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<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Baby Elephant|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material <br>-1 Elemental Damage  </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> </td>
<td> {{Item Data|Alloy|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Boiling Water|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td> +2 Elemental Damage <br>-1 Max HP  </td>
<td> {{Item Data|Big Arms|stats}} </td>
<td> </td>
<td> {{Item Data|Big Arms|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Big Arms|limit}} </td>
<td> {{Item Data|Big Arms|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Butterfly|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Black Belt|rarity}} </td>
<td> +2% Life Steal <br>-1 Elemental Damage  </td>
<td> {{Item Data|Black Belt|stats}} </td>
<td> </td>
<td> {{Item Data|Black Belt|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Black Belt|limit}} </td>
<td> {{Item Data|Black Belt|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Campfire|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td>
<td> {{Item Data|Cape|stats}} </td>
<td> </td>
<td> {{Item Data|Cape|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Charcoal|rarity}} </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> {{Item Data|Charcoal|stats}} </td>
<td> True </td>
<td> {{Item Data|Charcoal|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Charcoal|limit}} </td>
<td> {{Item Data|Charcoal|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> {{Item Data|Claw Tree|stats}} </td>
<td> True </td>
<td> {{Item Data|Claw Tree|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Defective Steroids|rarity}} </td>
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
<td> {{Item Data|Defective Steroids|stats}} </td>
<td> </td>
<td> {{Item Data|Defective Steroids|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Defective Steroids|limit}} </td>
<td> {{Item Data|Defective Steroids|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Charcoal|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Fertilizer|rarity={{Item Data|Fertilizer|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Fertilizer|rarity}} </td>
<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting  </td>
<td> {{Item Data|Fertilizer|stats}} </td>
<td> </td>
<td> {{Item Data|Fertilizer|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Fertilizer|limit}} </td>
<td> {{Item Data|Fertilizer|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Energy Bracelet|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage  </td>
<td> {{Item Data|Fuel Tank|stats}} </td>
<td> </td>
<td> {{Item Data|Fuel Tank|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Fuel Tank|limit}} </td>
<td> {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fuel Tank|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Gnome|rarity}} </td>
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage  </td>
<td> {{Item Data|Gnome|stats}} </td>
<td> </td>
<td> {{Item Data|Gnome|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gnome|limit}} </td>
<td> {{Item Data|Gnome|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gnome|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
<td> +10 Melee Damage <br>+5 Elemental Damage <br>-20 Range <br>-20% Pickup Range </td>
<td> {{Item Data|Goat Skull|stats}} </td>
<td> </td>
<td> {{Item Data|Goat Skull|price}} </td>
<td> Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] </td>
<td> {{Item Data|Goat Skull|limit}} </td>
<td> {{Item Data|Goat Skull|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Handcuffs|rarity}} </td>
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td> {{Item Data|Handcuffs|stats}} </td>
<td> </td>
<td> {{Item Data|Handcuffs|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lost Duck|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> +10 Luck <br>-1 Elemental Damage  </td>
<td> {{Item Data|Hedgehog|stats}} </td>
<td> </td>
<td> {{Item Data|Hedgehog|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Hedgehog|limit}} </td>
<td> {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mutation|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
<td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed  </td>
<td> {{Item Data|Little Muscley Dude|stats}} </td>
<td> </td>
<td> {{Item Data|Little Muscley Dude|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Little Muscley Dude|limit}} </td>
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Scared Sausage|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
<td> Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage  </td>
<td> {{Item Data|Lucky Charm|stats}} </td>
<td> </td>
<td> {{Item Data|Lucky Charm|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Lucky Charm|limit}} </td>
<td> {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Toxic Sludge|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td> +2 Elemental Damage <br>-2% Dodge </td>
<td> {{Item Data|Mammoth|stats}} </td>
<td> </td>
<td> {{Item Data|Mammoth|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td> {{Item Data|Mammoth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wheat|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Mastery|rarity={{Item Data|Mastery|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Mastery|rarity}} </td>
<td> +4 Melee Damage <br>+2 Ranged Damage <br>+10 Harvesting <br>-2 Elemental Damage </td>
<td> {{Item Data|Mastery|stats}} </td>
<td> </td>
<td> {{Item Data|Mastery|price}} </td>
<td> Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] </td>
<td> {{Item Data|Mastery|limit}} </td>
<td> {{Item Data|Mastery|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wings|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td>
<td> {{Item Data|Peaceful Bee|stats}} </td>
<td> </td>
<td> {{Item Data|Peaceful Bee|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td>
<td> {{Item Data|Shmoop|stats}} </td>
<td> </td>
<td> {{Item Data|Shmoop|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Shmoop|limit}} </td>
<td> {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</tr>
<tr>
<td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td> {{Item Data|Wheat|stats}} </td>
<td> {{Item Data|Wheat|price}} </td>
<td> {{Item Data|Wheat|limit}} </td>
<td> {{Item Data|Wheat|unlockedby}} </td>
</tr>
</table>

Revision as of 04:21, 25 October 2022

Elemental Damage

Elemental Damage

Makes you elemental attacks deal x damage. There is no limit. If this is negative your elemental attacks deal x less damage down to a minimum of 1.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist
Tier 2 +25 % XP Gain
+3 Melee Damage
+3 Knockback
-8 Luck
50
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +3 Melee Damage
-2 % Crit Chance
25
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110
Tier 2 +6 Melee Damage
-3 Ranged Damage
55
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer