From Brotato Wiki

No edit summary
(all stats use items database)
Line 9: Line 9:
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Bat|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Bat|rarity}} </td>
<td> +2% Life Steal <br>-2 Harvesting  </td>
<td> {{Item Data|Bat|stats}} </td>
<td> </td>
<td> {{Item Data|Bat|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Bat|limit}} </td>
<td> {{Item Data|Bat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Blood Donation|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Blood Donation|rarity}} </td>
<td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time) </td>
<td> {{Item Data|Blood Donation|stats}} </td>
<td> True </td>
<td> {{Item Data|Blood Donation|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Blood Donation|limit}} </td>
<td> {{Item Data|Blood Donation|unlockedby}} </td>
</tr>
</tr>
        <tr>
 
<td> {{Iconbox|Blood Leech|rarity={{Rarity|Rare}}}} </td>
<tr>
<td> Rare </td>
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> +2% Life Steal <br>+2% HP Regeneration <br>-6 Harvesting </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td> </td>
<td> {{Item Data|Blood Leech|stats}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Blood Leech|price}} </td>
<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bowler Hat|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td> +15 Luck <br>+18 Harvesting <br>-5% Attack Speed <br>-3% Crit Chance </td>
<td> {{Item Data|Bowler Hat|stats}} </td>
<td> </td>
<td> {{Item Data|Bowler Hat|price}} </td>
<td> Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]] </td>
<td> {{Item Data|Bowler Hat|limit}} </td>
<td> {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Charcoal|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Charcoal|rarity}} </td>
<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting  </td>
<td> {{Item Data|Charcoal|stats}} </td>
<td> </td>
<td> {{Item Data|Charcoal|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Charcoal|limit}} </td>
<td> {{Item Data|Charcoal|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Crown|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Crown|rarity={{Item Data|Crown|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Crown|rarity}} </td>
<td> +10 Harvesting Harvesting increases by an additional 10% at the end of a wave </td>
<td> {{Item Data|Crown|stats}} </td>
<td> True </td>
<td> {{Item Data|Crown|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Crown|limit}} </td>
<td> {{Item Data|Crown|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fertilizer|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Fertilizer|rarity={{Item Data|Fertilizer|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Fertilizer|rarity}} </td>
<td> +8 Harvesting <br>-1 Melee Damage  </td>
<td> {{Item Data|Fertilizer|stats}} </td>
<td> </td>
<td> {{Item Data|Fertilizer|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Fertilizer|limit}} </td>
<td> {{Item Data|Fertilizer|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Little Frog|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Little Frog|rarity}} </td>
<td> +20% pickup range <br>+10 Harvesting <br>-5% Dodge </td>
<td> {{Item Data|Little Frog|stats}} </td>
<td> </td>
<td> {{Item Data|Little Frog|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Little Frog|limit}} </td>
<td> {{Item Data|Little Frog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mouse|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Mouse|rarity}} </td>
<td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td>
<td> {{Item Data|Mouse|stats}} </td>
<td> </td>
<td> {{Item Data|Mouse|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mouse|limit}} </td>
<td> {{Item Data|Mouse|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Peaceful Bee|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Peaceful Bee|stats}} </td>
<td> </td>
<td> {{Item Data|Peaceful Bee|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Rip and Tear|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Rip and Tear|rarity={{Item Data|Rip and Tear|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Rip and Tear|rarity}} </td>
<td> Enemies have a 10% chance to explode for 10(50% Melee Damage) damage when they die <br>-12 Harvesting </td>
<td> {{Item Data|Rip and Tear|stats}} </td>
<td> </td>
<td> {{Item Data|Rip and Tear|price}} </td>
<td> Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]] </td>
<td> {{Item Data|Rip and Tear|limit}} </td>
<td> {{Item Data|Rip and Tear|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td> +12% Damage <br>+5% Attack Speed for every unique weapon you have <br>-6% Dodge <br>-8 Harvesting </td>
<td> {{Item Data|Spider|stats}} </td>
<td> </td>
<td> {{Item Data|Spider|price}} </td>
<td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td>
<td> {{Item Data|Spider|limit}} </td>
<td> {{Item Data|Spider|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Tractor|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Tractor|rarity={{Item Data|Tractor|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Tractor|rarity}} </td>
<td> +50 Harvesting <br>-10% Damage </td>
<td> {{Item Data|Tractor|stats}} </td>
<td> </td>
<td> {{Item Data|Tractor|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Tractor|limit}} </td>
<td> {{Item Data|Tractor|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wheat|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td> +4 Melee Damage <br>+2 Ranged Damage <br>+10 Harvesting <br>-2 Elemental Damage </td>
<td> {{Item Data|Wheat|stats}} </td>
<td> </td>
<td> {{Item Data|Wheat|price}} </td>
<td> Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] </td>
<td> {{Item Data|Wheat|limit}} </td>
<td> {{Item Data|Wheat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wheelbarrow|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Wheelbarrow|rarity={{Item Data|Wheelbarrow|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Wheelbarrow|rarity}} </td>
<td> +16 Harvesting <br>-1 Armor  </td>
<td> {{Item Data|Wheelbarrow|stats}} </td>
<td> </td>
<td> {{Item Data|Wheelbarrow|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wheelbarrow|limit}} </td>
<td> {{Item Data|Wheelbarrow|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|White Flag|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|White Flag|rarity={{Item Data|White Flag|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|White Flag|rarity}} </td>
<td> +5 Harvesting <br>-5% Enemies </td>
<td> {{Item Data|White Flag|stats}} </td>
<td> True </td>
<td> {{Item Data|White Flag|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|White Flag|limit}} </td>
<td> {{Item Data|White Flag|unlockedby}} </td>
</tr>
</tr>
</table>

Revision as of 04:30, 25 October 2022

Harvesting

Harvesting

You earn x materials and XP at the end of a wave. Increased by 5% every time it activates at the end of the round. There is no limit to this. You lose x materials and XP at the end of a wave. Does not further scale downwards.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 % Life Steal
-2 Harvesting
20
Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 3 Harvesting increases by an additional 8% at the end of a wave 70 1
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45
Tier 3 +5 % Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator
Tier 3 +40 Harvesting
-8 % Damage
70
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 2 +16 Harvesting
-1 Armor
40
Tier 2 +5 Harvesting
-5% Enemies
40 1