From Brotato Wiki
m (fix: Move characters with this item tag to be under "Positive") |
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<td> {{Item Data|Shmoop|unlockedby}} </td> | <td> {{Item Data|Shmoop|unlockedby}} </td> | ||
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==Characters== | |||
These [[Characters]] start with different Max HP, or have mechanics related to their Ranged Damage: | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|characters}} | |||
{{TableRowCharacter|Brawler}} | |||
{{TableRowCharacter|Crazy}} | |||
{{TableRowCharacter|Ranger}} | |||
{{TableRowCharacter|Mage}} | |||
{{TableRowCharacter|Generalist}} | |||
{{TableRowCharacter|Wildling}} | |||
{{TableRowCharacter|Knight}} | |||
</table> |
Revision as of 21:15, 7 November 2022
Ranged Damage
Your ranged attacks deal x additional damage. There is no limit. If this is negative your ranged attacks deal x less damage down to a minimum of 1 damage.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Generalist, Ranger
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | ||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | ||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 1 | +1 Ranged Damage -5 Range |
20 | |||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3 Knockback |
25 | |||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | |||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | ||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | ||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | |||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 |
Characters
These Characters start with different Max HP, or have mechanics related to their Ranged Damage:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | Ranged Damage, Range | ||
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
Collect 2000 materials | Melee Damage, Ranged Damage | ||
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies | None | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor |