_luck | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+13}} Luck | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+5}} {{Color|green|Luck}} at the end of a wave | ||
| stat3 = {{Color|red|+4%}} Enemy speed | | stat3 = {{Color|red|+4%}} Enemy speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags: | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | ||
| stat2 = {{Color|green|+10}} Luck | | stat2 = {{Color|green|+10}} Luck | ||
| stat3 = {{Color|red|-5}} % Speed | | stat3 = {{Color|red|-5}} % Speed | ||
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| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_ugly_face" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Ugly Face | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-ugly_face.png | |||
| rarity = 3 | |||
| tags = stat_melee_damage stat_ranged_damage | |||
| stat1 = {{Color|green|+6}} Melee Damage | |||
| stat2 = {{Color|green|+6}} Ranged Damage | |||
| stat3 = {{Color|green|+10}} % Items Price | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span> | |||
}} | }} | ||
</div> | </div> |
Revision as of 00:28, 29 December 2022
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These items are for version: 0.6.0. This version hasn't been released yet.
Current items total: 120 (19, 45, 45, 11)
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