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== Items == | == Items == | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Cake|rarity={{ | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<td> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | ||
<td> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<td> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<td> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Bandana|rarity={{Item Data|Bandana|rarity}}}} </td> | |||
<td> Tier {{Item Data|Bandana|rarity}} </td> | |||
<td> {{Item Data|Bandana|stats}} </td> | |||
<td> {{Item Data|Bandana|price}} </td> | |||
<td> {{Item Data|Bandana|limit}} </td> | |||
<td> {{Item Data|Bandana|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td> | |||
<td> Tier {{Item Data|Cake|rarity}} </td> | |||
<td> {{Item Data|Cake|stats}} </td> | |||
<td> {{Item Data|Cake|price}} </td> | |||
<td> {{Item Data|Cake|limit}} </td> | |||
<td> {{Item Data|Cake|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td> | |||
<td> Tier {{Item Data|Candle|rarity}} </td> | |||
<td> {{Item Data|Candle|stats}} </td> | |||
<td> {{Item Data|Candle|price}} </td> | |||
<td> {{Item Data|Candle|limit}} </td> | |||
<td> {{Item Data|Candle|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Chameleon|rarity={{ | <td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Chameleon|rarity}} </td> | ||
<td> | <td> {{Item Data|Chameleon|stats}} </td> | ||
<td> | <td> {{Item Data|Chameleon|price}} </td> | ||
<td> | <td> {{Item Data|Chameleon|limit}} </td> | ||
<td> {{Item Data|Chameleon|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Coffee|rarity={{ | <td> {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Coffee|rarity}} </td> | ||
<td> | <td> {{Item Data|Coffee|stats}} </td> | ||
<td> | <td> {{Item Data|Coffee|price}} </td> | ||
<td> | <td> {{Item Data|Coffee|limit}} </td> | ||
<td> {{Item Data|Coffee|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Cog|rarity={{ | <td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Cog|rarity}} </td> | ||
<td> | <td> {{Item Data|Cog|stats}} </td> | ||
<td> | <td> {{Item Data|Cog|price}} </td> | ||
<td> | <td> {{Item Data|Cog|limit}} </td> | ||
<td> {{Item Data|Cog|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Cyclops Worm|rarity={{ | <td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Cyclops Worm|rarity}} </td> | ||
<td> | <td> {{Item Data|Cyclops Worm|stats}} </td> | ||
<td> | <td> {{Item Data|Cyclops Worm|price}} </td> | ||
<td> | <td> {{Item Data|Cyclops Worm|limit}} </td> | ||
<td> {{Item Data|Cyclops Worm|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Focus|rarity={{ | <td> {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Focus|rarity}} </td> | ||
<td> | <td> {{Item Data|Focus|stats}} </td> | ||
<td> | <td> {{Item Data|Focus|price}} </td> | ||
<td> | <td> {{Item Data|Focus|limit}} </td> | ||
<td> {{Item Data|Focus|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Gentle Alien|rarity={{ | <td> {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Gentle Alien|rarity}} </td> | ||
<td> | <td> {{Item Data|Gentle Alien|stats}} </td> | ||
<td> | <td> {{Item Data|Gentle Alien|price}} </td> | ||
<td> | <td> {{Item Data|Gentle Alien|limit}} </td> | ||
<td> {{Item Data|Gentle Alien|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Glass Cannon|rarity={{ | <td> {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Glass Cannon|rarity}} </td> | ||
<td> | <td> {{Item Data|Glass Cannon|stats}} </td> | ||
<td> | <td> {{Item Data|Glass Cannon|price}} </td> | ||
<td> | <td> {{Item Data|Glass Cannon|limit}} </td> | ||
<td> {{Item Data|Glass Cannon|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Head Injury|rarity={{ | <td> {{Iconbox|Head Injury|rarity={{Item Data|Head Injury|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Head Injury|rarity}} </td> | ||
<td> | <td> {{Item Data|Head Injury|stats}} </td> | ||
<td> | <td> {{Item Data|Head Injury|price}} </td> | ||
<td> | <td> {{Item Data|Head Injury|limit}} </td> | ||
<td> {{Item Data|Head Injury|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Heavy Bullets|rarity={{ | <td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Heavy Bullets|rarity}} </td> | ||
<td> | <td> {{Item Data|Heavy Bullets|stats}} </td> | ||
<td> | <td> {{Item Data|Heavy Bullets|price}} </td> | ||
<td> | <td> {{Item Data|Heavy Bullets|limit}} </td> | ||
<td> {{Item Data|Heavy Bullets|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Injection|rarity={{ | <td> {{Iconbox|Injection|rarity={{Item Data|Injection|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Injection|rarity}} </td> | ||
<td> | <td> {{Item Data|Injection|stats}} </td> | ||
<td> | <td> {{Item Data|Injection|price}} </td> | ||
<td> | <td> {{Item Data|Injection|limit}} </td> | ||
<td> {{Item Data|Injection|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Insanity|rarity={{ | <td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Insanity|rarity}} </td> | ||
<td> | <td> {{Item Data|Insanity|stats}} </td> | ||
<td> | <td> {{Item Data|Insanity|price}} </td> | ||
<td> | <td> {{Item Data|Insanity|limit}} </td> | ||
<td> {{Item Data|Insanity|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Mammoth|rarity={{ | <td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Mammoth|rarity}} </td> | ||
<td> | <td> {{Item Data|Mammoth|stats}} </td> | ||
<td> | <td> {{Item Data|Mammoth|price}} </td> | ||
<td> | <td> {{Item Data|Mammoth|limit}} </td> | ||
<td> {{Item Data|Mammoth|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Medal|rarity={{ | <td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Medal|rarity}} </td> | ||
<td> | <td> {{Item Data|Medal|stats}} </td> | ||
<td> | <td> {{Item Data|Medal|price}} </td> | ||
<td> | <td> {{Item Data|Medal|limit}} </td> | ||
<td> {{Item Data|Medal|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Metal Detector|rarity={{ | <td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Metal Detector|rarity}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|stats}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|price}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|limit}} </td> | ||
<td> {{Item Data|Metal Detector|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Metal Plate|rarity={{ | <td> {{Iconbox|Metal Plate|rarity={{Item Data|Metal Plate|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Metal Plate|rarity}} </td> | ||
<td> | <td> {{Item Data|Metal Plate|stats}} </td> | ||
<td> | <td> {{Item Data|Metal Plate|price}} </td> | ||
<td> | <td> {{Item Data|Metal Plate|limit}} </td> | ||
<td> {{Item Data|Metal Plate|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Missile|rarity={{ | <td> {{Iconbox|Missile|rarity={{Item Data|Missile|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Missile|rarity}} </td> | ||
<td> | <td> {{Item Data|Missile|stats}} </td> | ||
<td> | <td> {{Item Data|Missile|price}} </td> | ||
<td> | <td> {{Item Data|Missile|limit}} </td> | ||
<td> {{Item Data|Missile|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Panda|rarity={{ | <td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Panda|rarity}} </td> | ||
<td> | <td> {{Item Data|Panda|stats}} </td> | ||
<td> | <td> {{Item Data|Panda|price}} </td> | ||
<td> | <td> {{Item Data|Panda|limit}} </td> | ||
<td> {{Item Data|Panda|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Potato|rarity={{ | <td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Potato|rarity}} </td> | ||
<td> | <td> {{Item Data|Potato|stats}} </td> | ||
<td> | <td> {{Item Data|Potato|price}} </td> | ||
<td> | <td> {{Item Data|Potato|limit}} </td> | ||
<td> {{Item Data|Potato|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Power Generator|rarity={{ | <td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Power Generator|rarity}} </td> | ||
<td> | <td> {{Item Data|Power Generator|stats}} </td> | ||
<td> | <td> {{Item Data|Power Generator|price}} </td> | ||
<td> | <td> {{Item Data|Power Generator|limit}} </td> | ||
<td> {{Item Data|Power Generator|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Propeller Hat|rarity={{ | <td> {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Propeller Hat|rarity}} </td> | ||
<td> | <td> {{Item Data|Propeller Hat|stats}} </td> | ||
<td> | <td> {{Item Data|Propeller Hat|price}} </td> | ||
<td> | <td> {{Item Data|Propeller Hat|limit}} </td> | ||
<td> {{Item Data|Propeller Hat|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Pumpkin|rarity={{ | <td> {{Iconbox|Pumpkin|rarity={{Item Data|Pumpkin|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Pumpkin|rarity}} </td> | ||
<td> | <td> {{Item Data|Pumpkin|stats}} </td> | ||
<td> | <td> {{Item Data|Pumpkin|price}} </td> | ||
<td> | <td> {{Item Data|Pumpkin|limit}} </td> | ||
<td> {{Item Data|Pumpkin|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Ricochet|rarity={{ | <td> {{Iconbox|Ricochet|rarity={{Item Data|Ricochet|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Ricochet|rarity}} </td> | ||
<td> | <td> {{Item Data|Ricochet|stats}} </td> | ||
<td> | <td> {{Item Data|Ricochet|price}} </td> | ||
<td> | <td> {{Item Data|Ricochet|limit}} </td> | ||
<td> {{Item Data|Ricochet|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Ritual|rarity={{ | <td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Ritual|rarity}} </td> | ||
<td> | <td> {{Item Data|Ritual|stats}} </td> | ||
<td> | <td> {{Item Data|Ritual|price}} </td> | ||
<td> | <td> {{Item Data|Ritual|limit}} </td> | ||
<td> {{Item Data|Ritual|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Small Magazine|rarity={{ | <td> {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Small Magazine|rarity}} </td> | ||
<td> | <td> {{Item Data|Small Magazine|stats}} </td> | ||
<td> | <td> {{Item Data|Small Magazine|price}} </td> | ||
<td> | <td> {{Item Data|Small Magazine|limit}} </td> | ||
<td> {{Item Data|Small Magazine|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Spider|rarity={{ | <td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Spider|rarity}} </td> | ||
<td> | <td> {{Item Data|Spider|stats}} </td> | ||
<td> | <td> {{Item Data|Spider|price}} </td> | ||
<td> | <td> {{Item Data|Spider|limit}} </td> | ||
<td> {{Item Data|Spider|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Statue|rarity={{ | <td> {{Iconbox|Statue|rarity={{Item Data|Statue|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Statue|rarity}} </td> | ||
<td> | <td> {{Item Data|Statue|stats}} </td> | ||
<td> | <td> {{Item Data|Statue|price}} </td> | ||
<td> | <td> {{Item Data|Statue|limit}} </td> | ||
<td> {{Item Data|Statue|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Tractor|rarity={{ | <td> {{Iconbox|Tractor|rarity={{Item Data|Tractor|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Tractor|rarity}} </td> | ||
<td> | <td> {{Item Data|Tractor|stats}} </td> | ||
<td> | <td> {{Item Data|Tractor|price}} </td> | ||
<td> | <td> {{Item Data|Tractor|limit}} </td> | ||
<td> {{Item Data|Tractor|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Triangle of Power|rarity={{ | <td> {{Iconbox|Triangle of Power|rarity={{Item Data|Triangle of Power|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Triangle of Power|rarity}} </td> | ||
<td> | <td> {{Item Data|Triangle of Power|stats}} </td> | ||
<td> | <td> {{Item Data|Triangle of Power|price}} </td> | ||
<td> | <td> {{Item Data|Triangle of Power|limit}} </td> | ||
<td> {{Item Data|Triangle of Power|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Vigilante Ring|rarity={{ | <td> {{Iconbox|Vigilante Ring|rarity={{Item Data|Vigilante Ring|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Vigilante Ring|rarity}} </td> | ||
<td> | <td> {{Item Data|Vigilante Ring|stats}} </td> | ||
<td> | <td> {{Item Data|Vigilante Ring|price}} </td> | ||
<td> | <td> {{Item Data|Vigilante Ring|limit}} </td> | ||
<td> {{Item Data|Vigilante Ring|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Wisdom|rarity={{ | <td> {{Iconbox|Wisdom|rarity={{Item Data|Wisdom|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Wisdom|rarity}} </td> | ||
<td> | <td> {{Item Data|Wisdom|stats}} </td> | ||
<td> | <td> {{Item Data|Wisdom|price}} </td> | ||
<td> | <td> {{Item Data|Wisdom|limit}} </td> | ||
<td> {{Item Data|Wisdom|unlockedby}} </td> | |||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 04:20, 25 October 2022
Damage
Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage.
This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | Projectiles pierce through 1 additional target -10 % Damage |
75 | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | |||
Tier 2 | +12 % Damage -12 Range |
45 | |||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | ||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | ||
Tier 3 | +25 % Damage -3 Armor |
75 | |||
Tier 1 | +6 % Damage -8 Range |
25 | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 1 | +7 % Damage -2 Max HP |
20 | |||
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | |||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 2 | +2 Armor -3 % Damage |
40 | |||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | |||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | ||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2 % Damage |
40 | |||
Tier 4 | Your projectiles gain +1 bounce -25 % Damage |
110 | |||
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | ||
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | |||
Tier 3 | +40 Harvesting -8 % Damage |
70 | |||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | |||
Tier 3 | +3 % Damage at the end of a wave | 92 | |||
Tier 3 | +5 % Damage every 5 seconds until the end of the wave -15 % Damage |
85 | 1 |