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}} | }} | ||
|mage= {{#switch:{{lc:{{{2|}}}}} | |mage= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);"> | |stats=<span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br> <span style="color:rgb(244,0,0);">Melee Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br><span style="color:rgb(244,0,0);">Ranged Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br> | ||
<span style="color:rgb(244,0,0);">Engineering</span> Modifications are reduced by <span style="color:rgb(244,0,0);">- | <span style="color:rgb(244,0,0);">Engineering</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-50%</span> | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Thunder Sword | |unlocks= Thunder Sword | ||
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}} | }} | ||
|artificer= {{#switch:{{lc:{{{2|}}}}} | |artificer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | |stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(0,255,0);">+100% Damage</span> with <span style="color:rgb(0,255,0);">Tool</span> weapons<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby=Kill 15 Enemies with a single explosion | |unlockedby=Kill 15 Enemies with a single explosion | ||
|unlocks= Explosive Shells | |unlocks= Explosive Shells | ||
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}} | }} | ||
|knight= {{#switch:{{lc:{{{2|}}}}} | |knight= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+ | |stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+3</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span> | ||
|unlockedby=Win a run in Danger 4 | |unlockedby=Win a run in Danger 4 | ||
|unlocks= Plasma Sledgehammer | |unlocks= Plasma Sledgehammer |
Revision as of 11:01, 31 October 2024
Usage
{{Character Data |any character name |select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags) }}
Examples
Name | Code | Preview |
---|---|---|
Stats | {{Character Data|Mutant|stats}} |
+200% XP Gain +50% Items Price |
Unlocked By | {{Character Data|Mutant|unlockedby}} |
Kill 2000 enemies |
Unlocks | {{Character Data|Mutant|unlocks}} |
Octopus |
Unlock Type | {{Character Data|Mutant|unlocktype}} |
Item |
Wanted Tags (Item Tags) | {{Character Data|Mutant|wantedtags}} |
XP Gain |
Invalid: No options passed | {{Character_Data|Mutant}} |
- |
Error: Not a character | {{Character_Data|Knife}} |
Character name not found |