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m (tier btns) |
m (fix version) |
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These items are for version: '''0. | These items are for version: '''0.12.0'''. This version hasn't been released yet. | ||
Current items total: 127 <small>({{Color|tier1| | Current items total: 127 <small>({{Color|tier1|13}}, {{Color|tier2|49}}, {{Color|tier3|54}}, {{Color|tier4|11}})</small> | ||
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| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_speed}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_speed}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_bell" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Bell | |||
| type = item | |||
| cat = Limited (40) | |||
| image = Space_Gladiators-bell.png | |||
| rarity = 1 | |||
| tags = | |||
| stat1 = {{Color|green|-1}} % Enemy health | |||
| stat2 = {{Color|red|-1}} Max HP | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| stat1 = {{Color|green|+1}} Ranged Damage | | stat1 = {{Color|green|+1}} Ranged Damage | ||
| stat2 = {{Color|green|+30}} Range | | stat2 = {{Color|green|+30}} Range | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-5}} % Damage | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_range}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_range}}</small></span> | ||
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}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_necklace" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Necklace | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-necklace.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_elemental_damage | | tags = stat_elemental_damage stat_luck | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+1}} Elemental Damage | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|green|+5}} Luck | ||
| | | stat3 = {{Color|red|-2}} % Attack Speed | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id="item_stitched_bag" class="statscard-grid__item"> | |||
<div id="item_stitched_bag" class="statscard-grid__item"> | |||
{{StatsCard | {{StatsCard | ||
| name = Stitched Bag | | name = Stitched Bag | ||
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| stat1 = {{Color|green|+1}} Melee Damage | | stat1 = {{Color|green|+1}} Melee Damage | ||
| stat2 = {{Color|green|+1}} Armor | | stat2 = {{Color|green|+1}} Armor | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-2}} % Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span> | ||
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| stat2 = {{Color|green|+2}} % Speed | | stat2 = {{Color|green|+2}} % Speed | ||
| stat3 = {{Color|red|-3}} % Damage | | stat3 = {{Color|red|-3}} % Damage | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span> | ||
}} | }} | ||
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| tags = stat_attack_speed critter | | tags = stat_attack_speed critter | ||
| stat1 = {{Color|green|+3}} {{Color|green|% Attack Speed}} at the end of a wave | | stat1 = {{Color|green|+3}} {{Color|green|% Attack Speed}} at the end of a wave | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-5}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_belt" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Belt | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-belt.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp stat_speed | |||
| stat1 = {{Color|green|+5}} Max HP | |||
| stat2 = {{Color|green|+4}} % Speed | |||
| tags = stat_max_hp stat_speed | |||
| stat1 = {{Color|green|+5}} Max HP | |||
| stat2 = {{Color|green|+4}} % Speed | |||
| stat3 = {{Color|red|-2}} Ranged Damage | | stat3 = {{Color|red|-2}} Ranged Damage | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
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| stat1 = {{Color|green|1}} {{Color|green|Melee Damage}} when you dodge until the end of the wave | | stat1 = {{Color|green|1}} {{Color|green|Melee Damage}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = {{Color|red|-2}} % Speed | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_dodge}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| name = Bully Helmet | | name = Bully Helmet | ||
| type = item | | type = item | ||
| cat = Limited ( | | cat = Limited (3) | ||
| image = Space_Gladiators-bully_helmet.png | | image = Space_Gladiators-bully_helmet.png | ||
| rarity = 2 | | rarity = 2 | ||
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| stat1 = {{Color|green|+3}} Ranged Damage | | stat1 = {{Color|green|+3}} Ranged Damage | ||
| stat2 = {{Color|red|+3}} % Enemy Speed | | stat2 = {{Color|red|+3}} % Enemy Speed | ||
| stat3 = | | stat3 = +4% Enemies | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>less_enemy_speed<br>more_enemies}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>less_enemy_speed<br>more_enemies}}</small></span> | ||
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| stat1 = {{Color|green|+6}} Max HP | | stat1 = {{Color|green|+6}} Max HP | ||
| stat2 = {{Color|red|-5}} % Speed | | stat2 = {{Color|red|-5}} % Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span> | ||
}} | }} | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have | | stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | ||
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| tags = stat_speed critter | | tags = stat_speed critter | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Speed}} at the end of a wave | | stat1 = {{Color|green|+1}} {{Color|green|% Speed}} at the end of a wave | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-5}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span> | ||
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| stat1 = {{Color|green|1}} {{Color|green|Engineering}} when you dodge until the end of the wave | | stat1 = {{Color|green|1}} {{Color|green|Engineering}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = {{Color|red|-2}} % Speed | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_dodge}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_enhanced_fruit" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = Enhanced | | name = Enhanced Fruits | ||
| type = item | | type = item | ||
| cat = Item | | cat = Limited (3) | ||
| image = Space_Gladiators-enhanced_fruit.png | |||
| rarity = 2 | |||
| tags = stat_luck exploration economy | |||
| stat1 = {{Color|green|+3}} materials when you pick up a fruit | |||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>exploration<br>economy}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_waffle_enhanced" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Enhanced Waffle | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-waffle_enhanced.png | | image = Space_Gladiators-waffle_enhanced.png | ||
| rarity = 2 | | rarity = 2 | ||
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| tags = explosive critter | | tags = explosive critter | ||
| stat1 = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave | | stat1 = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-5}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 598: | Line 558: | ||
| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = Turrets gain {{Color|green|+20%}} Crit Chance | | stat1 = Turrets gain {{Color|green|+20%}} Crit Chance | ||
| stat2 = {{Color| | | stat2 = {{Color|green|+4}} % Crit Chance | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
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| stat1 = {{Color|green|+2}} % Life Steal | | stat1 = {{Color|green|+2}} % Life Steal | ||
| stat2 = {{Color|green|+2}} HP Regeneration | | stat2 = {{Color|green|+2}} HP Regeneration | ||
| stat3 = {{Color|red|+ | | stat3 = {{Color|red|+3}} % Items Price | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span> | ||
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| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_armor}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_armor}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_lotus" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Lotus | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-lotus.png | |||
| rarity = 2 | |||
| tags = stat_ranged_damage stat_elemental_damage | |||
| stat1 = {{Color|green|+2}} Ranged Damage | |||
| stat2 = {{Color|green|+1}} Elemental Damage | |||
| stat3 = {{Color|red|-15}} Range | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| stat1 = {{Color|green|2}} {{Color|green|Luck}} when you dodge until the end of the wave | | stat1 = {{Color|green|2}} {{Color|green|Luck}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = {{Color|red|-2}} % Speed | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_dodge}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| tags = pickup | | tags = pickup | ||
| stat1 = {{Color|green|+50%}} pickup range | | stat1 = {{Color|green|+50%}} pickup range | ||
| stat2 = {{Color|red|+ | | stat2 = {{Color|red|+4}} % Enemy Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span> | ||
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| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+5}} Armor | | stat1 = {{Color|green|+5}} Armor | ||
| stat2 = {{Color|red|-1}} Armor for every 300 Materials you have | | stat2 = {{Color|red|-1}} Armor for every 300 Materials you have | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | ||
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| tags = | | tags = | ||
| stat1 = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up | | stat1 = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up | ||
| stat2 = | | stat2 = {{Color|red|+15}} % Items Price | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
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| tags = pickup critter | | tags = pickup critter | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Double Material Chance}} at the end of a wave | | stat1 = {{Color|green|+1}} {{Color|green|% Double Material Chance}} at the end of a wave | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-5}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span> | ||
Line 860: | Line 836: | ||
| stat1 = {{Color|green|2}} {{Color|green|Max HP}} when you dodge until the end of the wave | | stat1 = {{Color|green|2}} {{Color|green|Max HP}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = {{Color|red|-2}} % Speed | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_dodge}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 907: | Line 884: | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_hp_regeneration}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_hp_regeneration}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 933: | Line 896: | ||
| stat1 = {{Color|green|+2}} Engineering | | stat1 = {{Color|green|+2}} Engineering | ||
| stat2 = {{Color|green|+20}} % Explosion Damage | | stat2 = {{Color|green|+20}} % Explosion Damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span> | | stat3 = {{Color|red|-2}} Armor | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 962: | Line 926: | ||
| tags = stat_attack_speed | | tags = stat_attack_speed | ||
| stat1 = {{Color|green|+20}} % Attack Speed | | stat1 = {{Color|green|+20}} % Attack Speed | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-4}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span> | ||
Line 975: | Line 939: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_speed | | tags = stat_speed | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+15}} % Speed | ||
| stat2 = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave | | stat2 = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
Line 1,010: | Line 974: | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_alien_liver" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = Ammo Box | | name = Alien Liver | ||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-alien_liver.png | |||
| rarity = 3 | |||
| tags = stat_hp_regeneration stat_harvesting | |||
| stat1 = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|HP Regeneration}} you have | |||
| stat2 = {{Color|red|-8}} Max HP | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_harvesting}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_ammo_box" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Ammo Box | |||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
Line 1,018: | Line 996: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Shops always sell weapons at tier II or above | | stat1 = Shops always sell weapons at tier {{Color|green|II}} or above | ||
| stat2 = {{Color|red|+20%}} Weapons Price | | stat2 = {{Color|red|+20%}} Weapons Price | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
Line 1,047: | Line 1,025: | ||
| tags = stat_dodge | | tags = stat_dodge | ||
| stat1 = {{Color|green|+15}} % Dodge | | stat1 = {{Color|green|+15}} % Dodge | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-2}} {{Color|red|% Crit Chance}} when you take damage until the end of the wave | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | ||
Line 1,103: | Line 1,081: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_attack_speed | | tags = stat_attack_speed | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|5}} {{Color|green|% Attack Speed}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}} | ||
| stat2 = {{Color|red|-1}} {{Color|red|Armor}} when you take damage until the end of the wave | | stat2 = {{Color|red|-1}} {{Color|red|Armor}} when you take damage until the end of the wave | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
Line 1,145: | Line 1,123: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Reduce a random negative stat to half its negative value | | stat1 = Reduce a random negative stat to half its negative value. {{Color|grey|No effect if no stats are negative}} <br><br>Affected stat: ??? <br>Increase: ??? | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
Line 1,245: | Line 1,223: | ||
| stat1 = {{Color|green|+20}} % Attack Speed | | stat1 = {{Color|green|+20}} % Attack Speed | ||
| stat2 = {{Color|green|+20}} Range | | stat2 = {{Color|green|+20}} Range | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-15}} Luck | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span> | ||
Line 1,258: | Line 1,236: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = exploration | | tags = exploration | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+100%}} materials dropped from trees | ||
| stat2 = More trees spawn | | stat2 = More trees spawn | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
Line 1,379: | Line 1,357: | ||
| tags = knockback | | tags = knockback | ||
| stat1 = {{Color|green|+30}} Knockback | | stat1 = {{Color|green|+30}} Knockback | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-15}} % Damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>knockback}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>knockback}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 1,402: | Line 1,366: | ||
| name = Maggot Soup | | name = Maggot Soup | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators-maggot_soup.png | | image = Space_Gladiators-maggot_soup.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_harvesting | | tags = stat_harvesting | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+35}} Harvesting | ||
| stat2 = {{Color|red|-15}} Max HP | | stat2 = {{Color|red|-15}} Max HP | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
Line 1,439: | Line 1,403: | ||
| stat1 = {{Color|green|+2}} Armor | | stat1 = {{Color|green|+2}} Armor | ||
| stat2 = {{Color|green|+8}} % Speed | | stat2 = {{Color|green|+8}} % Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = {{Color|red|-2}} Melee Damage | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,481: | Line 1,446: | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_natural_scent" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Natural Scent | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-natural_scent.png | |||
| rarity = 3 | |||
| tags = stat_crit_chance number_of_enemies | |||
| stat1 = {{Color|green|+5}} % Crit Chance | |||
| stat2 = {{Color|green|+75}} {{Color|green|% Crit Chance}} during the next wave | |||
| stat3 = {{Color|red|+20}} {{Color|red|Enemies}} during the next wave | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>number_of_enemies}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,627: | Line 1,607: | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_surgical_bot" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Surgical Bot | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-surgical_bot.png | |||
| rarity = 3 | |||
| tags = stat_hp_regeneration stat_engineering | |||
| stat1 = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Engineering}} you have | |||
| stat2 = {{Color|green|+2}} Engineering | |||
| stat3 = {{Color|red|-5}} % Crit Chance | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,638: | Line 1,633: | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
| stat1 = {{Color|green|+5}} Ranged Damage | | stat1 = {{Color|green|+5}} Ranged Damage | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-20}} % Attack Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
Line 1,740: | Line 1,735: | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
| stat1 = {{Color|green|+75}} % Damage | | stat1 = {{Color|green|+75}} % Damage | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-25}} Max HP | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | ||
Line 1,755: | Line 1,750: | ||
| stat1 = {{Color|green|+50}} % Attack Speed | | stat1 = {{Color|green|+50}} % Attack Speed | ||
| stat2 = {{Color|green|+15}} % Speed | | stat2 = {{Color|green|+15}} % Speed | ||
| stat3 = You take {{Color|green| | | stat3 = You take {{Color|green|2}} damage per second (does not give invulnerability time) | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | ||
Line 1,805: | Line 1,800: | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_lost_souls_cape" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Lost Soul's Cape | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-lost_souls_cape.png | |||
| rarity = 4 | |||
| tags = stat_ranged_damage | |||
| stat1 = {{Color|green|3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}} | |||
| stat2 = {{Color|red|-2}} Armor | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | |||
}} | }} | ||
</div> | </div> |
Latest revision as of 19:34, 3 March 2023
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These items are for version: 0.12.0. This version hasn't been released yet.
Current items total: 127 (13, 49, 54, 11)
❌ ✔️ |
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I II III IV |
📦 👁️ 🏷️ |