From Brotato Wiki

Darkly77 (talk | contribs)
updates
Darkly77 (talk | contribs)
updates
Line 3: Line 3:
These items are for version: '''0.4.0'''. This version hasn't been released yet.
These items are for version: '''0.4.0'''. This version hasn't been released yet.


Current items total: 110 <small>({{Color|tier1|22}}, {{Color|tier2|38}}, {{Color|tier3|39}}, {{Color|tier4|11}})</small>
Current items total: 110 <small>({{Color|tier1|22}}, {{Color|tier2|39}}, {{Color|tier3|38}}, {{Color|tier4|11}})</small>




Line 19: Line 19:
| name  = ! Invasion Mod
| name  = ! Invasion Mod
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-info.png
| image  = Space_Gladiators-info.png
| rarity = 1
| rarity = 1
Line 178: Line 178:
| rarity = 1
| rarity = 1
| tags  = stat_melee_damage
| tags  = stat_melee_damage
| stat1  = {{Color|green|+2}} Melee Damage
| stat1  = {{Color|green|+3}} Melee Damage
| stat2  = {{Color|red|-10}} Range
| stat2  = {{Color|red|-10}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
Line 409: Line 409:
| rarity = 2
| rarity = 2
| tags  = stat_dodge
| tags  = stat_dodge
| stat1  = {{Color|green|+1}} {{Color|green|% Speed}} at the end of a wave
| stat1  = {{Color|green|+1}} {{Color|green|% Dodge}} at the end of a wave
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
Line 535: Line 535:
| name  = Decaying Bodies
| name  = Decaying Bodies
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Space_Gladiators-decaying_bodies.png
| image  = Space_Gladiators-decaying_bodies.png
| rarity = 2
| rarity = 2
Line 544: Line 544:
}}
}}
</div><!--37 of 110-->
</div><!--37 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Disgusting
| type  = item
| cat    = Unique
| image  = Space_Gladiators-disgusting.png
| rarity = 2
| tags  = stat_percent_damage
| stat1  = {{Color|green|+4}} {{Color|green|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
</div><!--38 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 557: Line 571:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed}}</small></span>
}}
}}
</div><!--38 of 110-->
</div><!--39 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Energy Belt
| name  = Energy Belt
Line 572: Line 586:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_engineering<br>}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_engineering<br>}}</small></span>
}}
}}
</div><!--39 of 110-->
</div><!--40 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Enhanced Fruit
| name  = Enhanced Fruit
Line 587: Line 601:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>pickup}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>pickup}}</small></span>
}}
}}
</div><!--40 of 110-->
</div><!--41 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 603: Line 617:
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_engineering<br>stat_speed}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_engineering<br>stat_speed}}</small></span>
}}
}}
</div><!--41 of 110-->
</div><!--42 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 617: Line 631:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
}}
}}
</div><!--42 of 110-->
</div><!--43 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 632: Line 646:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_hp_regeneration}}</small></span>
}}
}}
</div><!--43 of 110-->
</div><!--44 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Hairy Foot
| name  = Hairy Foot
Line 647: Line 661:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
}}
}}
</div><!--44 of 110-->
</div><!--45 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Jacob's Pride
| name  = Jacob's Pride
Line 661: Line 675:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_harvesting}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_harvesting}}</small></span>
}}
}}
</div><!--45 of 110-->
</div><!--46 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 677: Line 691:
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_armor<br>stat_dodge}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_armor<br>stat_dodge}}</small></span>
}}
}}
</div><!--46 of 110-->
</div><!--47 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 691: Line 705:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
</div><!--47 of 110-->
</div><!--48 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 707: Line 721:
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_armor}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_armor}}</small></span>
}}
}}
</div><!--48 of 110-->
</div><!--49 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Maggot Bag
| name  = Maggot Bag
Line 723: Line 737:
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span>
}}
}}
</div><!--49 of 110-->
</div><!--50 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Magnificent Egg
| name  = Magnificent Egg
Line 738: Line 752:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
}}
}}
</div><!--50 of 110-->
</div><!--51 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 752: Line 766:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
}}
}}
</div><!--51 of 110-->
</div><!--52 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 767: Line 781:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_crit_chance}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_crit_chance}}</small></span>
}}
}}
</div><!--52 of 110-->
</div><!--53 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 782: Line 796:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_attack_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_attack_speed}}</small></span>
}}
}}
</div><!--53 of 110-->
</div><!--54 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Rich Critter
| name  = Rich Critter
Line 796: Line 810:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
}}
}}
</div><!--54 of 110-->
</div><!--55 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Small Hand
| name  = Small Hand
Line 810: Line 824:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
}}
}}
</div><!--55 of 110-->
</div><!--56 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 826: Line 840:
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_lifesteal<br>stat_armor}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_lifesteal<br>stat_armor}}</small></span>
}}
}}
</div><!--56 of 110-->
</div><!--57 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 842: Line 856:
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_lifesteal}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_lifesteal}}</small></span>
}}
}}
</div><!--57 of 110-->
</div><!--58 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 856: Line 870:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_armor}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_armor}}</small></span>
}}
}}
</div><!--58 of 110-->
</div><!--59 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Ugly Face
| name  = Ugly Face
Line 871: Line 885:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
}}
}}
</div><!--59 of 110-->
</div><!--60 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Water Bottle
| name  = Water Bottle
Line 887: Line 901:
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting<br>luck}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting<br>luck}}</small></span>
}}
}}
</div><!--60 of 110-->
</div><!--61 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 901: Line 915:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
}}
</div><!--61 of 110-->
</div><!--62 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 916: Line 930:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
}}
}}
</div><!--62 of 110-->
</div><!--63 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 930: Line 944:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
}}
}}
</div><!--63 of 110-->
</div><!--64 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Ball and Chain
| name  = Ball and Chain
Line 944: Line 958:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</div><!--64 of 110-->
</div><!--65 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Beard
| name  = Beard
Line 959: Line 973:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_armor}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_armor}}</small></span>
}}
}}
</div><!--65 of 110-->
</div><!--66 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 974: Line 988:
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
}}
}}
</div><!--66 of 110-->
</div><!--67 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 988: Line 1,002:
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_dodge}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_dodge}}</small></span>
}}
}}
</div><!--67 of 110-->
</div><!--68 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
Line 997: Line 1,011:
| rarity = 3
| rarity = 3
| tags  = stat_crit_chance pickup
| tags  = stat_crit_chance pickup
| stat1  = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|20%}}{{StatIcon|Crit Chance}}}}) damage to a random enemy when an enemy dies
| stat1  = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|20%}}[img=25x25]res://items/stats/crit_chance.png[/img]}}) damage to a random enemy when an enemy dies
| stat2  = {{Color|green|+5}} % Crit Chance
| stat2  = {{Color|green|+5}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>pickup}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>pickup}}</small></span>
}}
}}
</div><!--68 of 110-->
</div><!--69 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
{{StatsCard
{{StatsCard
| name  = Chipset Overcharge
| name  = Chipset Overcharge
Line 1,010: Line 1,024:
| image  = Space_Gladiators-chipset_overcharge.png
| image  = Space_Gladiators-chipset_overcharge.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_engineering stat_attack_speed
| stat1  = {{Color|green|+2}} {{Color|green|Engineering}} for every {{Color|red|-1}} {{Color|red|Armor}} you have  
| stat1  = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|2}} {{Color|green|Engineering}} you have  
| stat2  = {{Color|red|-5}} Armor
| stat2  = {{Color|green|+2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_attack_speed}}</small></span>
}}
}}
</div><!--69 of 110-->
</div><!--70 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 0;">
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Devil Armor
| name  = Devil Armor
Line 1,029: Line 1,043:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
}}
</div><!--70 of 110-->
<div class="statscard-grid__item" style="flex: 0 0 auto; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Disgusting
| type  = item
| cat    = Unique
| image  = Space_Gladiators-disgusting.png
| rarity = 3
| tags  = stat_percent_damage
| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</div><!--71 of 110-->
</div><!--71 of 110-->
Line 1,068: Line 1,068:
| rarity = 3
| rarity = 3
| tags  = stat_armor
| tags  = stat_armor
| stat1  = {{Color|green|+5}} {{Color|green|% Attack Speed}} for every {{Color|red|1}} {{Color|red|Armor}} you have  
| stat1  = {{Color|green|+5}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have  
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+1}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
Line 1,096: Line 1,096:
| rarity = 3
| rarity = 3
| tags  = stat_engineering explosive
| tags  = stat_engineering explosive
| stat1  = You explode for {{Color|green|20}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Engineering}}}}) damage when you take damage
| stat1  = You explode for {{Color|green|20}} ({{Color|green|{{Color|grey|200%}}[img=25x25]res://items/stats/engineering.png[/img]}}) damage when you take damage
| stat2  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-5}} % Speed
| stat3  = {{Color|red|-5}} % Speed
Line 1,400: Line 1,400:
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_engineering
| stat1  = {{Color|green|+100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|20%}}{{StatIcon|Engineering}}}}) damage to a random enemy when you pick up a material
| stat1  = {{Color|green|+100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|20%}}[img=25x25]res://items/stats/engineering.png[/img]}}) damage to a random enemy when you pick up a material
| stat2  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-5}} % Speed
| stat3  = {{Color|red|-5}} % Speed
Line 1,476: Line 1,476:
| stat2  = {{Color|green|+10}} % Damage
| stat2  = {{Color|green|+10}} % Damage
| stat3  = {{Color|red|-10}} % Speed
| stat3  = {{Color|red|-10}} % Speed
| stat4  = Attacks have a 100% chance to deal 5x3 ({{StatIcon|Elemental Damage}}) burning damage
| stat4  = Attacks have a 100% chance to deal 5x3 ([img=25x25]res://items/stats/elemental_damage.png[/img]) burning damage
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span>

Revision as of 19:38, 19 December 2022

< Back to Mod Page

These items are for version: 0.4.0. This version hasn't been released yet.

Current items total: 110 (22, 39, 38, 11)


This page content was automatically generated so may have issues.

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❌ ✔️

📦 👁️ 🏷️

! Invasion Mod
Unique
  • Welcome to Invasion!
    You're playing on version: 0.4.0-alpha

Alien Hat
Unique
  • +1 Knockback when you take damage until the end of the wave

Backpack
Unique
  • +1 Luck at the end of a wave

Batteries
Item
  • +1 Engineering
  • +3 % Speed
  • -2 Harvesting

Blobfish
Item
  • +3 % Dodge
  • -1 Harvesting

Blood Drop
Item
  • +3 % Life Steal
  • -1 Max HP

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Brick
Item
  • +3 Max HP
  • -2 % Speed

Cactus
Item
  • +2 Max HP
  • +2 HP Regeneration
  • -1 Luck

Dead Fish
Item
  • +3 Melee Damage
  • +2% Enemy speed

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -2 % Damage

Horn
Item
  • +3 Melee Damage
  • -10 Range

Horse Shoe
Item
  • +3 % Speed
  • +2 % Dodge
  • -2 % Life Steal

Lotus
Item
  • +2 Elemental Damage
  • -15 Range

Metal Scrapper
Item
  • +1 Armor
  • +1 Engineering
  • -2 % Speed

Monk's Blessing
Item
  • +1 Harvesting
  • +1 Luck
  • -2 % Damage

Necklace
Item
  • +1 Ranged Damage
  • +1 Elemental Damage
  • +1 Luck
  • -3 % Attack Speed

Pet Food
Item
  • +1 % Damage for every 1 Structure you have

Stitched Bag
Item
  • +2 Max HP
  • +3 Harvesting
  • -2 % Attack Speed

Surgical Bot
Item
  • +1 HP Regeneration
  • +1 Engineering

Turtle
Item
  • +1 Ranged Damage
  • +1 Armor
  • -2 % Speed

Waffle
Item
  • +1 Max HP
  • +2 % Speed
  • -2 % Damage

Aggressive Critter
Unique
  • +1 % Attack Speed at the end of a wave
  • -5 Harvesting

