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* Patch 1.1.9.0 - 2025, February 5 | * Patch 1.1.9.0 - 2025, February 5 | ||
* Patch 1.1.9.1 - 2025, February 6 | * Patch 1.1.9.1 - 2025, February 6 | ||
* Patch 1.1.9.2 - 2025, February | * Patch 1.1.9.2 - 2025, February 10 | ||
* Patch 1.1.9.3 - 2025, February 6 | * Patch 1.1.9.3 - 2025, February 12 | ||
* Patch 1.1.10.0 - 2025, April 1 | |||
* Patch 1.1.10.1 - 2025, April 1 | |||
* Patch 1.1.10.2 - 2025, April 1 | |||
* Patch 1.1.10.3 - 2025, April 2 | |||
* Patch 1.1.10.4 - 2025, April 2 | |||
* Patch 1.1.10.5 - 2025, April 3 | |||
* Patch 1.1.10.6 - 2025, April 8 | |||
* Patch 1.1.10.7 - 2025, April 9 | |||
* Patch 1.1.10.8 - 2025, April 23 | |||
* Patch 1.1.10.9 - 2025, April 24 | |||
==Patch 1.1.1.0== | ==Patch 1.1.1.0== | ||
| Line 163: | Line 173: | ||
==Patch 1.1.9.2 == | ==Patch 1.1.9.2 == | ||
Patch 1.1.9.2 was released February | Patch 1.1.9.2 was released February 10th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here]. | ||
* Fixed a bug that tooltips in Coop shops could no longer be toggled on and off | * Fixed a bug that tooltips in Coop shops could no longer be toggled on and off | ||
==Patch 1.1.9.3 == | ==Patch 1.1.9.3 == | ||
Patch 1.1.9.3 was released February | Patch 1.1.9.3 was released February 12th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/528712004512252496 here]. | ||
* Dropped material has its appearance randomized again | * Dropped material has its appearance randomized again | ||
* Cursed Flame Turrets deal increased burn damage again by being cursed | * Cursed Flame Turrets deal increased burn damage again by being cursed | ||
* Bull's explosion now triggers the effect from Ice Cube | * Bull's explosion now triggers the effect from Ice Cube | ||
==Patch 1.1.10.0 == | |||
Patch 1.1.10.0 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here]. | |||
* Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements | |||
* Coral no longer "saves up" health regen when moving around and healing for several HP when standing still | |||
* Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected. | |||
* Converted stats are now correctly reset when retrying a wave as Cyborg | |||
* Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0 | |||
* Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects | |||
* Projectiles and enemies are now reused during waves to increase performance | |||
* Optimize input handling and the HUD during waves for better performance | |||
* Optimized the logic for taking damage of enemies and players | |||
==Patch 1.1.10.1 == | |||
Patch 1.1.10.1 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here]. | |||
* Fixed a bug that crashed the game when combining a weapon in Coop mode | |||
==Patch 1.1.10.2 == | |||
Patch 1.1.10.2 was released April 1st, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here]. | |||
* There was a chance that an enemy appeared invisible when being respawned. This is now fixed. | |||
* Ensure controller inputs are enabled when entering the shop | |||
==Patch 1.1.10.3 == | |||
Patch 1.1.10.3 was released April 2nd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here]. | |||
* Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again. | |||
==Patch 1.1.10.4 == | |||
Patch 1.1.10.4 was released April 2nd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here]. | |||
* Enemies which were respawned could not be cursed. Now it works as expected again. | |||
==Patch 1.1.10.5 == | |||
Patch 1.1.10.5 was released April 3rd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here]. | |||
* Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles | |||
* The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated. | |||
==Patch 1.1.10.6 == | |||
Patch 1.1.10.6 was released April 8th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here]. | |||
* Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed. | |||
* Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu. | |||
* Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed | |||
==Patch 1.1.10.7 == | |||
Patch 1.1.10.7 was released April 9th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here]. | |||
* Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death. | |||
==Patch 1.1.10.8 == | |||
Patch 1.1.10.8 was released April 23rd, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here]. | |||
* If a charmed Stargazer enters a charmed Iron Lung and that Iron Lung is later resued, it was no longer attacked by auto aim | |||
* Stargazers could get angry several times in certain conditions resulting in a overbuffed Stargazer chasing the player down. Now the getting angry is only able to happen once. | |||
==Patch 1.1.10.9 == | |||
Patch 1.1.10.9 was released April 24th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499443042471643883 here]. | |||
* Fireball projectiles were not correctly hidden upon hitting an enemy or reaching its max range. Now their visuals are behaving correctly again. | |||
==Patch 1.1.11.0 == | |||
Patch 1.1.11.0 was released June 19th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/499450652730065115 here]. | |||
* High knockback values no longer lead to enemies being able to be knocked outside the level | |||
* Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item | |||
* The Retry Wave option now lets you retry on endless waves | |||
* Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls | |||
* Buffed landmines now have their explosions size reduced back to the initial value on buff expiry | |||
* Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value. | |||
* Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious | |||
* Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II | |||
* The projectile effects from "Baby with a Beard" and "Alien Eyes" did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal "Baby with a Beard" dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now. | |||
* Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations. | |||
* Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich. | |||
* Remove Plank as a starting weapon from Chef | |||
* Change Turkish translation of Saver from "Kurtarıcı" to "Biriktirici" | |||
* Change Korean translation for the dodge stat upgrade called "Back" from "뒤로" to "등" | |||
* Optimized clean up and movement calculations for projectiles | |||
* During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes. | |||
==Patch 1.1.11.1 == | |||
* Update Spanish translation for Small Magazine from "Carregador Pequeno" to "Cargador Pequeno" | |||
* Update Japanese translation for the Pinguin item to include the "until end of wave" aspect of the effect | |||
* Spoon IV: Max HP Scaling 25% => 30%. Usually weapons have an increased scaling with higher tiers but that was missing for the Spoon IV. | |||
* The wave timer once again shows the remaining seconds of a wave instead of reseting to 0 when failing a wave. | |||
* Fixed a bug that weapons targeted recently deceased enemies. | |||
* Fixed a bug that Demon's health bar did not reflect the additional HP gained at the end of a wave. | |||
==Patch 1.1.11.2 == | |||
* Improve Barbecue challenge to more reliably detect when 25 enemies are burning | |||
* Continuing a Run with a Particle Accelerator could show that it has Bounces. This is a bug since Particle Accelerator can not bounce at all and it will no longer show up now. | |||
==Patch 1.1.11.3 == | |||
* Fixed a bug that the increased burn spread from Snake did not affect the burn from Scared Sausage | |||
==Patch 1.1.12.0 == | |||
Patch 1.1.12.0 was released September 29th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/506214931042926789 here]. | |||
Content | |||
* Added the Gobbler enemy that steals materials | |||
* Added the Gobbler's Hat item + its challenge to unlock it | |||
Fixes | |||
* Fixed challenges being duplicated when using retry-wave | |||
* Fixed Burning Spread stat and Damage against bosses translation in Simplified Chinese | |||
* Fixed Giant Belt description in Simplified Chinese | |||
* Fixed German translation for the Padding item | |||
* Increased precision of stat gains. Getting 5 Harvesting with 80% reduced Harvesting gain now correctly results in 1 Harvesting | |||
* Updated to Godot version 3.6.1 | |||
==Patch 1.1.13.0 == | |||
Patch 1.1.13.0 was released October 27th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/505091568004235625 here]. | |||
Content | |||
* Added 6 items and 1 weapon | |||
