From Brotato Wiki

(ban system unlock)
m (fixing book elemental damage number)
 
(3 intermediate revisions by 2 users not shown)
Line 387: Line 387:
|book = {{#switch:{{lc:{{{2|}}}}}
|book = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats={{Color|green|+1}} Engineering
|stats={{Color|green|+2}} Engineering<br>{{Color|green|+1}} Elemental Damage<br>{{Color|red|-1}} Luck
|price=8
|price=15
|unique=
|unique=
|unlockedby=
|unlockedby=
|limit=
|limit=
|tags=[[Engineering]]
|tags=[[Engineering]], [[Elemental Damage]]
|isdlc=-
|isdlc=-
|#default=-
|#default=-
Line 519: Line 519:
|campfire = {{#switch:{{lc:{{{2|}}}}}
|campfire = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats={{Color|green|+2}} Elemental Damage<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-2}} % Speed
|stats={{Color|green|+2}} Elemental Damage<br>{{Color|green|+2}} HP Regeneration<br>{{Color|red|-2}} % Speed<br>In Nightmare difficulty, fog visibility increases by {{Color|green|50%}}
|price=40
|price=40
|unique=
|unique=
Line 530: Line 530:
|candle = {{#switch:{{lc:{{{2|}}}}}
|candle = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats={{Color|green|+4}} Elemental Damage<br>{{Color|green|+1}} HP Regeneration<br>-10% Enemies<br>{{Color|red|-5}} % Damage
|stats={{Color|green|+4}} Elemental Damage<br>{{Color|green|+1}} HP Regeneration<br>-10% Enemies<br>{{Color|red|-5}} % Damage<br>In Nightmare difficulty, fog visibility increases by {{Color|green|25%}}
|price=65
|price=65
|unique=true
|unique=true
Line 1,042: Line 1,042:
|unlockedby=Collect 100 fruits while at maximum health
|unlockedby=Collect 100 fruits while at maximum health
|limit=4
|limit=4
|tags=[[Elemental Damage]]
|tags=[[Consumable (Item Tag)|Consumable]]
|isdlc=-
|isdlc=-
|#default=-
|#default=-
Line 1,191: Line 1,191:
|greek fire = {{#switch:{{lc:{{{2|}}}}}
|greek fire = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)
|stats=Burning deals an additional {{Color|green|10%}} of current enemy HP as damage ({{Color|green|1%}} for bosses and elites)<br>In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}
|price=100
|price=100
|unique=true
|unique=true
Line 1,411: Line 1,411:
|kraken's eye = {{#switch:{{lc:{{{2|}}}}}
|kraken's eye = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit<br>{{Color|green|+10}} Max HP<br>{{Color|curse|+10}} Curse
|stats=You have a {{Color|green|50%}} chance to explode for {{Color|green|10}} ({{Color|green|+500%{{StatIcon|Curse}}}}) damage when you get hit<br>{{Color|green|+15}} Max HP<br>{{Color|curse|+15}} Curse
|price=110
|price=110
|unique=true
|unique=true
Line 1,433: Line 1,433:
|lantern = {{#switch:{{lc:{{{2|}}}}}
|lantern = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats={{Color|green|+10}} % Damage<br>{{Color|green|+50}} Range<br>{{Color|green|+15}} Knockback<br>Knocks nearby enemies back every {{Color|green|3}} seconds
|stats={{Color|green|+10}} % Damage<br>{{Color|green|+50}} Range<br>{{Color|green|+15}} Knockback<br>Knocks nearby enemies back every {{Color|green|3}} seconds<br>In Nightmare difficulty, fog visibility increases by {{Color|green|75%}}
|price=100
|price=100
|unique=true
|unique=true
Line 1,488: Line 1,488:
|lighthouse = {{#switch:{{lc:{{{2|}}}}}
|lighthouse = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats={{Color|green|+20}} Engineering<br>{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have  
|stats={{Color|green|+20}} Engineering<br>{{Color|red|-1}} {{Color|red|Engineering}} for every {{Color|green|1}} {{Color|green|Structure}} you have<br>In Nightmare difficulty, fog visibility increases by {{Color|green|100%}}
|price=80
|price=80
|unique=true
|unique=true
Line 1,796: Line 1,796:
|pencil = {{#switch:{{lc:{{{2|}}}}}
|pencil = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats={{Color|green|+2}} Engineering<br>{{Color|red|-1}} % Attack Speed<br>{{Color|red|-1}} % Crit Chance
|stats={{Color|green|+1}} Engineering
|price=15
|price=8
|unique=
|unique=
|unlockedby=
|unlockedby=
Line 1,828: Line 1,828:
}}
}}
|pile of books = {{#switch:{{lc:{{{2|}}}}}
|pile of books = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=2
|stats=Your structures can crit<br>{{Color|green|+3}} % Crit Chance<br>{{Color|green|+3}} Engineering
|stats=Your structures can crit<br>{{Color|green|+5}} % Crit Chance<br>{{Color|green|+3}} Engineering
|price=70
|price=60
|unique=true
|unique=true
|unlockedby=
|unlockedby=
Line 2,457: Line 2,457:
}}
}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|tyler = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=2
|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|10}} ({{Color|green|+75%{{StatIcon|Engineering}}+75%{{StatIcon|Elemental Damage}}}}) damage each
|stats=Spawns a little guy that slowly shoots {{Color|green|10}} piercing lightning projectiles around him for {{Color|green|12}} ({{Color|green|+90%{{StatIcon|Engineering}}+90%{{StatIcon|Elemental Damage}}}}) damage each
|price=75
|price=62
|unique=
|unique=
|unlockedby=
|unlockedby=

Latest revision as of 18:32, 25 May 2026

Usage:

{{Item Data
|any item name
|rarity/stats/price/unique/unlockedby/limit/isdlc
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data|acid|stats}}

+8 Max HP
-2 % Dodge
-2 Knockback


Example: No options passed

{{Item Data|acid}}

-


Example: Not an item

{{Item Data|Knife}}

Item name not found

Example: Check if the item is part of the Abyssal Terrors DLC(DLC)

{{Item Data|acid|isdlc}}
{{Item Data|axolotl|isdlc}}

-
1


No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

no description

Example
Acid
Stringrequired
Data2

no description

Example
price
Stringrequired