From Brotato Wiki
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| tags = stat_dodge | | tags = stat_dodge | ||
| stat1 = {{Color|green|+3}} % Dodge | | stat1 = {{Color|green|+3}} % Dodge | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | ||
}} | }} | ||
Line 455: | Line 455: | ||
| stat2 = {{Color|green|+3}} % Crit Chance | | stat2 = {{Color|green|+3}} % Crit Chance | ||
| stat3 = {{Color|red|-2}} HP Regeneration | | stat3 = {{Color|red|-2}} HP Regeneration | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_crit_chance}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_crit_chance}}</small></span> | ||
}} | }} | ||
Line 1,111: | Line 1,111: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+4}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color|green|+1}} Armor | | stat2 = {{Color|green|+1}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
Line 1,278: | Line 1,278: | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
| stat1 = {{Color|green|+1}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave | | stat1 = {{Color|green|+1}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
Line 1,490: | Line 1,490: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+1}} {{Color|green|Armor}} | | stat1 = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have | ||
| stat2 = {{Color|green|+1}} Armor | | stat2 = {{Color|green|+1}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> |
Revision as of 20:13, 22 December 2022
These items are for version: 0.4.0. This version hasn't been released yet.
Current items total: 112 (19, 44, 38, 11)
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