* Each item has been added to its corresponding ban list: | |||
* Fresh Meat → Life steal list | |||
* Fruit Basket → Consumable heal list | |||
* Will-o'-the-Wisp → Elemental damage list | |||
* Ghost Outfit → Dodge list | |||
* Added 7 challenges | |||
Features | |||
* Added an Item Ban System in the shop with 8 ban tokens | |||
* Added a Save Profile System with 3 slots | |||
* Saves can be reset or copied | |||
* All content can be unlocked per slot | |||
* Added a Codex Menu | |||
* The Progression Menu has been moved into the Codex Menu | |||
* Added Item Description tab | |||
* Added Enemy Description tab | |||
* Added Weapon Description tab | |||
Misc | |||
* Added sorting options to all inventories (pause menu, shop interface, codex menu, etc.) | |||
* Added an option to disable item cosmetics | |||
* Added an option to customize bonus and malus colors in descriptions, as well as tier colors | |||
* Added an option to switch title screen key art | |||
* Added Mac and Linux build support Changes | |||
* Banned Piggy Bank and Crown from the item pool after wave 20 | |||
* Added Charcoal and Gnome to the Cyborg's banned item list | |||
* Made Gobbler unable to be buffed | |||
* Added stat icons to character and item descriptions | |||
* Added more in-game FX: flames, cursed, and critical damage effects | |||
* Added Chest/Upgrade counter (icons merge when you reach crate or level-up milestones in a wave) | |||
* Added start and end of run animations | |||
* Merged General and Gameplay option menus | |||
* Added different visuals for structure spawning | |||
* Added responsive controller icons in solo mode | |||
* Added button shortcuts to lock or ban an item in the shop, reroll in shop, reroll or ban a crate and reroll upgrades | |||
* Made small layout adjustments to the main menu | |||
* Added a "Verify Challenge Unlocks" button in gameplay options menu for players who have missing items from unlocked items, even though they completed the challenges linked to those items. And also for players who have unlocked items, even though they haven't completed the corresponding challenges. | |||
More Tech-Related | |||
* Changed when burning is applied — it now triggers just before damage is dealt. This makes Will-o'-the-Wisp proc when one-shotting enemies with a burning attack. | |||
* Updated Godot version to 3.6.1 and GodotSteam to 3.30 Fixes | |||
Fixes | |||
* Fixed Japanese Kanji appearing in the Chinese localization | |||
* Made blood particles more subtle | |||
* Made Trees no longer emit blood particles when hit | |||
==Patch 1.1.13.1 == | |||
Patch 1.1.13.1 was released October 27th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/776434170343718988 here]. | |||
* Fixed all crashes related to resuming a run from a previous version in the last update. | |||
* Fixed locked items and weapons appearing in the shop when switching to a fresh save profile. | |||
* Improved save restoration from backups. | |||
* Codex and item description text is now affected by the font size option. | |||
* Fixed item and weapon description scrollers not responding in the shop. | |||
* Fixed Codex progress bar being stuck at 96% even with all challenges unlocked. | |||
* Fixed the Spanish localization issue with the "Ban" button. | |||
==Patch 1.1.13.2 == | |||
Patch 1.1.13.2 was released October 27th, 2025. The Steam release post is [https://store.steampowered.com/news/app/1942280/view/590661232047947849 here]. | |||
* Improved the corrupted save loading process to prevent crashes on game launch | |||
* Fixed Will-o'-Wisp and Vorpal Sword losing their effects after resuming a run | |||
* Fixed missing weapon class pop-up when hovering with the mouse | |||
* Fixed long Polish localization strings affecting the pause menu layout | |||
* Made the Cursed Dodge Cap effect of the Ghost Outfit random between 72 and 76 | |||
* Removed Frozen Heart from the banned items list for Chef (it was already banned due to the elemental damage restricted list) | |||
* Added Ranged damage restricted list to Knight | |||
Latest revision as of 16:35, 18 November 2025
This page covers all patches following Patch 1.1.0.0, which follow the name "1.1.*.*". They are listed in order from oldest to newest.
Release Dates
- Patch 1.1.1.0 - 2024, October 27
- Patch 1.1.2.0 - 2024, October 27
- Patch 1.1.3.0 - 2024, October 28
- Patch 1.1.4.0 - 2024, October 29
- Patch 1.1.5.1 - 2024, November 1
- Patch 1.1.6.0 - 2024, November 5
- Patch 1.1.6.3 - 2024, November 7
- Patch 1.1.7.1 - 2024, November 21
- Patch 1.1.8.0 - 2024, December 16
- Patch 1.1.8.1 - 2024, December 19
- Patch 1.1.9.0 - 2025, February 5
- Patch 1.1.9.1 - 2025, February 6
- Patch 1.1.9.2 - 2025, February 10
- Patch 1.1.9.3 - 2025, February 12
- Patch 1.1.10.0 - 2025, April 1
- Patch 1.1.10.1 - 2025, April 1
- Patch 1.1.10.2 - 2025, April 1
- Patch 1.1.10.3 - 2025, April 2
- Patch 1.1.10.4 - 2025, April 2
- Patch 1.1.10.5 - 2025, April 3
- Patch 1.1.10.6 - 2025, April 8
- Patch 1.1.10.7 - 2025, April 9
- Patch 1.1.10.8 - 2025, April 23
- Patch 1.1.10.9 - 2025, April 24
Patch 1.1.1.0
Patch 1.1.1.0 was released October 27th, 2024. It contains a few balance changes and some fixes. The Steam release post is here.
Enemies
All these changes make the enemies a bit easier to deal with.
- Reduced the scaling of enemy HP with Curse (2.5*curse => 2*curse)
- Stargazer: +20hp/wave => +15, +300% hp when getting angry => +150%
- Iron Lungs: +6hp/wave => +4, 5 armor => 3
- Walrus: +30hp/wave => +25
- Waves 16/18: slightly less Stargazers appear
Weapons
Javelin cooldown: 60/55/45/40 => 60/55/50/45
Fixes
- Fixed a bug where some achievements were not unlockable when already having the corresponding in-game challenge
- Fixed the Russian translation for "Diver"
- Fixed the curse particles appearing too high for
Landmines
Patch 1.1.2.0
Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after Patch 1.1.1.0. It contains balance changes. The Steam release post is here.
General
- Narwhal: +10hp/wave => +8
- Tweaked some waves
- +20% materials from cursed enemies => +33%
Characters
Captain: +50% xp gain for every free weapon slot => +60%
Sailor: -30% Damage => -25%, 20% Crit Chance cap => no cap
Gangster: +20%/10% Elite & Boss HP/damage on kill => +15%/7.5%
Ogre: now gets 2 guaranteed hordes in Danger 5
Weapons
Anchor: damage 40/60/100 => 45/70/110, range 150/175/200 => 175/200/225
Patch 1.1.3.0
Patch 1.1.3.0 was released October 28th, 2024. The Steam release post is here.
- Viperfish: 3+3hp/wave => 1+3
- Lobster: 3+6hp/wave => 1+5
- Blobfish: spawns 6/3 lampreys => 4/2, tweaked skin
- Hermit (healer): 10+8hp/wave => 5+5
- Goblin Shark: charging speed 725 => 700
- Tweaked some waves
- Fixed the Russian translation for Kraken's Eye
Patch 1.1.4.0
Patch 1.1.4.0 was released October 29th, 2024. The Steam release post is here.
- Rerolls are now cheaper
- Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)
- Captain's Sword: +15/30 damage for every free weapon slot => +25/50
- Viperfish: 15% bonus damage on growing up => 10%
- Dragonfish: 5 projectiles per shot => 4, 1 + 1.3 damage per wave => 1 + 1.15
- Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys
Patch 1.1.5.1
Patch 1.1.5.1 was released November 1st, 2024. The Steam release post is here.
- Added new Gameplay option to disable movement input from controllers (only for Singleplayer)
- Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around
Patch 1.1.6.0
This patch was rolled back due to it missing all the changes from 1.1.1.0 - 1.1.5.1.
