From Brotato Wiki
([Item Tags] State which classes use this item tag) |
(Add section "Formula & Values", calculated with this spreadsheet: https://docs.google.com/spreadsheets/d/1-8zMGZ1J7VboRn7_9TJYXAFY3GEk0QFa5tEMa-9Q8Mk/edit?usp=sharing) |
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{{Iconbox|Armor|caption=no}} | {{Iconbox|Armor|caption=no}} | ||
You take x% less damage. | You take x% less damage. There is no limit to this stat, but it quickly gets less effective with each level. | ||
If Armor is negative, you take more damage. | |||
== Formula & Values == | |||
The formula for calculating Armor's damage reduction value is: | |||
DmgReceived% = 10 / ( 10 + ( ARMOR / 1.5 ) ) | |||
DmgReduction% = ROUND( ( 1 - ( DmgReceived% ) ) * 100 ) | |||
This table shows various damage reduction values with different Armor stats. The "Increase" row shows how quickly the drop-off for damage reduction occurs. | |||
{| class="wikitable" | |||
!Armor Stat | |||
!0 | |||
!1 | |||
!2 | |||
!3 | |||
!4 | |||
!5 | |||
!6 | |||
!7 | |||
!8 | |||
!9 | |||
!10 | |||
!11 | |||
!12 | |||
!13 | |||
!14 | |||
!15 | |||
!16 | |||
!17 | |||
!18 | |||
!19 | |||
!20 | |||
!25 | |||
!30 | |||
!35 | |||
!40 | |||
!50 | |||
!60 | |||
!70 | |||
!80 | |||
!90 | |||
!100 | |||
!200 | |||
!300 | |||
!400 | |||
!500 | |||
!1000 | |||
|- | |||
!Dmg Reduction (-%) | |||
|0 | |||
|6 | |||
|12 | |||
|17 | |||
|21 | |||
|25 | |||
|29 | |||
|32 | |||
|35 | |||
|38 | |||
|40 | |||
|42 | |||
|44 | |||
|46 | |||
|48 | |||
|50 | |||
|52 | |||
|53 | |||
|55 | |||
|56 | |||
|57 | |||
|63 | |||
|67 | |||
|70 | |||
|73 | |||
|77 | |||
|80 | |||
|82 | |||
|84 | |||
|86 | |||
|87 | |||
|93 | |||
|95 | |||
|96 | |||
|97 | |||
|99 | |||
|- | |||
!Increase (+) | |||
|0 | |||
|6 | |||
|6 | |||
|5 | |||
|4 | |||
|4 | |||
|4 | |||
|3 | |||
|3 | |||
|3 | |||
|2 | |||
|2 | |||
|2 | |||
|2 | |||
|2 | |||
|2 | |||
|2 | |||
|1 | |||
|2 | |||
|1 | |||
|1 | |||
|6 | |||
|4 | |||
|3 | |||
|3 | |||
|4 | |||
|3 | |||
|2 | |||
|2 | |||
|2 | |||
|1 | |||
|6 | |||
|2 | |||
|1 | |||
|1 | |||
|2 | |||
|} | |||
== Items == | == Items == |
Revision as of 16:18, 2 November 2022
Armor
You take x% less damage. There is no limit to this stat, but it quickly gets less effective with each level.
If Armor is negative, you take more damage.
Formula & Values
The formula for calculating Armor's damage reduction value is:
DmgReceived% = 10 / ( 10 + ( ARMOR / 1.5 ) ) DmgReduction% = ROUND( ( 1 - ( DmgReceived% ) ) * 100 )
This table shows various damage reduction values with different Armor stats. The "Increase" row shows how quickly the drop-off for damage reduction occurs.
Armor Stat | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 200 | 300 | 400 | 500 | 1000 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dmg Reduction (-%) | 0 | 6 | 12 | 17 | 21 | 25 | 29 | 32 | 35 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 53 | 55 | 56 | 57 | 63 | 67 | 70 | 73 | 77 | 80 | 82 | 84 | 86 | 87 | 93 | 95 | 96 | 97 | 99 |
Increase (+) | 0 | 6 | 6 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 1 | 6 | 4 | 3 | 3 | 4 | 3 | 2 | 2 | 2 | 1 | 6 | 2 | 1 | 1 | 2 |
Items
The following Characters have a higher chance to find these items in the Shop: Knight, Masochist, Pacifist.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Knockback +8 Armor while standing still -5 % Speed |
75 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | ||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 2 | +8 % Dodge -1 Armor |
50 | |||
Tier 3 | +25 % Damage -3 Armor |
75 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 1 | +1 Armor -2 % Speed |
15 | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 2 | +2 Armor -3 % Damage |
40 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 2 | +10 % Crit Chance -1 Armor |
50 | |||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | |||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 | |||
Tier 2 | +16 Harvesting -1 Armor |
40 |