From Brotato Wiki

(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items)
(add Mechanics)
Line 196: Line 196:
<td>  {{Item Data|Shmoop|limit}} </td>
<td>  {{Item Data|Shmoop|limit}} </td>
<td>  {{Item Data|Shmoop|unlockedby}} </td>
<td>  {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</table>
===Mechanics===
These items use your Ranged Damage to deal more damage.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
        </tr>
        <tr>
<td>{{Iconbox|Baby with a Beard|rarity={{Item Data|Baby with a Beard|rarity}}}}</td>
<td>Tier {{Item Data|Baby with a Beard|rarity}}</td>
<td>{{Item Data|Baby with a Beard|stats}}</td>
<td>{{Item Data|Baby with a Beard|price}}</td>
<td>{{Item Data|Baby with a Beard|limit}}</td>
<td>{{Item Data|Baby with a Beard|unlockedby}}</td>
</tr>
</tr>
</table>
</table>
Line 214: Line 237:
</table>
</table>


== Weapons ==
==Weapons==


There are no [[Weapons]] that directly affect your Ranged Damage.
There are no [[Weapons]] that directly affect your Ranged Damage.


== Weapon Classes ==
==Weapon Classes==


There are no [[Weapons#Weapon Classes|Weapon Classes]] that directly affect your Ranged Damage.
There are no [[Weapons#Weapon Classes|Weapon Classes]] that directly affect your Ranged Damage.

Revision as of 12:25, 10 November 2022

Ranged Damage

Ranged Damage

Your ranged attacks deal x additional damage. There is no limit. If this is negative your ranged attacks deal x less damage down to a minimum of 1 damage.

Items

Positive

These items increase your Ranged Damage.

Due to Item Tags, the Character(s) have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 1 +1 Ranged Damage
-5 Range
20
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer

Negative

These items decrease your Ranged Damage.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 2 +6 Melee Damage
-3 Ranged Damage
55
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60

Mechanics

These items use your Ranged Damage to deal more damage.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 One bullet dealing 1 (+100%Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100

Characters

These Characters start with different Ranged Damage, or have mechanics related to their Ranged Damage:

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default Ranged Damage, Range
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials Melee Damage, Ranged Damage
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies None
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Armor

Weapons

There are no Weapons that directly affect your Ranged Damage.

Weapon Classes

There are no Weapon Classes that directly affect your Ranged Damage.