From Brotato Wiki

Darkly77 (talk | contribs)
updates
Darkly77 (talk | contribs)
updates
Line 9: Line 9:
These items are for version: '''0.5.0'''. This version hasn't been released yet.
These items are for version: '''0.5.0'''. This version hasn't been released yet.


Current items total: 119 <small>({{Color|tier1|19}}, {{Color|tier2|44}}, {{Color|tier3|45}}, {{Color|tier4|11}})</small>
Current items total: 119 <small>({{Color|tier1|21}}, {{Color|tier2|45}}, {{Color|tier3|42}}, {{Color|tier4|11}})</small>




Line 202: Line 202:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_luck}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_luck}}</small></span>
}}
</div>
<div id="item_natural_scent" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Natural Scent
| type  = item
| cat    = Item
| image  = Space_Gladiators-natural_scent.png
| rarity = 1
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+2}} Elemental Damage
| stat2  = {{Color|red|+3%}} Enemy speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
</div>
</div>
Line 289: Line 303:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
}}
</div>
<div id="item_water_bottle" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Water Bottle
| type  = item
| cat    = Item
| image  = Space_Gladiators-water_bottle.png
| rarity = 1
| tags  = stat_max_hp stat_harvesting luck
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+3}} Harvesting
| stat3  = {{Color|green|+1}} HP recovered from consumables
| stat4  = {{Color|red|-5}} % Crit Chance
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting<br>luck}}</small></span>
}}
}}
</div>
</div>
Line 371: Line 401:
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_beard" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Beard
| type  = item
| cat    = Item
| image  = Space_Gladiators-beard.png
| rarity = 2
| tags  = stat_elemental_damage stat_armor
| stat1  = {{Color|green|+4}} Elemental Damage
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|red|-5}} % Crit Chance
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_armor}}</small></span>
}}
}}
</div>
</div>
Line 385: Line 430:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_belt" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Belt
| type  = item
| cat    = Item
| image  = Space_Gladiators-belt.png
| rarity = 2
| tags  = stat_max_hp stat_speed
| stat1  = {{Color|green|+5}} Max HP
| stat2  = {{Color|green|+4}} % Speed
| stat3  = {{Color|red|-2}} Ranged Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
}}
}}
</div>
</div>
Line 616: Line 676:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span>
}}
</div>
<div id="item_fly_head" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Fly Head
| type  = item
| cat    = Item
| image  = Space_Gladiators-fly_head.png
| rarity = 2
| tags  = stat_dodge stat_speed stat_range
| stat1  = STAT_STAT_RANGE
| stat2  = {{Color|green|+4}} % Speed
| stat3  = {{Color|green|+3}} % Dodge
| stat4  = {{Color|red|-4}} Max HP
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_speed<br>stat_range}}</small></span>
}}
}}
</div>
</div>
Line 626: Line 702:
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage stat_hp_regeneration
| tags  = stat_percent_damage stat_hp_regeneration
| stat1  = {{Color|green|+8}} % Damage
| stat1  = {{Color|green|+6}} % Damage
| stat2  = {{Color|green|+2}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|-30}} Range
| stat3  = {{Color|red|-20}} Range
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_hp_regeneration}}</small></span>
}}
}}
Line 641: Line 717:
| rarity = 2
| rarity = 2
| tags  = stat_lifesteal stat_hp_regeneration
| tags  = stat_lifesteal stat_hp_regeneration
| stat1  = {{Color|green|+4}} % Life Steal
| stat1  = {{Color|green|+2}} % Life Steal
| stat2  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|red|-3}} % Dodge
| stat3  = {{Color|green|+2}} % Items Price
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
Line 670: Line 746:
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance stat_harvesting
| tags  = stat_crit_chance stat_harvesting
| stat1  = {{Color|green|+3}} % Crit Chance
| stat1  = {{Color|green|+4}} % Crit Chance
| stat2  = {{Color|green|+6}} Harvesting
| stat2  = {{Color|green|+10}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_harvesting}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_harvesting}}</small></span>
}}
}}
Line 701: Line 777:
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+3}} Elemental Damage
| stat1  = {{Color|green|+3}} Elemental Damage
| stat2  = {{Color|red|-2}} Max HP
| stat2  = {{Color|red|-1}} Ranged Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
Line 715: Line 791:
| tags  = stat_ranged_damage stat_armor
| tags  = stat_ranged_damage stat_armor
| stat1  = {{Color|green|+3}} Ranged Damage
| stat1  = {{Color|green|+3}} Ranged Damage
| stat2 = {{Color|green|+2}} Armor
| stat2  = {{Color|red|-4}} % Dodge
| stat3 = {{Color|red|-4}} % Dodge
| stat3 = {{Color|red|-3}} % Speed
| stat4 = {{Color|red|-3}} % Speed
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_armor}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_armor}}</small></span>
}}
}}
</div>
</div>
Line 746: Line 821:
| stat1  = {{Color|green|+12}} Harvesting
| stat1  = {{Color|green|+12}} Harvesting
| stat2  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|red|-1}} Melee Damage
| stat3  = {{Color|red|-5}} Luck
| stat4 = {{Color|red|-2}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
Line 760: Line 834:
| rarity = 2
| rarity = 2
| tags  = stat_armor stat_harvesting
| tags  = stat_armor stat_harvesting
| stat1  = {{Color|green|+3}} Armor
| stat1  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+15}} Harvesting
| stat2  = {{Color|green|+15}} Harvesting
| stat3  = {{Color|red|-2}} Engineering
| stat3  = {{Color|red|-1}} Engineering
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
Line 779: Line 853:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_natural_scent" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Natural Scent
| type  = item
| cat    = Item
| image  = Space_Gladiators-natural_scent.png
| rarity = 2
| tags  = stat_elemental_damage stat_crit_chance
| stat1  = {{Color|green|+2}} Elemental Damage
| stat2  = {{Color|green|+3}} % Crit Chance
| stat3  = {{Color|red|+3%}} Enemy speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_crit_chance}}</small></span>
}}
}}
</div>
</div>
Line 847: Line 906:
| rarity = 2
| rarity = 2
| tags  = stat_attack_speed
| tags  = stat_attack_speed
| stat1  = {{Color|green|+15}} % Attack Speed
| stat1  = {{Color|green|+8}} % Attack Speed
| stat2  = {{Color|red|-1}} Melee Damage
| stat2  = {{Color|red|-1}} Melee Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
Line 878: Line 937:
| tags  = stat_armor stat_lifesteal
| tags  = stat_armor stat_lifesteal
| stat1  = {{Color|green|+2}} Armor
| stat1  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+6}} % Life Steal
| stat2  = {{Color|green|+3}} % Life Steal
| stat3  = {{Color|red|-4}} % Speed
| stat3  = {{Color|red|-4}} % Dodge
| stat4 = {{Color|red|-2}} % Dodge
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_lifesteal}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_lifesteal}}</small></span>
}}
}}
</div>
</div>
Line 892: Line 950:
| image  = Space_Gladiators-tactician_mustache.png
| image  = Space_Gladiators-tactician_mustache.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering stat_armor
| tags  = stat_engineering explosive
| stat1  = {{Color|green|+2}} Engineering
| stat1  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+20}} % Explosion Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
}}
}}
</div>
</div>
Line 912: Line 970:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_water_bottle" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Water Bottle
| type  = item
| cat    = Item
| image  = Space_Gladiators-water_bottle.png
| rarity = 2
| tags  = stat_max_hp stat_harvesting luck
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+3}} Harvesting
| stat3  = {{Color|green|+1}} HP recovered from consumables
| stat4  = {{Color|red|-5}} % Crit Chance
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting<br>luck}}</small></span>
}}
}}
</div>
</div>
Line 1,042: Line 1,084:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
</div>
<div id="item_beard" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Beard
| type  = item
| cat    = Item
| image  = Space_Gladiators-beard.png
| rarity = 3
| tags  = stat_elemental_damage stat_armor
| stat1  = {{Color|green|+4}} Elemental Damage
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|red|-5}} % Crit Chance
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_armor}}</small></span>
}}
</div>
<div id="item_belt" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Belt
| type  = item
| cat    = Item
| image  = Space_Gladiators-belt.png
| rarity = 3
| tags  = stat_max_hp stat_speed
| stat1  = {{Color|green|+6}} Max HP
| stat2  = {{Color|green|+6}} % Speed
| stat3  = {{Color|red|-3}} Ranged Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
}}
}}
</div>
</div>
Line 1,214: Line 1,226:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span>
}}
</div>
<div id="item_fly_head" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
{{StatsCard
| name  = Fly Head
| type  = item
| cat    = Item
| image  = Space_Gladiators-fly_head.png
| rarity = 3
| tags  = stat_dodge stat_speed stat_range
| stat1  = {{Color|green|+60}} Range
| stat2  = {{Color|green|+6}} % Speed
| stat3  = {{Color|green|+8}} % Dodge
| stat4  = {{Color|red|-7}} Max HP
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_speed<br>stat_range}}</small></span>
}}
}}
</div>
</div>
Line 1,429: Line 1,425:
| name  = Pocket Magician
| name  = Pocket Magician
| type  = item
| type  = item
| cat    = Unique
| cat    = Limited (2)
| image  = Space_Gladiators-pocket_magician.png
| image  = Space_Gladiators-pocket_magician.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage stat_hp_regeneration
| tags  = stat_elemental_damage stat_hp_regeneration
| stat1  = {{Color|green|+4}} Elemental Damage
| stat1  = {{Color|green|+5}} Elemental Damage
| stat2  = Burning activates {{Color|green|33%}} faster
| stat2  = Burning activates {{Color|green|30%}} faster
| stat3  = {{Color|red|-2}} Armor
| stat3  = {{Color|red|-2}} Armor
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
Line 1,448: Line 1,444:
| rarity = 3
| rarity = 3
| tags  = stat_crit_chance stat_hp_regeneration
| tags  = stat_crit_chance stat_hp_regeneration
| stat1  = Your current {{Color|green|% Damage}} is multiplied by {{Color|green|2}} []
| stat1  = Doubles your current {{Color|green|% Damage}} []
| stat2  = Your current {{Color|red|Max HP}} is divided by {{Color|red|2}} []
| stat2  = Halves your current {{Color|red|Max HP}} []
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span>