Alien Artifact Alpha
Unique
  • +20 % Attack Speed
  • -2 % Attack Speed when you take damage until the end of the wave

Alien Artifact Omega
Unique
  • +20 % Speed
  • -2 % Speed when you take damage until the end of the wave

Alien Liver
Item
  • +3 HP Regeneration
  • +3 Harvesting

Baby Clothes
Item
  • +8 % Dodge
  • -2 Max HP

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Bell
Item
  • +3 Engineering
  • +5 % Attack Speed

Bloody Tooth
Limited (32)
  • +5 Melee Damage
  • -1 Max HP

Blueprint
Item
  • +2 Engineering
  • +2 Ranged Damage
  • -2 % Speed

Brain
Item
  • +2 Engineering
  • +3 % Crit Chance
  • -2 HP Regeneration

Bully Helmet
Item
  • +10 % Damage
  • -5% Enemy speed
  • +6% Enemies

Chocolate
Item
  • +6 Max HP
  • -5 % Speed

Cross
Item
  • +4 HP Regeneration
  • +3 Luck
  • -3 Harvesting

Crutch
Item
  • +15 Harvesting
  • -2 Max HP
  • -4 % Speed

Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have

Disgusting
Unique
  • +4 % Damage for every -1 Harvesting you have
  • -5 Harvesting

Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -5 Harvesting

Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

Enhanced Fruit
Item
  • +1 Engineering
  • +2 HP recovered from consumables
  • -1 Armor

Enhanced Waffle
Item
  • +4 Max HP
  • +1 Engineering
  • +5 % Speed
  • -4 % Damage

Explosive Critter
Unique
  • +2 % Explosion Size at the end of a wave
  • -5 Harvesting

Full Moon
Item
  • +8 % Damage
  • +4 HP Regeneration
  • -30 Range

Hairy Foot
Limited (2)
  • +4 % Life Steal
  • +3 HP Regeneration
  • -6 % Speed

Jacob's Pride
Item
  • +3 % Crit Chance
  • +2 Harvesting

Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

Lava Balls
Item
  • +3 Elemental Damage
  • -2 Max HP

Little Rocks
Item
  • +3 Ranged Damage
  • +2 Armor
  • -4 % Dodge
  • -3 % Speed

Maggot Bag
Item
  • +6 Harvesting
  • +3 HP Regeneration
  • -1 Melee Damage
  • -2 Luck

Magnificent Egg
Item
  • +2 Armor
  • +4 Harvesting
  • -2 Engineering

Metal Plate
Item
  • +5 Armor
  • -10 % Speed

Natural Scent
Item
  • +2 Elemental Damage
  • +3 % Crit Chance
  • +3% Enemy speed

Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

Rich Critter
Unique
  • +1 % Chance for double materials at the end of a wave
  • -5 Harvesting

Small Hand
Item
  • +15 % Attack Speed
  • -1 Melee Damage

Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -4 HP Regeneration

Spiky Shell
Item
  • +2 Armor
  • +6 % Life Steal
  • -4 % Speed
  • -2 % Dodge

Tactician's Mustache
Item
  • +2 Engineering
  • +1 Armor

Ugly Face
Item
  • +5 Melee Damage
  • +3 Ranged Damage
  • -5 % Items Price

Water Bottle
Item
  • +2 Max HP
  • +3 Harvesting
  • +1 HP recovered from consumables
  • -5 % Crit Chance

Abyssal Pact
Item
  • +25 % Life Steal
  • -20 % Attack Speed

Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

Ankh
Item
  • +10 Max HP
  • +20 HP Regeneration

Ball and Chain
Item
  • +30 % Damage
  • -20 % Speed

Beard
Item
  • +5 Elemental Damage
  • +2 Armor
  • -5 % Crit Chance

Belt
Item
  • +6 Max HP
  • +6 % Speed
  • -3 Ranged Damage

Bloody Shield
Item
  • +1 Melee Damage when you take damage until the end of the wave
  • +3 % Dodge

Broken Vase
Unique
  • +50% chance to deal 1 () damage to a random enemy when an enemy dies
  • +5 % Crit Chance

Chipset Overcharge
Unique
  • +2 % Attack Speed for every 2 Engineering you have
  • +2 Engineering

Devil Armor
Unique
  • +15 % Attack Speed for every -1 Armor you have
  • -4 Armor

Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

Energy Armor
Unique
  • +5 % Attack Speed for every 1 Armor you have
  • +1 Armor

Energy Shield
Item
  • +1 Engineering when you take damage until the end of the wave
  • +3 % Dodge

Explosive Vest
Unique
  • You explode for 20 () damage when you take damage
  • +2 Engineering
  • -5 % Speed

Eyes
Unique
  • +20 % Attack Speed
  • +5 % Crit Chance
  • -4 Luck

Fly Head
Item
  • +60 Range
  • +5 % Speed
  • +5 % Dodge
  • -7 Max HP
  • -3 Armor

Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +3 % Speed
  • -4 % Life Steal

Jumbee
Unique
  • +20% Piercing Damage. Can't go above base damage
  • +15% Bounce Damage. Can't go above base damage

Knowledge
Item
  • +3 Engineering
  • +2 Elemental Damage
  • +3 % XP Gain
  • -2 Luck

Lost Potato
Item
  • Knockback
  • -20 % Damage

Lost Soul's Cape
Item
  • +1 Ranged Damage when you take damage until the end of the wave
  • -3 Armor

Lucky Shield
Item
  • +1 Luck when you take damage until the end of the wave
  • +3 % Dodge

Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

Metal Boots
Item
  • +2 Armor
  • +10 % Speed

Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have
  • +10 % Explosion Damage

Picture
Unique
  • +3 free reroll in the shop
  • +15 Luck
  • +15 % Items Price

Pocket Magician
Unique
  • +3 Elemental Damage
  • +2 Ranged Damage
  • +3 HP Regeneration
  • -3 Armor

Poop
Unique
  • +20 % Crit Chance
  • +4 HP Regeneration
  • -11 % Dodge
  • -9 % Life Steal

Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

Pretty
Item
  • +8 Max HP
  • +7 Luck
  • +4% Enemy speed

Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +3 Luck
  • % Pickup Range
  • -4 Melee Damage

Seismic Device
Item
  • +100% chance to deal 1 () damage to a random enemy when you pick up a material
  • +2 Engineering
  • -5 % Speed

Siphoning Shield
Item
  • +2 HP Regeneration when you take damage until the end of the wave
  • +3 % Dodge

Skull
Item
  • +8 Ranged Damage
  • +15 Harvesting
  • -4 % Life Steal
  • -4 Luck

Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

White Armor
Unique
  • +1 Armor at the end of a wave
  • +1 Armor

Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x3 ([img=25x25]res://items/stats/elemental_damage.png[/img]) burning damage

Barbarian's Curse
Item
  • +75 % Damage
  • -20 Max HP

Berserker's Mask
Item
  • +40 % Attack Speed
  • +15 % Speed
  • -35 Harvesting

Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%

Blood Fuel
Unique
  • +5 % Attack Speed when you take damage until the end of the wave
  • -3 Armor

Captured Energy
Limited (2)
  • +8 Engineering
  • +8 Elemental Damage
  • +15 HP Regeneration
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

Golden Statue
Unique
  • -20 % Items Price
  • +30 Luck
  • -20 % Speed

Pants Ant
Unique
  • You can’t stop moving
  • +100 % Attack Speed
  • +15 % Speed

Rare Coin
Unique
  • +150 Harvesting
  • -10 % Damage

Red Laser
Item
  • +100 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +5 Elemental Damage
  • +15 % Crit Chance
  • -25 % Dodge

Sir Bronnie's Armor
Unique
  • +2 % Dodge when you take damage until the end of the wave
  • +2 % Speed when you take damage until the end of the wave
  • +5 Armor