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<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Alien Magic|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck </td>
<td> {{Item Data|Alien Magic|stats}} </td>
<td> </td>
<td> {{Item Data|Alien Magic|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alien Magic|limit}} </td>
<td> {{Item Data|Alien Magic|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Baby Elephant|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Baby Elephant|rarity}} </td>
<td> +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material <br>-1 Elemental Damage  </td>
<td> {{Item Data|Baby Elephant|stats}} </td>
<td> </td>
<td> {{Item Data|Baby Elephant|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Baby Elephant|limit}} </td>
<td> {{Item Data|Baby Elephant|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Black Belt|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Black Belt|rarity}} </td>
<td> +15% XP Gain <br>+3 Melee Damage <br>-8 Luck </td>
<td> {{Item Data|Black Belt|stats}} </td>
<td> </td>
<td> {{Item Data|Black Belt|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Black Belt|limit}} </td>
<td> {{Item Data|Black Belt|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bowler Hat|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td> +15 Luck <br>+18 Harvesting <br>-5% Attack Speed <br>-3% Crit Chance </td>
<td> {{Item Data|Bowler Hat|stats}} </td>
<td> </td>
<td> {{Item Data|Bowler Hat|price}} </td>
<td> Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]] </td>
<td> {{Item Data|Bowler Hat|limit}} </td>
<td> {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cyberball|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Clover|rarity}} </td>
<td> +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies  </td>
<td> {{Item Data|Clover|stats}} </td>
<td> </td>
<td> {{Item Data|Clover|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Clover|limit}} </td>
<td> {{Item Data|Clover|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fin|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Cyberball|rarity={{Item Data|Cyberball|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Cyberball|rarity}} </td>
<td> +10% Speed <br>+3% Life Steal <br>-8 Luck </td>
<td> {{Item Data|Cyberball|stats}} </td>
<td> </td>
<td> {{Item Data|Cyberball|price}} </td>
<td> Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]] </td>
<td> {{Item Data|Cyberball|limit}} </td>
<td> {{Item Data|Cyberball|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lost Duck|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Fin|rarity}} </td>
<td> +10 Luck <br>-1 Elemental Damage  </td>
<td> {{Item Data|Fin|stats}} </td>
<td> </td>
<td> {{Item Data|Fin|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Fin|limit}} </td>
<td> {{Item Data|Fin|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lucky Charm|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Lost Duck|rarity}} </td>
<td> +30 Luck <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Lost Duck|stats}} </td>
<td> </td>
<td> {{Item Data|Lost Duck|price}} </td>
<td> Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] </td>
<td> {{Item Data|Lost Duck|limit}} </td>
<td> {{Item Data|Lost Duck|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medikit|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
<td> +8% HP Regeneration <br>-15 Luck </td>
<td> {{Item Data|Lucky Charm|stats}} </td>
<td> </td>
<td> {{Item Data|Lucky Charm|price}} </td>
<td> Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]] </td>
<td> {{Item Data|Lucky Charm|limit}} </td>
<td> {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Metal Detector|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Medikit|rarity}} </td>
<td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage  </td>
<td> {{Item Data|Medikit|stats}} </td>
<td> </td>
<td> {{Item Data|Medikit|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Medikit|limit}} </td>
<td> {{Item Data|Medikit|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mushroom|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
<td> +2 HP Regeneration <br>-3 Luck  </td>
<td> {{Item Data|Metal Detector|stats}} </td>
<td> </td>
<td> {{Item Data|Metal Detector|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Metal Detector|limit}} </td>
<td> {{Item Data|Metal Detector|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Panda|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Mushroom|rarity}} </td>
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td>
<td> {{Item Data|Mushroom|stats}} </td>
<td> </td>
<td> {{Item Data|Mushroom|price}} </td>
<td> Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] </td>
<td> {{Item Data|Mushroom|limit}} </td>
<td> {{Item Data|Mushroom|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Panda|rarity}} </td>
<td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td>
<td> {{Item Data|Panda|stats}} </td>
<td> </td>
<td> {{Item Data|Panda|price}} </td>
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td>
<td> {{Item Data|Panda|limit}} </td>
<td> {{Item Data|Panda|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Propeller Hat|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td> +10 Luck <br>-2% Damage </td>
<td> {{Item Data|Potato|stats}} </td>
<td> </td>
<td> {{Item Data|Potato|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Shady Potion|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Propeller Hat|rarity}} </td>
<td> +20 Luck <br>-2% HP Regeneration </td>
<td> {{Item Data|Propeller Hat|stats}} </td>
<td> </td>
<td> {{Item Data|Propeller Hat|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Propeller Hat|limit}} </td>
<td> {{Item Data|Propeller Hat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Terrified Onion|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Shady Potion|rarity}} </td>
<td> +4% Speed <br>-6 Luck  </td>
<td> {{Item Data|Shady Potion|stats}} </td>
<td> </td>
<td> {{Item Data|Shady Potion|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Shady Potion|limit}} </td>
<td> {{Item Data|Shady Potion|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Terrified Onion|rarity}} </td>
<td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td>
<td> {{Item Data|Terrified Onion|stats}} </td>
<td> </td>
<td> {{Item Data|Terrified Onion|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Terrified Onion|limit}} </td>
<td> {{Item Data|Terrified Onion|unlockedby}} </td>
</tr>
</tr>
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
<td> {{Item Data|Wolf Helmet|stats}} </td>
<td> {{Item Data|Wolf Helmet|price}} </td>
<td> {{Item Data|Wolf Helmet|limit}} </td>
<td> {{Item Data|Wolf Helmet|unlockedby}} </td>
</tr>
</table>

Revision as of 04:30, 25 October 2022

Luck

Luck

You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. If it is negative you lose x materials and XP at the end of a wave. Does not further scale downwards.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material 22
Tier 2 +25 % XP Gain
+3 Melee Damage
+3 Knockback
-8 Luck
50
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65
Tier 2 25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies 30
Tier 3 +10 % Speed
+3 % Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 1 +8 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist.png Pacifist
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 1 +10 Luck
-2 % Damage
28
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 1 +4 % Speed
-5 Luck
15
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90