From Brotato Wiki
(updates) |
(updates - 0.11.0) |
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These items are for version: '''0.11.0'''. This version hasn't been released yet. | These items are for version: '''0.11.0'''. This version hasn't been released yet. | ||
Current items total: | Current items total: 148 <small>({{Color|tier1|15}}, {{Color|tier2|52}}, {{Color|tier3|65}}, {{Color|tier4|16}})</small> | ||
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| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_earring" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Earring | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-assassinmod_earring_icon.png | |||
| rarity = 1 | |||
| tags = stat_crit_chance | |||
| stat1 = {{Color|green|+8}} % Crit Chance | |||
| stat2 = {{Color|red|-3}} Max HP | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 37}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| stat1 = {{Color|green|+1}} Ranged Damage | | stat1 = {{Color|green|+1}} Ranged Damage | ||
| stat2 = {{Color|green|+30}} Range | | stat2 = {{Color|green|+30}} Range | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-5}} % Damage | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_range}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_range}}</small></span> | ||
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| stat1 = {{Color|green|+1}} Melee Damage | | stat1 = {{Color|green|+1}} Melee Damage | ||
| stat2 = {{Color|green|+1}} Armor | | stat2 = {{Color|green|+1}} Armor | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-2}} % Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span> | ||
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| stat2 = {{Color|green|+2}} % Speed | | stat2 = {{Color|green|+2}} % Speed | ||
| stat3 = {{Color|red|-3}} % Damage | | stat3 = {{Color|red|-3}} % Damage | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_wasp" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Wasp | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-assassinmod_wasp_icon.png | |||
| rarity = 1 | |||
| tags = stat_ranged_damage stat_melee_damage | |||
| stat1 = {{Color|green|+2}} Melee Damage | |||
| stat2 = {{Color|green|+1}} Ranged Damage | |||
| stat3 = {{Color|red|-7}} Harvesting | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_melee_damage}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_adult" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Adult | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-assassinmod_adult_icon.png | |||
| rarity = 2 | |||
| tags = xp_gain | |||
| stat1 = {{Color|green|+2}} {{Color|green|% Damage}} for every permanent {{Color|green|5}} {{Color|green|% XP Gain}} you have | |||
| stat2 = {{Color|red|-6}} % Crit Chance | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>xp_gain}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| name = Bully Helmet | | name = Bully Helmet | ||
| type = item | | type = item | ||
| cat = Limited ( | | cat = Limited (3) | ||
| image = Space_Gladiators-bully_helmet.png | | image = Space_Gladiators-bully_helmet.png | ||
| rarity = 2 | | rarity = 2 | ||
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| stat1 = {{Color|green|+3}} Ranged Damage | | stat1 = {{Color|green|+3}} Ranged Damage | ||
| stat2 = {{Color|red|+3}} % Enemy Speed | | stat2 = {{Color|red|+3}} % Enemy Speed | ||
| stat3 = + | | stat3 = +4% Enemies | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>less_enemy_speed<br>more_enemies}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>less_enemy_speed<br>more_enemies}}</small></span> | ||
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| stat1 = {{Color|green|+6}} Max HP | | stat1 = {{Color|green|+6}} Max HP | ||
| stat2 = {{Color|red|-5}} % Speed | | stat2 = {{Color|red|-5}} % Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_creepy_smile" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Creepy Smile | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-assassinmod_creepy_smile_icon.png | |||
| rarity = 2 | |||
| tags = stat_attack_speed stat_lifesteal | |||
| stat1 = {{Color|green|+12}} % Attack Speed | |||
| stat2 = {{Color|green|+3}} % Life Steal | |||
| stat3 = {{Color|red|-6}} Max HP | |||
| stat4 = {{Color|red|-5}} % Dodge | |||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | |||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_lifesteal}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = Turrets gain {{Color|green|+20%}} Crit Chance | | stat1 = Turrets gain {{Color|green|+20%}} Crit Chance | ||
| stat2 = {{Color| | | stat2 = {{Color|green|+4}} % Crit Chance | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
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| tags = | | tags = | ||
| stat1 = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up | | stat1 = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up | ||
| stat2 = | | stat2 = {{Color|red|+15}} % Items Price | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
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| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_hp_regeneration}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_hp_regeneration}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_stationary_thorn" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Stationary Thorn | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-assassinmod_stationary_thorn_icon.png | |||
| rarity = 2 | |||
| tags = stat_crit_chance | |||
| stat1 = {{Color|green|+12}} {{Color|green|% Crit Chance}} while standing still | |||
| stat2 = {{Color|red|-4}} % Speed | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 925: | Line 998: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_attack_speed | | tags = stat_attack_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+15}} % Attack Speed | ||
| stat2 = {{Color|red|-3}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave | | stat2 = {{Color|red|-3}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
Line 939: | Line 1,012: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_speed | | tags = stat_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+15}} % Speed | ||
| stat2 = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave | | stat2 = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
Line 1,087: | Line 1,160: | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_blood_stain" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Blood Stain | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_blood_stain_icon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_lifesteal | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|+6}} % Life Steal | ||
| | | stat2 = {{Color|green|+5}} Max HP | ||
| | | stat3 = {{Color|red|-4}} Armor | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
}} | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span> | ||
}} | |||
</div> | </div> | ||
<div id=" | <div id="item_blood_thirsty" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Blood Thirsty | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_blood_thirsty_icon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+15}} {{Color|green|Damage}} with {{Color|green|Assassin}} weapons | ||
| stat2 | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 78}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_broken_glasses" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Broken Glasses | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_broken_glasses_icon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = item_cursed_letter | ||
| stat1 = | | stat1 = {{Color|green|+12}} % Crit Chance | ||
| | | stat2 = {{Color|grey|Here they are! Oh, they broke...}} | ||
| | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>item_cursed_letter}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_broken_nose" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Broken Nose | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_broken_nose_icon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_max_hp | ||
| stat1 = | | stat1 = {{Color|green|+12}} Max HP | ||
| stat2 = {{Color|red| | | stat2 = {{Color|red|-15}} Luck | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_broken_vase" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Broken Vase | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-broken_vase.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_luck | ||
| stat1 = | | stat1 = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies | ||
| stat2 = {{Color| | | stat2 = {{Color|green|+5}} Luck | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_chipset_overcharge" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Chipset Overcharge | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-chipset_overcharge.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_attack_speed | | tags = stat_engineering stat_attack_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have | ||
| stat2 = {{Color| | | stat2 = {{Color|green|+2}} Engineering | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_attack_speed}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_coral" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Coral | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-coral.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = {{Color| | | stat1 = Reduce a random negative stat to half its negative value. {{Color|grey|No effect if no stats are negative}} <br><br>Affected stat: ??? <br>Increase: ??? | ||
| stat2 | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_curse_ranged" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Curse of the Ranger | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-curse_ranged.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_ranged_damage | ||
| stat1 = | | stat1 = Shops no longer sell melee weapons | ||
| stat2 = {{Color| | | stat2 = {{Color|red|+15%}} Weapons Price | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_curse_melee" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Curse of the Warrior | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-curse_melee.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_melee_damage | ||
| stat1 = | | stat1 = Shops no longer sell ranged weapons | ||
| stat2 = {{Color| | | stat2 = {{Color|red|+15%}} Weapons Price | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_cursed_letter" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Cursed Letter | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_cursed_letter_icon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = item_broken_glasses | ||
| stat1 = {{Color| | | stat1 = {{Color|grey|Day 50: I'm scared... I don't know what to do anymore... I've been hiding too much time, but, knowing what happened to Well-Rounded, I don't feel safe anymore... I'm starting to loose my sanity, I don't know to what point I have to get for having my heart disappearing between mourning and blood. I think that trying to survive from aliens without killing them is not an option anymore, I'll have to break my promise, and KILL.}} | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+10}} Harvesting | ||
| stat3 | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>item_broken_glasses}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_outfit_devil_armor" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Devil Armor | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-outfit_devil_armor.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_attack_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|red|-1}} {{Color|red|Armor}} you have | ||
| stat2 = | | stat2 = {{Color|red|-2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_dumbbell" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Dumbbell | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-dumbbell.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_percent_damage stat_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+20}} % Damage | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+6}} % Speed | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-8}} Max HP | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_speed}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_outfit_energy_armor" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Energy Armor | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-outfit_energy_armor.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+1}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_explosive_vest" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Explosive Vest | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-explosive_vest.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_engineering explosive | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|10}}% chance to explode for {{Color|green|90}} ({{Color|green|{{Color|grey|500%}}{{StatIcon|Engineering}}}}) damage when you take damage. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}} | ||
| stat2 = {{Color|green|+2}} Engineering | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | |||
| | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span> | ||
| | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_eyes" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Eyes | ||
| type = item | | type = item | ||
| cat = | | cat = Limited (2) | ||