- Removed more unusable items from specific characters' pool
- Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health
- Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)
- Fixed the Chinese localization of Chef's description
- Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already
- Fixed a bug where the gameplay options would go over the edges of the screen in certain languages
- Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed
- Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned
- Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop
- Landmines now get removed in priority when reaching the structure limit
- Lobsters now also get removed in priority when reaching the enemy limit
- Fixed a bug where curse particles would linger on for a bit after a structure disappeared
- Fixed a bug where continuing a run from before version 1.1.0 could crash the game
Patch 1.1.6.3
This patch was rolled out two days after patch 1.1.6.0 was rolled back. It is the fixed version of patch 1.1.6.0 with three additional fixes. The Steam release post is here.
- Fixed issues with the Russian localization
- Character progress in the DLC map is no longer lost when the DLC is disabled. It will reappear when the DLC is activated again.
- In single player only the first connected controller was able to give movement input. It's now fixed so that any connected controller can be used in single player.
Patch 1.1.7.1
Patch 1.1.7.1 was released November 21st, 2024. The Steam release post is here.
- Added a button in the pause menu to end the run
- Dying or ending a run after the final wave's bosses are dead now counts as a win in endless mode
- Reroll price slightly increased
- Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)
- Banned items can now appear again after wave 20 in endless mode
- Ashes: added missing tags
- Seashell: can't appear for characters who can't use ranged weapons anymore
- Barnacle: now has the "XP Gain" tag, can't appear for Baby anymore
- Lantern: added missing tags
- Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.
- Fixed Russian translation for the effect of ethereal weapons
- Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.
- Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game
- Added a new feature for displaying announcements in the main menu
- Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)
- Added "Stats gained" tracking to the dwarf character
Patch 1.1.8.0
Patch 1.1.8.0 was released December 16th, 2024. The Steam release post is here.
- Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)
- Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements
- Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered
- Update german translation of the lure from "Köder" to "Lockmittel"
- Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)
- Pulling in enemies with harpoon now reduces their damage correctly
Patch 1.1.8.1
Patch 1.1.8.1 was released December 19th, 2024. The Steam release post is here.
- Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach
- Brotato.exe has an icon again
- Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)
- Improve chinese translation of Revolver
Patch 1.1.9.0
Patch 1.1.9.0 was released February 5th, 2025. The Steam release post is here.
- Ported over a lot of the performance optimizations from the amazing "Performance Booster" mod by WL. A big thank you from our side for the hard work.
- During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.
- Various translation adaptions (big thanks to all the community feedback for improved translations)
- Update the mod loader to version 6.3.0
- Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed
- Chef's explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage
- The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance
- Spicy Sauce: Limited to 3 => 2, 33% explosion chance => 50%
- Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)
- Various optimizations to materials, stat calculations and burning to improve performance
Patch 1.1.9.1
Patch 1.1.9.1 was released February 6th, 2025. The Steam release post is here.
- Fix a bug that wouldn't let you click on upgrades if you played with manual aim and a controller
Patch 1.1.9.2
Patch 1.1.9.2 was released February 10th, 2025. The Steam release post is here.
- Fixed a bug that tooltips in Coop shops could no longer be toggled on and off
Patch 1.1.9.3
Patch 1.1.9.3 was released February 12th, 2025. The Steam release post is here.
- Dropped material has its appearance randomized again
- Cursed Flame Turrets deal increased burn damage again by being cursed
- Bull's explosion now triggers the effect from Ice Cube
Patch 1.1.10.0
Patch 1.1.10.0 was released April 1st, 2025. The Steam release post is here.
- Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements
- Coral no longer "saves up" health regen when moving around and healing for several HP when standing still
- Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.
- Converted stats are now correctly reset when retrying a wave as Cyborg
- Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0
- Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects
- Projectiles and enemies are now reused during waves to increase performance
- Optimize input handling and the HUD during waves for better performance
- Optimized the logic for taking damage of enemies and players
Patch 1.1.10.1
Patch 1.1.10.1 was released April 1st, 2025. The Steam release post is here.
- Fixed a bug that crashed the game when combining a weapon in Coop mode
Patch 1.1.10.2
Patch 1.1.10.2 was released April 1st, 2025. The Steam release post is here.
- There was a chance that an enemy appeared invisible when being respawned. This is now fixed.
- Ensure controller inputs are enabled when entering the shop
Patch 1.1.10.3
Patch 1.1.10.3 was released April 2nd, 2025. The Steam release post is here.
- Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.
Patch 1.1.10.4
Patch 1.1.10.4 was released April 2nd, 2025. The Steam release post is here.
- Enemies which were respawned could not be cursed. Now it works as expected again.
Patch 1.1.10.5
Patch 1.1.10.5 was released April 3rd, 2025. The Steam release post is here.
- Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles
- The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.
Patch 1.1.10.6
Patch 1.1.10.6 was released April 8th, 2025. The Steam release post is here.
- Projectiles from enemies that deal damage after a delay (slash and pillar projectiles) could deal damage during the initial frame that they were spawned. This resulted in Bosses like Invoker dealing instant unavoidable damage to the player. This is now fixed.
- Opening the pause menu in coop resulted in analog sticks no longer being able to select crate rewards/level ups. The sticks should now be correctly enabled again on leaving the pause menu.
- Cursed Stargazers now receive the buffed outline again if their Iron Lung is being destroyed
Patch 1.1.10.7
Patch 1.1.10.7 was released April 9th, 2025. The Steam release post is here.
- Killing the Eel boss to fast resulted in the orbiting projectiles from the last mutation being invisible and persisting after its death. This lead to randomly taking damage without being able to see the source of it. Now the boss is properly cleaned up upon death.
Patch 1.1.10.8
Patch 1.1.10.8 was released April 23rd, 2025. The Steam release post is here.
- If a charmed Stargazer enters a charmed Iron Lung and that Iron Lung is later resued, it was no longer attacked by auto aim
- Stargazers could get angry several times in certain conditions resulting in a overbuffed Stargazer chasing the player down. Now the getting angry is only able to happen once.
Patch 1.1.10.9
Patch 1.1.10.9 was released April 24th, 2025. The Steam release post is here.
- Fireball projectiles were not correctly hidden upon hitting an enemy or reaching its max range. Now their visuals are behaving correctly again.
Patch 1.1.11.0
Patch 1.1.11.0 was released June 19th, 2025. The Steam release post is here.
- High knockback values no longer lead to enemies being able to be knocked outside the level
- Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item
- The Retry Wave option now lets you retry on endless waves
- Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls
- Buffed landmines now have their explosions size reduced back to the initial value on buff expiry
- Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value.
- Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious
- Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II
- The projectile effects from "Baby with a Beard" and "Alien Eyes" did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal "Baby with a Beard" dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now.
- Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations.
- Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich.
- Remove Plank as a starting weapon from Chef
- Change Turkish translation of Saver from "Kurtarıcı" to "Biriktirici"
- Change Korean translation for the dodge stat upgrade called "Back" from "뒤로" to "등"
- Optimized clean up and movement calculations for projectiles
- During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes.
Patch 1.1.11.1
- Update Spanish translation for Small Magazine from "Carregador Pequeno" to "Cargador Pequeno"
- Update Japanese translation for the Pinguin item to include the "until end of wave" aspect of the effect
- Spoon IV: Max HP Scaling 25% => 30%. Usually weapons have an increased scaling with higher tiers but that was missing for the Spoon IV.
- The wave timer once again shows the remaining seconds of a wave instead of reseting to 0 when failing a wave.
- Fixed a bug that weapons targeted recently deceased enemies.
- Fixed a bug that Demon's health bar did not reflect the additional HP gained at the end of a wave.
Patch 1.1.11.2
- Improve Barbecue challenge to more reliably detect when 25 enemies are burning
- Continuing a Run with a Particle Accelerator could show that it has Bounces. This is a bug since Particle Accelerator can not bounce at all and it will no longer show up now.
Patch 1.1.11.3
- Fixed a bug that the increased burn spread from Snake did not affect the burn from Scared Sausage
Patch 1.1.12.0
Patch 1.1.12.0 was released September 29th, 2025. The Steam release post is here.
Content
- Added the Gobbler enemy that steals materials
- Added the Gobbler's Hat item + its challenge to unlock it
Fixes
- Fixed challenges being duplicated when using retry-wave
- Fixed Burning Spread stat and Damage against bosses translation in Simplified Chinese
- Fixed Giant Belt description in Simplified Chinese
- Fixed German translation for the Padding item
- Increased precision of stat gains. Getting 5 Harvesting with 80% reduced Harvesting gain now correctly results in 1 Harvesting
- Updated to Godot version 3.6.1
Patch 1.1.13.0
Patch 1.1.13.0 was released October 27th, 2025. The Steam release post is here.
Content
- Added 6 items and 1 weapon
- Each item has been added to its corresponding ban list:
- Fresh Meat → Life steal list
- Fruit Basket → Consumable heal list
- Will-o'-the-Wisp → Elemental damage list
- Ghost Outfit → Dodge list
- Added 7 challenges
Features
- Added an Item Ban System in the shop with 8 ban tokens
- Added a Save Profile System with 3 slots
- Saves can be reset or copied
- All content can be unlocked per slot
- Added a Codex Menu
- The Progression Menu has been moved into the Codex Menu
- Added Item Description tab
- Added Enemy Description tab
- Added Weapon Description tab
Misc
- Added sorting options to all inventories (pause menu, shop interface, codex menu, etc.)
- Added an option to disable item cosmetics
- Added an option to customize bonus and malus colors in descriptions, as well as tier colors
- Added an option to switch title screen key art
- Added Mac and Linux build support Changes
- Banned Piggy Bank and Crown from the item pool after wave 20
- Added Charcoal and Gnome to the Cyborg's banned item list
- Made Gobbler unable to be buffed
- Added stat icons to character and item descriptions
- Added more in-game FX: flames, cursed, and critical damage effects
- Added Chest/Upgrade counter (icons merge when you reach crate or level-up milestones in a wave)
- Added start and end of run animations
- Merged General and Gameplay option menus
- Added different visuals for structure spawning
- Added responsive controller icons in solo mode
- Added button shortcuts to lock or ban an item in the shop, reroll in shop, reroll or ban a crate and reroll upgrades
- Made small layout adjustments to the main menu
- Added a "Verify Challenge Unlocks" button in gameplay options menu for players who have missing items from unlocked items, even though they completed the challenges linked to those items. And also for players who have unlocked items, even though they haven't completed the corresponding challenges.
More Tech-Related
- Changed when burning is applied — it now triggers just before damage is dealt. This makes Will-o'-the-Wisp proc when one-shotting enemies with a burning attack.
- Updated Godot version to 3.6.1 and GodotSteam to 3.30 Fixes
Fixes
- Fixed Japanese Kanji appearing in the Chinese localization
- Made blood particles more subtle
- Made Trees no longer emit blood particles when hit
Patch 1.1.13.1
Patch 1.1.13.1 was released October 27th, 2025. The Steam release post is here.
- Fixed all crashes related to resuming a run from a previous version in the last update.
- Fixed locked items and weapons appearing in the shop when switching to a fresh save profile.
- Improved save restoration from backups.
- Codex and item description text is now affected by the font size option.
- Fixed item and weapon description scrollers not responding in the shop.
- Fixed Codex progress bar being stuck at 96% even with all challenges unlocked.
- Fixed the Spanish localization issue with the "Ban" button.
Patch 1.1.13.2
Patch 1.1.13.2 was released October 27th, 2025. The Steam release post is here.
- Improved the corrupted save loading process to prevent crashes on game launch
- Fixed Will-o'-Wisp and Vorpal Sword losing their effects after resuming a run
- Fixed missing weapon class pop-up when hovering with the mouse
- Fixed long Polish localization strings affecting the pause menu layout
- Made the Cursed Dodge Cap effect of the Ghost Outfit random between 72 and 76
- Removed Frozen Heart from the banned items list for Chef (it was already banned due to the elemental damage restricted list)
- Added Ranged damage restricted list to Knight