From Brotato Wiki
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(Math Calculations of Lucks affect on shop) |
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You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. If it is negative you lose x materials and XP at the end of a wave. Does not further scale downwards. | You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. If it is negative you lose x materials and XP at the end of a wave. Does not further scale downwards. | ||
== Items == | == Luck for rolling shop items== | ||
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Min Wave</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Base Chance</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">+Chance per Wave</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Max Chance</th></tr> | |||
<tr> | |||
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td> | |||
<td>1</td> | |||
<td>100%</td> | |||
<td>0%</td> | |||
<td>100%</td> | |||
</tr> | |||
<tr> | |||
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2</td> | |||
<td>1</td> | |||
<td>0%</td> | |||
<td>6%</td> | |||
<td>60%</td> | |||
</tr> | |||
<tr> | |||
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3</td> | |||
<td>3</td> | |||
<td>0%</td> | |||
<td>2%</td> | |||
<td>25%</td> | |||
</tr> | |||
<tr> | |||
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td> | |||
<td> 7</td> | |||
<td>0%</td> | |||
<td>0.23%</td> | |||
<td>8%</td> | |||
</tr> | |||
</table> | |||
Calculation for chances are done by: | |||
<pre> | |||
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) | |||
</pre> | |||
Chance per wave starts adding chance after the Min Wave. | |||
This value cannot exceed Max Chance. | |||
[[Luck]] increases these chances by x%, but that still cannot exceed Max Chance. | |||
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">1</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">2</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">3</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">4</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">5</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">7</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">8</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">9</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">10</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">12</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">13</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">14</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">18</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr> | |||
<tr> | |||
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1</td> | |||
<td>100%</td> | |||
<td>94%</td> | |||
<td>88%</td> | |||
<td> 80%</td><td>72%</td><td>64%</td><td>56%</td><td>47.77%</td><td>39.54%</td><td>31.31%</td><td>23.08%</td><td>20.85%</td><td>18.62%</td><td>16.39%</td><td>14.16%</td><td>12.93%</td><td>12.7%</td><td>12.47%</td><td>12.24%</td></tr> | |||
<tr> | |||
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2</td> | |||
<td>0%</td> | |||
<td>6%</td> | |||
<td>12%</td> | |||
<td>18%</td><td>24%</td><td>30%</td><td>36%</td><td>42%</td><td>48%</td><td>52%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td></tr> | |||
<tr> | |||
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3</td> | |||
<td>0%</td> | |||
<td>0%</td> | |||
<td>0%</td> | |||
<td>2%</td><td>4%</td><td>6%</td><td>8%</td><td>10%</td><td>12%</td><td>14%</td><td>16%</td><td>18%</td><td>20%</td><td>22%</td><td>24%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td></tr> | |||
<tr> | |||
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td> | |||
<td>0%</td> | |||
<td>0%</td> | |||
<td>0%</td> | |||
<td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0.23%</td><td>0.46%</td><td>0.69%</td><td>0.92%</td><td>1.15%</td><td>1.38%</td><td>1.61%</td><td>1.84%</td><td>2.07%</td><td>2.3%</td><td>2.53%</td><td>2.76%</td></tr> | |||
</table> | |||
For example: | |||
*In wave 10, chance for Tier 3 is 2*7 = 14% | |||
*If the player has 100 [[Luck]] it increases by 100%, 14*2 = 28% | |||
*However, Max Chance for Tier 3 is 25% | |||
*Therefore, Chance for Tier 3 ends up as 25% | |||
Rarities with 50 [[Luck]] : | |||
