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Bounces have unlimited range and can hit targets all over the map. Bouncing is a powerful way to both increase the damage output of your weapon, but also allowing the weapon to deal with larger numbers of enemies.
Bounces have unlimited range and can hit targets all over the map. Bouncing is a powerful way to both increase the damage output of your weapon, but also allowing the weapon to deal with larger numbers of enemies.


Projectiles have a default damage falloff of 50% when bouncing, unless the weapon have bouncing by default such as the [[Slingshot]] or the projectiles spawned by [[Lightning Shiv]]. This means the damage that each target takes is halved for every bounce. So if the first takes 20, the next will take 10, and then 5. Weapons with innate bonucing have a damage falloff of 0%, dealing full damage on every hit.
Projectiles have a default damage falloff of 50% when bouncing, unless the weapon have bouncing by default such as the [[Slingshot]] or the projectiles spawned by [[Lightning Shiv]].
This means the damage that each target takes is halved for every bounce. So if the first takes 20, the next will take 10, and then 5. Weapons with innate bonucing have a damage falloff of 0%, dealing full damage on every hit.





Latest revision as of 17:45, 29 March 2023

Certain Items make projectiles Bounce, and some Ranged Weapons have innate Bounces.

When a weapon with bounces hits an enemy, the projectile continues in a new direction towards a random enemy. If a weapon has 3 bounces, it will hit a total of 4 times.


Bounces have unlimited range and can hit targets all over the map. Bouncing is a powerful way to both increase the damage output of your weapon, but also allowing the weapon to deal with larger numbers of enemies.

Projectiles have a default damage falloff of 50% when bouncing, unless the weapon have bouncing by default such as the Slingshot or the projectiles spawned by Lightning Shiv. This means the damage that each target takes is halved for every bounce. So if the first takes 20, the next will take 10, and then 5. Weapons with innate bonucing have a damage falloff of 0%, dealing full damage on every hit.


  • If a projectile has both Bounce and Piercing, the Bounce occurs first.
  • Bouncing projectiles can explode, crit, and life steal, on every bounce and pierce.
  • Once a projectile Bounces, it will no longer inflict knockback.
  • Bouncing projectiles will not target trees, but can still kill them if they hit them.

Items

Ricochet is the only item that can grant you additional bounces.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 Your projectiles gain +1 bounce
-25% Damage
110 Ranged Damage

Weapons

These weapons come with innate bounces, and have 0% damage falloff on their bounces meaning they deal full damage on every bouncing hit. Any bounces granted by Ricochet also have 0% damage falloff.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Elemental

3(80%Melee Damage.png)
6(80%Melee Damage.png)
9(80%Melee Damage.png)
15(80%Melee Damage.png)

1.01s
0.93s
0.86s
0.78s

3.0(79%Melee Damage.png)/s
6.5(86%Melee Damage.png)/s
10.5(93%Melee Damage.png)/s
19.2(102%Melee Damage.png)/s

x2 (4%)
x2 (6%)
x2 (8%)
x2 (10%)

150
150
150
150

0
0
0
0

0
0
0
0

Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%Elemental Damage.png) damage

18
36
66
142

Default
Precise

6(25%Melee Damage.png)
8(34%Melee Damage.png)
10(42%Melee Damage.png)
15(50%Melee Damage.png)

0.87s
0.83s
0.8s
0.7s

6.9(28%Melee Damage.png)/s
9.6(40%Melee Damage.png)/s
12.5(52%Melee Damage.png)/s
21.4(71%Melee Damage.png)/s

x1.5 (35%)
x1.5 (38%)
x1.5 (41%)
x1.5 (45%)

350
350
350
350

0
0
0
0

0
0
0
0

Critical hits bounces 1/2/3/4 times

12
26
52
105

Default
Primitive

10(80%Ranged Damage.png)
13(80%Ranged Damage.png)
16(80%Ranged Damage.png)
20(80%Ranged Damage.png)

1.22s
1.17s
1.13s
1.1s

8.2(65%Ranged Damage.png)/s
11.1(68.4%Ranged Damage.png)/s
14.2(70.8%Ranged Damage.png)/s
18.2(72.7%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

300
300
300
300

5
5
5
5

0
0
0
0

Bounces 1/2/3/4 times

15
31
61
122

Default