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== Items ==
== Items ==
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<td> {{Iconbox|Cake|rarity={{Rarity|Common}}}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<td> Common </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<td> +3 Max HP <br>-1% Damage </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<td>  </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Chameleon|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +20% Dodge while standing still <br>-6% Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Coffee|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +10% Attack Speed <br>-2% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Cog|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +4 Engineering <br>-4% Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +12% Damage <br>-12 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Focus|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +30% Damage <br>-3% Attack Speed for every weapon you have </td>
<td>  </td>
<td> Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] </td>
</tr>
<tr>
<td> {{Iconbox|Gentle Alien|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +2 Max HP <br>+5% Damage <br>+5% Enemies  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +25% Damage <br>-3 Armor  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +6% Damage <br>-8 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Injection|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +7% Damage <br>-2 Max HP  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Insanity|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +6% Crit Damage <br>-2% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Mammoth|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Medal|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Metal Detector|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Metal Plate|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +2 Armor <br>-3% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Missile|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +10% Damage <br>-6% Attack Speed  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Panda|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td>
<td>  </td>
<td> Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] </td>
</tr>
<tr>
<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td>
<td>  </td>
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td>
</tr>
<tr>
<td> {{Iconbox|Power Generator|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +1% Damage for every <br>+1% Speed you have. <br>-5% Damage </td>
<td> True </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Propeller Hat|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +10 Luck <br>-2% Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Pumpkin|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +15% Piercing Damage. Can't go above base damage <br>-2% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Ricochet|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> Your projectiles gain 1 bounce <br>-50% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Ritual|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +6% Damage <br>+2% Life Steal <br>-2 Engineering </td>
<td>  </td>
<td> Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] </td>
</tr>
<tr>
<td> {{Iconbox|Small Magazine|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +12% Damage <br>+5% Attack Speed for every unique weapon you have <br>-6% Dodge <br>-8 Harvesting </td>
<td>  </td>
<td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td>
</tr>
<tr>
<td> {{Iconbox|Statue|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +25% Damage while standing still <br>-10% Speed  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Tractor|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +50 Harvesting <br>-10% Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Vigilante Ring|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +3% Damage at the end of a wave </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Wisdom|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td>
<td> True </td>
<td> Unlocked by default </td>
</tr>
</table>

Revision as of 06:29, 9 October 2022

Melee Damage

Damage

Description

Items

Name Rarity Effects Unique Unlocked By
Common +3 Max HP
-1% Damage
Unlocked by default
Epic +20% Dodge while standing still
-6% Damage
Unlocked by default
Common +10% Attack Speed
-2% Damage
Unlocked by default
Rare +4 Engineering
-4% Damage
Unlocked by default
Rare +12% Damage
-12 Range
Unlocked by default
Legendary +30% Damage
-3% Attack Speed for every weapon you have
Win a run with One Armed.png One Armed
Common +2 Max HP
+5% Damage
+5% Enemies
Unlocked by default
Epic +25% Damage
-3 Armor
Unlocked by default
Common +6% Damage
-8 Range
Unlocked by default
Legendary +5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
Unlocked by default
Common +7% Damage
-2 Max HP
Unlocked by default
Common +6% Crit Damage
-2% Damage
Unlocked by default
Legendary +15 Melee Damage
+2% HP Regeneration
-8% Damage
-3% Speed
Unlocked by default
Rare +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
Unlocked by default
Rare +5% chance to double the value of picked up materials
+6 Luck
-4% Damage
Unlocked by default
Rare +2 Armor
-3% Damage
Unlocked by default
Rare +10% Damage
-6% Attack Speed
Unlocked by default
Legendary +20 Max HP
+25 Luck
-12% Damage
Win a run with Pacifist.png Pacifist
Legendary +3 Max HP
+1% HP Regeneration
+3% Damage
+3% Speed
+5 Luck
Win a run with Well Rounded.png Well Rounded
Rare +1% Damage for every
+1% Speed you have.
-5% Damage
True Unlocked by default
Common +10 Luck
-2% Damage
Unlocked by default
Common +15% Piercing Damage. Can't go above base damage
-2% Damage
Unlocked by default
Legendary Your projectiles gain 1 bounce
-50% Damage
Unlocked by default
Rare +6% Damage
+2% Life Steal
-2 Engineering
Win a run with Ghost.png Ghost
Rare +2 Ranged Damage
+10% Attack Speed
-10% Damage
Unlocked by default
Legendary +12% Damage
+5% Attack Speed for every unique weapon you have
-6% Dodge
-8 Harvesting
Win a run with Gladiator.png Gladiator
Epic +25% Damage while standing still
-10% Speed
Unlocked by default
Legendary +50 Harvesting
-10% Damage
Unlocked by default
Epic +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
Unlocked by default
Epic +3% Damage at the end of a wave Unlocked by default
Epic +5% Damage every 5 seconds until the end of the wave
-20% Damage
True Unlocked by default