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Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage. | Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage. | ||
This stat also affects items that deal damage, such as the [[Baby Elephant]] or the [[Cyberball]] -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat. | |||
== Items == | == Items == |
Revision as of 19:46, 16 October 2022
Damage
Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage.
This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.
Items
Name | Rarity | Effects | Unique | Unlocked By |
---|---|---|---|---|
Common | +3 Max HP -1% Damage |
Unlocked by default | ||
Epic | +20% Dodge while standing still -6% Damage |
Unlocked by default | ||
Common | +10% Attack Speed -2% Damage |
Unlocked by default | ||
Rare | +4 Engineering -4% Damage |
Unlocked by default | ||
Rare | +12% Damage -12 Range |
Unlocked by default | ||
Legendary | +30% Damage -3% Attack Speed for every weapon you have |
Win a run with One Armed | ||
Common | +2 Max HP +5% Damage +5% Enemies |
Unlocked by default | ||
Epic | +25% Damage -3 Armor |
Unlocked by default | ||
Common | +6% Damage -8 Range |
Unlocked by default | ||
Legendary | +5 Ranged Damage +10% Damage +10 Range -10% Attack Speed -5% Crit Chance |
Unlocked by default | ||
Common | +7% Damage -2 Max HP |
Unlocked by default | ||
Common | +6% Crit Damage -2% Damage |
Unlocked by default | ||
Legendary | +15 Melee Damage +2% HP Regeneration -8% Damage -3% Speed |
Unlocked by default | ||
Rare | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
Unlocked by default | ||
Rare | +5% chance to double the value of picked up materials +6 Luck -4% Damage |
Unlocked by default | ||
Rare | +2 Armor -3% Damage |
Unlocked by default | ||
Rare | +10% Damage -6% Attack Speed |
Unlocked by default | ||
Legendary | +20 Max HP +25 Luck -12% Damage |
Win a run with Pacifist | ||
Legendary | +3 Max HP +1% HP Regeneration +3% Damage +3% Speed +5 Luck |
Win a run with Well Rounded | ||
Rare | +1% Damage for every +1% Speed you have. -5% Damage |
True | Unlocked by default | |
Common | +10 Luck -2% Damage |
Unlocked by default | ||
Common | +15% Piercing Damage. Can't go above base damage -2% Damage |
Unlocked by default | ||
Legendary | Your projectiles gain 1 bounce -50% Damage |
Unlocked by default | ||
Rare | +6% Damage +2% Life Steal -2 Engineering |
Win a run with Ghost | ||
Rare | +2 Ranged Damage +10% Attack Speed -10% Damage |
Unlocked by default | ||
Legendary | +12% Damage +5% Attack Speed for every unique weapon you have -6% Dodge -8 Harvesting |
Win a run with Gladiator | ||
Epic | +25% Damage while standing still -10% Speed |
Unlocked by default | ||
Legendary | +50 Harvesting -10% Damage |
Unlocked by default | ||
Epic | +20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
Unlocked by default | ||
Epic | +3% Damage at the end of a wave | Unlocked by default | ||
Epic | +5% Damage every 5 seconds until the end of the wave -20% Damage |
True | Unlocked by default |