From Brotato Wiki

Darkly77 (talk | contribs)
updates
Darkly77 (talk | contribs)
updates
Line 3: Line 3:
These items are for version: '''0.4.0'''. This version hasn't been released yet.
These items are for version: '''0.4.0'''. This version hasn't been released yet.


Current items total: 112 <small>({{Color|tier1|19}}, {{Color|tier2|44}}, {{Color|tier3|38}}, {{Color|tier4|11}})</small>
Current items total: 112 <small>({{Color|tier1|18}}, {{Color|tier2|45}}, {{Color|tier3|38}}, {{Color|tier4|11}})</small>




Line 152: Line 152:
| rarity = 1
| rarity = 1
| tags  = stat_speed stat_dodge
| tags  = stat_speed stat_dodge
| stat1  = {{Color|green|+3}} % Speed
| stat1  = {{Color|green|+4}} % Speed
| stat2  = {{Color|green|+2}} % Dodge
| stat2  = {{Color|green|+2}} % Dodge
| stat3  = {{Color|red|-2}} % Life Steal
| stat3  = {{Color|red|-1}} % Life Steal
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span>
Line 171: Line 171:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
</div>
<div id="item_metal_scrapper" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Metal Scrapper
| type  = item
| cat    = Item
| image  = Space_Gladiators-metal_scrapper.png
| rarity = 1
| tags  = stat_armor stat_engineering
| stat1  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+1}} Engineering
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 196: Line 181:
| rarity = 1
| rarity = 1
| tags  = stat_harvesting stat_luck
| tags  = stat_harvesting stat_luck
| stat1  = {{Color|green|+1}} Harvesting
| stat1  = {{Color|green|+4}} Harvesting
| stat2  = {{Color|green|+1}} Luck
| stat2  = {{Color|green|+5}} Luck
| stat3  = {{Color|red|-2}} % Damage
| stat3  = {{Color|red|-2}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
Line 211: Line 196:
| rarity = 1
| rarity = 1
| tags  = stat_ranged_damage stat_elemental_damage stat_luck
| tags  = stat_ranged_damage stat_elemental_damage stat_luck
| stat1  = {{Color|green|+1}} Ranged Damage
| stat1  = {{Color|green|+1}} Elemental Damage
| stat2  = {{Color|green|+1}} Elemental Damage
| stat2  = {{Color|green|+1}} Luck
| stat3 = {{Color|green|+1}} Luck
| stat3  = {{Color|red|-2}} % Attack Speed
| stat4 = {{Color|red|-3}} % Attack Speed
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_luck}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
<div id="item_pet_food" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div id="item_pet_food" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Pet Food
| name  = Pet Food
Line 232: Line 216:
}}
}}
</div>
</div>
<div id="item_stitched_bag" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div id="item_stitched_bag" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Stitched Bag
| name  = Stitched Bag
Line 284: Line 268:
| rarity = 1
| rarity = 1
| tags  = stat_max_hp stat_speed
| tags  = stat_max_hp stat_speed
| stat1  = {{Color|green|+1}} Max HP
| stat1  = {{Color|green|+3}} Max HP
| stat2  = {{Color|green|+2}} % Speed
| stat2  = {{Color|green|+2}} % Speed
| stat3  = {{Color|red|-1}} % Damage
| stat3  = {{Color|red|-1}} % Damage
Line 291: Line 275:
}}
}}
</div>
</div>
<div id="item_critter_agressive" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div id="item_critter_agressive" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Aggressive Critter
| name  = Aggressive Critter
Line 305: Line 289:
}}
}}
</div>
</div>
<div id="item_alien_artifact_1" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div id="item_alien_artifact_1" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Alien Artifact Alpha
| name  = Alien Artifact Alpha
Line 361: Line 345:
}}
}}
</div>
</div>
<div id="item_backpack" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div id="item_backpack" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Backpack
| name  = Backpack
Line 374: Line 358:
}}
}}
</div>
</div>
<div id="item_banana_leaf" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div id="item_banana_leaf" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Banana Leaf
| name  = Banana Leaf
Line 429: Line 413:
}}
}}
</div>
</div>
<div id="item_blueprint" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div id="item_blueprint" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Blueprint
| name  = Blueprint
Line 440: Line 424:
| stat2  = {{Color|green|+2}} Ranged Damage
| stat2  = {{Color|green|+2}} Ranged Damage
| stat3  = {{Color|red|-2}} % Speed
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_ranged_damage}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_ranged_damage}}</small></span>
}}
}}
</div>
</div>
<div id="item_brain" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div id="item_brain" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Brain
| name  = Brain
Line 503: Line 487:
}}
}}
</div>
</div>
<div id="item_crutch" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div id="item_crutch" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Crutch
| name  = Crutch
Line 518: Line 502:
}}
}}
</div>
</div>
<div id="item_decaying_bodies" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div id="item_decaying_bodies" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Decaying Bodies
| name  = Decaying Bodies
Line 574: Line 558:
}}
}}
</div>
</div>
