From Brotato Wiki
(State which classes use this item tag) |
(→Items: Split into positive and negative sections) |
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== Items == | == Items == | ||
=== Positive === | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | ||
<td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td> | <td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td> | ||
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td> | <td> Tier {{Item Data|Cyclops Worm|rarity}} </td> | ||
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<td> {{Item Data|Injection|limit}} </td> | <td> {{Item Data|Injection|limit}} </td> | ||
<td> {{Item Data|Injection|unlockedby}} </td> | <td> {{Item Data|Injection|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Medal|limit}} </td> | <td> {{Item Data|Medal|limit}} </td> | ||
<td> {{Item Data|Medal|unlockedby}} </td> | <td> {{Item Data|Medal|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Missile|limit}} </td> | <td> {{Item Data|Missile|limit}} </td> | ||
<td> {{Item Data|Missile|unlockedby}} </td> | <td> {{Item Data|Missile|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Potato|limit}} </td> | <td> {{Item Data|Potato|limit}} </td> | ||
<td> {{Item Data|Potato|unlockedby}} </td> | <td> {{Item Data|Potato|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Ritual|limit}} </td> | <td> {{Item Data|Ritual|limit}} </td> | ||
<td> {{Item Data|Ritual|unlockedby}} </td> | <td> {{Item Data|Ritual|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Statue|limit}} </td> | <td> {{Item Data|Statue|limit}} </td> | ||
<td> {{Item Data|Statue|unlockedby}} </td> | <td> {{Item Data|Statue|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Wisdom|limit}} </td> | <td> {{Item Data|Wisdom|limit}} </td> | ||
<td> {{Item Data|Wisdom|unlockedby}} </td> | <td> {{Item Data|Wisdom|unlockedby}} </td> | ||
</tr> | |||
</table> | |||
=== Negative === | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Bandana|rarity={{Item Data|Bandana|rarity}}}} </td> | |||
<td> Tier {{Item Data|Bandana|rarity}} </td> | |||
<td> {{Item Data|Bandana|stats}} </td> | |||
<td> {{Item Data|Bandana|price}} </td> | |||
<td> {{Item Data|Bandana|limit}} </td> | |||
<td> {{Item Data|Bandana|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td> | |||
<td> Tier {{Item Data|Cake|rarity}} </td> | |||
<td> {{Item Data|Cake|stats}} </td> | |||
<td> {{Item Data|Cake|price}} </td> | |||
<td> {{Item Data|Cake|limit}} </td> | |||
<td> {{Item Data|Cake|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td> | |||
<td> Tier {{Item Data|Candle|rarity}} </td> | |||
<td> {{Item Data|Candle|stats}} </td> | |||
<td> {{Item Data|Candle|price}} </td> | |||
<td> {{Item Data|Candle|limit}} </td> | |||
<td> {{Item Data|Candle|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td> | |||
<td> Tier {{Item Data|Chameleon|rarity}} </td> | |||
<td> {{Item Data|Chameleon|stats}} </td> | |||
<td> {{Item Data|Chameleon|price}} </td> | |||
<td> {{Item Data|Chameleon|limit}} </td> | |||
<td> {{Item Data|Chameleon|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td> | |||
<td> Tier {{Item Data|Coffee|rarity}} </td> | |||
<td> {{Item Data|Coffee|stats}} </td> | |||
<td> {{Item Data|Coffee|price}} </td> | |||
<td> {{Item Data|Coffee|limit}} </td> | |||
<td> {{Item Data|Coffee|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td> | |||
<td> Tier {{Item Data|Cog|rarity}} </td> | |||
<td> {{Item Data|Cog|stats}} </td> | |||
<td> {{Item Data|Cog|price}} </td> | |||
<td> {{Item Data|Cog|limit}} </td> | |||
<td> {{Item Data|Cog|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td> | |||
<td> Tier {{Item Data|Insanity|rarity}} </td> | |||
<td> {{Item Data|Insanity|stats}} </td> | |||
<td> {{Item Data|Insanity|price}} </td> | |||
<td> {{Item Data|Insanity|limit}} </td> | |||
<td> {{Item Data|Insanity|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td> | |||
<td> Tier {{Item Data|Mammoth|rarity}} </td> | |||
<td> {{Item Data|Mammoth|stats}} </td> | |||
<td> {{Item Data|Mammoth|price}} </td> | |||
<td> {{Item Data|Mammoth|limit}} </td> | |||
<td> {{Item Data|Mammoth|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td> | |||
<td> Tier {{Item Data|Metal Detector|rarity}} </td> | |||
<td> {{Item Data|Metal Detector|stats}} </td> | |||
<td> {{Item Data|Metal Detector|price}} </td> | |||
<td> {{Item Data|Metal Detector|limit}} </td> | |||
<td> {{Item Data|Metal Detector|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Metal Plate|rarity={{Item Data|Metal Plate|rarity}}}} </td> | |||
<td> Tier {{Item Data|Metal Plate|rarity}} </td> | |||
<td> {{Item Data|Metal Plate|stats}} </td> | |||
<td> {{Item Data|Metal Plate|price}} </td> | |||
