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== Items ==
== Items ==
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Epic}}}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<td> Epic </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die  <br>-40 Range  </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<td>  </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<td> Unlocked by default </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td> {{Iconbox|Banner|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +20 Range <br>+10% Attack Speed <br>-2% Life Steal </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<tr>
<td> {{Iconbox|Beanie|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Banner|rarity}} </td>
<td> +4% Speed <br>-6 Range  </td>
<td> {{Item Data|Banner|stats}} </td>
<td> </td>
<td> {{Item Data|Banner|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Banner|limit}} </td>
<td> {{Item Data|Banner|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Beanie|rarity}} </td>
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
<td> {{Item Data|Beanie|stats}} </td>
<td> </td>
<td> {{Item Data|Beanie|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Beanie|limit}} </td>
<td> {{Item Data|Beanie|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Blindfold|rarity}} </td>
<td> +12% Damage <br>-12 Range  </td>
<td> {{Item Data|Blindfold|stats}} </td>
<td> </td>
<td> {{Item Data|Blindfold|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Blindfold|limit}} </td>
<td> {{Item Data|Blindfold|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Glasses|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td>
<td> +20 Range  </td>
<td> {{Item Data|Cyclops Worm|stats}} </td>
<td> </td>
<td> {{Item Data|Cyclops Worm|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cyclops Worm|limit}} </td>
<td> {{Item Data|Cyclops Worm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gummy Berserker|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Eyes Surgery|rarity}} </td>
<td> +5% Attack Speed <br>+15 Range <br>-1 Armor </td>
<td> {{Item Data|Eyes Surgery|stats}} </td>
<td> </td>
<td> {{Item Data|Eyes Surgery|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Eyes Surgery|limit}} </td>
<td> {{Item Data|Eyes Surgery|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Glasses|rarity={{Item Data|Glasses|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Glasses|rarity}} </td>
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td> {{Item Data|Glasses|stats}} </td>
<td> </td>
<td> {{Item Data|Glasses|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Glasses|limit}} </td>
<td> {{Item Data|Glasses|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Gnome|rarity}} </td>
<td> +6% Damage <br>-8 Range  </td>
<td> {{Item Data|Gnome|stats}} </td>
<td> </td>
<td> {{Item Data|Gnome|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gnome|limit}} </td>
<td> {{Item Data|Gnome|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Gummy Berserker|rarity}} </td>
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
<td> {{Item Data|Gummy Berserker|stats}} </td>
<td> </td>
<td> {{Item Data|Gummy Berserker|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gummy Berserker|limit}} </td>
<td> {{Item Data|Gummy Berserker|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gnome|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Head Injury|rarity={{Item Data|Head Injury|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Head Injury|rarity}} </td>
<td> +10 Melee Damage <br>+5 Elemental Damage <br>-20 Range <br>-20% Pickup Range </td>
<td> {{Item Data|Head Injury|stats}} </td>
<td> </td>
<td> {{Item Data|Head Injury|price}} </td>
<td> Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] </td>
<td> {{Item Data|Head Injury|limit}} </td>
<td> {{Item Data|Head Injury|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lens|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
<td> +1 Ranged Damage <br>-5 Range  </td>
<td> {{Item Data|Little Muscley Dude|stats}} </td>
<td> </td>
<td> {{Item Data|Little Muscley Dude|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Little Muscley Dude|limit}} </td>
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Little Muscley Dude|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td> +3 Melee Damage <br>+5 Max HP <br>-15 Range  </td>
<td> {{Item Data|Night Goggles|stats}} </td>
<td> </td>
<td> {{Item Data|Night Goggles|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Night Goggles|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td> +15% Crit Chance <br>+50 Range 3 Max HP <br>-2 Armor </td>
<td> {{Item Data|Poisonous Tonic|stats}} </td>
<td> </td>
<td> {{Item Data|Poisonous Tonic|price}} </td>
<td> Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] </td>
<td> {{Item Data|Poisonous Tonic|limit}} </td>
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Poisonous Tonic|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td>
<td> {{Item Data|Retromation's Hoodie|stats}} </td>
<td> </td>
<td> {{Item Data|Retromation's Hoodie|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Retromation's Hoodie|limit}} </td>
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Scope|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Scar|rarity={{Item Data|Scar|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Scar|rarity}} </td>
<td> +2 Ranged Damage <br>+25 Range <br>-7% Attack Speed  </td>
<td> {{Item Data|Scar|stats}} </td>
<td> </td>
<td> {{Item Data|Scar|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Scar|limit}} </td>
<td> {{Item Data|Scar|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wings|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wings|rarity={{Item Data|Wings|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Wings|rarity}} </td>
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td>
<td> {{Item Data|Wings|stats}} </td>
<td> </td>
<td> {{Item Data|Wings|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wings|limit}} </td>
<td> {{Item Data|Wings|unlockedby}} </td>
</tr>
</tr>
</table>
</table>

Revision as of 04:27, 25 October 2022

Range

Range Stat

The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance). There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55
Tier 1 +4 % Speed
-6 Range
20
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 2 +12 % Damage
-12 Range
45
Tier 2 Burning activates 20% faster
+1 Elemental Damage
-10 Range
60 2
Tier 1 +20 Range 20
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 1 +6 % Damage
-8 Range
25
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1
Tier 1 +20 % XP Gain
-8 Range
25
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85