<div id="item_shield_plasma" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div id="item_shield_plasma" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Energy Shield
| name  = Energy Shield
Line 588: Line 572:
}}
}}
</div>
</div>
<div id="item_enhanced_fruit" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div id="item_enhanced_fruit" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Enhanced Fruit
| name  = Enhanced Fruit
Line 644: Line 628:
| stat2  = {{Color|green|+4}} HP Regeneration
| stat2  = {{Color|green|+4}} HP Regeneration
| stat3  = {{Color|red|-30}} Range
| stat3  = {{Color|red|-30}} Range
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
<div id="item_hairy_foot" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div id="item_hairy_foot" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Hairy Foot
| name  = Hairy Foot
Line 663: Line 647:
}}
}}
</div>
</div>
<div id="item_jacobs_pride" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div id="item_jacobs_pride" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Jacob's Pride
| name  = Jacob's Pride
Line 672: Line 656:
| tags  = stat_crit_chance stat_harvesting
| tags  = stat_crit_chance stat_harvesting
| stat1  = {{Color|green|+3}} % Crit Chance
| stat1  = {{Color|green|+3}} % Crit Chance
| stat2  = {{Color|green|+2}} Harvesting
| stat2  = {{Color|green|+6}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_harvesting}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_harvesting}}</small></span>
}}
}}
Line 723: Line 707:
}}
}}
</div>
</div>
<div id="item_shield_coin" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div id="item_shield_coin" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Lucky Shield
| name  = Lucky Shield
Line 737: Line 721:
}}
}}
</div>
</div>
<div id="item_maggot_bag" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div id="item_maggot_bag" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Maggot Bag
| name  = Maggot Bag
Line 745: Line 729:
| rarity = 2
| rarity = 2
| tags  = stat_harvesting stat_hp_regeneration
| tags  = stat_harvesting stat_hp_regeneration
| stat1  = {{Color|green|+6}} Harvesting
| stat1  = {{Color|green|+12}} Harvesting
| stat2  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|red|-1}} Melee Damage
| stat3  = {{Color|red|-1}} Melee Damage
Line 761: Line 745:
| rarity = 2
| rarity = 2
| tags  = stat_armor stat_harvesting
| tags  = stat_armor stat_harvesting
| stat1  = {{Color|green|+2}} Armor
| stat1  = {{Color|green|+3}} Armor
| stat2  = {{Color|green|+4}} Harvesting
| stat2  = {{Color|green|+15}} Harvesting
| stat3  = {{Color|red|-2}} Engineering
| stat3  = {{Color|red|-2}} Engineering
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
Line 780: Line 764:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
}}
</div>
<div id="item_metal_scrapper" class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Metal Scrapper
| type  = item
| cat    = Unique
| image  = Space_Gladiators-metal_scrapper.png
| rarity = 2
| tags  = stat_armor stat_engineering
| stat1  = {{Color|green|+1}} {{Color|green|Armor}} at the end of a wave
| stat2  = {{Color|red|-2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
}}
}}
</div>
</div>
Line 1,024: Line 1,022:
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage stat_armor
| tags  = stat_elemental_damage stat_armor
| stat1  = {{Color|green|+5}} Elemental Damage
| stat1  = {{Color|green|+4}} Elemental Damage
| stat2  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|red|-5}} % Crit Chance
| stat3  = {{Color|red|-5}} % Crit Chance
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
Line 1,160: Line 1,158:
| stat4  = {{Color|red|-7}} Max HP
| stat4  = {{Color|red|-7}} Max HP
| stat5  = {{Color|red|-3}} Armor
| stat5  = {{Color|red|-3}} Armor
| stat6  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat6  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat7  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_speed<br>stat_range}}</small></span>
| stat7  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_speed<br>stat_range}}</small></span>
}}
}}
Line 1,251: Line 1,249:
| stat3  = {{Color|green|+3}} % XP Gain
| stat3  = {{Color|green|+3}} % XP Gain
| stat4  = {{Color|red|-2}} Luck
| stat4  = {{Color|red|-2}} Luck
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
}}
}}
Line 1,350: Line 1,348:
| image  = Space_Gladiators-pocket_magician.png
| image  = Space_Gladiators-pocket_magician.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage stat_ranged_damage stat_hp_regeneration
| tags  = stat_elemental_damage stat_hp_regeneration
| stat1  = {{Color|green|+3}} Elemental Damage
| stat1  = {{Color|green|+3}} Elemental Damage
| stat2 = {{Color|green|+2}} Ranged Damage
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3 = {{Color|green|+3}} HP Regeneration
| stat3 = {{Color|red|-2}} Armor
| stat4 = {{Color|red|-3}} Armor
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_hp_regeneration}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_ranged_damage<br>stat_hp_regeneration}}</small></span>
}}
}}
</div>
</div>
Line 1,664: Line 1,661:
}}
}}
</div>
</div>
</div> <!--/.statscard-grid-->
</div>
</div> <!--/.statscard-grid__inner-->
</div>

Revision as of 23:01, 22 December 2022

< Back to Mod Page

These items are for version: 0.4.0. This version hasn't been released yet.

Current items total: 112 (18, 45, 38, 11)


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❌ ✔️

📦 👁️ 🏷️

Batteries
Item
  • +1 Engineering
  • +3 % Speed
  • -2 Harvesting

Blobfish
Item
  • +3 % Dodge

Blood Drop
Item
  • +2 % Life Steal
  • -1 Max HP

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Brick
Item
  • +3 Max HP
  • -2 % Speed

Cactus
Item
  • +2 Max HP
  • +2 HP Regeneration
  • -1 Luck

Dead Fish
Item
  • +4 Melee Damage
  • +2% Enemy speed

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -2 % Damage

Horn
Item
  • +3 Melee Damage
  • -6 Range

Horse Shoe
Item
  • +4 % Speed
  • +2 % Dodge
  • -1 % Life Steal

Lotus
Item
  • +2 Elemental Damage
  • -15 Range

Monk's Blessing
Item
  • +4 Harvesting
  • +5 Luck
  • -2 % Damage

Necklace
Item
  • +1 Elemental Damage
  • +1 Luck
  • -2 % Attack Speed

Pet Food
Item
  • +2 % Damage for every 1 Structure you have

Stitched Bag
Item
  • +2 Max HP
  • +3 Harvesting
  • -2 % Attack Speed

Surgical Bot
Item
  • +1 HP Regeneration
  • +1 Engineering

Turtle
Item
  • +1 Ranged Damage
  • +1 Armor
  • -1 % Speed

Waffle
Item
  • +3 Max HP
  • +2 % Speed
  • -1 % Damage

Aggressive Critter
Unique
  • +2 % Attack Speed at the end of a wave
  • -3 Harvesting

Alien Artifact Alpha
Unique
  • +20 % Attack Speed
  • -2 % Attack Speed when you take damage until the end of the wave

Alien Artifact Omega
Unique
  • +20 % Speed
  • -2 % Speed when you take damage until the end of the wave

Alien Liver
Item
  • +3 HP Regeneration
  • +3 Harvesting

Baby Clothes
Item
  • +8 % Dodge
  • -2 Max HP

Backpack
Unique
  • +1 Luck at the end of a wave

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Bell
Item
  • +3 Engineering
  • +5 % Attack Speed

Bloody Shield
Item
  • +1 Melee Damage when you take damage until the end of the wave
  • +2 % Dodge

Bloody Tooth
Limited (32)
  • +5 Melee Damage
  • -1 Max HP

Blueprint
Item
  • +2 Engineering
  • +2 Ranged Damage
  • -2 % Speed

Brain
Item
  • +2 Engineering
  • +3 % Crit Chance
  • -2 HP Regeneration

Bully Helmet
Item
  • +10 % Damage
  • -5% Enemy speed
  • +6% Enemies

Chocolate
Item
  • +6 Max HP
  • -5 % Speed

Cross
Item
  • +4 HP Regeneration
  • +3 Luck
  • -3 Harvesting

Crutch
Item
  • +15 Harvesting
  • -2 Max HP
  • -4 % Speed

Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have

Disgusting
Unique
  • +3 % Damage for every -1 Harvesting you have
  • -5 Harvesting

Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -3 Harvesting

Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

Energy Shield
Item
  • +1 Engineering when you take damage until the end of the wave
  • +2 % Dodge

Enhanced Fruit
Item
  • +1 Engineering
  • +2 HP recovered from consumables
  • -1 Armor

Enhanced Waffle
Item
  • +4 Max HP
  • +1 Engineering
  • +5 % Speed
  • -4 % Damage

Explosive Critter
Unique
  • +2 % Explosion Size at the end of a wave
  • -3 Harvesting

Full Moon
Item
  • +8 % Damage
  • +4 HP Regeneration
  • -30 Range

Hairy Foot
Limited (2)
  • +4 % Life Steal
  • +3 HP Regeneration
  • -3 % Dodge

Jacob's Pride
Item
  • +3 % Crit Chance
  • +6 Harvesting

Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

Lava Balls
Item
  • +3 Elemental Damage
  • -2 Max HP

Little Rocks
Item
  • +3 Ranged Damage
  • +2 Armor
  • -4 % Dodge
  • -3 % Speed

Lucky Shield
Item
  • +1 Luck when you take damage until the end of the wave
  • +2 % Dodge

Maggot Bag
Item
  • +12 Harvesting
  • +3 HP Regeneration
  • -1 Melee Damage
  • -2 Luck

Magnificent Egg
Item
  • +3 Armor
  • +15 Harvesting
  • -2 Engineering

Metal Plate
Item
  • +5 Armor
  • -10 % Speed

Metal Scrapper
Unique
  • +1 Armor at the end of a wave
  • -2 Engineering

Natural Scent
Item
  • +2 Elemental Damage
  • +3 % Crit Chance
  • +3% Enemy speed

Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

Rich Critter
Unique
  • +1 % Chance for double materials at the end of a wave
  • -3 Harvesting

Siphoning Shield
Item
  • +2 HP Regeneration when you take damage until the end of the wave
  • +2 % Dodge

Small Hand
Item
  • +15 % Attack Speed
  • -1 Melee Damage

Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -4 HP Regeneration

Spiky Shell
Item
  • +2 Armor
  • +6 % Life Steal
  • -4 % Speed
  • -2 % Dodge

Tactician's Mustache
Item
  • +2 Engineering
  • +1 Armor

Ugly Face
Item
  • +5 Melee Damage
  • +3 Ranged Damage
  • -5 % Items Price

Water Bottle
Item
  • +2 Max HP
  • +3 Harvesting
  • +1 HP recovered from consumables
  • -5 % Crit Chance

Abyssal Pact
Item
  • +25 % Life Steal
  • -20 % Attack Speed

Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

Alien Hat
Unique
  • +4 % Attack Speed every 5 seconds until the end of the wave
  • -1 Armor every 5 seconds until the end of the wave