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">1</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">2</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">3</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">4</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">5</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">7</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">8</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">9</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">10</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">12</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">13</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">14</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">18</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr> | |||
<tr> | |||
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1</td> | |||
<td>100.0%</td><td>91.0%</td><td>82.0%</td><td>70.0%</td><td>58.0%</td><td>46.0%</td><td>34.0%</td><td>24.66%</td><td>21.31%</td><td>17.96%</td><td>14.62%</td><td>13.28%</td><td>12.93%</td><td>12.59%</td><td>12.24%</td><td>11.89%</td><td>11.55%</td><td>11.21%</td><td>10.86%</td> | |||
</tr> | |||
<tr> | |||
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2</td> | |||
<td>0.0%</td><td>9.0%</td><td>18.0%</td><td>27.0%</td><td>36.0%</td><td>45.0%</td><td>54.0%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td> | |||
</tr> | |||
<tr> | |||
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3</td> | |||
<td>0.0%</td><td>0.0%</td><td>0.0%</td><td>3.0%</td><td>6.0%</td><td>9.0%</td><td>12.0%</td><td>15.0%</td><td>18.0%</td><td>21.0%</td><td>24.0%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td> | |||
</tr> | |||
<tr> | |||
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td> | |||
<td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.0%</td><td>0.35%</td><td>0.69%</td><td>1.04%</td><td>1.38%</td><td>1.73%</td><td>2.07%</td><td>2.42%</td><td>2.76%</td><td>3.11%</td><td>3.45%</td><td>3.8%</td><td>4.14%</td> | |||
</tr> | |||
</table> | |||
Rarities with 100 [[Luck]] : | |||
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">1</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">2</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">3</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">4</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">5</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">7</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">8</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">9</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">10</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">12</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">13</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">14</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">18</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr> | |||
<tr> | |||
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1</td> | |||
<td>100%</td><td>88%</td><td>76%</td><td>60%</td><td>44%</td><td>28%</td><td>24%</td><td>19.54%</td><td>15.08%</td><td>13.62%</td><td>13.16%</td><td>12.7%</td><td>12.24%</td><td>11.78%</td><td>11.32%</td><td>10.86%</td><td>10.4%</td><td>9.94%</td><td>9.48%</td> | |||
</tr> | |||
<tr> | |||
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2</td> | |||
<td>0%</td><td>12%</td><td>24%</td><td>36%</td><td>48%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td><td>60%</td> | |||
</tr> | |||
<tr> | |||
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3</td> | |||
<td>0%</td><td>0%</td><td>0%</td><td>4%</td><td>8%</td><td>12%</td><td>16%</td><td>20%</td><td>24%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td><td>25%</td> | |||
</tr> | |||
<tr> | |||
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4</td> | |||
<td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0%</td><td>0.46%</td><td>0.92%</td><td>1.38%</td><td>1.84%</td><td>2.3%</td><td>2.76%</td><td>3.22%</td><td>3.68%</td><td>4.14%</td><td>4.6%</td><td>5.06%</td><td>5.52%</td> | |||
</tr> | |||
</table> | |||
==Items == | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] | ||
Line 14: | Line 200: | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
<tr> | <tr> | ||
Line 28: | Line 214: | ||
<td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td> | <td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td> | ||
<td> Tier {{Item Data|Baby Elephant|rarity}} </td> | <td> Tier {{Item Data|Baby Elephant|rarity}} </td> | ||
<td> {{Item Data|Baby Elephant|stats}} </td> | <td> {{Item Data|Baby Elephant|stats}} </td> | ||
<td> {{Item Data|Baby Elephant|price}} </td> | <td> {{Item Data|Baby Elephant|price}} </td> | ||
<td> {{Item Data|Baby Elephant|limit}} </td> | <td> {{Item Data|Baby Elephant|limit}} </td> | ||