| image = Space_Gladiators- | | image = Space_Gladiators-eyes.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_attack_speed stat_crit_chance | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+20}} % Attack Speed | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+20}} Range | ||
| stat3 | | stat3 = {{Color|red|-15}} Luck | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | |||
| | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_fox" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Fox | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-fox.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = exploration | | tags = exploration | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|+100%}} materials dropped from trees | ||
| stat2 = | | stat2 = More trees spawn | ||
| stat3 | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>exploration}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_friendly_photo" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Friendly Photo | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_friendly_photo_icon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} HP Regeneration | ||
| stat2 = {{Color|green|+}}{{Color|green| | | stat2 = {{Color|green|+3}} Max HP | ||
| | | stat3 = {{Color|green|+3}} Melee Damage | ||
| | | stat4 = {{Color|red|-5}} % Damage | ||
| stat5 = {{Color|red|-5}} % Crit Chance | |||
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | |||
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_fruit_bag" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Fruit Bag | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-fruit_bag.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_max_hp | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+8}} Max HP | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+5}} HP recovered from consumables | ||
| stat3 = {{Color| | | stat3 = {{Color|red|-5}} % Life Steal | ||
| stat4 | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_outfit_gold_armor" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Gold Armor | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-outfit_gold_armor.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_armor stat_harvesting | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color| | | stat2 = {{Color|green|+2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_golden_veins" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Golden Veins | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-golden_veins.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_harvesting | | tags = stat_melee_damage stat_harvesting | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+5}} Melee Damage | ||
| | | stat2 = {{Color|green|+20}} Harvesting | ||
| | | stat3 = {{Color|red|-6}} % Damage | ||
| | | stat4 = {{Color|red|-3}} Ranged Damage | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | |||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_harvesting}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_heart" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Heart | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-heart.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_max_hp stat_hp_regeneration stat_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+8}} Max HP | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+3}} HP Regeneration | ||
| stat3 = {{Color|green|+ | | stat3 = {{Color|green|+6}} % Speed | ||
| stat4 | | stat4 = {{Color|red|-4}} % Life Steal | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_speed}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_diff_d77_heaven_hell_d2" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Heaven or Hell | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-mod_customdifficultymodes_icon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = {{Color| | | stat1 = {{Color|red|-9999}} Max HP | ||
| stat2 = {{Color|green| | | stat2 = {{Color|green|Damage}} modifications are increased by {{Color|green|100%}} | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = {{Color|grey|''Damage modifications'' refers to all forms of damage (%Damage, Ranged, Melee, Elemental, Explosion, Piercing, Bounce), and also applies to Engineering}} | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 2}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_hockey_mask" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Hockey Mask | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_hockey_mask_icon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|-3}} % Enemy Speed | ||
| | | stat2 = {{Color|green|+5}} % Life Steal | ||
| | | stat3 = {{Color|green|+10}} % Dodge | ||
| | | stat4 = {{Color|red|-50}} Range | ||
| stat5 = {{Color|red|-4}} HP recovered from consumables | |||
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 62}}</small></span> | |||
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_integrated_chipset" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Integrated Chipset | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-integrated_chipset.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = exploration | ||
| stat1 = | | stat1 = {{Color|green|20%}} Invulnerability Time | ||
| | | stat2 = {{Color|red|-5}} % Life Steal | ||
| | | stat3 = {{Color|red|-5}} HP Regeneration | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>exploration}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_jumbee" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Jumbee | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-jumbee.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_ranged_damage | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+30%}} Piercing Damage. Can't go above base damage | ||
| | | stat2 = {{Color|green|+}}{{Color|green|25}}{{Color|green|%}} Bounce Damage. Can't go above base damage | ||
| | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_knowledge" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Knowledge | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-knowledge.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_engineering stat_elemental_damage xp_gain | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} Engineering | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+3}} Elemental Damage | ||
| stat3 = {{Color| | | stat3 = {{Color|green|+10}} % XP Gain | ||
| | | stat4 = {{Color|red|-15}} Luck | ||
| | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_lost_potato" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Lost Potato | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-lost_potato.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = knockback | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+30}} Knockback | ||
| stat2 = {{Color|red|-15}} | | stat2 = {{Color|red|-15}} % Damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>knockback}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_maggot_soup" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Maggot Soup | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-maggot_soup.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_harvesting | ||
| stat1 = {{Color|green|- | | stat1 = {{Color|green|+35}} Harvesting | ||
| | | stat2 = {{Color|red|-15}} Max HP | ||
| | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_marksman_hat" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Marksman Hat | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-marksman_hat.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_ranged_damage stat_crit_chance stat_range stat_luck | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+6}} Ranged Damage | ||
| stat2 = | | stat2 = {{Color|green|+5}} % Crit Chance | ||
| | | stat3 = {{Color|green|+40}} Range | ||
| | | stat4 = {{Color|green|+5}} Luck | ||
| | | stat5 = {{Color|red|-12}} % Dodge | ||
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | |||
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_crit_chance<br>stat_range<br>stat_luck}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_metal_boots" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Metal Boots | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-metal_boots.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_armor stat_speed | ||
| stat1 = | | stat1 = {{Color|green|+2}} Armor | ||
| stat2 = | | stat2 = {{Color|green|+8}} % Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = {{Color|red|-2}} Melee Damage | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_metal_scrapper" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Metal Scrapper | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-metal_scrapper.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_armor stat_engineering | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+1}} {{Color|green|Armor}} at the end of a wave | ||
| stat2 = {{Color|red|-2}} Engineering | |||
| | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_gift" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Mystery Gift | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-gift.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = {{Color|green|+ | | stat1 = Gain {{Color|green|+2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}} | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
| | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_nail_file" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Nail File | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_nail_file_icon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_crit_chance | ||
| stat1 = | | stat1 = {{Color|green|% Crit Chance}} modifications are increased by {{Color|green|25%}} | ||
| stat2 | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_nanobug" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Nanobug | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-nanobug.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = explosive | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span> | |||
| | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_natural_scent" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Natural Scent | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-natural_scent.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_crit_chance number_of_enemies | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|+5}} % Crit Chance | ||
| | | stat2 = {{Color|green|+75}} {{Color|green|% Crit Chance}} during the next wave | ||
| stat3 = {{Color|red|+20}} {{Color|red|Enemies}} during the next wave | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>number_of_enemies}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_diff_d77_nohit_d2" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = No-Hit (D2) | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-mod_customdifficultymodes_icon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 | | stat1 = {{Color|red|-9999}} Max HP | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 2}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
| | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_pepper" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Pepper | ||
| type = item | | type = item | ||
| cat = | | cat = Limited (3) | ||
| image = Space_Gladiators- | | image = Space_Gladiators-pepper.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_elemental_damage | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+20%}} damage to enemies that are burning | ||
| stat2 | | stat2 = {{Color|red|-15}} Range | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | |||
| | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_picture" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Picture | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-picture.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = economy | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|-40%}} Reroll Cost | ||
| stat2 | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_pocket_magician" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Pocket Magician | ||
| type = item | | type = item | ||
| cat = | | cat = Limited (2) | ||
| image = Space_Gladiators- | | image = Space_Gladiators-pocket_magician.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_elemental_damage | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+5}} Elemental Damage | ||
| stat2 = {{Color|green| | | stat2 = Burning activates {{Color|green|30%}} faster | ||
| stat3 = {{Color|red| | | stat3 = {{Color|red|-2}} Armor | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_poop" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Poop | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-poop.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_percent_damage | ||
| stat1 = {{Color|green| | | stat1 = Doubles your current {{Color|green|% Damage}} | ||
| stat2 = {{Color| | | stat2 = Halves your current {{Color|green|Max HP}} | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_precious_stone" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Precious Stone | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-precious_stone.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_elemental_damage stat_luck | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+8}} Elemental Damage | ||
| stat2 = {{Color|green|+8}} {{Color| | | stat2 = {{Color|green|+8}} Luck | ||
| | | stat3 = {{Color|red|-3}} Engineering | ||
| | | stat4 = {{Color|red|-50}} Range | ||
| | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_pretty" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Pretty | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-pretty.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_luck | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+5}} Luck | ||
| | | stat2 = {{Color|green|+5}} {{Color|green|Luck}} at the end of a wave | ||
| | | stat3 = {{Color|red|+4}} % Enemy Speed | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_reactive_crystal" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Reactive Crystal | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_reactive_crystal_icon.png | ||
| rarity = | | rarity = 3 | ||
| tags = | | tags = stat_crit_chance | ||
| stat1 = {{Color| | | stat1 = {{Color|red|-35}} % Damage | ||
| stat2 = {{Color| | | stat2 = {{Color|green|+8}} % Crit Chance | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = Projectiles have {{Color|green|100%}} chance to explode on hit | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_remote_detonator" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Remote Detonator | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators-asteroid.png | | image = Space_Gladiators-remote_detonator.png | ||
| rarity = 4 | | rarity = 3 | ||
| tags = stat_elemental_damage stat_percent_damage stat_percent_damage | | tags = stat_engineering explosive | ||
| stat1 = {{Color|green|+10}} Elemental Damage | | stat1 = Enemies have a {{Color|green|15%}} chance to explode for {{Color|green|30}} ({{Color|green|{{StatIcon|Engineering}}}}) damage when they die | ||
| stat2 = {{Color|green|+10}} % Damage | | stat2 = {{Color|green|+1}} Engineering | ||
| stat3 = {{Color|red|-10}} % Speed | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat4 = Attacks have a {{Color|green|100%}} chance to deal {{Color|green|5}}x{{Color|green|10}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span> | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | }} | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span> | </div> | ||
}} | <div id="item_ring" class="statscard-grid__item"> | ||
</div> | {{StatsCard | ||
<div id="item_barbarian_curse" class="statscard-grid__item"> | | name = Ring | ||
{{StatsCard | | type = item | ||
| name = Barbarian's Curse | | cat = Limited (5) | ||
| image = Space_Gladiators-ring.png | |||
| rarity = 3 | |||
| tags = economy stat_luck | |||
| stat1 = {{Color|green|+15%}} chance to double the value of picked up materials | |||
| stat2 = {{Color|green|+10}} Luck | |||
| stat3 = {{Color|red|-4}} Melee Damage | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_seismic_device" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Seismic Device | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-seismic_device.png | |||
| rarity = 3 | |||
| tags = stat_engineering | |||
| stat1 = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Engineering}}}}) damage to a random enemy when you pick up a material | |||
| stat2 = {{Color|green|+2}} Engineering | |||
| stat3 = {{Color|red|-5}} % Speed | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_skull" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Skull | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-skull.png | |||
| rarity = 3 | |||
| tags = stat_ranged_damage stat_harvesting | |||
| stat1 = {{Color|green|+4}} Ranged Damage | |||
| stat2 = {{Color|green|+15}} Harvesting | |||
| stat3 = {{Color|red|-8}} % Life Steal | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_surgical_bot" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Surgical Bot | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-surgical_bot.png | |||
| rarity = 3 | |||
| tags = stat_hp_regeneration stat_engineering | |||
| stat1 = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Engineering}} you have | |||
| stat2 = {{Color|green|+2}} Engineering | |||
| stat3 = {{Color|red|-5}} % Crit Chance | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_precision" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Target Reticle | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-precision.png | |||
| rarity = 3 | |||
| tags = stat_ranged_damage | |||
| stat1 = {{Color|green|+5}} Ranged Damage | |||
| stat2 = {{Color|red|-20}} % Attack Speed | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_ugly_face" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Ugly Face | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-ugly_face.png | |||
| rarity = 3 | |||
| tags = stat_melee_damage stat_ranged_damage | |||
| stat1 = {{Color|green|+6}} Melee Damage | |||
| stat2 = {{Color|green|+6}} Ranged Damage | |||
| stat3 = {{Color|red|+8}} % Items Price | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_vampirism" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Vampirism | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-vampirism.png | |||
| rarity = 3 | |||
| tags = stat_lifesteal | |||
| stat1 = {{Color|green|+10}} % Life Steal | |||
| stat2 = {{Color|red|-15}} Harvesting | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_voodoo_totem" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Voodoo Totem | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-voodoo_totem.png | |||
| rarity = 3 | |||
| tags = stat_melee_damage stat_ranged_damage | |||
| stat1 = {{Color|green|+6}} {{Color|green|Ranged Damage}} while moving | |||
| stat2 = {{Color|green|+8}} {{Color|green|Melee Damage}} while standing still | |||
| stat3 = {{Color|red|-15%}} pickup range | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_outfit_white_armor" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = White Armor | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-outfit_white_armor.png | |||
| rarity = 3 | |||
| tags = stat_armor | |||
| stat1 = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have | |||
| stat2 = {{Color|green|+1}} Armor | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_abyssal_pact" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Abyssal Pact | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-abyssal_pact.png | |||
| rarity = 4 | |||
| tags = stat_lifesteal | |||
| stat1 = {{Color|green|+20}} % Life Steal | |||
| stat2 = {{Color|red|-25}} % Attack Speed | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_assassins_desire" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Assassin's Desire | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-assassinmod_assassins_desire_icon.png | |||
| rarity = 4 | |||
| tags = stat_dodge | |||
| stat1 = {{Color|green|+2}} {{Color|green|% Crit Chance}} for every {{Color|green|1}} {{Color|green|% Dodge}} you have | |||
| stat2 = {{Color|red|-25}} Harvesting | |||
| stat3 = {{Color|green|+7}} % Life Steal | |||