Ankh
Item
  • +5 Max HP
  • +20 HP Regeneration

Ball and Chain
Item
  • +30 % Damage
  • -20 % Speed

Barrel
Item
  • -20% Enemy speed
  • -15 % Crit Chance

Beard
Item
  • +4 Elemental Damage
  • +1 Armor
  • -5 % Crit Chance

Belt
Item
  • +6 Max HP
  • +6 % Speed
  • -3 Ranged Damage

Broken Vase
Unique
  • +50% chance to deal 1 (20%) damage to a random enemy when an enemy dies
  • +5 % Crit Chance

Chipset Overcharge
Unique
  • +2 % Attack Speed for every 2 Engineering you have
  • +2 Engineering

Devil Armor
Unique
  • +10 % Attack Speed for every -1 Armor you have
  • -2 Armor

Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

Energy Armor
Unique
  • +4 % Attack Speed for every 1 Armor you have
  • +1 Armor

Explosive Vest
Unique
  • You explode for 20 (200%) damage when you take damage
  • +2 Engineering
  • -5 % Speed

Eyes
Unique
  • +20 % Attack Speed
  • +5 % Crit Chance
  • -4 Luck

Fly Head
Item
  • +60 Range
  • +5 % Speed
  • +5 % Dodge
  • -7 Max HP
  • -3 Armor

Fruit Bag
Item
  • +8 Max HP
  • +3 HP recovered from consumables
  • -5 % Life Steal

Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +3 % Speed
  • -4 % Life Steal

Jumbee
Unique
  • +20% Piercing Damage. Can't go above base damage
  • +15% Bounce Damage. Can't go above base damage

Knowledge
Item
  • +3 Engineering
  • +2 Elemental Damage
  • +3 % XP Gain
  • -2 Luck

Lost Potato
Item
  • +30 Knockback
  • -20 % Damage

Lost Soul's Cape
Item
  • +1 Ranged Damage when you take damage until the end of the wave
  • -2 Armor

Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

Metal Boots
Item
  • +2 Armor
  • +10 % Speed

Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have
  • +10 % Explosion Damage

Picture
Unique
  • +3 free reroll in the shop
  • +15 Luck
  • +15 % Items Price

Pocket Magician
Unique
  • +3 Elemental Damage
  • +3 HP Regeneration
  • -2 Armor

Poop
Unique
  • +20 % Crit Chance
  • +4 HP Regeneration
  • -11 % Dodge
  • -9 % Life Steal

Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

Pretty
Item
  • +8 Max HP
  • +7 Luck
  • +4% Enemy speed

Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +3 Luck
  • +25% pickup range
  • -4 Melee Damage

Seismic Device
Item
  • +100% chance to deal 1 (20%) damage to a random enemy when you pick up a material
  • +2 Engineering
  • -5 % Speed

Skull
Item
  • +8 Ranged Damage
  • +15 Harvesting
  • -4 % Life Steal
  • -4 Luck

Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

Voodoo Totem
Item
  • +6 Ranged Damage while moving
  • +8 Melee Damage while standing still
  • -15% pickup range

White Armor
Unique
  • +2 % Dodge for every 1 Armor you have
  • +1 Armor

Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x3 () burning damage

Barbarian's Curse
Item
  • +75 % Damage
  • -20 Max HP

Berserker's Mask
Item
  • +40 % Attack Speed
  • +15 % Speed
  • -35 Harvesting

Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%

Blood Fuel
Unique
  • +5 % Attack Speed when you take damage until the end of the wave
  • -3 Armor

Captured Energy
Limited (2)
  • +8 Engineering
  • +8 Elemental Damage
  • +15 HP Regeneration
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

Golden Statue
Unique
  • -20 % Items Price
  • +30 Luck
  • -20 % Speed

Pants Ant
Unique
  • You can’t stop moving
  • +100 % Attack Speed
  • +15 % Speed

Rare Coin
Unique
  • +150 Harvesting
  • -10 % Damage

Red Laser
Item
  • +100 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +5 Elemental Damage
  • +15 % Crit Chance
  • -25 % Dodge

Sir Bronnie's Armor
Unique
  • +2 % Dodge when you take damage until the end of the wave
  • +2 % Speed when you take damage until the end of the wave
  • +5 Armor