<td> {{Item Data|Baby Elephant|unlockedby}} </td> | <td> {{Item Data|Baby Elephant|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 37: | Line 223: | ||
<td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td> | <td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td> | ||
<td> Tier {{Item Data|Black Belt|rarity}} </td> | <td> Tier {{Item Data|Black Belt|rarity}} </td> | ||
<td> {{Item Data|Black Belt|stats}} </td> | <td> {{Item Data|Black Belt|stats}} </td> | ||
<td> {{Item Data|Black Belt|price}} </td> | <td> {{Item Data|Black Belt|price}} </td> | ||
<td> {{Item Data|Black Belt|limit}} </td> | <td> {{Item Data|Black Belt|limit}} </td> | ||
<td> {{Item Data|Black Belt|unlockedby}} </td> | <td> {{Item Data|Black Belt|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 46: | Line 232: | ||
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | <td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | ||
<td> Tier {{Item Data|Bowler Hat|rarity}} </td> | <td> Tier {{Item Data|Bowler Hat|rarity}} </td> | ||
<td> {{Item Data|Bowler Hat|stats}} </td> | <td> {{Item Data|Bowler Hat|stats}} </td> | ||
<td> {{Item Data|Bowler Hat|price}} </td> | <td> {{Item Data|Bowler Hat|price}} </td> | ||
<td> {{Item Data|Bowler Hat|limit}} </td> | <td> {{Item Data|Bowler Hat|limit}} </td> | ||
Line 55: | Line 241: | ||
<td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td> | <td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td> | ||
<td> Tier {{Item Data|Clover|rarity}} </td> | <td> Tier {{Item Data|Clover|rarity}} </td> | ||
<td> {{Item Data|Clover|stats}} </td> | <td> {{Item Data|Clover|stats}} </td> | ||
<td> {{Item Data|Clover|price}} </td> | <td> {{Item Data|Clover|price}} </td> | ||
<td> {{Item Data|Clover|limit}} </td> | <td> {{Item Data|Clover|limit}} </td> | ||
Line 73: | Line 259: | ||
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td> | <td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td> | ||
<td> Tier {{Item Data|Fin|rarity}} </td> | <td> Tier {{Item Data|Fin|rarity}} </td> | ||
<td> {{Item Data|Fin|stats}} </td> | <td> {{Item Data|Fin|stats}} </td> | ||
<td> {{Item Data|Fin|price}} </td> | <td> {{Item Data|Fin|price}} </td> | ||
<td> {{Item Data|Fin|limit}} </td> | <td> {{Item Data|Fin|limit}} </td> | ||
Line 80: | Line 266: | ||
<tr> | <tr> | ||
<td> {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td> | <td> {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td> | ||
<td> Tier {{Item Data|Lost Duck|rarity}} </td> | <td> Tier {{Item Data|Lost Duck|rarity}} </td> | ||
<td> {{Item Data|Lost Duck|stats}} </td> | <td> {{Item Data|Lost Duck|stats}} </td> | ||
Line 116: | Line 302: | ||
<tr> | <tr> | ||
<td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td> | <td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td> | ||
<td> Tier {{Item Data|Mushroom|rarity}} </td> | <td> Tier {{Item Data|Mushroom|rarity}} </td> | ||
<td> {{Item Data|Mushroom|stats}} </td> | <td> {{Item Data|Mushroom|stats}} </td> | ||
<td> {{Item Data|Mushroom|price}} </td> | <td> {{Item Data|Mushroom|price}} </td> | ||
<td> {{Item Data|Mushroom|limit}} </td> | <td> {{Item Data|Mushroom|limit}} </td> | ||
Line 146: | Line 332: | ||
<td> Tier {{Item Data|Propeller Hat|rarity}} </td> | <td> Tier {{Item Data|Propeller Hat|rarity}} </td> | ||
<td> {{Item Data|Propeller Hat|stats}} </td> | <td> {{Item Data|Propeller Hat|stats}} </td> | ||
<td> {{Item Data|Propeller Hat|price}} </td> | <td> {{Item Data|Propeller Hat|price}} </td> | ||
<td> {{Item Data|Propeller Hat|limit}} </td> | <td> {{Item Data|Propeller Hat|limit}} </td> | ||
<td> {{Item Data|Propeller Hat|unlockedby}} </td> | <td> {{Item Data|Propeller Hat|unlockedby}} </td> | ||
Line 163: | Line 349: | ||
<td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td> | <td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td> | ||
<td> Tier {{Item Data|Terrified Onion|rarity}} </td> | <td> Tier {{Item Data|Terrified Onion|rarity}} </td> | ||
<td> {{Item Data|Terrified Onion|stats}} </td> | <td> {{Item Data|Terrified Onion|stats}} </td> | ||
<td> {{Item Data|Terrified Onion|price}} </td> | <td> {{Item Data|Terrified Onion|price}} </td> | ||
<td> {{Item Data|Terrified Onion|limit}} </td> | <td> {{Item Data|Terrified Onion|limit}} </td> |
Revision as of 11:06, 2 November 2022
Luck
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap. If it is negative you lose x materials and XP at the end of a wave. Does not further scale downwards.
