From Brotato Wiki
(Added box chance) |
m (→Luck: Fix minor content error: Remove text that refers to Harvesting) |
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{{Iconbox|Luck|caption=no}} | {{Iconbox|Luck|caption=no}} | ||
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap | You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. | ||
Check [[Shop]] to see [[Luck]]'s effect on shop rarities | Check [[Shop]] to see [[Luck]]'s effect on shop rarities |
Revision as of 18:44, 3 November 2022
Luck
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap.
Check Shop to see Luck's effect on shop rarities
Item box spawn chance is multiplied by Luck.
Formula for item box spawn chance:
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
Items
The following Characters have a higher chance to find these items in the Shop: Lucky
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | 25% chance to deal 1 (25%![]() |
22 | |||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with ![]() |
||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 2 | 25% chance to deal 1 (25%![]() |
30 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with ![]() |
||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with ![]() |
||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with ![]() |
||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with ![]() |
||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with ![]() |
||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 1 | +4 % Speed -5 Luck |
15 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |