From Brotato Wiki
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| rarity = 1 | | rarity = 1 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have | | stat1 = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have [] | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have | | stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have [] | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
| stat1 = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have | | stat1 = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have [] | ||
| stat2 = {{Color|red|-5}} Harvesting | | stat2 = {{Color|red|-5}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
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| stat1 = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies | | stat1 = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies | ||
| stat2 = {{Color|green|+5}} Luck | | stat2 = {{Color|green|+5}} Luck | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | ||
}} | }} | ||
Line 1,096: | Line 1,096: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering stat_attack_speed | | tags = stat_engineering stat_attack_speed | ||
| stat1 = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have | | stat1 = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have [] | ||
| stat2 = {{Color|green|+2}} Engineering | | stat2 = {{Color|green|+2}} Engineering | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
Line 1,404: | Line 1,404: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = explosive | | tags = explosive | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have | | stat1 = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have [] | ||
| stat2 = {{Color|green|+10}} % Explosion Damage | | stat2 = {{Color|green|+10}} % Explosion Damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
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| tags = stat_elemental_damage stat_hp_regeneration | | tags = stat_elemental_damage stat_hp_regeneration | ||
| stat1 = {{Color|green|+4}} Elemental Damage | | stat1 = {{Color|green|+4}} Elemental Damage | ||
| stat2 = {{Color|green| | | stat2 = Burning activates {{Color|green|33%}} faster | ||
| stat3 = {{Color|red|-2}} Armor | | stat3 = {{Color|red|-2}} Armor | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
Line 1,448: | Line 1,448: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_crit_chance stat_hp_regeneration | | tags = stat_crit_chance stat_hp_regeneration | ||
| stat1 = {{Color|green| | | stat1 = Your current {{Color|green|% Damage}} is multiplied by {{Color|green|2}} [] | ||
| stat2 = Your current {{Color|red|Max HP}} is divided by {{Color|red|2}} [] | |||
| | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_hp_regeneration}}</small></span> | |||
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| | |||
}} | }} | ||
</div> | </div> | ||
Line 1,526: | Line 1,524: | ||
| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = {{Color|green|+100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | | stat1 = {{Color|green|+100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+10}} Luck | ||
| stat3 = {{Color|red|-5}} % Speed | | stat3 = {{Color|red|-5}} % Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
}} | }} | ||
Line 1,629: | Line 1,627: | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_attack_speed stat_speed | | tags = stat_attack_speed stat_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+50}} % Attack Speed | ||
| stat2 = {{Color|green|+15}} % Speed | | stat2 = {{Color|green|+15}} % Speed | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-200}} Harvesting | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | ||
}} | }} | ||
Line 1,646: | Line 1,644: | ||
| stat1 = {{Color|red|+85}} % Items Price | | stat1 = {{Color|red|+85}} % Items Price | ||
| stat2 = {{Color|green|Damage}} modifications are increased by {{Color|green|100%}} | | stat2 = {{Color|green|Damage}} modifications are increased by {{Color|green|100%}} | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat3 = (Applies to ALL damage modifications) | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_damage}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,658: | Line 1,657: | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_attack_speed | | tags = stat_attack_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+15}} {{Color|green|% Attack Speed}} when you take damage until the end of the wave | ||
| stat2 = {{Color|red|-2}} Armor | | stat2 = {{Color|red|-2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
Line 1,668: | Line 1,667: | ||
| name = Captured Energy | | name = Captured Energy | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators-captured_energy.png | | image = Space_Gladiators-captured_energy.png | ||
| rarity = 4 | | rarity = 4 | ||
Line 1,751: | Line 1,750: | ||
| image = Space_Gladiators-outfit_bronnies_armor.png | | image = Space_Gladiators-outfit_bronnies_armor.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_armor | | tags = stat_armor stat_dodge stat_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} {{Color|green|% Dodge}} when you take damage until the end of the wave | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+3}} {{Color|green|% Speed}} when you take damage until the end of the wave | ||
| stat3 = {{Color|green|+5}} Armor | | stat3 = {{Color|green|+5}} Armor | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_dodge<br>stat_speed}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> |
Revision as of 21:51, 27 December 2022
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These items are for version: 0.5.0. This version hasn't been released yet.
Current items total: 119 (19, 44, 45, 11)
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