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m (force TOC) |
(Add ID column (for mod developer reference) + Add spawn chances for Tree and Looter + Fix some broken table markup (missing <tr>) + Add <br>s to boss mutation lines to break up long lines) |
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__TOC__ | __TOC__ | ||
==Enemies== | ==Enemies== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Rate</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Rate</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> ID† </th> | |||
</tr> | |||
<tr> | <tr> | ||
<td>[[File:Tree.png|100x100px]] <br>Tree</td> | <td>[[File:Tree.png|100x100px]] <br>Tree </td> | ||
<td>Neutral, drops fruit or crate on death as well as a higher amount of money</td> | <td> Neutral, drops fruit or crate on death as well as a higher amount of money.<br>''Base spawn chance: 33%'' | ||
</td> | |||
<td>10</td> | <td>10</td> | ||
<td>5</td> | <td>5</td> | ||
<td> 0</td> | |||
<td>0</td> | <td>0</td> | ||
<td> 0</td> | |||
<td>0</td> | <td> 3</td> | ||
<td>3</td> | <td> 100% </td> | ||
<td>100%</td> | |||
<td>20%</td> | <td>20%</td> | ||
<td>1</td> | <td> 1</td><td> - </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Baby Alien.png|100x100px]] <br>Baby Alien</td> | <td>[[File:Baby Alien.png|100x100px]] <br>Baby Alien</td> | ||
<td>Chases the character, deals damage on touch</td> | <td>Chases the character, deals damage on touch </td> | ||
<td>3</td> | <td> 3</td> | ||
<td>2.0</td> | <td>2.0 </td> | ||
<td>250</td> | <td> 250</td> | ||
<td>1</td> | <td> 1 </td> | ||
<td>0.6</td> | <td> 0.6 </td> | ||
<td>1</td> | <td> 1</td> | ||
<td>1%</td> | <td> 1% </td> | ||
<td>1%</td> | <td>1%</td> | ||
<td>1</td> | <td> 1</td><td>1</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Chaser.png|100x100px]] <br>Chaser</td> | <td> [[File:Chaser.png|100x100px]] <br>Chaser</td> | ||
<td>Chases the character, deals damage on touch, spawns in groups</td> | <td>Chases the character, deals damage on touch, spawns in groups </td> | ||
<td>1</td> | <td> 1</td> | ||
<td>1.0</td> | <td>1.0 </td> | ||
<td>380</td> | <td>380 </td> | ||
<td>1</td> | <td> 1 </td> | ||
<td>0.6</td> | <td>0.6 </td> | ||
<td>1</td> | <td> 1</td> | ||
<td>2%</td> | <td> 2% </td> | ||
<td>3%</td> | <td>3% </td> | ||
<td>2</td> | <td> 2</td><td>2</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Spitter.png|100x100px]] <br>Spitter</td> | <td> [[File:Spitter.png|100x100px]] <br>Spitter</td> | ||
<td>Runs away from the character if too close, fires projectiles that deal damage on hit</td> | <td> Runs away from the character if too close, fires projectiles that deal damage on hit </td> | ||
<td>8</td> | <td> 8</td> | ||
<td>1.0</td> | <td>1.0 </td> | ||
<td>200</td> | <td> 200 </td> | ||
<td>1</td> | <td> 1</td> | ||
<td>0.6</td> | <td> 0.6 </td> | ||
<td>1</td> | <td> 1 </td> | ||
<td>3%</td> | <td> 3%</td> | ||
<td>10%</td> | <td>10% </td> | ||
<td>4</td> | <td>4</td><td> 3</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Charger.png|100x100px]] <br>Charger</td> | <td> [[File:Charger.png|100x100px]] <br>Charger</td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td> | ||
<td>4</td> | <td> 4</td> | ||
<td>2.5</td> | <td> 2.5 </td> | ||
<td>400 | <td> 400 </td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.85 </td> | |||
<td> 1</td> | |||
<td>1% </td> | |||
<td>1%</td> | <td>1%</td> | ||
<td> | <td>6</td><td>4</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Pursuer.png|100x100px]] <br>Pursuer</td> | <td>[[File:Pursuer.png|100x100px]] <br>Pursuer</td> | ||