| stat4 = {{Color|red|-6}} Armor | |||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 98}}</small></span> | |||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_asteroid" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Asteroid | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-asteroid.png | |||
| rarity = 4 | |||
| tags = stat_elemental_damage stat_percent_damage stat_percent_damage | |||
| stat1 = {{Color|green|+10}} Elemental Damage | |||
| stat2 = {{Color|green|+10}} % Damage | |||
| stat3 = {{Color|red|-10}} % Speed | |||
| stat4 = Attacks have a {{Color|green|100%}} chance to deal {{Color|green|5}}x{{Color|green|10}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage | |||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | |||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_barbarian_curse" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Barbarian's Curse | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-barbarian_curse.png | |||
| rarity = 4 | |||
| tags = stat_percent_damage | |||
| stat1 = {{Color|green|+75}} % Damage | |||
| stat2 = {{Color|red|-25}} Max HP | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_berserker_mask" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Berserker's Mask | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-berserker_mask.png | |||
| rarity = 4 | |||
| tags = stat_attack_speed stat_speed | |||
| stat1 = {{Color|green|+50}} % Attack Speed | |||
| stat2 = {{Color|green|+15}} % Speed | |||
| stat3 = You take {{Color|green|2}} damage per second (does not give invulnerability time) | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_big_belly" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Big Belly | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-assassinmod_big_belly_icon.png | |||
| rarity = 4 | |||
| tags = consumable_heal | |||
| stat1 = {{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|1}} {{Color|green|Consumable Heal}} you have | |||
| stat2 = {{Color|red|-15}} % Speed | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 120}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>consumable_heal}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_big_nose" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Big Nose | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-big_nose.png | |||
| rarity = 4 | |||
| tags = stat_percent_damage | |||
| stat1 = {{Color|red|+85}} % Items Price | |||
| stat2 = {{Color|green|Damage}} modifications are increased by {{Color|green|100%}} | |||
| stat3 = {{Color|grey|Applies to ALL damage modifications}} | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_captured_energy" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Captured Energy | |||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-captured_energy.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = | | tags = stat_engineering stat_elemental_damage xp_gain | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+8}} Engineering | ||
| | | stat2 = {{Color|green|+8}} Elemental Damage | ||
| | | stat3 = {{Color|green|+8}} % XP Gain | ||
| | | stat4 = {{Color|red|-50}} Range | ||
| stat5 = {{Color|red|-10}} Max HP | |||
| stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | |||
| stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_statuette" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Golden Statue | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-statuette.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = | | tags = economy stat_luck | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|-20}} % Items Price | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+40}} Luck | ||
| stat3 = | | stat3 = {{Color|red|-20}} % Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_lost_souls_cape" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Lost Soul's Cape | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-lost_souls_cape.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = | | tags = stat_ranged_damage | ||
| stat1 = {{Color| | | stat1 = {{Color|green|3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}} | ||
| stat2 = {{Color|red|-2}} Armor | |||
| | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | ||
| | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_old_journal" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Old Journal | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_old_journal_icon.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = | | tags = | ||
| stat1 = {{Color| | | stat1 = {{Color|grey|page 49 (all other pages seem to be ripped off) wow, the time passes so quickly... i mean, why did this all started? this was a normal society, we had each other like a family, we protected the most fragile members from the aliens, and we were happy, but suddenly all changed... for any reason, one-arm begun to behave quite weirdly, they were angrier, stronger, and its eyes looked like trying to find something... kill something... that's when homicide alarms ringed, and everyone was in fear, of when was the next attack having place... yesterday i got a message in a card, from one-arm, he says he wants to battle...}} | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 79}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
| | |||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_one_arms_corpse" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = One-arm's Corpse | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-assassinmod_one_arms_corpse_icon.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = | | tags = stat_luck | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|+25}} Luck | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+8}} Knockback | ||
| stat3 = {{Color|red|-20}} | | stat3 = {{Color|red|-20}} HP Regeneration | ||
| stat4 = | | stat4 = {{Color|grey|Finally, someone ended this nightmare}} | ||
| stat5 | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
Line 1,828: | Line 2,121: | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_psinas_little_locust" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Psina's Little Locust | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-assassinmod_psinas_little_locust_icon.png | |||
| rarity = 4 | |||
| tags = piercing | |||
| stat1 = All projectiles gain homing | |||
| stat2 = Projectiles pierce through {{Color|green|1}} additional target | |||
| stat3 = {{Color|red|-100}} % Damage | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 200}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>piercing}}</small></span> | |||
}} | }} | ||
</div> | </div> |
Revision as of 11:53, 23 February 2023
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These items are for version: 0.11.0. This version hasn't been released yet.