Revision as of 23:16, 27 December 2022

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These items are for version: 0.5.0. This version hasn't been released yet.

Current items total: 119 (21, 45, 42, 11)


❌ ✔️

📦 👁️ 🏷️

Batteries
Item
  • +1 Engineering
  • +3 % Speed
  • -2 Harvesting

Blobfish
Item
  • +3 % Dodge

Blood Drop
Item
  • +2 % Life Steal
  • -2 Max HP

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Brick
Item
  • +3 Max HP
  • -2 % Speed

Cactus
Item
  • +2 Max HP
  • +2 HP Regeneration
  • -1 Luck

Dead Fish
Item
  • +4 Melee Damage
  • +2% Enemy speed

Enhanced Fruit
Item
  • +1 Engineering
  • +2 HP recovered from consumables
  • -1 Armor

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -2 % Damage

Horn
Item
  • +3 Melee Damage
  • -8 Range

Horse Shoe
Item
  • +4 % Speed
  • +2 % Dodge
  • -1 % Life Steal

Lotus
Item
  • +2 Elemental Damage
  • -15 Range

Monk's Blessing
Item
  • +4 Harvesting
  • +5 Luck
  • -2 % Damage

Natural Scent
Item
  • +2 Elemental Damage
  • +3% Enemy speed

Necklace
Item
  • +1 Elemental Damage
  • +5 Luck
  • -2 % Attack Speed

Pet Food
Item
  • +2 % Damage for every 1 Structure you have []

Stitched Bag
Item
  • +2 Max HP
  • +3 Harvesting
  • -2 % Attack Speed

Surgical Bot
Item
  • +1 HP Regeneration
  • +1 Engineering

Turtle
Item
  • +1 Melee Damage
  • +1 Armor
  • -1 % Speed

Waffle
Item
  • +3 Max HP
  • +2 % Speed
  • -3 % Damage

Water Bottle
Item
  • +2 Max HP
  • +3 Harvesting
  • +1 HP recovered from consumables
  • -5 % Crit Chance

Aggressive Critter
Unique
  • +2 % Attack Speed at the end of a wave
  • -3 Harvesting

Alien Artifact Alpha
Unique
  • +20 % Attack Speed
  • -5 % Attack Speed when you take damage until the end of the wave

Alien Artifact Omega
Unique
  • +20 % Speed
  • -5 % Speed when you take damage until the end of the wave

