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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Bat|rarity={{ | <td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Bat|rarity}} </td> | ||
<td> | <td> {{Item Data|Bat|stats}} </td> | ||
<td> | <td> {{Item Data|Bat|price}} </td> | ||
<td> | <td> {{Item Data|Bat|limit}} </td> | ||
<td> {{Item Data|Bat|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Blood Donation|rarity={{ | <td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Blood Donation|rarity}} </td> | ||
<td> | <td> {{Item Data|Blood Donation|stats}} </td> | ||
<td> | <td> {{Item Data|Blood Donation|price}} </td> | ||
<td> | <td> {{Item Data|Blood Donation|limit}} </td> | ||
<td> {{Item Data|Blood Donation|unlockedby}} </td> | |||
</tr> | </tr> | ||
<td> {{Iconbox|Blood Leech|rarity={{ | <tr> | ||
<td> | <td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Blood Leech|rarity}} </td> | ||
<td> | <td> {{Item Data|Blood Leech|stats}} </td> | ||
<td> | <td> {{Item Data|Blood Leech|price}} </td> | ||
<td> {{Item Data|Blood Leech|limit}} </td> | |||
<td> {{Item Data|Blood Leech|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Bowler Hat|rarity={{ | <td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Bowler Hat|rarity}} </td> | ||
<td> | <td> {{Item Data|Bowler Hat|stats}} </td> | ||
<td> | <td> {{Item Data|Bowler Hat|price}} </td> | ||
<td> | <td> {{Item Data|Bowler Hat|limit}} </td> | ||
<td> {{Item Data|Bowler Hat|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Charcoal|rarity={{ | <td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Charcoal|rarity}} </td> | ||
<td> | <td> {{Item Data|Charcoal|stats}} </td> | ||
<td> | <td> {{Item Data|Charcoal|price}} </td> | ||
<td> | <td> {{Item Data|Charcoal|limit}} </td> | ||
<td> {{Item Data|Charcoal|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Crown|rarity={{ | <td> {{Iconbox|Crown|rarity={{Item Data|Crown|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Crown|rarity}} </td> | ||
<td> | <td> {{Item Data|Crown|stats}} </td> | ||
<td> | <td> {{Item Data|Crown|price}} </td> | ||
<td> | <td> {{Item Data|Crown|limit}} </td> | ||
<td> {{Item Data|Crown|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Fertilizer|rarity={{ | <td> {{Iconbox|Fertilizer|rarity={{Item Data|Fertilizer|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Fertilizer|rarity}} </td> | ||
<td> | <td> {{Item Data|Fertilizer|stats}} </td> | ||
<td> | <td> {{Item Data|Fertilizer|price}} </td> | ||
<td> | <td> {{Item Data|Fertilizer|limit}} </td> | ||
<td> {{Item Data|Fertilizer|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Little Frog|rarity={{ | <td> {{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Little Frog|rarity}} </td> | ||
<td> | <td> {{Item Data|Little Frog|stats}} </td> | ||
<td> | <td> {{Item Data|Little Frog|price}} </td> | ||
<td> | <td> {{Item Data|Little Frog|limit}} </td> | ||
<td> {{Item Data|Little Frog|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Mouse|rarity={{ | <td> {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Mouse|rarity}} </td> | ||
<td> | <td> {{Item Data|Mouse|stats}} </td> | ||
<td> | <td> {{Item Data|Mouse|price}} </td> | ||
<td> | <td> {{Item Data|Mouse|limit}} </td> | ||
<td> {{Item Data|Mouse|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Peaceful Bee|rarity={{ | <td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Peaceful Bee|rarity}} </td> | ||
<td> | <td> {{Item Data|Peaceful Bee|stats}} </td> | ||
<td> | <td> {{Item Data|Peaceful Bee|price}} </td> | ||
<td> | <td> {{Item Data|Peaceful Bee|limit}} </td> | ||
<td> {{Item Data|Peaceful Bee|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Rip and Tear|rarity={{ | <td> {{Iconbox|Rip and Tear|rarity={{Item Data|Rip and Tear|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Rip and Tear|rarity}} </td> | ||
<td> | <td> {{Item Data|Rip and Tear|stats}} </td> | ||
<td> | <td> {{Item Data|Rip and Tear|price}} </td> | ||
<td> | <td> {{Item Data|Rip and Tear|limit}} </td> | ||
<td> {{Item Data|Rip and Tear|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Spider|rarity={{ | <td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Spider|rarity}} </td> | ||
<td> | <td> {{Item Data|Spider|stats}} </td> | ||
<td> | <td> {{Item Data|Spider|price}} </td> | ||
<td> | <td> {{Item Data|Spider|limit}} </td> | ||
<td> {{Item Data|Spider|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Tractor|rarity={{ | <td> {{Iconbox|Tractor|rarity={{Item Data|Tractor|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Tractor|rarity}} </td> | ||
<td> | <td> {{Item Data|Tractor|stats}} </td> | ||
<td> | <td> {{Item Data|Tractor|price}} </td> | ||
<td> | <td> {{Item Data|Tractor|limit}} </td> | ||
<td> {{Item Data|Tractor|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wheat|rarity={{ | <td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Wheat|rarity}} </td> | ||
<td> | <td> {{Item Data|Wheat|stats}} </td> | ||
<td> | <td> {{Item Data|Wheat|price}} </td> | ||
<td> | <td> {{Item Data|Wheat|limit}} </td> | ||
<td> {{Item Data|Wheat|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wheelbarrow|rarity={{ | <td> {{Iconbox|Wheelbarrow|rarity={{Item Data|Wheelbarrow|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Wheelbarrow|rarity}} </td> | ||
<td> | <td> {{Item Data|Wheelbarrow|stats}} </td> | ||
<td> | <td> {{Item Data|Wheelbarrow|price}} </td> | ||
<td> | <td> {{Item Data|Wheelbarrow|limit}} </td> | ||
<td> {{Item Data|Wheelbarrow|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|White Flag|rarity={{ | <td> {{Iconbox|White Flag|rarity={{Item Data|White Flag|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|White Flag|rarity}} </td> | ||
<td> | <td> {{Item Data|White Flag|stats}} </td> | ||
<td> | <td> {{Item Data|White Flag|price}} </td> | ||
<td> | <td> {{Item Data|White Flag|limit}} </td> | ||
<td> {{Item Data|White Flag|unlockedby}} </td> | |||
</tr> | </tr> | ||
</table> |
Revision as of 04:30, 25 October 2022
Harvesting
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates at the end of the round. There is no limit to this. You lose x materials and XP at the end of a wave. Does not further scale downwards.
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | |||
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | |||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | |
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | ||
Tier 3 | +40 Harvesting -8 % Damage |
70 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 2 | +16 Harvesting -1 Armor |
40 | |||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 |