<td>Chases the character, damages on touch, keeps getting faster each second</td> | <td>Chases the character, damages on touch, keeps getting faster each second</td> | ||
<td>10</td> | <td>10</td> | ||
<td>24.0</td> | <td>24.0 </td> | ||
<td>150</td> | <td>150 </td> | ||
<td>1</td> | <td> 1 </td> | ||
<td>1.2</td> | <td> 1.2 </td> | ||
<td>3</td> | <td> 3</td> | ||
<td>3%</td> | <td> 3% </td> | ||
<td>3%</td> | <td>3%</td> | ||
<td>11</td> | <td>11</td><td> 5</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Bruiser.png|100x100px]] <br>Bruiser</td> | <td>[[File:Bruiser.png|100x100px]] <br>Bruiser </td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td> Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td> | ||
<td>20</td> | <td> 20 </td> | ||
<td>11.0</td> | <td> 11.0 </td> | ||
<td>300</td> | <td> 300</td> | ||
<td>2</td> | <td>2</td> | ||
<td>0.85</td> | <td> 0.85</td> | ||
<td>3</td> | <td>3</td> | ||
<td>3%</td> | <td>3%</td> | ||
<td>3%</td> | <td>3% </td> | ||
<td>8</td> | <td> 8</td><td> 6 </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Buffer.png|100x100px]] <br>Buffer</td> | <td>[[File:Buffer.png|100x100px]] <br>Buffer</td> | ||
<td>Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%</td> | <td>Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%</td> | ||
<td>20</td> | <td> 20</td> | ||
<td>3.0</td> | <td> 3.0</td> | ||
<td>150</td> | <td>150 </td> | ||
<td>1</td> | <td> 1</td> | ||
<td>0.6</td> | <td> 0.6 </td> | ||
<td>2</td> | <td>2</td> | ||
<td>1%</td> | <td>1%</td> | ||
<td>1%</td> | <td>1% </td> | ||
<td>16</td> | <td>16 </td><td> 7</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Fly.png|100x100px]] <br>Fly</td> | <td>[[File:Fly.png|100x100px]] <br>Fly </td> | ||
<td>Moves around player, fires projectiles near player that deals damage</td> | <td>Moves around player, fires projectiles near player that deals damage</td> | ||
<td>15</td> | <td> 15 </td> | ||
<td>4.0</td> | <td>4.0 </td> | ||
<td>350</td> | <td> 350 </td> | ||
<td>1</td> | <td> 1</td> | ||
<td>0.85</td> | <td>0.85</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1%</td> | <td>1%</td> | ||
<td>1%</td> | <td>1%</td> | ||
<td>D1 : 4</td> | <td>D1 : 4</td><td> 8</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Corrupted Tree.png|100x100px]] <br>Corrupted Tree</td> | <td>[[File:Corrupted Tree.png|100x100px]] <br>Corrupted Tree </td> | ||
<td>Stands in place, creates circling projectiles that deals damage</td> | <td> Stands in place, creates circling projectiles that deals damage</td> | ||
<td>15</td> | <td>15</td> | ||
<td>13.0</td> | <td>13.0 </td> | ||
<td>0</td> | <td> 0</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1.1</td> | <td> 1.1</td> | ||
<td>0</td> | <td>0</td> | ||
<td>0% </td> | |||
<td>0%</td> | <td>0%</td> | ||
<td> | <td> D1 : 15 </td><td> 9</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Healer.png|100x100px]] <br>Healer</td> | <td>[[File:Healer.png|100x100px]] <br>Healer </td> | ||
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave</td> | <td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave </td> | ||
<td>10</td> | <td> 10</td> | ||
<td>8.0</td> | <td> 8.0 </td> | ||
<td>400</td> | <td> 400 </td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.85</td> | <td>0.85</td> | ||
<td>2</td> | <td>2</td> | ||
<td> 3% </td> | |||
<td>3%</td> | <td>3%</td> | ||
<td> | <td>D1 : 7 </td><td> 12</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Looter.png|100x100px]] <br>Looter</td> | <td>[[File:Looter.png|100x100px]] <br>Looter </td> | ||
<td>Runs away from the character, drops container and extra loot on death</td> | <td> Runs away from the character, drops container and extra loot on death<br>''Spawn chance: 10%'' | ||
<td>50</td> | </td> | ||
<td>25</td> | <td>50 </td> | ||
<td>25 </td> | |||
<td>350</td> | <td>350</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.85</td> | <td> 0.85 </td> | ||
<td>8</td> | <td>8</td> | ||
<td>100%</td> | <td> 100% </td> | ||
<td>100%</td> | <td>100% </td> | ||
<td>1</td> | <td> 1</td><td> 13 </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Helmet Alien.png|100x100px]] <br>Helmet Alien</td> | <td>[[File:Helmet Alien.png|100x100px]] <br>Helmet Alien </td> | ||
<td>Chases the character, deals damage on touch</td> | <td>Chases the character, deals damage on touch</td> | ||
<td>8</td> | <td>8</td> | ||
<td>3.0</td> | <td>3.0</td> | ||
<td>250</td> | <td> 250</td> | ||
<td>1</td> | <td> 1 </td> | ||
<td>1.0</td> | <td> 1.0</td> | ||
<td>1</td> | <td> 1</td> | ||
<td>1%</td> | <td>1% </td> | ||
<td>1%</td> | <td> 1% </td> | ||
<td>13 <br>D1 : 10</td> | <td>13 <br>D1 : 10</td><td> 14 </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Fin Alien.png|100x100px]] <br>Fin Alien</td> | <td>[[File:Fin Alien.png|100x100px]] <br>Fin Alien</td> | ||
<td>Chases the character, deals damage on touch</td> | <td>Chases the character, deals damage on touch </td> | ||
<td>12</td> | <td>12</td> | ||
<td>2.0</td> | <td>2.0</td> | ||
<td>400</td> | <td> 400</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1.0</td> | <td>1.0</td> | ||
<td>1</td> | <td>1</td> | ||
<td>2%</td> | <td>2%</td> | ||
<td>3%</td> | <td> 3%</td> | ||
<td>15 <br>D1 : 9</td> | <td>15 <br>D1 : 9 </td><td> 15 </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Spawner.png|100x100px]] <br>Spawner</td> | <td>[[File:Spawner.png|100x100px]] <br>Spawner </td> | ||
<td>Spawns 3 Junkie Aliens on death</td> | <td> Spawns 3 Junkie Aliens on death </td> | ||
<td>10</td> | <td> 10</td> | ||
<td>1.0</td> | <td> 1.0 </td> | ||
<td>120</td> | <td>120</td> | ||
<td>1</td> | <td> 1</td> | ||
<td>0.85</td> | <td>0.85 </td> | ||
<td>1</td> | <td>1</td> | ||
<td>1%</td> | <td>1%</td> | ||
<td>1%</td> | <td>1%</td> | ||
<td>14</td> | <td>14</td><td> 16 </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Junkie.png|100x100px]] <br>Junkie</td> | <td>[[File:Junkie.png|100x100px]] <br>Junkie</td> | ||
<td>Moves around player, fires projectiles near player that deals damage</td> | <td>Moves around player, fires projectiles near player that deals damage</td> | ||
<td>20</td> | <td>20 </td> | ||
<td>5.0</td> | <td> 5.0 </td> | ||
<td>350</td> | <td> 350</td> | ||
<td>1</td> | <td> 1</td> | ||
<td>1.0</td> | <td> 1.0 </td> | ||
<td>1</td> | <td> 1</td> | ||
<td>1%</td> | <td> 1%</td> | ||
<td>1%</td> | <td> 1% </td> | ||
<td>14</td> | <td> 14 </td><td>17</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Horned Bruiser.png|100x100px]] <br>Horned Bruiser</td> | <td>[[File:Horned Bruiser.png|100x100px]] <br>Horned Bruiser </td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td> Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td> | ||
<td>30</td> | <td>30 </td> | ||
<td>22.0</td> | <td> 22.0</td> | ||
<td>300</td> | <td>300 </td> | ||
<td>1</td> | <td>1</td> | ||
<td>1.15</td> | <td> 1.15 </td> | ||
<td>3</td> | <td> 3</td> | ||
<td>3%</td> | <td>3% </td> | ||
<td>3%</td> | <td>3%</td> | ||
<td>13<br>D1 : 8</td> | <td>13<br>D1 : 8</td><td> 18 </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Horned Charger.png|100x100px]] <br>Horned Charger</td> | <td>[[File:Horned Charger.png|100x100px]] <br>Horned Charger</td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td> Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td> | ||
<td>12</td> | <td> 12</td> | ||
<td>5.0</td> | <td>5.0 </td> | ||
<td>425</td> | <td>425</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1.1</td> | <td> 1.1</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1%</td> | <td> 1%</td> | ||
<td>1%</td> | <td> 1% </td> | ||
<td>18</td> | <td> 18 </td><td> 19 </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Slasher Egg.png|100x100px]] <br>Slasher Egg</td> | <td>[[File:Slasher Egg.png|100x100px]] <br>Slasher Egg </td> | ||
<td>Stays still, dies and spawns a Slasher after 5 seconds unless killed</td> | <td> Stays still, dies and spawns a Slasher after 5 seconds unless killed</td> | ||
<td>15</td> | <td> 15 </td> | ||
<td>5.0</td> | <td>5.0</td> | ||
<td> | <td> 0</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1.0 </td> | |||
<td> 1</td> | |||
<td> 0% </td> | |||
<td>0%</td> | <td>0%</td> | ||
<td> | <td>?</td><td>23 </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Slasher.png|100x100px]] <br>Slasher</td> | <td> [[File:Slasher.png|100x100px]] <br>Slasher</td> | ||
<td>Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td> | <td>Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td> | ||
<td>50</td> | <td> 50</td> | ||
<td>25.0</td> | <td>25.0 </td> | ||
<td>275</td> | <td>275 </td> | ||
<td>1</td> | <td>1</td> | ||
<td>1.15</td> | <td> 1.15</td> | ||
<td>3</td> | <td> 3</td> | ||
<td>1%</td> | <td> 1% </td> | ||
<td>1%</td> | <td> 1% </td> | ||
<td>D1 : 4</td> | <td> D1 : 4</td><td>24 </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Tentacle.png|100x100px]] <br>Tentacle</td> | <td> [[File:Tentacle.png|100x100px]] <br>Tentacle </td> | ||
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td> | <td> Follows the character, runs away if too close, attacks in "V" shape from medium range</td> | ||
<td>100</td> | <td> 100</td> | ||
<td>20.0</td> | <td>20.0</td> | ||
<td>175</td> | <td>175</td> | ||
<td>1</td> | <td> 1</td> | ||
<td>1.0</td> | <td>1.0</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1%</td> | <td>1%</td> | ||
<td>1%</td> | <td> 1% </td> | ||
<td>D1 : 10</td> | <td> D1 : 10 </td><td>25</td></tr> | ||
</table> | </table> | ||
==Elites (Danger 2+) == | |||
==Elites (Danger 2+)== | |||
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries). <br>Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first. | Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries). <br>Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first. | ||
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Health per wave</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Health per wave </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Speed</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Damage per wave</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Damage per wave</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th><th>ID†</th> | ||
</tr> | |||
<tr> | <tr> | ||
<td>[[File:Rhino.png|100x100px]] <br>[[Rhino]]</td> | <td>[[File:Rhino.png|100x100px]] <br>[[Rhino]]</td> | ||
<td><span style="color:gray">Mutation 0:</span> Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge<br> <span style="color:gray">Mutation 1(60%HP/25 sec):</span> Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles</td> | <td><span style="color:gray">Mutation 0:</span> Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge<br> <span style="color:gray">Mutation 1(60%HP/25 sec):</span> Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles </td> | ||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td> 750.0</td> | ||
<td>250</td> | <td>250</td> | ||
<td>1</td> | <td> 1</td> | ||
<td>1.5</td> | <td>1.5 </td> | ||
<td>10</td> | <td>10</td> | ||
<td>Elite Waves</td> | <td>Elite Waves</td><td> 20 </td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Butcher.png|100x100px]] <br>[[Butcher]]</td> | <td>[[File:Butcher.png|100x100px]] <br>[[Butcher]]</td> | ||
<td><span style="color:gray">Mutation 0:</span> Slashes 4 times every 1.25 seconds around the player pointing to the player. | <td> <span style="color:gray">Mutation 0:</span> Slashes 4 times every 1.25 seconds around the player pointing to the player. | ||
<br><span style="color:gray">Mutation 1(70%HP/25 sec):</span> Slashes 8 times every second in a random pattern around the player in a large area. | <br><span style="color:gray">Mutation 1(70%HP/25 sec):</span> Slashes 8 times every second in a random pattern around the player in a large area. | ||
<br><span style="color:gray">Mutation 2(40%HP/40 sec):</span> Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage. | <br><span style="color:gray">Mutation 2(40%HP/40 sec):</span> Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage. | ||
Line 319: | Line 304: | ||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
<td>200</td> | <td> 200 </td> | ||
<td>1</td> | <td> 1</td> | ||
<td>1.5</td> | <td> 1.5</td> | ||
<td>10</td> | <td> 10 </td> | ||
<td>Elite Waves</td> | <td>Elite Waves</td><td>21</td></tr> | ||
<tr> | <tr> | ||
<td>[[File:Monk.png|100x100px]] <br>[[Monk]]</td> | <td> [[File:Monk.png|100x100px]] <br>[[Monk]] </td> | ||
<td><span style="color:gray">Mutation 0:</span> Spawns 15 Slasher Eggs <br><span style="color:gray">Mutation 1(10 sec):</span>Shoots 5 projectiles each second to the player <br><span style="color:gray">Mutation 2(30 sec):</span> Last 10 seconds, runs aways from the player, spawning Tentacles<br> Returns to <span style="color:gray">Mutation 1</span></td> | <td><span style="color:gray">Mutation 0:</span> Spawns 15 Slasher Eggs <br><span style="color:gray">Mutation 1(10 sec):</span>Shoots 5 projectiles each second to the player <br><span style="color:gray">Mutation 2(30 sec):</span> Last 10 seconds, runs aways from the player, spawning Tentacles<br> Returns to <span style="color:gray">Mutation 1</span></td> | ||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
<td>350</td> | <td> 350 </td> | ||
<td>1</td> | <td>1</td> | ||
<td>1.5</td> | <td>1.5 </td> | ||
<td>10</td> | <td>10</td> | ||
<td>Elite Waves</td> | <td> Elite Waves </td><td>22 </td></tr> | ||
</table> | </table> | ||
==Bosses (Wave 20)== | ==Bosses (Wave 20)== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th></tr> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:1%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">ID† </th> | |||
</tr> | |||
<tr> | <tr> | ||
<td>[[File:Predator.png|100x100px]] <br>[[Predator]]</td> | <td> [[File:Predator.png|100x100px]] <br>[[Predator]] </td> | ||
<td><span style="color:gray">Mutation 0:</span> Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss. | <td> <span style="color:gray">Mutation 0:</span><br>Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss. | ||
<span style="color:gray">Mutation 1(50%HP/45 sec):</span> Now starts to emit projectiles in every direction every so often. | |||
<span style="color:gray">Mutation 1(50%HP/45 sec):</span><br>Now starts to emit projectiles in every direction every so often. | |||
</td> | </td> | ||
<td>29900 | <td>29900<br>D5:22425 | ||
D5:22425 | |||
</td> | </td> | ||
<td>300</td> | <td> 300</td> | ||
<td>29.5</td></tr> | <td>29.5</td><td>10 </td> | ||
</tr> | |||
<tr> | <tr> | ||
<td>[[File:Invoker.png|100x100px]] <br>[[Invoker]]</td> | <td> [[File:Invoker.png|100x100px]] <br>[[Invoker]]</td> | ||
<td><span style="color:gray">Mutation 0:</span> Every two seconds creates a area of projectiles around the players that spawn after a second of priming. | <td> <span style="color:gray">Mutation 0:</span> Every two seconds creates a area of projectiles around the players that spawn after a second of priming.<br><br><span style="color:gray">Mutation 1(60%HP/30 sec):</span><br>More projectiles spawn in a much wider area around the player.<br><br><span style="color:gray">Mutation 2(40%HP/60 sec):</span><br>Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player. | ||
<span style="color:gray">Mutation 1(60%HP/30 sec):</span> More projectiles spawn in a much wider area around the player. | |||
<span style="color:gray">Mutation 2(40%HP/60 sec):</span> Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player. | |||
</td> | </td> | ||
<td> | <td>29900<br>D5:22425 | ||
</td> | </td> | ||
<td>Mutation 0 and 1: 29.5 | <td>Mutation 0 and 1: 200<br>Mutation 2: 500 | ||
Mutation 2: 73</td></tr> | </td> | ||
<td>Mutation 0 and 1: 29.5<br>Mutation 2: 73 | |||
</td><td>11</td> | |||
</tr> | |||
</table> | </table> | ||
<comments /> | † '''ID''' ''= Enemy number in the game's code'' | ||
<comments /> |
Revision as of 06:33, 9 November 2022
Enemies
Elites (Danger 2+)
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries).
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
Name | Behavior | Health | +Health per wave | Speed | Damage | +Damage per wave | Coins Dropped | First Wave | ID† |
---|---|---|---|---|---|---|---|---|---|
Rhino |
Mutation 0: Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge Mutation 1(60%HP/25 sec): Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles |
1 | 750.0 | 250 | 1 | 1.5 | 10 | Elite Waves | 20 |
Butcher |
Mutation 0: Slashes 4 times every 1.25 seconds around the player pointing to the player.
|
1 | 750.0 | 200 | 1 | 1.5 | 10 | Elite Waves | 21 |
Monk |
Mutation 0: Spawns 15 Slasher Eggs Mutation 1(10 sec):Shoots 5 projectiles each second to the player Mutation 2(30 sec): Last 10 seconds, runs aways from the player, spawning Tentacles Returns to Mutation 1 |
1 | 750.0 | 350 | 1 | 1.5 | 10 | Elite Waves | 22 |
Bosses (Wave 20)
Name | Behavior | Health | Speed | Damage | ID† |
---|---|---|---|---|---|
Predator |
Mutation 0: Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss. Mutation 1(50%HP/45 sec): |
29900 D5:22425 |
300 | 29.5 | 10 |
Invoker |
Mutation 0: Every two seconds creates a area of projectiles around the players that spawn after a second of priming. Mutation 1(60%HP/30 sec): More projectiles spawn in a much wider area around the player. Mutation 2(40%HP/60 sec): Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player. |
29900 D5:22425 |
Mutation 0 and 1: 200 Mutation 2: 500 |
Mutation 0 and 1: 29.5 Mutation 2: 73 | 11 |
† ID = Enemy number in the game's code
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