Alien Liver
Item
  • +3 HP Regeneration
  • +3 Harvesting

Backpack
Unique
  • +3 Luck at the end of a wave

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Beard
Item
  • +4 Elemental Damage
  • +1 Armor
  • -5 % Crit Chance

Bell
Item
  • +3 Engineering
  • +5 % Attack Speed

Belt
Item
  • +5 Max HP
  • +4 % Speed
  • -2 Ranged Damage

Bloody Shield
Item
  • +1 Melee Damage when you take damage until the end of the wave
  • +1 Armor

Bloody Tooth
Limited (32)
  • +5 Melee Damage
  • -1 Max HP

Blueprint
Item
  • +2 Engineering
  • +2 Ranged Damage
  • -2 % Speed

Brain
Item
  • +2 Engineering
  • +5 % Crit Chance
  • -2 HP Regeneration

Bully Helmet
Item
  • +10 % Damage
  • +3% Enemy speed
  • +6% Enemies

Chocolate
Item
  • +6 Max HP
  • -5 % Speed

Cross
Item
  • +4 HP Regeneration
  • +8 Luck
  • -3 Harvesting

Crutch
Item
  • +18 Harvesting
  • -2 Max HP
  • -4 % Speed

Cursed Octopus
Unique
  • +30 Range for every different weapon you have
  • +20 Range
  • -4 Max HP

Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have []

Disgusting
Unique
  • +3 % Damage for every -1 Harvesting you have []
  • -5 Harvesting

Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -3 Harvesting

Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

Energy Shield
Item
  • +1 Engineering when you take damage until the end of the wave
  • +1 Armor

Enhanced Waffle
Item
  • +5 Max HP
  • +2 Engineering
  • -2 Armor

Explosive Critter
Unique
  • +2 % Explosion Size at the end of a wave
  • -3 Harvesting

Fly Head
Item
  • STAT_STAT_RANGE
  • +4 % Speed
  • +3 % Dodge
  • -4 Max HP

Full Moon
Item
  • +6 % Damage
  • +2 HP Regeneration
  • -20 Range

Hairy Foot
Limited (2)
  • +2 % Life Steal
  • +3 HP Regeneration
  • +2 % Items Price

Improvised Armor
Item
  • +5 Armor
  • -10 % Speed

Jacob's Pride
Item
  • +4 % Crit Chance
  • +10 Harvesting

Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

Lava Balls
Item
  • +3 Elemental Damage
  • -1 Ranged Damage

Little Rocks
Item
  • +3 Ranged Damage
  • -4 % Dodge
  • -3 % Speed

Lucky Shield
Item
  • +2 Luck when you take damage until the end of the wave
  • +1 Armor

Maggot Bag
Item
  • +12 Harvesting
  • +3 HP Regeneration
  • -5 Luck

Magnificent Egg
Item
  • +1 Armor
  • +15 Harvesting
  • -1 Engineering

Metal Scrapper
Unique
  • +1 Armor at the end of a wave
  • -2 Engineering

Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

Rich Critter
Unique
  • +1 % Chance for double materials at the end of a wave
  • -3 Harvesting

Siphoning Shield
Item
  • +2 Max HP when you take damage until the end of the wave
  • +1 Armor

Small Hand
Item
  • +8 % Attack Speed
  • -1 Melee Damage

Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -4 HP Regeneration

Spiky Shell
Item
  • +2 Armor
  • +3 % Life Steal
  • -4 % Dodge

Tactician's Mustache
Item
  • +2 Engineering
  • +20 % Explosion Damage

Ugly Face
Item
  • +6 Melee Damage
  • +4 Ranged Damage
  • -5 % Items Price

Abyssal Pact
Item
  • +25 % Life Steal
  • -25 % Attack Speed

Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

Alien Hat
Unique
  • +4 % Attack Speed every 5 seconds until the end of the wave
  • -1 Armor every 5 seconds until the end of the wave

Ammo Box
Item
  • Shops always sell weapons at tier II or above
  • +20% Weapons Price

Ankh
Item
  • +5 Max HP
  • +20 HP Regeneration

Baby Clothes
Item
  • Dodge is capped at 75%
  • +60 % Dodge
  • -25 % Dodge when you take damage until the end of the wave

Ball and Chain
Item
  • +35 % Damage
  • -20 % Speed

Barrel
Item
  • -20% Enemy speed
  • -15 % Crit Chance

Broken Vase
Unique
  • +50% chance to deal 1 () damage to a random enemy when an enemy dies
  • +5 Luck

Chipset Overcharge
Unique
  • +2 % Attack Speed for every 1 Engineering you have []
  • +2 Engineering

Coral
Unique
  • Reduce a random negative stat to half its negative value (no effect if no stats are negative)

    Affected stat: ???
    Increase: ???

Curse of the Ranger
Unique
  • Shops no longer sell melee weapons
  • +15% Weapons Price

Curse of the Warrior
Unique
  • Shops no longer sell ranged weapons
  • +15% Weapons Price

Devil Armor
Unique
  • +10 % Attack Speed for every -1 Armor you have
  • -2 Armor

Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

Energy Armor
Unique
  • +4 % Attack Speed for every 1 Armor you have
  • +1 Armor

Explosive Vest
Unique
  • You explode for 20 (200%) damage when you take damage
  • +2 Engineering
  • -5 % Speed

Eyes
Unique
  • +20 % Attack Speed
  • +5 % Crit Chance
  • -10 Luck

Fox
Unique
  • +40% materials dropped from trees
  • More trees spawn

Fruit Bag
Item
  • +8 Max HP
  • +5 HP recovered from consumables
  • -5 % Life Steal

Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +9 % Speed
  • -4 % Life Steal

Jumbee
Unique
  • +30% Piercing Damage. Can't go above base damage
  • +25% Bounce Damage. Can't go above base damage

Knowledge
Item
  • +3 Engineering
  • +2 Elemental Damage
  • +3 % XP Gain
  • -2 Luck

Lost Potato
Item
  • +30 Knockback
  • -20 % Damage

Lost Soul's Cape
Item
  • +5 Ranged Damage when you take damage until the end of the wave
  • -2 Armor

Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

Metal Boots
Item
  • +2 Armor
  • +10 % Speed

Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have []
  • +10 % Explosion Damage

Picture
Unique
  • +3 free reroll in the shop
  • +15 Luck
  • -15 % Items Price

Pocket Magician
Limited (2)
  • +5 Elemental Damage
  • Burning activates 30% faster
  • -2 Armor

Poop
Unique
  • Doubles your current % Damage []
  • Halves your current Max HP []

Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

Pretty
Item
  • +10 Max HP
  • +15 Luck
  • +4% Enemy speed

Remote Detonator
Unique
  • Enemies have a 15% chance to explode for 30 () damage when they die
  • +1 Engineering

Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +10 Luck
  • +25% pickup range
  • -4 Melee Damage

Seismic Device
Item
  • +100% chance to deal 1 (50%) damage to a random enemy when you pick up a material
  • +10 Luck
  • -5 % Speed

Skull
Item
  • +8 Ranged Damage
  • +15 Harvesting
  • -4 % Life Steal
  • -4 Luck

Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

Voodoo Totem
Item
  • +6 Ranged Damage while moving
  • +8 Melee Damage while standing still
  • -15% pickup range

White Armor
Unique
  • +2 % Dodge for every 1 Armor you have
  • +1 Armor

Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x10 () burning damage

Barbarian's Curse
Item
  • +75 % Damage
  • -20 Max HP

Berserker's Mask
Item
  • +50 % Attack Speed
  • +15 % Speed
  • -200 Harvesting

Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%
  • (Applies to ALL damage modifications)

Blood Fuel
Unique
  • +15 % Attack Speed when you take damage until the end of the wave
  • -2 Armor

Captured Energy
Item
  • +8 Engineering
  • +8 Elemental Damage
  • +15 HP Regeneration
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

Golden Statue
Unique
  • -20 % Items Price
  • +30 Luck
  • -20 % Speed

Pants Ant
Unique
  • You can’t stop moving
  • +100 % Attack Speed
  • +15 % Speed

Rare Coin
Unique
  • +300 Harvesting
  • -10 % Damage

Red Laser
Item
  • +100 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +5 Elemental Damage
  • +15 % Crit Chance
  • -25 % Dodge

Sir Bronnie's Armor
Unique
  • +3 % Dodge when you take damage until the end of the wave
  • +3 % Speed when you take damage until the end of the wave
  • +5 Armor