Current items total: 148 (15, 52, 65, 16)
❌ ✔️ |
|
I II III IV |
📦 👁️ 🏷️ |
Earring
Item
- +8 % Crit Chance
- -3 Max HP
- +2 Melee Damage
- +1 Ranged Damage
- -7 Harvesting
- +2 % Damage for every permanent 5 % XP Gain you have
- -6 % Crit Chance
Creepy Smile
Item
- +12 % Attack Speed
- +3 % Life Steal
- -6 Max HP
- -5 % Dodge
Stationary Thorn
Item
- +12 % Crit Chance while standing still
- -4 % Speed
Blood Stain
Item
- +6 % Life Steal
- +5 Max HP
- -4 Armor
Blood Thirsty
Item
- +15 Damage with Assassin weapons
Broken Glasses
Item
- +12 % Crit Chance
- Here they are! Oh, they broke...
Broken Nose
Item
- +12 Max HP
- -15 Luck
Cursed Letter
Item
- Day 50: I'm scared... I don't know what to do anymore... I've been hiding too much time, but, knowing what happened to Well-Rounded, I don't feel safe anymore... I'm starting to loose my sanity, I don't know to what point I have to get for having my heart disappearing between mourning and blood. I think that trying to survive from aliens without killing them is not an option anymore, I'll have to break my promise, and KILL.
- +10 Harvesting
Friendly Photo
Item
- +3 HP Regeneration
- +3 Max HP
- +3 Melee Damage
- -5 % Damage
- -5 % Crit Chance
Heaven or Hell
Item
- -9999 Max HP
- Damage modifications are increased by 100%
- Damage modifications refers to all forms of damage (%Damage, Ranged, Melee, Elemental, Explosion, Piercing, Bounce), and also applies to Engineering
Hockey Mask
Item
- -3 % Enemy Speed
- +5 % Life Steal
- +10 % Dodge
- -50 Range
- -4 HP recovered from consumables
Nail File
Item
- % Crit Chance modifications are increased by 25%
No-Hit (D2)
Item
- -9999 Max HP
Reactive Crystal
Item
- -35 % Damage
- +8 % Crit Chance
- Projectiles have 100% chance to explode on hit
Assassin's Desire
Item
- +2 % Crit Chance for every 1 % Dodge you have
- -25 Harvesting
- +7 % Life Steal
- -6 Armor
Big Belly
Item
- +1 Armor for every 1 Consumable Heal you have
- -15 % Speed
Old Journal
Item
- page 49 (all other pages seem to be ripped off) wow, the time passes so quickly... i mean, why did this all started? this was a normal society, we had each other like a family, we protected the most fragile members from the aliens, and we were happy, but suddenly all changed... for any reason, one-arm begun to behave quite weirdly, they were angrier, stronger, and its eyes looked like trying to find something... kill something... that's when homicide alarms ringed, and everyone was in fear, of when was the next attack having place... yesterday i got a message in a card, from one-arm, he says he wants to battle...
One-arm's Corpse
Item
- +25 Luck
- +8 Knockback
- -20 HP Regeneration
- Finally, someone ended this nightmare
Psina's Little Locust
Item
- All projectiles gain homing
- Projectiles pierce through 1 additional target
- -100 % Damage