From Brotato Wiki
(State which classes use this item tag) |
(→Items: Split into Positive/Negative/Mechanics sections) |
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== Items == | == Items == | ||
=== Positive === | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]], [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]], [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | ||
<td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td> | <td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td> | ||
<td> Tier {{Item Data|Blood Donation|rarity}} </td> | <td> Tier {{Item Data|Blood Donation|rarity}} </td> | ||
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<td> {{Item Data|Blood Donation|limit}} </td> | <td> {{Item Data|Blood Donation|limit}} </td> | ||
<td> {{Item Data|Blood Donation|unlockedby}} </td> | <td> {{Item Data|Blood Donation|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Bowler Hat|limit}} </td> | <td> {{Item Data|Bowler Hat|limit}} </td> | ||
<td> {{Item Data|Bowler Hat|unlockedby}} </td> | <td> {{Item Data|Bowler Hat|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Little Frog|limit}} </td> | <td> {{Item Data|Little Frog|limit}} </td> | ||
<td> {{Item Data|Little Frog|unlockedby}} </td> | <td> {{Item Data|Little Frog|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Peaceful Bee|limit}} </td> | <td> {{Item Data|Peaceful Bee|limit}} </td> | ||
<td> {{Item Data|Peaceful Bee|unlockedby}} </td> | <td> {{Item Data|Peaceful Bee|unlockedby}} </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
=== Negative === | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td> | |||
<td> Tier {{Item Data|Bat|rarity}} </td> | |||
<td> {{Item Data|Bat|stats}} </td> | |||
<td> {{Item Data|Bat|price}} </td> | |||
<td> {{Item Data|Bat|limit}} </td> | |||
<td> {{Item Data|Bat|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td> | |||
<td> Tier {{Item Data|Blood Leech|rarity}} </td> | |||
<td> {{Item Data|Blood Leech|stats}} </td> | |||
<td> {{Item Data|Blood Leech|price}} </td> | |||
<td> {{Item Data|Blood Leech|limit}} </td> | |||
<td> {{Item Data|Blood Leech|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td> | |||
<td> Tier {{Item Data|Charcoal|rarity}} </td> | |||
<td> {{Item Data|Charcoal|stats}} </td> | |||
<td> {{Item Data|Charcoal|price}} </td> | |||
<td> {{Item Data|Charcoal|limit}} </td> | |||
<td> {{Item Data|Charcoal|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td> | |||
<td> Tier {{Item Data|Mouse|rarity}} </td> | |||
<td> {{Item Data|Mouse|stats}} </td> | |||
<td> {{Item Data|Mouse|price}} </td> | |||
<td> {{Item Data|Mouse|limit}} </td> | |||
<td> {{Item Data|Mouse|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Rip and Tear|rarity={{Item Data|Rip and Tear|rarity}}}} </td> | |||
<td> Tier {{Item Data|Rip and Tear|rarity}} </td> | |||
<td> {{Item Data|Rip and Tear|stats}} </td> | |||
<td> {{Item Data|Rip and Tear|price}} </td> | |||
<td> {{Item Data|Rip and Tear|limit}} </td> | |||
<td> {{Item Data|Rip and Tear|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td> | |||
<td> Tier {{Item Data|Spider|rarity}} </td> | |||
<td> {{Item Data|Spider|stats}} </td> | |||
<td> {{Item Data|Spider|price}} </td> | |||
<td> {{Item Data|Spider|limit}} </td> | |||
<td> {{Item Data|Spider|unlockedby}} </td> | |||
</tr></table> | |||
=== Mechanics === | |||
These use your Harvesting stat for other effects.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Crown|rarity={{Item Data|Crown|rarity}}}} </td> | |||
<td> Tier {{Item Data|Crown|rarity}} </td> | |||
<td> {{Item Data|Crown|stats}} </td> | |||
<td> {{Item Data|Crown|price}} </td> | |||
<td> {{Item Data|Crown|limit}} </td> | |||
<td> {{Item Data|Crown|unlockedby}} </td> | |||
</tr></table> |
Revision as of 01:51, 7 November 2022
Harvesting
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates at the end of the round. There is no limit to this. You lose x materials and XP at the end of a wave. Does not further scale downwards.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Entrepreneur, Farmer
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | |||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | +40 Harvesting -8 % Damage |
70 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 2 | +16 Harvesting -1 Armor |
40 | |||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 3 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die -5 % Crit Chance |
65 | 5 | Win a run with Loud | |
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator |
Mechanics
These use your Harvesting stat for other effects.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | Harvesting increases by an additional 8% at the end of a wave | 70 | 1 |