From Brotato Wiki

(State which classes use this item tag)
(→‎Items: Split into positive and negative sections)
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== Items ==
== Items ==
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]], [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]], [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]], [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Brawler.png|link=Brawler|x30px]] [[Brawler]], [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]], [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]], [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]]


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<td> {{Item Data|Black Belt|limit}} </td>
<td> {{Item Data|Black Belt|limit}} </td>
<td> {{Item Data|Black Belt|unlockedby}} </td>
<td> {{Item Data|Black Belt|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> {{Item Data|Cape|stats}} </td>
<td> {{Item Data|Cape|price}} </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Defective Steroids|limit}} </td>
<td> {{Item Data|Defective Steroids|limit}} </td>
<td> {{Item Data|Defective Steroids|unlockedby}} </td>
<td> {{Item Data|Defective Steroids|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Fertilizer|rarity={{Item Data|Fertilizer|rarity}}}} </td>
<td> Tier {{Item Data|Fertilizer|rarity}} </td>
<td> {{Item Data|Fertilizer|stats}} </td>
<td> {{Item Data|Fertilizer|price}} </td>
<td> {{Item Data|Fertilizer|limit}} </td>
<td> {{Item Data|Fertilizer|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td> {{Item Data|Fuel Tank|stats}} </td>
<td> {{Item Data|Fuel Tank|price}} </td>
<td> {{Item Data|Fuel Tank|limit}} </td>
<td> {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Little Muscley Dude|limit}} </td>
<td> {{Item Data|Little Muscley Dude|limit}} </td>
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
<td> {{Item Data|Lucky Charm|stats}} </td>
<td> {{Item Data|Lucky Charm|price}} </td>
<td> {{Item Data|Lucky Charm|limit}} </td>
<td> {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Mastery|limit}} </td>
<td> {{Item Data|Mastery|limit}} </td>
<td> {{Item Data|Mastery|unlockedby}} </td>
<td> {{Item Data|Mastery|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td> {{Item Data|Peaceful Bee|stats}} </td>
<td> {{Item Data|Peaceful Bee|price}} </td>
<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> {{Item Data|Shmoop|stats}} </td>
<td> {{Item Data|Shmoop|price}} </td>
<td> {{Item Data|Shmoop|limit}} </td>
<td> {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</tr>


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</tr>
</tr>
</table>
</table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td>  {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td>  {{Item Data|Cape|stats}} </td>
<td>  {{Item Data|Cape|price}} </td>
<td>  {{Item Data|Cape|limit}} </td>
<td>  {{Item Data|Cape|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Fertilizer|rarity={{Item Data|Fertilizer|rarity}}}} </td>
<td> Tier {{Item Data|Fertilizer|rarity}} </td>
<td>  {{Item Data|Fertilizer|stats}} </td>
<td>  {{Item Data|Fertilizer|price}} </td>
<td>  {{Item Data|Fertilizer|limit}} </td>
<td>  {{Item Data|Fertilizer|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td>  {{Item Data|Fuel Tank|stats}} </td>
<td>  {{Item Data|Fuel Tank|price}} </td>
<td>  {{Item Data|Fuel Tank|limit}} </td>
<td>  {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
<td>  {{Item Data|Lucky Charm|stats}} </td>
<td>  {{Item Data|Lucky Charm|price}} </td>
<td>  {{Item Data|Lucky Charm|limit}} </td>
<td>  {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td>  {{Item Data|Peaceful Bee|stats}} </td>
<td>  {{Item Data|Peaceful Bee|price}} </td>
<td>  {{Item Data|Peaceful Bee|limit}} </td>
<td>  {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td>  {{Item Data|Shmoop|stats}} </td>
<td>  {{Item Data|Shmoop|price}} </td>
<td>  {{Item Data|Shmoop|limit}} </td>
<td>  {{Item Data|Shmoop|unlockedby}} </td>
</tr></table>

Revision as of 01:17, 7 November 2022

Melee Damage

Melee Damage

Your melee attacks deal x additional damage. There is no limit. If this is negative makes your melee attacks deal x less damage down to a minimum or 1 damage.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Brawler.png Brawler, Crazy.png Crazy, Generalist.png Generalist, Gladiator.png Gladiator

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist
Tier 2 +25 % XP Gain
+3 Melee Damage
+3 Knockback
-8 Luck
50
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +3 Melee Damage
-2 % Crit Chance
25
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110
Tier 2 +6 Melee Damage
-3 Ranged Damage
55
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60