From Brotato Wiki
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These items are for version: '''0.5.0'''. This version hasn't been released yet. | These items are for version: '''0.5.0'''. This version hasn't been released yet. | ||
Current items total: 119 <small>({{Color|tier1| | Current items total: 119 <small>({{Color|tier1|19}}, {{Color|tier2|44}}, {{Color|tier3|45}}, {{Color|tier4|11}})</small> | ||
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| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_enhanced_fruit" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Enhanced Fruit | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-enhanced_fruit.png | |||
| rarity = 1 | |||
| tags = stat_engineering pickup | |||
| stat1 = {{Color|green|+1}} Engineering | |||
| stat2 = {{Color|green|+2}} HP recovered from consumables | |||
| stat3 = {{Color|red|-1}} Armor | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>pickup}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| tags = stat_engineering stat_crit_chance | | tags = stat_engineering stat_crit_chance | ||
| stat1 = {{Color|green|+2}} Engineering | | stat1 = {{Color|green|+2}} Engineering | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+5}} % Crit Chance | ||
| stat3 = {{Color|red|-2}} HP Regeneration | | stat3 = {{Color|red|-2}} HP Regeneration | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
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| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_armor}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| image = Space_Gladiators-waffle_enhanced.png | | image = Space_Gladiators-waffle_enhanced.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp stat_engineering | | tags = stat_max_hp stat_engineering | ||
| stat1 = {{Color|green|+5}} Max HP | | stat1 = {{Color|green|+5}} Max HP | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+2}} Engineering | ||
| stat3 | | stat3 = {{Color|red|-2}} Armor | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | |||
| | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_engineering}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
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| tags = stat_percent_damage stat_hp_regeneration | | tags = stat_percent_damage stat_hp_regeneration | ||
| stat1 = {{Color|green|+8}} % Damage | | stat1 = {{Color|green|+8}} % Damage | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+2}} HP Regeneration | ||
| stat3 = {{Color|red|-30}} Range | | stat3 = {{Color|red|-30}} Range | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
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| tags = stat_lifesteal | | tags = stat_lifesteal | ||
| stat1 = {{Color|green|+25}} % Life Steal | | stat1 = {{Color|green|+25}} % Life Steal | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-25}} % Attack Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_luck | | tags = stat_luck | ||
| stat1 = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green| | | stat1 = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies | ||
| stat2 = {{Color|green|+5}} Luck | | stat2 = {{Color|green|+5}} Luck | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering stat_attack_speed | | tags = stat_engineering stat_attack_speed | ||
| stat1 = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green| | | stat1 = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have | ||
| stat2 = {{Color|green|+2}} Engineering | | stat2 = {{Color|green|+2}} Engineering | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
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| stat1 = {{Color|green|+20}} % Attack Speed | | stat1 = {{Color|green|+20}} % Attack Speed | ||
| stat2 = {{Color|green|+5}} % Crit Chance | | stat2 = {{Color|green|+5}} % Crit Chance | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-10}} Luck | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span> | ||
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| tags = stat_max_hp | | tags = stat_max_hp | ||
| stat1 = {{Color|green|+8}} Max HP | | stat1 = {{Color|green|+8}} Max HP | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+5}} HP recovered from consumables | ||
| stat3 = {{Color|red|-5}} % Life Steal | | stat3 = {{Color|red|-5}} % Life Steal | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
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| stat1 = {{Color|green|+8}} Max HP | | stat1 = {{Color|green|+8}} Max HP | ||
| stat2 = {{Color|green|+3}} HP Regeneration | | stat2 = {{Color|green|+3}} HP Regeneration | ||
| stat3 = {{Color|green|+ | | stat3 = {{Color|green|+9}} % Speed | ||
| stat4 = {{Color|red|-4}} % Life Steal | | stat4 = {{Color|red|-4}} % Life Steal | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+30%}} Piercing Damage. Can't go above base damage | ||
| stat2 = {{Color|green|+}}{{Color|green| | | stat2 = {{Color|green|+}}{{Color|green|25}}{{Color|green|%}} Bounce Damage. Can't go above base damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
}} | }} | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+5}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave | ||
| stat2 = {{Color|red|-2}} Armor | | stat2 = {{Color|red|-2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
}} | }} | ||
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| stat1 = {{Color|green|+3}} free reroll in the shop | | stat1 = {{Color|green|+3}} free reroll in the shop | ||
| stat2 = {{Color|green|+15}} Luck | | stat2 = {{Color|green|+15}} Luck | ||
| stat3 = {{Color| | | stat3 = {{Color|green|-15}} % Items Price | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span> | ||
}} | }} | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_max_hp stat_luck | | tags = stat_max_hp stat_luck | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+10}} Max HP | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+15}} Luck | ||
| stat3 = {{Color|red|+4%}} Enemy speed | | stat3 = {{Color|red|+4%}} Enemy speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
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| tags = economy stat_luck pickup | | tags = economy stat_luck pickup | ||
| stat1 = {{Color|green|+15%}} chance to double the value of picked up materials | | stat1 = {{Color|green|+15%}} chance to double the value of picked up materials | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+10}} Luck | ||
| stat3 = {{Color|green|+25%}} pickup range | | stat3 = {{Color|green|+25%}} pickup range | ||
| stat4 = {{Color|red|-4}} Melee Damage | | stat4 = {{Color|red|-4}} Melee Damage | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = {{Color|green|+100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey| | | stat1 = {{Color|green|+100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | ||
| stat2 = {{Color|green|+5}} Luck | | stat2 = {{Color|green|+5}} Luck | ||
| stat3 = {{Color|red|-5}} % Speed | | stat3 = {{Color|red|-5}} % Speed |
Revision as of 06:47, 27 December 2022
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These items are for version: 0.5.0. This version hasn't been released yet.
Current items total: 119 (19, 44, 45, 11)
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📦 👁️ 🏷️ |