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| stat6 = {{Color|green|Armor}} modifications are increased by {{Color|green|33%}} | | stat6 = {{Color|green|Armor}} modifications are increased by {{Color|green|33%}} | ||
}} | }} | ||
| | |{{StatsCard | ||
| | | name = Magic Swordsman | ||
| | | cat = Character | ||
| image = Magic_swordsman_icon.webp | |||
| rarity = 0 | |||
| stat1 = You start with {{Color|green|1 Magic Sword}} | |||
| stat2 = Upon entering the shop, destroy all Tier {{Color|green|II}} weapons.Gain {{Color|green|1 Magic Sword}} for every {{Color|green|1}} destroyed | |||
| stat3 = {{Color|curse|+33%}} chance to get {{Color|curse|+1 Curse}} when rerolling in the shop | |||
| stat4 = {{Color|red|-50}} % Attack Speed | |||
| stat5 = {{Color|red|-5 % Attack Speed}} at the end of a wave | |||
| stat6 = {{Color|red|-100}} % XP Gain | |||
}} | |||
|{{StatsCard | |||
| name = Cultist | |||
| cat = Character | |||
| image = Cultist_icon.webp | |||
| rarity = 0 | |||
| stat1 = {{Color|curse|+25}} Curse | |||
| stat2 = Enemies have an additional {{Color|curse|+25%}} chance to be cursed(include elites and bosses) | |||
| stat3 = Weapon and pet damage additionally scales with {{Color|red|-25%}} Holy | |||
| stat4 = {{Color|curse|+1}} HP on cursed enemy killed | |||
| stat5 = {{Color|red|-1 Holy}} when you level up | |||
| stat6 = {{Color|red|-1 Holy}} at the end of a wave | |||
| stat7 = You take {{Color|red|1}} damage per second (does not give invulnterability time) | |||
| stat8 = When taking damage per second, keep at least {{Color|green|1}} HP | |||
}} | |||
|{{StatsCard | |||
| name = Cardinal | |||
| cat = Character | |||
| image = Cardinal_icon.webp | |||
| rarity = 0 | |||
| stat1 = You can't equip melee weapons | |||
| stat2 = A ritual area with radius 300(+50%{{StatIcon|Range}}) exists at the center of the map.Every {{Color|green|16}} enemies killed within the ritual area {{Color|green|+1 Holy}}, and spawn {{Color|green|8}} materials and {{Color|green|1 Soul}} at the ritual center | |||
| stat3 = {{Color|green|+4 % Damage}} for every permanent {{Color|green|1 Holy}} you have | |||
| stat4 = {{Color|green|+1 Armor}} for every permanent {{Color|green|1 Holy}} you have | |||
| stat5 = Enemies have an additional {{Color|green|+50%}} chance to be cursed(include elites and bosses) | |||
| stat6 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|67%}} | |||
}} | |||
|} | |} | ||
Revision as of 14:42, 14 May 2026
Description
A DLC-sized major mod that introduces 15 new characters, 38 new weapons, 47 new items, 1 new zone, 2 new maps, 33 new enemies, 2 new weapon classes, 2 new consumables, and a job system featuring 36 distinct jobs.
Game Version
1.1.15.0
Last Updated
2026-05-13
Links
Overview
A major mod inspired by Japanese fantasy, introducing new characters, weapons, items, pets, and a brand-new mechanic: Jobs.
Characters