<td> {{Item Data|Metal Plate|limit}} </td> | |||
<td> {{Item Data|Metal Plate|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td> | |||
<td> Tier {{Item Data|Panda|rarity}} </td> | |||
<td> {{Item Data|Panda|stats}} </td> | |||
<td> {{Item Data|Panda|price}} </td> | |||
<td> {{Item Data|Panda|limit}} </td> | |||
<td> {{Item Data|Panda|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td> | |||
<td> Tier {{Item Data|Power Generator|rarity}} </td> | |||
<td> {{Item Data|Power Generator|stats}} </td> | |||
<td> {{Item Data|Power Generator|price}} </td> | |||
<td> {{Item Data|Power Generator|limit}} </td> | |||
<td> {{Item Data|Power Generator|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td> | |||
<td> Tier {{Item Data|Propeller Hat|rarity}} </td> | |||
<td> {{Item Data|Propeller Hat|stats}} </td> | |||
<td> {{Item Data|Propeller Hat|price}} </td> | |||
<td> {{Item Data|Propeller Hat|limit}} </td> | |||
<td> {{Item Data|Propeller Hat|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Pumpkin|rarity={{Item Data|Pumpkin|rarity}}}} </td> | |||
<td> Tier {{Item Data|Pumpkin|rarity}} </td> | |||
<td> {{Item Data|Pumpkin|stats}} </td> | |||
<td> {{Item Data|Pumpkin|price}} </td> | |||
<td> {{Item Data|Pumpkin|limit}} </td> | |||
<td> {{Item Data|Pumpkin|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Ricochet|rarity={{Item Data|Ricochet|rarity}}}} </td> | |||
<td> Tier {{Item Data|Ricochet|rarity}} </td> | |||
<td> {{Item Data|Ricochet|stats}} </td> | |||
<td> {{Item Data|Ricochet|price}} </td> | |||
<td> {{Item Data|Ricochet|limit}} </td> | |||
<td> {{Item Data|Ricochet|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td> | |||
<td> Tier {{Item Data|Small Magazine|rarity}} </td> | |||
<td> {{Item Data|Small Magazine|stats}} </td> | |||
<td> {{Item Data|Small Magazine|price}} </td> | |||
<td> {{Item Data|Small Magazine|limit}} </td> | |||
<td> {{Item Data|Small Magazine|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Tractor|rarity={{Item Data|Tractor|rarity}}}} </td> | |||
<td> Tier {{Item Data|Tractor|rarity}} </td> | |||
<td> {{Item Data|Tractor|stats}} </td> | |||
<td> {{Item Data|Tractor|price}} </td> | |||
<td> {{Item Data|Tractor|limit}} </td> | |||
<td> {{Item Data|Tractor|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Triangle of Power|rarity={{Item Data|Triangle of Power|rarity}}}} </td> | |||
<td> Tier {{Item Data|Triangle of Power|rarity}} </td> | |||
<td> {{Item Data|Triangle of Power|stats}} </td> | |||
<td> {{Item Data|Triangle of Power|price}} </td> | |||
<td> {{Item Data|Triangle of Power|limit}} </td> | |||
<td> {{Item Data|Triangle of Power|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Wisdom|rarity={{Item Data|Wisdom|rarity}}}} </td> | |||
<td> Tier {{Item Data|Wisdom|rarity}} </td> | |||
<td> {{Item Data|Wisdom|stats}} </td> | |||
<td> {{Item Data|Wisdom|price}} </td> | |||
<td> {{Item Data|Wisdom|limit}} </td> | |||
<td> {{Item Data|Wisdom|unlockedby}} </td> | |||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 01:10, 7 November 2022
Damage
Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage.
This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: One Armed
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +12 % Damage -12 Range |
45 | |||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | ||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | ||
Tier 3 | +25 % Damage -3 Armor |
75 | |||
Tier 1 | +6 % Damage -8 Range |
25 | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 1 | +7 % Damage -2 Max HP |
20 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | ||
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | |||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | |||
Tier 3 | +3 % Damage at the end of a wave | 92 | |||
Tier 3 | +5 % Damage every 5 seconds until the end of the wave -15 % Damage |
85 | 1 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | Projectiles pierce through 1 additional target -10 % Damage |
75 | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | |||
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | |||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 2 | +2 Armor -3 % Damage |
40 | |||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | ||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | ||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2 % Damage |
40 | |||
Tier 4 | Your projectiles gain +1 bounce -25 % Damage |
110 | |||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | |||
Tier 3 | +40 Harvesting -8 % Damage |
70 | |||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | |||
Tier 3 | +5 % Damage every 5 seconds until the end of the wave -15 % Damage |
85 | 1 |