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([Item Tags] State which classes use this item tag)
(Add section "Formula & Values", calculated with this spreadsheet: https://docs.google.com/spreadsheets/d/1-8zMGZ1J7VboRn7_9TJYXAFY3GEk0QFa5tEMa-9Q8Mk/edit?usp=sharing)
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{{Iconbox|Armor|caption=no}}
{{Iconbox|Armor|caption=no}}


You take x% less damage. No limit but gets less effective with each level. If it is negative you take more damage.
You take x% less damage. There is no limit to this stat, but it quickly gets less effective with each level.
 
If Armor is negative, you take more damage.
 
== Formula & Values ==
The formula for calculating Armor's damage reduction value is:
DmgReceived%  = 10 / ( 10 + ( ARMOR / 1.5 ) )
DmgReduction% = ROUND( ( 1 - ( DmgReceived% ) ) * 100 )
This table shows various damage reduction values with different Armor stats. The "Increase" row shows how quickly the drop-off for damage reduction occurs.
{| class="wikitable"
!Armor Stat
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
!25
!30
!35
!40
!50
!60
!70
!80
!90
!100
!200
!300
!400
!500
!1000
|-
!Dmg Reduction (-%)
|0
|6
|12
|17
|21
|25
|29
|32
|35
|38
|40
|42
|44
|46
|48
|50
|52
|53
|55
|56
|57
|63
|67
|70
|73
|77
|80
|82
|84
|86
|87
|93
|95
|96
|97
|99
|-
!Increase (+)
|0
|6
|6
|5
|4
|4
|4
|3
|3
|3
|2
|2
|2
|2
|2
|2
|2
|1
|2
|1
|1
|6
|4
|3
|3
|4
|3
|2
|2
|2
|1
|6
|2
|1
|1
|2
|}


== Items ==
== Items ==

Revision as of 16:18, 2 November 2022

Armor

Armor

You take x% less damage. There is no limit to this stat, but it quickly gets less effective with each level.

If Armor is negative, you take more damage.

Formula & Values

The formula for calculating Armor's damage reduction value is:

DmgReceived%  = 10 / ( 10 + ( ARMOR / 1.5 ) )
DmgReduction% = ROUND( ( 1 - ( DmgReceived% ) ) * 100 )

This table shows various damage reduction values with different Armor stats. The "Increase" row shows how quickly the drop-off for damage reduction occurs.

Armor Stat 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 25 30 35 40 50 60 70 80 90 100 200 300 400 500 1000
Dmg Reduction (-%) 0 6 12 17 21 25 29 32 35 38 40 42 44 46 48 50 52 53 55 56 57 63 67 70 73 77 80 82 84 86 87 93 95 96 97 99
Increase (+) 0 6 6 5 4 4 4 3 3 3 2 2 2 2 2 2 2 1 2 1 1 6 4 3 3 4 3 2 2 2 1 6 2 1 1 2

Items

The following Characters have a higher chance to find these items in the Shop: Knight.png Knight, Masochist.png Masochist, Pacifist.png Pacifist.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Knockback
+8 Armor while standing still
-5 % Speed
75
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 2 +8 % Dodge
-1 Armor
50
Tier 3 +25 % Damage
-3 Armor
75
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 1 +1 Armor
-2 % Speed
15
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 2 +2 Armor
-3 % Damage
40
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 2 +10 % Crit Chance
-1 Armor
50
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80
Tier 2 +16 Harvesting
-1 Armor
40