Luck for rolling shop items
Min Wave | Base Chance | +Chance per Wave | Max Chance | |
---|---|---|---|---|
Tier 1 | 1 | 100% | 0% | 100% |
Tier 2 | 1 | 0% | 6% | 60% |
Tier 3 | 3 | 0% | 2% | 25% |
Tier 4 | 7 | 0% | 0.23% | 8% |
Calculation for chances are done by:
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck)
Chance per wave starts adding chance after the Min Wave.
This value cannot exceed Max Chance.
Luck increases these chances by x%, but that still cannot exceed Max Chance.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 94% | 88% | 80% | 72% | 64% | 56% | 47.77% | 39.54% | 31.31% | 23.08% | 20.85% | 18.62% | 16.39% | 14.16% | 12.93% | 12.7% | 12.47% | 12.24% |
Tier 2 | 0% | 6% | 12% | 18% | 24% | 30% | 36% | 42% | 48% | 52% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.23% | 0.46% | 0.69% | 0.92% | 1.15% | 1.38% | 1.61% | 1.84% | 2.07% | 2.3% | 2.53% | 2.76% |
For example:
- In wave 10, chance for Tier 3 is 2*7 = 14%
- If the player has 100 Luck it increases by 100%, 14*2 = 28%
- However, Max Chance for Tier 3 is 25%
- Therefore, Chance for Tier 3 ends up as 25%
Rarities with 50 Luck :
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100.0% | 91.0% | 82.0% | 70.0% | 58.0% | 46.0% | 34.0% | 24.66% | 21.31% | 17.96% | 14.62% | 13.28% | 12.93% | 12.59% | 12.24% | 11.89% | 11.55% | 11.21% | 10.86% |
Tier 2 | 0.0% | 9.0% | 18.0% | 27.0% | 36.0% | 45.0% | 54.0% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0.0% | 0.0% | 0.0% | 3.0% | 6.0% | 9.0% | 12.0% | 15.0% | 18.0% | 21.0% | 24.0% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
Tier 4 | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.0% | 0.35% | 0.69% | 1.04% | 1.38% | 1.73% | 2.07% | 2.42% | 2.76% | 3.11% | 3.45% | 3.8% | 4.14% |
Rarities with 100 Luck :
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 88% | 76% | 60% | 44% | 28% | 24% | 19.54% | 15.08% | 13.62% | 13.16% | 12.7% | 12.24% | 11.78% | 11.32% | 10.86% | 10.4% | 9.94% | 9.48% |
Tier 2 | 0% | 12% | 24% | 36% | 48% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 4% | 8% | 12% | 16% | 20% | 24% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.46% | 0.92% | 1.38% | 1.84% | 2.3% | 2.76% | 3.22% | 3.68% | 4.14% | 4.6% | 5.06% | 5.52% |
Items
The following Characters have a higher chance to find these items in the Shop: Lucky
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | 25% chance to deal 1 (25%) damage to a random enemy when you pick up a material | 22 | |||
Tier 2 | +25 % XP Gain +3 Melee Damage +3 Knockback -8 Luck |
50 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 2 | 25% chance to deal 1 (25%) damage to a random enemy when an enemy dies | 30 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | ||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | ||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 1 | +4 % Speed -5 Luck |
15 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |