From Brotato Wiki
m (→Luck: Fix minor content error: Remove text that refers to Harvesting) |
(→Items: Split into positive and negative sections, plus one for Mechanics) |
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==Items == | ==Items == | ||
=== Positive === | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | ||
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | <td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | ||
<td> Tier {{Item Data|Bowler Hat|rarity}} </td> | <td> Tier {{Item Data|Bowler Hat|rarity}} </td> | ||
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<td> {{Item Data|Clover|limit}} </td> | <td> {{Item Data|Clover|limit}} </td> | ||
<td> {{Item Data|Clover|unlockedby}} </td> | <td> {{Item Data|Clover|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Lucky Charm|limit}} </td> | <td> {{Item Data|Lucky Charm|limit}} </td> | ||
<td> {{Item Data|Lucky Charm|unlockedby}} </td> | <td> {{Item Data|Lucky Charm|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Metal Detector|limit}} </td> | <td> {{Item Data|Metal Detector|limit}} </td> | ||
<td> {{Item Data|Metal Detector|unlockedby}} </td> | <td> {{Item Data|Metal Detector|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Shady Potion|limit}} </td> | <td> {{Item Data|Shady Potion|limit}} </td> | ||
<td> {{Item Data|Shady Potion|unlockedby}} </td> | <td> {{Item Data|Shady Potion|unlockedby}} </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
=== Negative === | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td> | |||
<td> Tier {{Item Data|Alien Magic|rarity}} </td> | |||
<td> {{Item Data|Alien Magic|stats}} </td> | |||
<td> {{Item Data|Alien Magic|price}} </td> | |||
<td> {{Item Data|Alien Magic|limit}} </td> | |||
<td> {{Item Data|Alien Magic|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td> | |||
<td> Tier {{Item Data|Fin|rarity}} </td> | |||
<td> {{Item Data|Fin|stats}} </td> | |||
<td> {{Item Data|Fin|price}} </td> | |||
<td> {{Item Data|Fin|limit}} </td> | |||
<td> {{Item Data|Fin|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td> | |||
<td> Tier {{Item Data|Medikit|rarity}} </td> | |||
<td> {{Item Data|Medikit|stats}} </td> | |||
<td> {{Item Data|Medikit|price}} </td> | |||
<td> {{Item Data|Medikit|limit}} </td> | |||
<td> {{Item Data|Medikit|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td> | |||
<td> Tier {{Item Data|Mushroom|rarity}} </td> | |||
<td> {{Item Data|Mushroom|stats}} </td> | |||
<td> {{Item Data|Mushroom|price}} </td> | |||
<td> {{Item Data|Mushroom|limit}} </td> | |||
<td> {{Item Data|Mushroom|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td> | |||
<td> Tier {{Item Data|Terrified Onion|rarity}} </td> | |||
<td> {{Item Data|Terrified Onion|stats}} </td> | |||
<td> {{Item Data|Terrified Onion|price}} </td> | |||
<td> {{Item Data|Terrified Onion|limit}} </td> | |||
<td> {{Item Data|Terrified Onion|unlockedby}} </td> | |||
</tr></table> | |||
=== Mechanics === | |||
These items use your Luck stat to deal more damage. | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | |||
<td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td> | |||
<td> Tier {{Item Data|Baby Elephant|rarity}} </td> | |||
<td> {{Item Data|Baby Elephant|stats}} </td> | |||
<td> {{Item Data|Baby Elephant|price}} </td> | |||
<td> {{Item Data|Baby Elephant|limit}} </td> | |||
<td> {{Item Data|Baby Elephant|unlockedby}} </td> | |||
</tr><tr><td>{{Iconbox|Cyberball|rarity={{Item Data|Cyberball|rarity}}}}</td><td>Tier {{Item Data|Cyberball|rarity}}</td><td>{{Item Data|Cyberball|stats}}</td><td>{{Item Data|Cyberball|price}}</td><td>{{Item Data|Cyberball|limit}}</td><td>{{Item Data|Cyberball|unlockedby}}</td></tr></table> |
Revision as of 01:47, 7 November 2022
Luck
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap.
Check Shop to see Luck's effect on shop rarities
Item box spawn chance is multiplied by Luck.
Formula for item box spawn chance:
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Lucky
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | ||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | ||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +4 % Speed -5 Luck |
15 |
Mechanics
These items use your Luck stat to deal more damage.
The following Characters have a higher chance to find these items in the Shop: Lucky